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	<id>https://brave-ro.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kymchi</id>
	<title>BraveRO Wiki - User contributions [en]</title>
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	<updated>2026-06-14T08:03:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=19517</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=19517"/>
		<updated>2026-06-04T01:54:58Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Mines Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
The Mining System is another good way of earning zeny! You can use the minerals that you mine and forge them into various items and equipment via the [[Forging_System|Forging System]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re wondering, there&amp;#039;s no required job to start mining. You &amp;#039;&amp;#039;&amp;#039;can use any job that you like&amp;#039;&amp;#039;&amp;#039;, even a Warlock or a Royal Guard. However, for the convenience of it, you can choose Merchant job classes, since they have normal access to Carts and have Enlarge Weight Limit. You can further increase your weight limit by using Gym Passes. Also, if you&amp;#039;re a Genetic, you can make use of your Homunculus S (along with a Level 10 Mercenary) to fend of monsters that might attack you in certain maps when mining.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;Take note that mining is character bound.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; This means that your mining skills and mining levels are stuck on that character and cannot be transferred by any means. So, choose wisely which character that you want to start mining with. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While you can choose to mine using all of your characters, this is somewhat inefficient. Low level miners will have a hard time getting rarer minerals/items from low level mines, thus it is recommended to only focus on mining using one character so you can increase that character&amp;#039;s mining level faster. High level miners will naturally have access to high level mines, which will have somewhat higher chances of dropping minerals and rarer items. High level miners will naturally also have unlocked more mining skills, which will make mining easier compared to a level 1 miner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
You earn mining EXP by the following methods:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;By simply mining&amp;#039;&amp;#039;&amp;#039; - you earn mining EXP by continuously mining.&lt;br /&gt;
* Using a &amp;#039;&amp;#039;&amp;#039;1 Level Mining EXP Crystal&amp;#039;&amp;#039;&amp;#039; - this crystal is mainly acquired from mining. The drop rate of this crystal is highest in twilight mine (guild dungeon mines). The drop rate of this crystal is higher in low level mines than high level ones. This EXP crystal is tradable. &lt;br /&gt;
**Upon usage, this item grants your character one (1) mining level.&lt;br /&gt;
**Remember to only use this item on your character that you want to start mining with or you&amp;#039;re currently using to mine. You cannot transfer the mining level if you accidentally used this item on a character that you&amp;#039;re not using to mine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TIP:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If you have just started mining and if you want to level up fast, you can either:&lt;br /&gt;
**Mine in low level mines (Mayan ~ Moonlight). This is so that you can drill more, thus, getting more mining experience in the long run. If you&amp;#039;re already level 50+ with some equipment, you can probably go for Pharaoh ~ Amon Ra mines.&lt;br /&gt;
**Use the &amp;#039;&amp;#039;&amp;#039;1 Level Mining EXP Crystal&amp;#039;&amp;#039;&amp;#039; to instantly increase your mining levels.&lt;br /&gt;
*The only item you need to really start mining is your &amp;#039;&amp;#039;&amp;#039;Drilling Boots&amp;#039;&amp;#039;&amp;#039; that you get from Goldstein. All other items simply provide bonuses stats and effects.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining Equipment ==&lt;br /&gt;
To basically start mining, you only need the Drilling Boots that you can get from David Goldstein. The rest of the equipment are stuff that you can choose to get (or buy from other players) in order to further boost your mining stats and efficiency.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;95%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Equipment&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 300px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Boots&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 300px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Helmet&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Upper Headgear&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 300px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Companion&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Lower Headgear&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 300px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Armor&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 300px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Axe&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drilling Boots&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from David Goldstein, einbroch 50 200)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 0&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*No effect&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mining Helmet&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Fishing Merchant, atlantis 114 223)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 100&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Soil Roughness -1&lt;br /&gt;
*Boots Protection +1&lt;br /&gt;
*Drill Recovery +1&lt;br /&gt;
*Loot Rate +1&lt;br /&gt;
*Accident Protection +10&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lamp in the Mouth&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Phantom Masquerade 2024 Race Shop)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 0&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Drill Recovery +1&lt;br /&gt;
*Accident Protection +10&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mining Exo Suit&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Phantom Masquerade 2024 Compendium)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 100&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Drill Max Heat +20&lt;br /&gt;
*Boots Protection +1&lt;br /&gt;
*Drill Recovery +1&lt;br /&gt;
*Drill Speed +1&lt;br /&gt;
*Loot Rate +1&lt;br /&gt;
*Accident Protection +10&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Basic Pick Axe&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Phantom Masquerade 2024 Grave Mines)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 100&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Soil Roughness -1&lt;br /&gt;
*Quick Drill +1&lt;br /&gt;
*Drill Max Heat +30&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advance Drilling Boots&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
(obtained from Fishing Merchant, atlantis 114 223)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 50&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Boots Protection +1&lt;br /&gt;
*Drill Max Heat +30&lt;br /&gt;
*Drill Crafting Success Rate +15%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mine Safety Helmet&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Phantom Masquerade 2024 Compendium Shop)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 120&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Soil Roughness -1&lt;br /&gt;
*Boots Protection +1&lt;br /&gt;
*Drill Recovery +1&lt;br /&gt;
*Loot Rate +1&lt;br /&gt;
*Drill Crafting Speed +1&lt;br /&gt;
*Accident Protection +20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Excellion Exosuit&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Seasonal Events)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 100&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Drill Max Heat +25&lt;br /&gt;
*Boots Protection +1&lt;br /&gt;
*Drill Recovery +1&lt;br /&gt;
*Drill Speed +2&lt;br /&gt;
*Loot Rate +2&lt;br /&gt;
*Drill Crafting Speed +1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steel Pickaxe&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Phantom Masquerade 2024 Netherworld Shop)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 0&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Soil Roughness -1&lt;br /&gt;
*Quick Drill +1&lt;br /&gt;
*Drill Max Heat +35&lt;br /&gt;
*Drill Crafting Speed +1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reinforced Drilling Boots&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Phantom Masquerade 2024 Netherworld Shop)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 100&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Accident Protection +1&lt;br /&gt;
*Drill Max Heat +35&lt;br /&gt;
*Quick Drill +1&lt;br /&gt;
*Loot Rate +1&lt;br /&gt;
*Indestructible During Mining (can still be damaged)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Oridecon Pickaxe&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Seasonal Events)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level ??&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Soil Roughness -1&lt;br /&gt;
*Quick Drill +1&lt;br /&gt;
*Drill Max Heat +40&lt;br /&gt;
*Drill Crafting Speed +1&lt;br /&gt;
*Drill Recovery +1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Safety Drilling Boots&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Seasonal Events)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level 100&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Accident Protection +2&lt;br /&gt;
*Drill Max Heat +35&lt;br /&gt;
*Boots Protection +1&lt;br /&gt;
*Loot Rate +1&lt;br /&gt;
*Indestructible During Mining (can still be damaged)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adamantine Pickaxe&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(obtained from Seasonal Events)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;Requires Mining Level ???&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Soil Roughness -1&lt;br /&gt;
*Quick Drill +1&lt;br /&gt;
*Drill Max Heat +50&lt;br /&gt;
*Drill Crafting Speed +1&lt;br /&gt;
*Drill Recovery +1&lt;br /&gt;
*Double or Nothing Rate +2&lt;br /&gt;
*Mineral Loot Rate +1&lt;br /&gt;
*Accident Protection +2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wild Ore Mining Stat:&lt;br /&gt;
*Ore Gathering Speed +80%&lt;br /&gt;
*Ore Loot Rate +1&lt;br /&gt;
*Zeny Bag Chance +1&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 300px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining Pets==&lt;br /&gt;
The following are pets that have special effects that boosts mining stats. For newer pets that also have Mining effects, you may refer to the [[Custom_Pets|BraveRO Custom Pets page]]. For pets that can be exchanged for a Mythical Pet Coupon, you can exchange this via the BG Coupon Exchange NPC (bg_lobby 45 27).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wood Golem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Obtain From &amp;#039;&amp;#039;&amp;#039;Seasonal Pet Gacha Ticket&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Mythical Pet Coupon&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Soil Roughness -1&lt;br /&gt;
**Quick Drill +2&lt;br /&gt;
**Drill Repair +2&lt;br /&gt;
**Drill Max Heat +10&lt;br /&gt;
**Boots Protection +1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Emperium Golem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Obtain From &amp;#039;&amp;#039;&amp;#039;Seasonal Pet Gacha Ticket&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Mythical Pet Coupon&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Soil Roughness -1&lt;br /&gt;
**Drill Crafting Speed +2&lt;br /&gt;
**Drill Crafting Success Rate +10&lt;br /&gt;
**Drill Repair +2&lt;br /&gt;
**Drill Max Heat +12&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ice Horn&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Obtain From &amp;#039;&amp;#039;&amp;#039;Seasonal Pet Gacha Ticket&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Soil Roughness -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining Commands ==&lt;br /&gt;
*As of April 30, 2026, the &amp;#039;&amp;#039;&amp;#039;@miningstats&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;@minerstats&amp;#039;&amp;#039;&amp;#039; have been added. These commands will now display the bonuses from gears and skills that affect the listed mining stats.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in &amp;#039;&amp;#039;@warp einbroch 50 200&amp;#039;&amp;#039;. The Normal price of the boots are 500.000.000 Zeny. You may have a chance to get the boots offered by the NPC at 250.000.000 Zeny sometimes.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|ScreenDreamerRO035.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a [[Mining_System#Mining_Maps|Mining Maps]] and to locate the exact spot of where the mine is detected. The [[Mining_System#Mining_Maps|Mining Guide NPC]] in Caspen will show you the maps with active mining areas. Mines are invisible, however if you have a &amp;quot;Detection&amp;quot; miner skill, it will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;&amp;#039;&amp;#039;&amp;#039;npc:mine&amp;#039;&amp;#039;&amp;#039;&amp;quot; to start drilling into mine and excavating valuable minerals. &amp;lt;p style=&amp;quot;color:red&amp;quot;&amp;gt;Please remember that there&amp;#039;s a captcha enabled in mining. It only appears every 10th mining attempt. The answer is already given and you only need to choose the answer from the given choices. If you chose the correct answer, you can proceed normally. If you chose an incorrect answer, you will be placed in a 1-minute cooldown period, and you won&amp;#039;t be able to mine for that duration.&amp;lt;/p&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Heat&amp;quot;&amp;#039;&amp;#039;&amp;#039; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). You can increase your drill&amp;#039;s resistance to heat by leveling up the &amp;#039;&amp;#039;&amp;#039;Diamond Head&amp;#039;&amp;#039;&amp;#039; mining skill, and it will increase your Heat limit from 100 up to 200 at max skill level. Certain mining equipment and pets can also increase your Heat limit.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;It is recommended that you stop drilling when you reach a heat of 80-90&amp;#039;&amp;#039;&amp;#039; (if you only have 100 Heat limit) in order to make sure your drill does not break. If you have Diamond Head level 10 and/or wearing mining equipment/pets that &amp;#039;&amp;#039;&amp;#039;increase your Heat limit&amp;#039;&amp;#039;&amp;#039;, you can stop depending on how much heat is added to your drill for every mining attempt but make sure not to go past your current limit. Unless you have maxed out the &amp;#039;&amp;#039;&amp;#039;Quick Rest&amp;#039;&amp;#039;&amp;#039; skill it usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Max Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miner Skill Recommendations==&lt;br /&gt;
Recommended skills to prioritize to max out as soon as possible:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lynx Eye&amp;#039;&amp;#039;&amp;#039; - saves you the headache of constantly moving around trying to look for a mine, especially at low levels.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diamond Head&amp;#039;&amp;#039;&amp;#039; - increases heat resistance, so you can have drill more per attempt&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Rest&amp;#039;&amp;#039;&amp;#039; - so you can have little to no waiting time in between drillings (except for when you get into an accident)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Repair&amp;#039;&amp;#039;&amp;#039; - gives a chance to cool your drill, lowering the current heat of your drill, thus allowing you to drill more per attempt.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Faster Drill&amp;#039;&amp;#039;&amp;#039; - allows you to &amp;#039;&amp;#039;spin&amp;#039;&amp;#039; faster per drill spin, thus allowing you to mine faster overall.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The skills below are recommended to get once you have already maxed out the skills above:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Merchant Blood&amp;#039;&amp;#039;&amp;#039; - allows you to gain more depth per drill spin&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lucky Miner&amp;#039;&amp;#039;&amp;#039; - chance to get more minerals&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Corrosive Oil&amp;#039;&amp;#039;&amp;#039; - decreases the heat that your drill gets per drill spin&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mine Guardian&amp;#039;&amp;#039;&amp;#039; - especially helpful for high level mines or when you&amp;#039;re competing with other people, so that the mine can be saved and stay active for longer&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magical Detection&amp;#039;&amp;#039;&amp;#039; - at max level, you can basically detect mines all over the map&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Drill Box&amp;#039;&amp;#039;&amp;#039; - have more drills ready in case you accidentally break your drill&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Double or Nothing&amp;#039;&amp;#039;&amp;#039; - at a chance, you can get two of the same item per drill spin, thus allowing you to get more minerals&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Boot Care&amp;#039;&amp;#039;&amp;#039; - at a chance, prevents your drill boots from breaking when drilling.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have an excess of skill points, you can begin maxing out the rest of the skills, but keep these skills in mind:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Miner Aura&amp;#039;&amp;#039;&amp;#039; - saves you from receiving damage or getting into accidents when drilling&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Money Maker&amp;#039;&amp;#039;&amp;#039; - who doesn&amp;#039;t want some extra zeny?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Weight Boots&amp;#039;&amp;#039;&amp;#039; - only usable if you&amp;#039;re not a Merchant Class&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&amp;#039;s &amp;lt;font color=red&amp;gt;not really recommended&amp;lt;/font&amp;gt; to get &amp;#039;&amp;#039;&amp;#039;Copy Right&amp;#039;&amp;#039;&amp;#039; skill, as this would mark the items you mine with your name. This would result in you using more inventory/storage spaces than normal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are currently a total of 11 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
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2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
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3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
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4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
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5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Hades/Eternal&lt;br /&gt;
* Min level to detect: ??&lt;br /&gt;
* Distance to detect: ??&lt;br /&gt;
* Min level to drill: 175&lt;br /&gt;
* Roughness: ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. Twilight&lt;br /&gt;
* Min level to detect: ??&lt;br /&gt;
* Distance to detect: ??&lt;br /&gt;
* Min level to drill: ??&lt;br /&gt;
* Roughness: ??&lt;br /&gt;
* This is a low level mine that can be found inside Guild Dungeons&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mines Spawn ==&lt;br /&gt;
Each map where mines can spawn has their own independent type and number of mines that can spawn. This isn&amp;#039;t affected by mines appearing in other maps.&lt;br /&gt;
*A common misconception is that, for example, Valkyrie Mines aren&amp;#039;t spawning a lot in other mines because it&amp;#039;s appearing in other maps that cannot be accessed.&lt;br /&gt;
**As mentioned above, each map has its own independent type and number of mines that can spawn. This means that, regardless of the number of Valkyrie mines appearing in other maps, it won&amp;#039;t ever affect the spawn of mines in one specific map.&lt;br /&gt;
*The reason why a mine, or in this example, Valkyrie Mine, isn&amp;#039;t spawning again in a certain map, is because &amp;#039;&amp;#039;&amp;#039;other mine types are spawning&amp;#039;&amp;#039;&amp;#039; in the same map.&lt;br /&gt;
**Only a limited number of mines can appear in a map at a time. &lt;br /&gt;
**In order for other mine types to get a chance to spawn, you need to clear out other mines. So, for example, if you&amp;#039;re looking for Valkyrie mines in a certain map, but only keep finding Amon Ra and Mayan Mines, you need to clear those mines first in order to have a chance at spawning a Valkyrie Mine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mine stats ==&lt;br /&gt;
1. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039;: The  roughness of each mine influences by how much your drill heat increases during each drill attempt. The range for increase is between the &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Roughness + 4&amp;#039;&amp;#039;. For example for Pharaoh Mines, your drill heat should increase between 16-20 each drill attempt. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; can be reduced by &amp;#039;&amp;#039;Corrosive oil&amp;#039;&amp;#039; with every 25 points in it reducing the range by 1.&amp;lt;sup&amp;gt;[http://www.playdreamerro.com/forums/index.php?/topic/34353-miner-world/&amp;amp;page=5&amp;amp;tab=comments#comment-365267]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Mining Drops==&lt;br /&gt;
=== Minerals ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals are generally used for [[Forging_System|forging various equipment]] and [[Overload_Equipment_System|overloading some selected equipment]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
During mining, you&amp;#039;d eventually encounter these items. It&amp;#039;s entirely up to you if you wish to store them for future uses.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hero Quest Items&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These items are used in parts of the Hero quest line up to Elite Hero Quest and Elite Weapon Quest.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Citrin&amp;#039;&amp;#039;&amp;#039; - Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pyroxene&amp;#039;&amp;#039;&amp;#039; - Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Phlogopite&amp;#039;&amp;#039;&amp;#039; - Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Biotite&amp;#039;&amp;#039;&amp;#039; - Hero Quest, Rank B Weapon Quest (can skip), Rank C Weapon Quest (can skip), and Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Turquoise&amp;#039;&amp;#039;&amp;#039; - Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Peridot&amp;#039;&amp;#039;&amp;#039; - Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Muscovite&amp;#039;&amp;#039;&amp;#039; - Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rose Quartz&amp;#039;&amp;#039;&amp;#039; - Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Agate&amp;#039;&amp;#039;&amp;#039; - Elite Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; - Hero Quest requirement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Valhalla&amp;#039;s Flower&amp;#039;&amp;#039;&amp;#039; - requirement for one of the quests that will allow you to make your Elite Weapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skeletal Armor Piece&amp;#039;&amp;#039;&amp;#039; - requirement for one of the quests that will allow you to make your Elite Weapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gold Ore&amp;#039;&amp;#039;&amp;#039; - requirement for getting your first Elite/Specialist Glove after becoming an Hero. Also a requirement for upgrading Temporal Boots, and Elemental Boots into their &amp;#039;&amp;#039;&amp;#039;Modified&amp;#039;&amp;#039;&amp;#039; version in prt_gld 166 123.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Charms&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These items are mainly used for fusing cards. These are also uses for summoning Addax in Bossnia Dungeon, and as entrance requirements in some instances. They are also one of the materials for upgrading Temporal Boots, and Elemental Boots into their &amp;#039;&amp;#039;&amp;#039;Modified&amp;#039;&amp;#039;&amp;#039; version in prt_gld 166 123.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow Charm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue Charm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red Charm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refining Items&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that these items will not work along with Pure Elunium and Pure Oridecon.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Enriched Elunium&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Enriched Oridecon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1 Level Mining EXP Crystal&amp;#039;&amp;#039;&amp;#039; - instantly grants you 1 Mining level&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Social Coin&amp;#039;&amp;#039;&amp;#039; - used for purchasing and upgrading social items&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bloody Branch&amp;#039;&amp;#039;&amp;#039; - use to summon one random common MVP monster&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1B Zeny Bag&amp;#039;&amp;#039;&amp;#039;, 500M Zeny Bag&amp;#039;&amp;#039;&amp;#039;, 100M Zeny Bag&amp;#039;&amp;#039;&amp;#039; - plain &amp;#039;ol zeny bags&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magic Surprise Box&amp;#039;&amp;#039;&amp;#039; - if you&amp;#039;re extremely lucky, you can get a random Rare middle headgear that deals allows you to deal increased magic damage to demi-humans.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Melee Surprise Box&amp;#039;&amp;#039;&amp;#039;- if you&amp;#039;re extremely lucky, you can get a random Rare middle headgear that deals allows you to deal increased melee damage to demi-humans.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Coagulated Spell&amp;#039;&amp;#039;&amp;#039; - used for exchanging a normal Temporal Boots, White Knight Card, and Khalitzburg Knight Card in Glast Heim (glast_01 199 269)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Temporal Crystal&amp;#039;&amp;#039;&amp;#039; - used for exchanging a normal Temporal Boots, White Knight Card, and Khalitzburg Knight Card in Glast Heim (glast_01 199 269). Also is a material for upgrading Temporal Boots, and Elemental Boots into their &amp;#039;&amp;#039;&amp;#039;Modified&amp;#039;&amp;#039;&amp;#039; version in prt_gld 166 123. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Temporal Stone&amp;#039;&amp;#039;&amp;#039; - a material for upgrading Temporal Boots, and Elemental Boots into their &amp;#039;&amp;#039;&amp;#039;Modified&amp;#039;&amp;#039;&amp;#039; version in prt_gld 166 123.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
You can visit the Mining Guide NPC in Caspen (@warp caspen 174 231) to view the current active maps for each Mine Type.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|ScreenDreamerRO036.jpg]]&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19516</id>
		<title>Elite Weapon Effects</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19516"/>
		<updated>2026-06-02T04:49:19Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Elite Kills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elite Weapons&amp;#039;&amp;#039;&amp;#039; are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat. Aside from the weapons&amp;#039; innate effects below, you can also avail of the [[Elite_Enchantress|Elite Enchantress&amp;#039; service inside the Elite Temple in order to enchant your elite weapon]] with various effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Update Log ==&lt;br /&gt;
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:&lt;br /&gt;
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.&lt;br /&gt;
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.&lt;br /&gt;
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.&lt;br /&gt;
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.&lt;br /&gt;
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.&lt;br /&gt;
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.&lt;br /&gt;
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.&lt;br /&gt;
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.&lt;br /&gt;
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.&lt;br /&gt;
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)&lt;br /&gt;
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.&lt;br /&gt;
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Weapon Levels ==&lt;br /&gt;
You can check your current elite kills by using the &amp;#039;&amp;#039;&amp;#039;@elite&amp;#039;&amp;#039;&amp;#039; command.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;CURRENT WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*LEVEL 1&lt;br /&gt;
**Requirement: 1 - 1,999 Elite kills&lt;br /&gt;
*LEVEL 2&lt;br /&gt;
**Requirement: 2,000 - 4999 Elite kills&lt;br /&gt;
*LEVEL 3&lt;br /&gt;
**Requirement: 5,000 - 9,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 4&lt;br /&gt;
**Requirement: 10,000 - 15,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Major&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 5 &lt;br /&gt;
**Requirement: 16000~ Elite Kills + &amp;#039;&amp;#039;&amp;#039;Commander&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;OLD WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;No longer applicable&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*LEVEL 1 ~ 1 - 1999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 2 ~ 2000 - 3999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 3 ~ 4000 - 12000 &amp;#039;ELITE&amp;#039; Kills&lt;br /&gt;
*LEVEL 4 ~ 12K &amp;#039;ELITE&amp;#039; Kills + Major Division Level&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seal of Honor ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN SEAL OF HONOR:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Sacrificing Skulls at Clash of Divisions: 0.35%&lt;br /&gt;
*Defeating an MvP Guardian at Save the Princess: 5%&lt;br /&gt;
*Killing monsters inside Save the Princess: 0.01%&lt;br /&gt;
*Player kills inside the Hero Arena: 0.1%&lt;br /&gt;
*Player kills inside Battlegrounds: 0.05% &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
*0.5% chance to get a Seal of Honor after winning a Battleground Round (requires &amp;gt; 3 minute round participation)&lt;br /&gt;
*Division Shop: 15,000 Division Coins&lt;br /&gt;
*Donation Credits: 40 Credits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Kills ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN ELITE KILLS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in. &amp;lt;font color=red&amp;gt;(Will be removed soon)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Battlegrounds: 1 kill per player kill. &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Battleground now awards Elite Weapon kills after round ends. 6 Elite Weapon kills per minute for winning team, 4 per minute for losing team. Premium Battle Pass holders or Elite Weapon Kill Boost Scrolls get 50% more kills per minute.&lt;br /&gt;
*PvP: 1 kill per player kill.&lt;br /&gt;
*Hades Raid &amp;amp; Hero Happy Hour (Phantasmagoria): 1 kill per monster kill.&lt;br /&gt;
*Clash of Divisions: 1 kill per player kill.&lt;br /&gt;
*War of Emperium: 1 kill per player kill.&lt;br /&gt;
*Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.&lt;br /&gt;
*Weapon expert: 20 kills for 1 billion Zeny&lt;br /&gt;
*Elite Kill Scroll: 50 kills per scroll (up to a max of 10k)&lt;br /&gt;
*Spirit of Heroism: Instant Elite Hero + Level 5 Weapon and Level 5 Specialist Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Stat Computation ==&lt;br /&gt;
In the effects that you can see for each weapon, the &amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=orange&amp;gt;Lvl&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; refers to your current Weapon Level. So, for example, if you&amp;#039;re a Knight Class and you&amp;#039;re currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;EXAMPLE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAMPLE COMPUTATION&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+18&amp;lt;/font&amp;gt;&lt;br /&gt;
*DEX: +10 +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+14&amp;lt;/font&amp;gt;&lt;br /&gt;
*ATK Rate: +5% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+23%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Max HP Rate: +7% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Hit Rate: +10% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+18%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+13%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated Elite Weapon Effects==&lt;br /&gt;
Generally, all elite weapons have the following properties:&lt;br /&gt;
* They&amp;#039;re usually 1-handed weapons, thus you can equip a shield alongside them.&lt;br /&gt;
* All Elite classes have two different weapons with different effects. &lt;br /&gt;
* All Elite Weapons have four card slots.&lt;br /&gt;
* All Elite Weapons are &amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;character bound&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. This means that you cannot transfer it to your storage, guild storage, etc. However, as of January 13, 2026, Elite Weapons can now be stored in your cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Knight Class &amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;KNIGHT CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Reduce damage from demi-humans by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HALBERD OF LEGEND&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Spiral Pierce Damage: +40% +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Spear Boomerang Damage: +40 +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Hundred Spear Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Crusader Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;CRUSADER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAND PUNISHER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Shield Chain Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Shield Boomerang Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Drive Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXODIA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*VIT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Chance to lifesteal 25% of damage dealt: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Max HP Rate: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Banishing Point Damage: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Wizard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;WIZARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;LAEVATEIN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Jupitel Thunder Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Soul Expansion Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARCAENA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Autocast Wall of Fog on self chance: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Drain Life Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Sage Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SAGE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;AUDHUMLA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: 15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Grave Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NAGLFAR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(1*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%)&lt;br /&gt;
*Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -2% and removes fixed cast time of Dispel&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Hunter Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;HUNTER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;QUINCY CROSS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*LUK: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to curse enemy when attackig: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Sharp Shooting Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Arrow Storm Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FALCON BLADE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(3*Lvl) (Max +30)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falcon Assault Damage: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Claymore Trap Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Cluster Bomb Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Bard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAVITA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Guitar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Dancer Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;DANCER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYVERN&amp;#039;S SCREAM&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Whip&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MIGURE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Blacksmith Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BLACKSMITH CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BLOODBANE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Chance to autocast Lvl 7 Parrying when being attacked: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Power Swing Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Enable Close Confine Skill&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALMACE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Atk Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Alchemist Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ALCHEMIST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PARACELSUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Enable Meteor Storm: Level 2 +(1*Lvl) (Max Level 7)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Slim Potion Pitcher effectiveness: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Acid Demonstration Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Demonic Fire Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: See hidden enemies&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HAUTECLERE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*After Skill Delay Redux: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Cart Cannon Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Assassin Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ASSASSIN CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;RIPCLAW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Katar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Grimtooth Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Sonic Blow Damage: 20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit and ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Rolling Cutter Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EQUINOX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*LvL) (Max +15)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Meteor Assault Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Soul Breaker Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*Demi-Human Redux: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Impact Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Rogue Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ROGUE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REIPER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Back Stab Damage: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Fatal Meance Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BEHEADER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe DMG: +30% +(3*Lvl)% (Max +45%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: 10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Triangle Shot DMG: 15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Priest Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;PRIEST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;YGNATIZ&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +7 +(1*Lvl) (Max +12)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Holy Light Damage: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Effectiveness of Healing Skills: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Judex Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Autocast Heal on self after casting Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;DOMINANCE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*DEF Redux: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Reduces damage from humans: 2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Dispel with Holy Light: (2+Lvl)% (Max +7%)&lt;br /&gt;
*Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds)&lt;br /&gt;
*Refine +10 Bonus: Increases effects of healing on self by 25% and 25% chance to autocast Heal on self after using Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Monk Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;MONK CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARMAGEDDON&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Fist&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Finger Offensive Damage: +20% +(4*Lvl)% (Max +40%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to Silence and Curse enemy with Palm Push Strike: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Tiger Cannon Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;APOCALYPSE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Asura Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to drain enemy SP by 20%: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Gate of Hell Damage: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: SP Rate: +7%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Taekwon Kid&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;TAEKWON KID&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GILGAMESH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Flying Side Kick Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%) &lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;CESTUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to reflect melee and magic damage: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Star Gladiator&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;STAR GLADIATOR&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ERIDU GENESIS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Tablet&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Counter Kick: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Heel Drop: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Demi-Human Reduction: +5% +2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Hit Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PICATRIX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Soul Linker&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SOUL LINKER&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANIMA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Physical Damage Reflect: +5% +(1*Lv;) (Max +10%)&lt;br /&gt;
*Chance of inflicting sleep when being attacked: +(1*Lvl)% (Max 5%)&lt;br /&gt;
*Enables Jupitel Thunder: Level 5 +(1*Lvl) (Max Level 10)&lt;br /&gt;
*Esma Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay - 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALACRITAS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Freeze Immunity: +50% +(10*Lvl)% (Max +100%)&lt;br /&gt;
*Chance of autocasting Pneuma when receiving damage: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Flee + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Ninja Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;NINJA CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FUURINKAZAN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shuriken&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Throwing Huuma Shuriken Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Throw Kunai Damage: 50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Huuma Shurken Ranka Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MURAKUMO&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falling Ice Pillar Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Additional damage to demi-humans: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Gunslinger Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;GUNSLINGER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PEACEMAKER COLT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Revolver&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Desperado Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Rapid Shower Damage: +15% +(2*Lvl)% (Max 25%)&lt;br /&gt;
*Chance to lifesteal 5% of damage: 5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Fire Dance Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REMINGTON SHOTGUN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shotgun&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Full Buster Damage: +30% +(2*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Chance to inflict Bleeding on enemy with Full Buster: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Banishing Buster Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Super Novice Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SUPER NOVICE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NEOPHYTE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Bolt Skill Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Enable Double Cast Skill: +(1*Lvl) (Max Level 5)&lt;br /&gt;
*Ignore Enemy MDEF: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYRMTOOTH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Enable Bowling Bash Skill: +(2*Lvl) (Max Level 10)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Outdated Effects==&lt;br /&gt;
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lord Knight&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Angel Slayer - &amp;#039;&amp;#039;Lord Knight&amp;#039;s 1HSword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
ATK Rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
Increase damage of Bowling Bash by 15-17-20%&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Halberd of Legend - &amp;#039;&amp;#039;Lord Knight&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, STR +15&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spiral Pierce&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spear boomerang&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
&lt;br /&gt;
Weight: 480﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paladin&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grand Punisher - &amp;#039;&amp;#039;Paladin&amp;#039;s Sword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-10-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Shield Chain&lt;br /&gt;
&lt;br /&gt;
35-40-45% more damage with Shield Boomerang.&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exodia - &amp;#039;&amp;#039;Paladin&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || VIT +18, STR +12&lt;br /&gt;
&lt;br /&gt;
Drain 25% HP enemy&amp;#039;s for 10-12-15% when attacking.&lt;br /&gt;
&lt;br /&gt;
1-2-3 Increased range.&lt;br /&gt;
&lt;br /&gt;
MaxHP +5-6-7%&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 475&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Wizard&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Laevatein - &amp;#039;&amp;#039;High Wizard&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
20-30-35% More damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by  6-7-8%&lt;br /&gt;
&lt;br /&gt;
Increases damage of Jupitel Thunder by 20-23-25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 550&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arcaena - &amp;#039;&amp;#039;High Wizard&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +6&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% of Auto Casting Wall of Fog on self when receiving attacks by any skill &amp;amp; additional MATK +3%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Professor&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Audhumla - &amp;#039;&amp;#039;Profesor&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Heavens Drive&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Thunder Storm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Naglfar - &amp;#039;&amp;#039;Professor&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +15, VIT +6&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Creator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paracelsus - &amp;#039;&amp;#039;Creator&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, VIT +6&lt;br /&gt;
&lt;br /&gt;
Enables Xray Vision (See hidden players)&lt;br /&gt;
&lt;br /&gt;
Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Increases Effectiveness of slim potion pitcher by 50-55-60%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases damage of Acid DemonSTRation by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Hauteclere - &amp;#039;&amp;#039;Creator&amp;#039;s Axe[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20,  INT +8&lt;br /&gt;
&lt;br /&gt;
Increases HP by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
Reduces after-skill delay by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Whitesmith&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bloodbane - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Axe[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +6&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
20-25-30% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Increases ATK rate by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
2% of Dispelling enemy while skills&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;10% of auto casting lvl 10 Guard when being attacked &amp;amp; Enables lvl 1 Throw Tomahawk&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Almace - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +8&lt;br /&gt;
&lt;br /&gt;
9-11-12% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% of STRipping the enemy&amp;#039;s weapon and shield when using cart termination&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect single target magic attacks back to the enemy by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sniper&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Quincy Cross - &amp;#039;&amp;#039;Sniper&amp;#039;s Bow[4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, LUK +15&lt;br /&gt;
&lt;br /&gt;
Increase Double Strafe Damage by 40-45-50%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
5% chance of curse the enemy when attacking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Sharp Shooting Damage by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Falcon Blade - &amp;#039;&amp;#039;Sniper&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +30, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Increase damage of Falcon Assault by 30-40-50%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
+35-40-45% more damage Claymore Trap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Clown&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gravita - &amp;#039;&amp;#039;Clown&amp;#039;s Instrument[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Clown&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, A﻿GI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gypsy&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyvern&amp;#039;s Scream - &amp;#039;&amp;#039;Gypsy&amp;#039;s Whip[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Gypsy&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +2&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Armageddon - &amp;#039;&amp;#039;Champion&amp;#039;s Fist[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Finger Offensive&lt;br /&gt;
&lt;br /&gt;
Reduce defense by 20-22-25%&lt;br /&gt;
&lt;br /&gt;
5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 25%&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Apocalypse - &amp;#039;&amp;#039;Champion&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, INT +15&lt;br /&gt;
&lt;br /&gt;
15-17-20% more damage with Asura Strike&lt;br /&gt;
&lt;br /&gt;
15-17-20% of Draining 20% SP from Enemy&lt;br /&gt;
&lt;br /&gt;
MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces defense by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Priest&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ygnatiz - &amp;#039;&amp;#039;High Priest&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +25&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
+125 - 135 - 150% More damage with Holy Light&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 100-110-125%&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when being attacked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Dominance - &amp;#039;&amp;#039;High Priest&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +10, INT +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Decrease DEF to 1/3 (spike effect)&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 65-70-75%&lt;br /&gt;
&lt;br /&gt;
1% silencing or cursing the enemy when being attacked &amp;amp; increases effectiveness of healing skills on self by 10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 35% chance to autocast dispel on the enemy when using Holy Light&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stalker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Reiper - &amp;#039;&amp;#039;Stalker&amp;#039;s Sword[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+40-45-50% more damage with Back Stab&lt;br /&gt;
&lt;br /&gt;
Increase HP by 12-14-15%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit rate and ATK rate by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Beheader - &amp;#039;&amp;#039;Stalker&amp;#039;s bow[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
30-33-35% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;+15% Hit Rate &amp;amp; +5% chance to inflict Curse on the enemy when using Double Strafe&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 555&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Assassin Cross&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ripclaw - &amp;#039;&amp;#039;Assassin Cross&amp;#039; katar[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Grimtooth&lt;br /&gt;
&lt;br /&gt;
20-23-25% More damage with Sonic Blow&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +5% chance to inflict Curse on the enemy when using Grimtooth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Equinox - &amp;#039;&amp;#039;Assassin Cross&amp;#039; Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3 &lt;br /&gt;
&lt;br /&gt;
+5% more damage with Meteor Assault&lt;br /&gt;
&lt;br /&gt;
20-23-25% more dmg with Soul Breaker&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 3-4-5%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +1% chance to inflict curse on the enemy when using Meteor Assault&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ninja&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sacred Shuriken - &amp;#039;&amp;#039;Elite Shuriken [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Throwing Huuma Shuriken&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
50-55-60% More damage with Throw Kunai&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% and atk rate +5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Murakumo - &amp;#039;&amp;#039;Elite Ninja Dagger [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Falling Ice Pillar&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
15-17-20% of the Enemey&amp;#039;s MDEF&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Magic damage against Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gunslinger&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Peacemaker Colt - &amp;#039;&amp;#039;Elite Revolver [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Desperado&lt;br /&gt;
&lt;br /&gt;
+15-20-25% More damage with Rapid Shower&lt;br /&gt;
&lt;br /&gt;
8-9-10% chance of draining  5% of the damage dealt as HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remington Shotgun - &amp;#039;&amp;#039;Elite Shotgun [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +18, VIT +12&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Full Buster&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
5% chance of inflicting Bleeding on the enemy when using Full Buster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases atk rate by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 450﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Soul Linker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Anima - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Book [4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% reflect of Physical Attacks&lt;br /&gt;
&lt;br /&gt;
5% of inflicting Sleep on the opponent when being attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Enables use of Lv 10 Jupitel Thunder&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Matk: +18%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Alacritas - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Dagger [4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +8&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Provides immunity to Freeze status ailment&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: +12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Star Gladiator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eridu Genesis - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Tablet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +25, DEX +8&lt;br /&gt;
&lt;br /&gt;
10-11-12% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Increase Range by 1-2-3&lt;br /&gt;
&lt;br /&gt;
5% chance to silence the enemy while attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% Chance of auto casting lvl 5 Concentration when using skills&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Picatrix - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Book [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 7-8-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Taekwon Kid&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gilgamesh - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Gauntlet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +22, DEX +8&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Hit Rate by 15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cestus - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Brass Knuckles[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +15&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect 10% of the meele damage received back to the offender and 5% for single target magic attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Super Novice&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Neophyte - &amp;#039;&amp;#039;Staff[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
+15-18-20% HP&lt;br /&gt;
&lt;br /&gt;
+15-18-20% More damage with Bolts&lt;br /&gt;
&lt;br /&gt;
Enables the use of lvl 1-2-3 Double Cast&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyrmtooth - &amp;#039;&amp;#039;Dagger[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
+20-23-25% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 10-11-12%&lt;br /&gt;
&lt;br /&gt;
Increases atkrate by 15-18-20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases hit rate by 10% and enables lvl 10 Bowling Bash.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EDITED BY Jell-o according to Elite Weapons&amp;#039; in-game Descriptions&amp;lt;br&amp;gt;&lt;br /&gt;
Please PM me in forums if there&amp;#039;s something wrong&lt;br /&gt;
[https://brave-ro.com/forum/member.php?action=profile&amp;amp;uid=18 Jell-o&amp;#039;s Profile]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19515</id>
		<title>Elite Weapon Effects</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19515"/>
		<updated>2026-06-02T01:08:05Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Elite Kills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elite Weapons&amp;#039;&amp;#039;&amp;#039; are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat. Aside from the weapons&amp;#039; innate effects below, you can also avail of the [[Elite_Enchantress|Elite Enchantress&amp;#039; service inside the Elite Temple in order to enchant your elite weapon]] with various effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Update Log ==&lt;br /&gt;
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:&lt;br /&gt;
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.&lt;br /&gt;
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.&lt;br /&gt;
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.&lt;br /&gt;
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.&lt;br /&gt;
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.&lt;br /&gt;
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.&lt;br /&gt;
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.&lt;br /&gt;
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.&lt;br /&gt;
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.&lt;br /&gt;
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)&lt;br /&gt;
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.&lt;br /&gt;
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Weapon Levels ==&lt;br /&gt;
You can check your current elite kills by using the &amp;#039;&amp;#039;&amp;#039;@elite&amp;#039;&amp;#039;&amp;#039; command.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;CURRENT WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*LEVEL 1&lt;br /&gt;
**Requirement: 1 - 1,999 Elite kills&lt;br /&gt;
*LEVEL 2&lt;br /&gt;
**Requirement: 2,000 - 4999 Elite kills&lt;br /&gt;
*LEVEL 3&lt;br /&gt;
**Requirement: 5,000 - 9,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 4&lt;br /&gt;
**Requirement: 10,000 - 15,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Major&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 5 &lt;br /&gt;
**Requirement: 16000~ Elite Kills + &amp;#039;&amp;#039;&amp;#039;Commander&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;OLD WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;No longer applicable&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*LEVEL 1 ~ 1 - 1999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 2 ~ 2000 - 3999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 3 ~ 4000 - 12000 &amp;#039;ELITE&amp;#039; Kills&lt;br /&gt;
*LEVEL 4 ~ 12K &amp;#039;ELITE&amp;#039; Kills + Major Division Level&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seal of Honor ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN SEAL OF HONOR:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Sacrificing Skulls at Clash of Divisions: 0.35%&lt;br /&gt;
*Defeating an MvP Guardian at Save the Princess: 5%&lt;br /&gt;
*Killing monsters inside Save the Princess: 0.01%&lt;br /&gt;
*Player kills inside the Hero Arena: 0.1%&lt;br /&gt;
*Player kills inside Battlegrounds: 0.05% &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
*0.5% chance to get a Seal of Honor after winning a Battleground Round (requires &amp;gt; 3 minute round participation)&lt;br /&gt;
*Division Shop: 15,000 Division Coins&lt;br /&gt;
*Donation Credits: 40 Credits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Kills ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN ELITE KILLS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in. &amp;lt;font color=red&amp;gt;(Will be removed soon)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Battlegrounds: 1 kill per player kill. &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Battleground now awards Elite Weapon kills after round ends. 6 Elite Weapon kills per minute for winning team, 4 per minute for losing team. Premium Battle Pass holders or Elite Weapon Kill Boost Scrolls get 50% more kills per minute.&lt;br /&gt;
*PvP: 1 kill per player kill.&lt;br /&gt;
*Hades Raid &amp;amp; Hero Happy Hour (Phantasmagoria): 1 kill per monster kill.&lt;br /&gt;
*Clash of Divisions: 1 kill per player kill.&lt;br /&gt;
*War of Emperium: 1 kill per player kill.&lt;br /&gt;
*Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.&lt;br /&gt;
*Weapon expert: 20 kills for 1 billion Zeny&lt;br /&gt;
*Elite Kill Scroll: 50 kills per scroll (up to a max of 10k)&lt;br /&gt;
*Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Stat Computation ==&lt;br /&gt;
In the effects that you can see for each weapon, the &amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=orange&amp;gt;Lvl&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; refers to your current Weapon Level. So, for example, if you&amp;#039;re a Knight Class and you&amp;#039;re currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;EXAMPLE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAMPLE COMPUTATION&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+18&amp;lt;/font&amp;gt;&lt;br /&gt;
*DEX: +10 +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+14&amp;lt;/font&amp;gt;&lt;br /&gt;
*ATK Rate: +5% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+23%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Max HP Rate: +7% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Hit Rate: +10% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+18%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+13%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated Elite Weapon Effects==&lt;br /&gt;
Generally, all elite weapons have the following properties:&lt;br /&gt;
* They&amp;#039;re usually 1-handed weapons, thus you can equip a shield alongside them.&lt;br /&gt;
* All Elite classes have two different weapons with different effects. &lt;br /&gt;
* All Elite Weapons have four card slots.&lt;br /&gt;
* All Elite Weapons are &amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;character bound&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. This means that you cannot transfer it to your storage, guild storage, etc. However, as of January 13, 2026, Elite Weapons can now be stored in your cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Knight Class &amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;KNIGHT CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Reduce damage from demi-humans by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HALBERD OF LEGEND&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Spiral Pierce Damage: +40% +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Spear Boomerang Damage: +40 +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Hundred Spear Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Crusader Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;CRUSADER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAND PUNISHER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Shield Chain Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Shield Boomerang Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Drive Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXODIA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*VIT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Chance to lifesteal 25% of damage dealt: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Max HP Rate: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Banishing Point Damage: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Wizard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;WIZARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;LAEVATEIN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Jupitel Thunder Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Soul Expansion Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARCAENA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Autocast Wall of Fog on self chance: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Drain Life Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Sage Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SAGE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;AUDHUMLA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: 15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Grave Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NAGLFAR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(1*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%)&lt;br /&gt;
*Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -2% and removes fixed cast time of Dispel&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Hunter Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;HUNTER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;QUINCY CROSS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*LUK: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to curse enemy when attackig: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Sharp Shooting Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Arrow Storm Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FALCON BLADE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(3*Lvl) (Max +30)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falcon Assault Damage: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Claymore Trap Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Cluster Bomb Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Bard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAVITA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Guitar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Dancer Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;DANCER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYVERN&amp;#039;S SCREAM&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Whip&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MIGURE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Blacksmith Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BLACKSMITH CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BLOODBANE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Chance to autocast Lvl 7 Parrying when being attacked: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Power Swing Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Enable Close Confine Skill&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALMACE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Atk Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Alchemist Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ALCHEMIST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PARACELSUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Enable Meteor Storm: Level 2 +(1*Lvl) (Max Level 7)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Slim Potion Pitcher effectiveness: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Acid Demonstration Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Demonic Fire Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: See hidden enemies&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HAUTECLERE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*After Skill Delay Redux: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Cart Cannon Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Assassin Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ASSASSIN CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;RIPCLAW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Katar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Grimtooth Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Sonic Blow Damage: 20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit and ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Rolling Cutter Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EQUINOX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*LvL) (Max +15)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Meteor Assault Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Soul Breaker Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*Demi-Human Redux: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Impact Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Rogue Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ROGUE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REIPER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Back Stab Damage: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Fatal Meance Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BEHEADER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe DMG: +30% +(3*Lvl)% (Max +45%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: 10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Triangle Shot DMG: 15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Priest Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;PRIEST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;YGNATIZ&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +7 +(1*Lvl) (Max +12)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Holy Light Damage: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Effectiveness of Healing Skills: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Judex Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Autocast Heal on self after casting Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;DOMINANCE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*DEF Redux: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Reduces damage from humans: 2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Dispel with Holy Light: (2+Lvl)% (Max +7%)&lt;br /&gt;
*Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds)&lt;br /&gt;
*Refine +10 Bonus: Increases effects of healing on self by 25% and 25% chance to autocast Heal on self after using Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Monk Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;MONK CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARMAGEDDON&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Fist&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Finger Offensive Damage: +20% +(4*Lvl)% (Max +40%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to Silence and Curse enemy with Palm Push Strike: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Tiger Cannon Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;APOCALYPSE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Asura Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to drain enemy SP by 20%: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Gate of Hell Damage: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: SP Rate: +7%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Taekwon Kid&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;TAEKWON KID&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GILGAMESH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Flying Side Kick Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%) &lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;CESTUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to reflect melee and magic damage: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Star Gladiator&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;STAR GLADIATOR&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ERIDU GENESIS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Tablet&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Counter Kick: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Heel Drop: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Demi-Human Reduction: +5% +2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Hit Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PICATRIX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Soul Linker&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SOUL LINKER&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANIMA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Physical Damage Reflect: +5% +(1*Lv;) (Max +10%)&lt;br /&gt;
*Chance of inflicting sleep when being attacked: +(1*Lvl)% (Max 5%)&lt;br /&gt;
*Enables Jupitel Thunder: Level 5 +(1*Lvl) (Max Level 10)&lt;br /&gt;
*Esma Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay - 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALACRITAS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Freeze Immunity: +50% +(10*Lvl)% (Max +100%)&lt;br /&gt;
*Chance of autocasting Pneuma when receiving damage: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Flee + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Ninja Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;NINJA CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FUURINKAZAN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shuriken&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Throwing Huuma Shuriken Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Throw Kunai Damage: 50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Huuma Shurken Ranka Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MURAKUMO&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falling Ice Pillar Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Additional damage to demi-humans: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Gunslinger Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;GUNSLINGER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PEACEMAKER COLT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Revolver&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Desperado Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Rapid Shower Damage: +15% +(2*Lvl)% (Max 25%)&lt;br /&gt;
*Chance to lifesteal 5% of damage: 5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Fire Dance Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REMINGTON SHOTGUN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shotgun&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Full Buster Damage: +30% +(2*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Chance to inflict Bleeding on enemy with Full Buster: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Banishing Buster Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Super Novice Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SUPER NOVICE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NEOPHYTE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Bolt Skill Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Enable Double Cast Skill: +(1*Lvl) (Max Level 5)&lt;br /&gt;
*Ignore Enemy MDEF: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYRMTOOTH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Enable Bowling Bash Skill: +(2*Lvl) (Max Level 10)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Outdated Effects==&lt;br /&gt;
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lord Knight&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Angel Slayer - &amp;#039;&amp;#039;Lord Knight&amp;#039;s 1HSword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
ATK Rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
Increase damage of Bowling Bash by 15-17-20%&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Halberd of Legend - &amp;#039;&amp;#039;Lord Knight&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, STR +15&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spiral Pierce&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spear boomerang&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
&lt;br /&gt;
Weight: 480﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paladin&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grand Punisher - &amp;#039;&amp;#039;Paladin&amp;#039;s Sword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-10-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Shield Chain&lt;br /&gt;
&lt;br /&gt;
35-40-45% more damage with Shield Boomerang.&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exodia - &amp;#039;&amp;#039;Paladin&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || VIT +18, STR +12&lt;br /&gt;
&lt;br /&gt;
Drain 25% HP enemy&amp;#039;s for 10-12-15% when attacking.&lt;br /&gt;
&lt;br /&gt;
1-2-3 Increased range.&lt;br /&gt;
&lt;br /&gt;
MaxHP +5-6-7%&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 475&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Wizard&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Laevatein - &amp;#039;&amp;#039;High Wizard&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
20-30-35% More damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by  6-7-8%&lt;br /&gt;
&lt;br /&gt;
Increases damage of Jupitel Thunder by 20-23-25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 550&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arcaena - &amp;#039;&amp;#039;High Wizard&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +6&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% of Auto Casting Wall of Fog on self when receiving attacks by any skill &amp;amp; additional MATK +3%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Professor&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Audhumla - &amp;#039;&amp;#039;Profesor&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Heavens Drive&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Thunder Storm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Naglfar - &amp;#039;&amp;#039;Professor&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +15, VIT +6&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Creator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paracelsus - &amp;#039;&amp;#039;Creator&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, VIT +6&lt;br /&gt;
&lt;br /&gt;
Enables Xray Vision (See hidden players)&lt;br /&gt;
&lt;br /&gt;
Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Increases Effectiveness of slim potion pitcher by 50-55-60%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases damage of Acid DemonSTRation by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Hauteclere - &amp;#039;&amp;#039;Creator&amp;#039;s Axe[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20,  INT +8&lt;br /&gt;
&lt;br /&gt;
Increases HP by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
Reduces after-skill delay by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Whitesmith&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bloodbane - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Axe[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +6&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
20-25-30% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Increases ATK rate by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
2% of Dispelling enemy while skills&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;10% of auto casting lvl 10 Guard when being attacked &amp;amp; Enables lvl 1 Throw Tomahawk&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Almace - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +8&lt;br /&gt;
&lt;br /&gt;
9-11-12% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% of STRipping the enemy&amp;#039;s weapon and shield when using cart termination&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect single target magic attacks back to the enemy by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sniper&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Quincy Cross - &amp;#039;&amp;#039;Sniper&amp;#039;s Bow[4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, LUK +15&lt;br /&gt;
&lt;br /&gt;
Increase Double Strafe Damage by 40-45-50%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
5% chance of curse the enemy when attacking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Sharp Shooting Damage by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Falcon Blade - &amp;#039;&amp;#039;Sniper&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +30, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Increase damage of Falcon Assault by 30-40-50%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
+35-40-45% more damage Claymore Trap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Clown&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gravita - &amp;#039;&amp;#039;Clown&amp;#039;s Instrument[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Clown&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, A﻿GI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gypsy&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyvern&amp;#039;s Scream - &amp;#039;&amp;#039;Gypsy&amp;#039;s Whip[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Gypsy&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +2&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Armageddon - &amp;#039;&amp;#039;Champion&amp;#039;s Fist[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Finger Offensive&lt;br /&gt;
&lt;br /&gt;
Reduce defense by 20-22-25%&lt;br /&gt;
&lt;br /&gt;
5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 25%&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Apocalypse - &amp;#039;&amp;#039;Champion&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, INT +15&lt;br /&gt;
&lt;br /&gt;
15-17-20% more damage with Asura Strike&lt;br /&gt;
&lt;br /&gt;
15-17-20% of Draining 20% SP from Enemy&lt;br /&gt;
&lt;br /&gt;
MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces defense by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Priest&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ygnatiz - &amp;#039;&amp;#039;High Priest&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +25&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
+125 - 135 - 150% More damage with Holy Light&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 100-110-125%&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when being attacked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Dominance - &amp;#039;&amp;#039;High Priest&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +10, INT +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Decrease DEF to 1/3 (spike effect)&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 65-70-75%&lt;br /&gt;
&lt;br /&gt;
1% silencing or cursing the enemy when being attacked &amp;amp; increases effectiveness of healing skills on self by 10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 35% chance to autocast dispel on the enemy when using Holy Light&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stalker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Reiper - &amp;#039;&amp;#039;Stalker&amp;#039;s Sword[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+40-45-50% more damage with Back Stab&lt;br /&gt;
&lt;br /&gt;
Increase HP by 12-14-15%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit rate and ATK rate by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Beheader - &amp;#039;&amp;#039;Stalker&amp;#039;s bow[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
30-33-35% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;+15% Hit Rate &amp;amp; +5% chance to inflict Curse on the enemy when using Double Strafe&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 555&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Assassin Cross&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ripclaw - &amp;#039;&amp;#039;Assassin Cross&amp;#039; katar[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Grimtooth&lt;br /&gt;
&lt;br /&gt;
20-23-25% More damage with Sonic Blow&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +5% chance to inflict Curse on the enemy when using Grimtooth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Equinox - &amp;#039;&amp;#039;Assassin Cross&amp;#039; Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3 &lt;br /&gt;
&lt;br /&gt;
+5% more damage with Meteor Assault&lt;br /&gt;
&lt;br /&gt;
20-23-25% more dmg with Soul Breaker&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 3-4-5%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +1% chance to inflict curse on the enemy when using Meteor Assault&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ninja&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sacred Shuriken - &amp;#039;&amp;#039;Elite Shuriken [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Throwing Huuma Shuriken&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
50-55-60% More damage with Throw Kunai&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% and atk rate +5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Murakumo - &amp;#039;&amp;#039;Elite Ninja Dagger [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Falling Ice Pillar&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
15-17-20% of the Enemey&amp;#039;s MDEF&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Magic damage against Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gunslinger&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Peacemaker Colt - &amp;#039;&amp;#039;Elite Revolver [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Desperado&lt;br /&gt;
&lt;br /&gt;
+15-20-25% More damage with Rapid Shower&lt;br /&gt;
&lt;br /&gt;
8-9-10% chance of draining  5% of the damage dealt as HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remington Shotgun - &amp;#039;&amp;#039;Elite Shotgun [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +18, VIT +12&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Full Buster&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
5% chance of inflicting Bleeding on the enemy when using Full Buster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases atk rate by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 450﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Soul Linker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Anima - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Book [4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% reflect of Physical Attacks&lt;br /&gt;
&lt;br /&gt;
5% of inflicting Sleep on the opponent when being attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Enables use of Lv 10 Jupitel Thunder&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Matk: +18%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Alacritas - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Dagger [4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +8&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Provides immunity to Freeze status ailment&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: +12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Star Gladiator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eridu Genesis - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Tablet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +25, DEX +8&lt;br /&gt;
&lt;br /&gt;
10-11-12% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Increase Range by 1-2-3&lt;br /&gt;
&lt;br /&gt;
5% chance to silence the enemy while attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% Chance of auto casting lvl 5 Concentration when using skills&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Picatrix - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Book [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 7-8-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Taekwon Kid&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gilgamesh - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Gauntlet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +22, DEX +8&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Hit Rate by 15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cestus - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Brass Knuckles[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +15&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect 10% of the meele damage received back to the offender and 5% for single target magic attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Super Novice&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Neophyte - &amp;#039;&amp;#039;Staff[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
+15-18-20% HP&lt;br /&gt;
&lt;br /&gt;
+15-18-20% More damage with Bolts&lt;br /&gt;
&lt;br /&gt;
Enables the use of lvl 1-2-3 Double Cast&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyrmtooth - &amp;#039;&amp;#039;Dagger[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
+20-23-25% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 10-11-12%&lt;br /&gt;
&lt;br /&gt;
Increases atkrate by 15-18-20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases hit rate by 10% and enables lvl 10 Bowling Bash.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EDITED BY Jell-o according to Elite Weapons&amp;#039; in-game Descriptions&amp;lt;br&amp;gt;&lt;br /&gt;
Please PM me in forums if there&amp;#039;s something wrong&lt;br /&gt;
[https://brave-ro.com/forum/member.php?action=profile&amp;amp;uid=18 Jell-o&amp;#039;s Profile]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Death_Match_Points&amp;diff=19514</id>
		<title>Death Match Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Death_Match_Points&amp;diff=19514"/>
		<updated>2026-06-02T00:45:13Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Ways of Earning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dms.JPG|frame|right|DM Manager (Caspen)]]&lt;br /&gt;
[[File:dms2.JPG|frame|right|DM Shops (Elite Temple)]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
Death Match Points (DM Points) can be earned in several ways and is tradeable for valuable consumables, gears, or zeny itself. You have to exchange your DM points for Cash Points by talking to the &amp;#039;&amp;#039;Death Match Manager NPC (@warp casp_auct02 31 28)&amp;#039;&amp;#039; in order for you to be able to buy stuffs at the shop. There are two shops you can buy from. The one at Caspen, and the DM NPCs inside the Elite Temple which has 20% or more discounts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Ways of Earning&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
There are 3 ways you can earn DM points. First is through PvP, second is through killing monsters, and lastly, through Scavenger Hunt. DM Points gained from PvP and Scavenger Hunt is can be exchanged via the DM Shop Manager&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===DM Through PvP===&lt;br /&gt;
These are the Events/Maps you can gain DM Points by killing players.&lt;br /&gt;
* PvP Arenas (See: &amp;#039;&amp;#039;[[Pvp Arena]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 3 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 75 DM Points Per Kill&lt;br /&gt;
* HHH/Phantasmagoria (See: &amp;#039;&amp;#039;[[Phantasmagoria HHH General Guides]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 50 DM Points Per Player Kill&lt;br /&gt;
* Clash of Divisions (See: &amp;#039;&amp;#039;[[Clash Of Division]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 40 DM Points Per Kill&lt;br /&gt;
* War of Emperium (See: &amp;#039;&amp;#039;[[War Of Emperium]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 3 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 50 DM Points Per Kill&lt;br /&gt;
* Battlegrounds (See: &amp;#039;&amp;#039;[[Battlegrounds]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 30 DM Points Per Kill &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;Old Rate&amp;lt;/font&amp;gt;: Battleground now awards Deathmatch points after round ends. 60 DM points per minute for winning team, 40 per minute for losing team. Premium Battle Pass holders earn 50% more DM points per minute.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DM Through Monsters===&lt;br /&gt;
These are the Events/Maps you can gain DM Points by killing monsters.&lt;br /&gt;
* HHH/Phantasmagoria (See: &amp;#039;&amp;#039;[[Phantasmagoria HHH General Guides]]&amp;#039;&amp;#039; for more details.)&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 5 DM Points Per Monster Kill&lt;br /&gt;
* Save The Princess (See: &amp;#039;&amp;#039;[[Division_Events#Save_The_Princess|Save the Princess]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point for Every 5 Monster Kill, 75 DM Points Per Guardian&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Monster Kill, 600 DM Points Per Guardian&lt;br /&gt;
* Caspen Dungeon:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point for Every 5 Monster Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Monster Kill&lt;br /&gt;
* Zeph Missions:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 20 DM Points per Completed Mission&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 300 DM Points Per Completed Mission&lt;br /&gt;
[[File:sh.JPG|frame|right|Scavenger Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DM Through Scavenger Hunt===&lt;br /&gt;
You will be given Death Match Points by submitting the required items for the current Scavenger Hunt. Be wary that other hunters may submit items in any time, which resets the Scavenger Hunt.&lt;br /&gt;
*Scavenger Hunt:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 150 DM Points Per Successful Hunt&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 500 DM Points Per Successful Hunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See &amp;#039;&amp;#039;[[Scavenger Hunt]]&amp;#039;&amp;#039; for more details.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Death Match Shop&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
You can purchase some items, including Zeny Bags and BraveRO Tokens, via the Death Match Manager in @warp casp_auct02 31 27.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Changelog&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March 14, 2024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Revamped the Death Match Shop and the Death Match Point System. Removed the DM Shops inside Elite Temple.&lt;br /&gt;
*Strawberry Cap and other headgears that have similar effects no longer grant +100% Death Match Points (Monster Points) inside Caspen Dungeon.&lt;br /&gt;
**These headgears now give a 10% chance to give 1 additional Death Match point per monster kill inside Caspen Dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Death_Match_Points&amp;diff=19513</id>
		<title>Death Match Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Death_Match_Points&amp;diff=19513"/>
		<updated>2026-06-02T00:44:58Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* DM Through PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dms.JPG|frame|right|DM Manager (Caspen)]]&lt;br /&gt;
[[File:dms2.JPG|frame|right|DM Shops (Elite Temple)]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
Death Match Points (DM Points) can be earned in several ways and is tradeable for valuable consumables, gears, or zeny itself. You have to exchange your DM points for Cash Points by talking to the &amp;#039;&amp;#039;Death Match Manager NPC (@warp casp_auct02 31 28)&amp;#039;&amp;#039; in order for you to be able to buy stuffs at the shop. There are two shops you can buy from. The one at Caspen, and the DM NPCs inside the Elite Temple which has 20% or more discounts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Ways of Earning&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
There are 3 ways you can earn DM points. First is through PvP, second is through killing monsters, and lastly, through Scavenger Hunt. DM Points gained from PvP and Scavenger Hunt is can be exchanged via the DM Shop Manager&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===DM Through PvP===&lt;br /&gt;
These are the Events/Maps you can gain DM Points by killing players.&lt;br /&gt;
* PvP Arenas (See: &amp;#039;&amp;#039;[[Pvp Arena]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 3 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 75 DM Points Per Kill&lt;br /&gt;
* HHH/Phantasmagoria (See: &amp;#039;&amp;#039;[[Phantasmagoria HHH General Guides]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 50 DM Points Per Player Kill&lt;br /&gt;
* Clash of Divisions (See: &amp;#039;&amp;#039;[[Clash Of Division]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 40 DM Points Per Kill&lt;br /&gt;
* War of Emperium (See: &amp;#039;&amp;#039;[[War Of Emperium]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 3 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 50 DM Points Per Kill&lt;br /&gt;
* Battlegrounds (See: &amp;#039;&amp;#039;[[Battlegrounds]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 30 DM Points Per Kill &amp;lt;font color=red&amp;gt;Removed as of June 1, 2026&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;Old Rate&amp;lt;/font&amp;gt;: Battleground now awards Deathmatch points after round ends. 60 DM points per minute for winning team, 40 per minute for losing team. Premium Battle Pass holders earn 50% more DM points per minute.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DM Through Monsters===&lt;br /&gt;
These are the Events/Maps you can gain DM Points by killing monsters.&lt;br /&gt;
* HHH/Phantasmagoria (See: &amp;#039;&amp;#039;[[Phantasmagoria HHH General Guides]]&amp;#039;&amp;#039; for more details.)&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 5 DM Points Per Monster Kill&lt;br /&gt;
* Save The Princess (See: &amp;#039;&amp;#039;[[Division_Events#Save_The_Princess|Save the Princess]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point for Every 5 Monster Kill, 75 DM Points Per Guardian&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Monster Kill, 600 DM Points Per Guardian&lt;br /&gt;
* Caspen Dungeon:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point for Every 5 Monster Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Monster Kill&lt;br /&gt;
* Zeph Missions:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 20 DM Points per Completed Mission&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 300 DM Points Per Completed Mission&lt;br /&gt;
[[File:sh.JPG|frame|right|Scavenger Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DM Through Scavenger Hunt===&lt;br /&gt;
You will be given Death Match Points by submitting the required items for the current Scavenger Hunt. Be wary that other hunters may submit items in any time, which resets the Scavenger Hunt.&lt;br /&gt;
*Scavenger Hunt:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 150 DM Points Per Successful Hunt&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 500 DM Points Per Successful Hunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See &amp;#039;&amp;#039;[[Scavenger Hunt]]&amp;#039;&amp;#039; for more details.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Death Match Shop&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
You can purchase some items, including Zeny Bags and BraveRO Tokens, via the Death Match Manager in @warp casp_auct02 31 27.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Changelog&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March 14, 2024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Revamped the Death Match Shop and the Death Match Point System. Removed the DM Shops inside Elite Temple.&lt;br /&gt;
*Strawberry Cap and other headgears that have similar effects no longer grant +100% Death Match Points (Monster Points) inside Caspen Dungeon.&lt;br /&gt;
**These headgears now give a 10% chance to give 1 additional Death Match point per monster kill inside Caspen Dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Death_Match_Points&amp;diff=19512</id>
		<title>Death Match Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Death_Match_Points&amp;diff=19512"/>
		<updated>2026-06-02T00:44:49Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* DM Through PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dms.JPG|frame|right|DM Manager (Caspen)]]&lt;br /&gt;
[[File:dms2.JPG|frame|right|DM Shops (Elite Temple)]]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
Death Match Points (DM Points) can be earned in several ways and is tradeable for valuable consumables, gears, or zeny itself. You have to exchange your DM points for Cash Points by talking to the &amp;#039;&amp;#039;Death Match Manager NPC (@warp casp_auct02 31 28)&amp;#039;&amp;#039; in order for you to be able to buy stuffs at the shop. There are two shops you can buy from. The one at Caspen, and the DM NPCs inside the Elite Temple which has 20% or more discounts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Ways of Earning&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
There are 3 ways you can earn DM points. First is through PvP, second is through killing monsters, and lastly, through Scavenger Hunt. DM Points gained from PvP and Scavenger Hunt is can be exchanged via the DM Shop Manager&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===DM Through PvP===&lt;br /&gt;
These are the Events/Maps you can gain DM Points by killing players.&lt;br /&gt;
* PvP Arenas (See: &amp;#039;&amp;#039;[[Pvp Arena]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 3 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 75 DM Points Per Kill&lt;br /&gt;
* HHH/Phantasmagoria (See: &amp;#039;&amp;#039;[[Phantasmagoria HHH General Guides]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 50 DM Points Per Player Kill&lt;br /&gt;
* Clash of Divisions (See: &amp;#039;&amp;#039;[[Clash Of Division]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 40 DM Points Per Kill&lt;br /&gt;
* War of Emperium (See: &amp;#039;&amp;#039;[[War Of Emperium]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 3 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 50 DM Points Per Kill&lt;br /&gt;
* Battlegrounds (See: &amp;#039;&amp;#039;[[Battlegrounds]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Kill&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 30 DM Points Per Kill &amp;lt;font color=red&amp;gt;Removed as of June 1, 2026&amp;lt;/font&amp;gt;&lt;br /&gt;
***&amp;lt;font color=green&amp;gt;Old Rate&amp;lt;/font&amp;gt;: Battleground now awards Deathmatch points after round ends. 60 DM points per minute for winning team, 40 per minute for losing team. Premium Battle Pass holders earn 50% more DM points per minute.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DM Through Monsters===&lt;br /&gt;
These are the Events/Maps you can gain DM Points by killing monsters.&lt;br /&gt;
* HHH/Phantasmagoria (See: &amp;#039;&amp;#039;[[Phantasmagoria HHH General Guides]]&amp;#039;&amp;#039; for more details.)&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 5 DM Points Per Monster Kill&lt;br /&gt;
* Save The Princess (See: &amp;#039;&amp;#039;[[Division_Events#Save_The_Princess|Save the Princess]]&amp;#039;&amp;#039; for more details.):&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point for Every 5 Monster Kill, 75 DM Points Per Guardian&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 2 DM Points Per Monster Kill, 600 DM Points Per Guardian&lt;br /&gt;
* Caspen Dungeon:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 1 DM Point for Every 5 Monster Kill&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 1 DM Point Per Monster Kill&lt;br /&gt;
* Zeph Missions:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 20 DM Points per Completed Mission&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 300 DM Points Per Completed Mission&lt;br /&gt;
[[File:sh.JPG|frame|right|Scavenger Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DM Through Scavenger Hunt===&lt;br /&gt;
You will be given Death Match Points by submitting the required items for the current Scavenger Hunt. Be wary that other hunters may submit items in any time, which resets the Scavenger Hunt.&lt;br /&gt;
*Scavenger Hunt:&lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Old Rate&amp;lt;/font&amp;gt;: 150 DM Points Per Successful Hunt&lt;br /&gt;
**&amp;lt;font color=green&amp;gt;New Rate&amp;lt;/font&amp;gt;: 500 DM Points Per Successful Hunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See &amp;#039;&amp;#039;[[Scavenger Hunt]]&amp;#039;&amp;#039; for more details.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Death Match Shop&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
You can purchase some items, including Zeny Bags and BraveRO Tokens, via the Death Match Manager in @warp casp_auct02 31 27.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Changelog&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March 14, 2024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Revamped the Death Match Shop and the Death Match Point System. Removed the DM Shops inside Elite Temple.&lt;br /&gt;
*Strawberry Cap and other headgears that have similar effects no longer grant +100% Death Match Points (Monster Points) inside Caspen Dungeon.&lt;br /&gt;
**These headgears now give a 10% chance to give 1 additional Death Match point per monster kill inside Caspen Dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19511</id>
		<title>Elite Weapon Effects</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19511"/>
		<updated>2026-06-02T00:42:42Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Elite Kills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elite Weapons&amp;#039;&amp;#039;&amp;#039; are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat. Aside from the weapons&amp;#039; innate effects below, you can also avail of the [[Elite_Enchantress|Elite Enchantress&amp;#039; service inside the Elite Temple in order to enchant your elite weapon]] with various effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Update Log ==&lt;br /&gt;
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:&lt;br /&gt;
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.&lt;br /&gt;
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.&lt;br /&gt;
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.&lt;br /&gt;
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.&lt;br /&gt;
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.&lt;br /&gt;
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.&lt;br /&gt;
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.&lt;br /&gt;
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.&lt;br /&gt;
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.&lt;br /&gt;
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)&lt;br /&gt;
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.&lt;br /&gt;
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Weapon Levels ==&lt;br /&gt;
You can check your current elite kills by using the &amp;#039;&amp;#039;&amp;#039;@elite&amp;#039;&amp;#039;&amp;#039; command.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;CURRENT WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*LEVEL 1&lt;br /&gt;
**Requirement: 1 - 1,999 Elite kills&lt;br /&gt;
*LEVEL 2&lt;br /&gt;
**Requirement: 2,000 - 4999 Elite kills&lt;br /&gt;
*LEVEL 3&lt;br /&gt;
**Requirement: 5,000 - 9,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 4&lt;br /&gt;
**Requirement: 10,000 - 15,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Major&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 5 &lt;br /&gt;
**Requirement: 16000~ Elite Kills + &amp;#039;&amp;#039;&amp;#039;Commander&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;OLD WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;No longer applicable&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*LEVEL 1 ~ 1 - 1999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 2 ~ 2000 - 3999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 3 ~ 4000 - 12000 &amp;#039;ELITE&amp;#039; Kills&lt;br /&gt;
*LEVEL 4 ~ 12K &amp;#039;ELITE&amp;#039; Kills + Major Division Level&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seal of Honor ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN SEAL OF HONOR:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Sacrificing Skulls at Clash of Divisions: 0.35%&lt;br /&gt;
*Defeating an MvP Guardian at Save the Princess: 5%&lt;br /&gt;
*Killing monsters inside Save the Princess: 0.01%&lt;br /&gt;
*Player kills inside the Hero Arena: 0.1%&lt;br /&gt;
*Player kills inside Battlegrounds: 0.05% &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
*0.5% chance to get a Seal of Honor after winning a Battleground Round (requires &amp;gt; 3 minute round participation)&lt;br /&gt;
*Division Shop: 15,000 Division Coins&lt;br /&gt;
*Donation Credits: 40 Credits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Kills ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN ELITE KILLS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in.&lt;br /&gt;
*Battlegrounds: 1 kill per player kill. &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Battleground now awards Elite Weapon kills after round ends. 6 Elite Weapon kills per minute for winning team, 4 per minute for losing team. Premium Battle Pass holders or Elite Weapon Kill Boost Scrolls get 50% more kills per minute.&lt;br /&gt;
*PvP: 1 kill per player kill.&lt;br /&gt;
*Hades Raid &amp;amp; Hero Happy Hour (Phantasmagoria): 1 kill per monster kill.&lt;br /&gt;
*Clash of Divisions: 1 kill per player kill.&lt;br /&gt;
*War of Emperium: 1 kill per player kill.&lt;br /&gt;
*Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.&lt;br /&gt;
*Weapon expert: 20 kills for 1 billion Zeny&lt;br /&gt;
*Elite Kill Scroll: 50 kills per scroll (up to a max of 10k)&lt;br /&gt;
*Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Stat Computation ==&lt;br /&gt;
In the effects that you can see for each weapon, the &amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=orange&amp;gt;Lvl&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; refers to your current Weapon Level. So, for example, if you&amp;#039;re a Knight Class and you&amp;#039;re currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;EXAMPLE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAMPLE COMPUTATION&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+18&amp;lt;/font&amp;gt;&lt;br /&gt;
*DEX: +10 +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+14&amp;lt;/font&amp;gt;&lt;br /&gt;
*ATK Rate: +5% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+23%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Max HP Rate: +7% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Hit Rate: +10% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+18%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+13%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated Elite Weapon Effects==&lt;br /&gt;
Generally, all elite weapons have the following properties:&lt;br /&gt;
* They&amp;#039;re usually 1-handed weapons, thus you can equip a shield alongside them.&lt;br /&gt;
* All Elite classes have two different weapons with different effects. &lt;br /&gt;
* All Elite Weapons have four card slots.&lt;br /&gt;
* All Elite Weapons are &amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;character bound&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. This means that you cannot transfer it to your storage, guild storage, etc. However, as of January 13, 2026, Elite Weapons can now be stored in your cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Knight Class &amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;KNIGHT CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Reduce damage from demi-humans by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HALBERD OF LEGEND&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Spiral Pierce Damage: +40% +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Spear Boomerang Damage: +40 +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Hundred Spear Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Crusader Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;CRUSADER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAND PUNISHER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Shield Chain Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Shield Boomerang Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Drive Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXODIA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*VIT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Chance to lifesteal 25% of damage dealt: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Max HP Rate: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Banishing Point Damage: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Wizard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;WIZARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;LAEVATEIN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Jupitel Thunder Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Soul Expansion Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARCAENA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Autocast Wall of Fog on self chance: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Drain Life Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Sage Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SAGE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;AUDHUMLA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: 15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Grave Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NAGLFAR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(1*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%)&lt;br /&gt;
*Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -2% and removes fixed cast time of Dispel&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Hunter Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;HUNTER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;QUINCY CROSS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*LUK: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to curse enemy when attackig: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Sharp Shooting Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Arrow Storm Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FALCON BLADE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(3*Lvl) (Max +30)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falcon Assault Damage: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Claymore Trap Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Cluster Bomb Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Bard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAVITA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Guitar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Dancer Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;DANCER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYVERN&amp;#039;S SCREAM&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Whip&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MIGURE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Blacksmith Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BLACKSMITH CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BLOODBANE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Chance to autocast Lvl 7 Parrying when being attacked: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Power Swing Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Enable Close Confine Skill&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALMACE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Atk Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Alchemist Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ALCHEMIST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PARACELSUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Enable Meteor Storm: Level 2 +(1*Lvl) (Max Level 7)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Slim Potion Pitcher effectiveness: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Acid Demonstration Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Demonic Fire Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: See hidden enemies&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HAUTECLERE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*After Skill Delay Redux: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Cart Cannon Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Assassin Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ASSASSIN CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;RIPCLAW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Katar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Grimtooth Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Sonic Blow Damage: 20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit and ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Rolling Cutter Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EQUINOX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*LvL) (Max +15)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Meteor Assault Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Soul Breaker Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*Demi-Human Redux: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Impact Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Rogue Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ROGUE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REIPER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Back Stab Damage: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Fatal Meance Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BEHEADER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe DMG: +30% +(3*Lvl)% (Max +45%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: 10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Triangle Shot DMG: 15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Priest Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;PRIEST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;YGNATIZ&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +7 +(1*Lvl) (Max +12)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Holy Light Damage: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Effectiveness of Healing Skills: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Judex Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Autocast Heal on self after casting Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;DOMINANCE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*DEF Redux: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Reduces damage from humans: 2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Dispel with Holy Light: (2+Lvl)% (Max +7%)&lt;br /&gt;
*Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds)&lt;br /&gt;
*Refine +10 Bonus: Increases effects of healing on self by 25% and 25% chance to autocast Heal on self after using Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Monk Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;MONK CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARMAGEDDON&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Fist&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Finger Offensive Damage: +20% +(4*Lvl)% (Max +40%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to Silence and Curse enemy with Palm Push Strike: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Tiger Cannon Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;APOCALYPSE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Asura Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to drain enemy SP by 20%: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Gate of Hell Damage: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: SP Rate: +7%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Taekwon Kid&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;TAEKWON KID&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GILGAMESH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Flying Side Kick Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%) &lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;CESTUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to reflect melee and magic damage: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Star Gladiator&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;STAR GLADIATOR&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ERIDU GENESIS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Tablet&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Counter Kick: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Heel Drop: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Demi-Human Reduction: +5% +2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Hit Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PICATRIX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Soul Linker&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SOUL LINKER&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANIMA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Physical Damage Reflect: +5% +(1*Lv;) (Max +10%)&lt;br /&gt;
*Chance of inflicting sleep when being attacked: +(1*Lvl)% (Max 5%)&lt;br /&gt;
*Enables Jupitel Thunder: Level 5 +(1*Lvl) (Max Level 10)&lt;br /&gt;
*Esma Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay - 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALACRITAS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Freeze Immunity: +50% +(10*Lvl)% (Max +100%)&lt;br /&gt;
*Chance of autocasting Pneuma when receiving damage: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Flee + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Ninja Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;NINJA CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FUURINKAZAN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shuriken&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Throwing Huuma Shuriken Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Throw Kunai Damage: 50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Huuma Shurken Ranka Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MURAKUMO&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falling Ice Pillar Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Additional damage to demi-humans: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Gunslinger Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;GUNSLINGER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PEACEMAKER COLT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Revolver&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Desperado Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Rapid Shower Damage: +15% +(2*Lvl)% (Max 25%)&lt;br /&gt;
*Chance to lifesteal 5% of damage: 5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Fire Dance Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REMINGTON SHOTGUN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shotgun&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Full Buster Damage: +30% +(2*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Chance to inflict Bleeding on enemy with Full Buster: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Banishing Buster Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Super Novice Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SUPER NOVICE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NEOPHYTE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Bolt Skill Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Enable Double Cast Skill: +(1*Lvl) (Max Level 5)&lt;br /&gt;
*Ignore Enemy MDEF: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYRMTOOTH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Enable Bowling Bash Skill: +(2*Lvl) (Max Level 10)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Outdated Effects==&lt;br /&gt;
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lord Knight&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Angel Slayer - &amp;#039;&amp;#039;Lord Knight&amp;#039;s 1HSword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
ATK Rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
Increase damage of Bowling Bash by 15-17-20%&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Halberd of Legend - &amp;#039;&amp;#039;Lord Knight&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, STR +15&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spiral Pierce&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spear boomerang&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
&lt;br /&gt;
Weight: 480﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paladin&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grand Punisher - &amp;#039;&amp;#039;Paladin&amp;#039;s Sword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-10-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Shield Chain&lt;br /&gt;
&lt;br /&gt;
35-40-45% more damage with Shield Boomerang.&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exodia - &amp;#039;&amp;#039;Paladin&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || VIT +18, STR +12&lt;br /&gt;
&lt;br /&gt;
Drain 25% HP enemy&amp;#039;s for 10-12-15% when attacking.&lt;br /&gt;
&lt;br /&gt;
1-2-3 Increased range.&lt;br /&gt;
&lt;br /&gt;
MaxHP +5-6-7%&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 475&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Wizard&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Laevatein - &amp;#039;&amp;#039;High Wizard&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
20-30-35% More damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by  6-7-8%&lt;br /&gt;
&lt;br /&gt;
Increases damage of Jupitel Thunder by 20-23-25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 550&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arcaena - &amp;#039;&amp;#039;High Wizard&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +6&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% of Auto Casting Wall of Fog on self when receiving attacks by any skill &amp;amp; additional MATK +3%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Professor&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Audhumla - &amp;#039;&amp;#039;Profesor&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Heavens Drive&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Thunder Storm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Naglfar - &amp;#039;&amp;#039;Professor&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +15, VIT +6&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Creator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paracelsus - &amp;#039;&amp;#039;Creator&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, VIT +6&lt;br /&gt;
&lt;br /&gt;
Enables Xray Vision (See hidden players)&lt;br /&gt;
&lt;br /&gt;
Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Increases Effectiveness of slim potion pitcher by 50-55-60%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases damage of Acid DemonSTRation by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Hauteclere - &amp;#039;&amp;#039;Creator&amp;#039;s Axe[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20,  INT +8&lt;br /&gt;
&lt;br /&gt;
Increases HP by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
Reduces after-skill delay by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Whitesmith&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bloodbane - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Axe[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +6&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
20-25-30% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Increases ATK rate by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
2% of Dispelling enemy while skills&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;10% of auto casting lvl 10 Guard when being attacked &amp;amp; Enables lvl 1 Throw Tomahawk&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Almace - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +8&lt;br /&gt;
&lt;br /&gt;
9-11-12% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% of STRipping the enemy&amp;#039;s weapon and shield when using cart termination&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect single target magic attacks back to the enemy by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sniper&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Quincy Cross - &amp;#039;&amp;#039;Sniper&amp;#039;s Bow[4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, LUK +15&lt;br /&gt;
&lt;br /&gt;
Increase Double Strafe Damage by 40-45-50%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
5% chance of curse the enemy when attacking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Sharp Shooting Damage by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Falcon Blade - &amp;#039;&amp;#039;Sniper&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +30, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Increase damage of Falcon Assault by 30-40-50%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
+35-40-45% more damage Claymore Trap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Clown&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gravita - &amp;#039;&amp;#039;Clown&amp;#039;s Instrument[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Clown&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, A﻿GI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gypsy&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyvern&amp;#039;s Scream - &amp;#039;&amp;#039;Gypsy&amp;#039;s Whip[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Gypsy&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +2&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Armageddon - &amp;#039;&amp;#039;Champion&amp;#039;s Fist[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Finger Offensive&lt;br /&gt;
&lt;br /&gt;
Reduce defense by 20-22-25%&lt;br /&gt;
&lt;br /&gt;
5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 25%&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Apocalypse - &amp;#039;&amp;#039;Champion&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, INT +15&lt;br /&gt;
&lt;br /&gt;
15-17-20% more damage with Asura Strike&lt;br /&gt;
&lt;br /&gt;
15-17-20% of Draining 20% SP from Enemy&lt;br /&gt;
&lt;br /&gt;
MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces defense by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Priest&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ygnatiz - &amp;#039;&amp;#039;High Priest&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +25&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
+125 - 135 - 150% More damage with Holy Light&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 100-110-125%&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when being attacked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Dominance - &amp;#039;&amp;#039;High Priest&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +10, INT +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Decrease DEF to 1/3 (spike effect)&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 65-70-75%&lt;br /&gt;
&lt;br /&gt;
1% silencing or cursing the enemy when being attacked &amp;amp; increases effectiveness of healing skills on self by 10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 35% chance to autocast dispel on the enemy when using Holy Light&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stalker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Reiper - &amp;#039;&amp;#039;Stalker&amp;#039;s Sword[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+40-45-50% more damage with Back Stab&lt;br /&gt;
&lt;br /&gt;
Increase HP by 12-14-15%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit rate and ATK rate by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Beheader - &amp;#039;&amp;#039;Stalker&amp;#039;s bow[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
30-33-35% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;+15% Hit Rate &amp;amp; +5% chance to inflict Curse on the enemy when using Double Strafe&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 555&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Assassin Cross&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ripclaw - &amp;#039;&amp;#039;Assassin Cross&amp;#039; katar[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Grimtooth&lt;br /&gt;
&lt;br /&gt;
20-23-25% More damage with Sonic Blow&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +5% chance to inflict Curse on the enemy when using Grimtooth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Equinox - &amp;#039;&amp;#039;Assassin Cross&amp;#039; Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3 &lt;br /&gt;
&lt;br /&gt;
+5% more damage with Meteor Assault&lt;br /&gt;
&lt;br /&gt;
20-23-25% more dmg with Soul Breaker&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 3-4-5%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +1% chance to inflict curse on the enemy when using Meteor Assault&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ninja&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sacred Shuriken - &amp;#039;&amp;#039;Elite Shuriken [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Throwing Huuma Shuriken&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
50-55-60% More damage with Throw Kunai&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% and atk rate +5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Murakumo - &amp;#039;&amp;#039;Elite Ninja Dagger [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Falling Ice Pillar&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
15-17-20% of the Enemey&amp;#039;s MDEF&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Magic damage against Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gunslinger&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Peacemaker Colt - &amp;#039;&amp;#039;Elite Revolver [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Desperado&lt;br /&gt;
&lt;br /&gt;
+15-20-25% More damage with Rapid Shower&lt;br /&gt;
&lt;br /&gt;
8-9-10% chance of draining  5% of the damage dealt as HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remington Shotgun - &amp;#039;&amp;#039;Elite Shotgun [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +18, VIT +12&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Full Buster&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
5% chance of inflicting Bleeding on the enemy when using Full Buster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases atk rate by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 450﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Soul Linker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Anima - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Book [4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% reflect of Physical Attacks&lt;br /&gt;
&lt;br /&gt;
5% of inflicting Sleep on the opponent when being attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Enables use of Lv 10 Jupitel Thunder&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Matk: +18%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Alacritas - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Dagger [4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +8&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Provides immunity to Freeze status ailment&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: +12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Star Gladiator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eridu Genesis - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Tablet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +25, DEX +8&lt;br /&gt;
&lt;br /&gt;
10-11-12% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Increase Range by 1-2-3&lt;br /&gt;
&lt;br /&gt;
5% chance to silence the enemy while attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% Chance of auto casting lvl 5 Concentration when using skills&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Picatrix - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Book [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 7-8-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Taekwon Kid&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gilgamesh - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Gauntlet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +22, DEX +8&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Hit Rate by 15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cestus - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Brass Knuckles[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +15&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect 10% of the meele damage received back to the offender and 5% for single target magic attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Super Novice&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Neophyte - &amp;#039;&amp;#039;Staff[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
+15-18-20% HP&lt;br /&gt;
&lt;br /&gt;
+15-18-20% More damage with Bolts&lt;br /&gt;
&lt;br /&gt;
Enables the use of lvl 1-2-3 Double Cast&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyrmtooth - &amp;#039;&amp;#039;Dagger[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
+20-23-25% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 10-11-12%&lt;br /&gt;
&lt;br /&gt;
Increases atkrate by 15-18-20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases hit rate by 10% and enables lvl 10 Bowling Bash.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EDITED BY Jell-o according to Elite Weapons&amp;#039; in-game Descriptions&amp;lt;br&amp;gt;&lt;br /&gt;
Please PM me in forums if there&amp;#039;s something wrong&lt;br /&gt;
[https://brave-ro.com/forum/member.php?action=profile&amp;amp;uid=18 Jell-o&amp;#039;s Profile]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19510</id>
		<title>Elite Weapon Effects</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19510"/>
		<updated>2026-06-02T00:42:04Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Seal of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elite Weapons&amp;#039;&amp;#039;&amp;#039; are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat. Aside from the weapons&amp;#039; innate effects below, you can also avail of the [[Elite_Enchantress|Elite Enchantress&amp;#039; service inside the Elite Temple in order to enchant your elite weapon]] with various effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Update Log ==&lt;br /&gt;
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:&lt;br /&gt;
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.&lt;br /&gt;
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.&lt;br /&gt;
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.&lt;br /&gt;
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.&lt;br /&gt;
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.&lt;br /&gt;
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.&lt;br /&gt;
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.&lt;br /&gt;
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.&lt;br /&gt;
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.&lt;br /&gt;
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)&lt;br /&gt;
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.&lt;br /&gt;
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Weapon Levels ==&lt;br /&gt;
You can check your current elite kills by using the &amp;#039;&amp;#039;&amp;#039;@elite&amp;#039;&amp;#039;&amp;#039; command.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;CURRENT WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*LEVEL 1&lt;br /&gt;
**Requirement: 1 - 1,999 Elite kills&lt;br /&gt;
*LEVEL 2&lt;br /&gt;
**Requirement: 2,000 - 4999 Elite kills&lt;br /&gt;
*LEVEL 3&lt;br /&gt;
**Requirement: 5,000 - 9,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 4&lt;br /&gt;
**Requirement: 10,000 - 15,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Major&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 5 &lt;br /&gt;
**Requirement: 16000~ Elite Kills + &amp;#039;&amp;#039;&amp;#039;Commander&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;OLD WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;No longer applicable&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*LEVEL 1 ~ 1 - 1999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 2 ~ 2000 - 3999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 3 ~ 4000 - 12000 &amp;#039;ELITE&amp;#039; Kills&lt;br /&gt;
*LEVEL 4 ~ 12K &amp;#039;ELITE&amp;#039; Kills + Major Division Level&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seal of Honor ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN SEAL OF HONOR:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Sacrificing Skulls at Clash of Divisions: 0.35%&lt;br /&gt;
*Defeating an MvP Guardian at Save the Princess: 5%&lt;br /&gt;
*Killing monsters inside Save the Princess: 0.01%&lt;br /&gt;
*Player kills inside the Hero Arena: 0.1%&lt;br /&gt;
*Player kills inside Battlegrounds: 0.05% &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
*0.5% chance to get a Seal of Honor after winning a Battleground Round (requires &amp;gt; 3 minute round participation)&lt;br /&gt;
*Division Shop: 15,000 Division Coins&lt;br /&gt;
*Donation Credits: 40 Credits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Kills ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN ELITE KILLS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in.&lt;br /&gt;
*Battlegrounds: 1 kill per player kill.&lt;br /&gt;
*PvP: 1 kill per player kill.&lt;br /&gt;
*Hades Raid &amp;amp; Hero Happy Hour (Phantasmagoria): 1 kill per monster kill.&lt;br /&gt;
*Clash of Divisions: 1 kill per player kill.&lt;br /&gt;
*War of Emperium: 1 kill per player kill.&lt;br /&gt;
*Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.&lt;br /&gt;
*Weapon expert: 20 kills for 1 billion Zeny&lt;br /&gt;
*Elite Kill Scroll: 50 kills per scroll (up to a max of 10k)&lt;br /&gt;
*Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Stat Computation ==&lt;br /&gt;
In the effects that you can see for each weapon, the &amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=orange&amp;gt;Lvl&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; refers to your current Weapon Level. So, for example, if you&amp;#039;re a Knight Class and you&amp;#039;re currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;EXAMPLE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAMPLE COMPUTATION&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+18&amp;lt;/font&amp;gt;&lt;br /&gt;
*DEX: +10 +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+14&amp;lt;/font&amp;gt;&lt;br /&gt;
*ATK Rate: +5% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+23%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Max HP Rate: +7% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Hit Rate: +10% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+18%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+13%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated Elite Weapon Effects==&lt;br /&gt;
Generally, all elite weapons have the following properties:&lt;br /&gt;
* They&amp;#039;re usually 1-handed weapons, thus you can equip a shield alongside them.&lt;br /&gt;
* All Elite classes have two different weapons with different effects. &lt;br /&gt;
* All Elite Weapons have four card slots.&lt;br /&gt;
* All Elite Weapons are &amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;character bound&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. This means that you cannot transfer it to your storage, guild storage, etc. However, as of January 13, 2026, Elite Weapons can now be stored in your cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Knight Class &amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;KNIGHT CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Reduce damage from demi-humans by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HALBERD OF LEGEND&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Spiral Pierce Damage: +40% +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Spear Boomerang Damage: +40 +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Hundred Spear Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Crusader Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;CRUSADER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAND PUNISHER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Shield Chain Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Shield Boomerang Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Drive Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXODIA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*VIT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Chance to lifesteal 25% of damage dealt: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Max HP Rate: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Banishing Point Damage: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Wizard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;WIZARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;LAEVATEIN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Jupitel Thunder Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Soul Expansion Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARCAENA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Autocast Wall of Fog on self chance: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Drain Life Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Sage Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SAGE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;AUDHUMLA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: 15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Grave Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NAGLFAR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(1*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%)&lt;br /&gt;
*Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -2% and removes fixed cast time of Dispel&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Hunter Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;HUNTER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;QUINCY CROSS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*LUK: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to curse enemy when attackig: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Sharp Shooting Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Arrow Storm Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FALCON BLADE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(3*Lvl) (Max +30)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falcon Assault Damage: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Claymore Trap Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Cluster Bomb Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Bard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAVITA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Guitar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Dancer Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;DANCER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYVERN&amp;#039;S SCREAM&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Whip&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MIGURE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Blacksmith Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BLACKSMITH CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BLOODBANE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Chance to autocast Lvl 7 Parrying when being attacked: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Power Swing Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Enable Close Confine Skill&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALMACE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Atk Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Alchemist Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ALCHEMIST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PARACELSUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Enable Meteor Storm: Level 2 +(1*Lvl) (Max Level 7)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Slim Potion Pitcher effectiveness: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Acid Demonstration Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Demonic Fire Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: See hidden enemies&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HAUTECLERE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*After Skill Delay Redux: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Cart Cannon Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Assassin Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ASSASSIN CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;RIPCLAW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Katar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Grimtooth Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Sonic Blow Damage: 20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit and ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Rolling Cutter Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EQUINOX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*LvL) (Max +15)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Meteor Assault Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Soul Breaker Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*Demi-Human Redux: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Impact Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Rogue Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ROGUE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REIPER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Back Stab Damage: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Fatal Meance Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BEHEADER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe DMG: +30% +(3*Lvl)% (Max +45%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: 10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Triangle Shot DMG: 15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Priest Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;PRIEST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;YGNATIZ&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +7 +(1*Lvl) (Max +12)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Holy Light Damage: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Effectiveness of Healing Skills: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Judex Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Autocast Heal on self after casting Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;DOMINANCE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*DEF Redux: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Reduces damage from humans: 2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Dispel with Holy Light: (2+Lvl)% (Max +7%)&lt;br /&gt;
*Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds)&lt;br /&gt;
*Refine +10 Bonus: Increases effects of healing on self by 25% and 25% chance to autocast Heal on self after using Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Monk Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;MONK CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARMAGEDDON&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Fist&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Finger Offensive Damage: +20% +(4*Lvl)% (Max +40%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to Silence and Curse enemy with Palm Push Strike: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Tiger Cannon Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;APOCALYPSE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Asura Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to drain enemy SP by 20%: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Gate of Hell Damage: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: SP Rate: +7%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Taekwon Kid&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;TAEKWON KID&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GILGAMESH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Flying Side Kick Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%) &lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;CESTUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to reflect melee and magic damage: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Star Gladiator&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;STAR GLADIATOR&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ERIDU GENESIS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Tablet&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Counter Kick: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Heel Drop: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Demi-Human Reduction: +5% +2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Hit Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PICATRIX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Soul Linker&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SOUL LINKER&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANIMA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Physical Damage Reflect: +5% +(1*Lv;) (Max +10%)&lt;br /&gt;
*Chance of inflicting sleep when being attacked: +(1*Lvl)% (Max 5%)&lt;br /&gt;
*Enables Jupitel Thunder: Level 5 +(1*Lvl) (Max Level 10)&lt;br /&gt;
*Esma Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay - 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALACRITAS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Freeze Immunity: +50% +(10*Lvl)% (Max +100%)&lt;br /&gt;
*Chance of autocasting Pneuma when receiving damage: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Flee + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Ninja Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;NINJA CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FUURINKAZAN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shuriken&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Throwing Huuma Shuriken Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Throw Kunai Damage: 50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Huuma Shurken Ranka Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MURAKUMO&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falling Ice Pillar Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Additional damage to demi-humans: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Gunslinger Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;GUNSLINGER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PEACEMAKER COLT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Revolver&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Desperado Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Rapid Shower Damage: +15% +(2*Lvl)% (Max 25%)&lt;br /&gt;
*Chance to lifesteal 5% of damage: 5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Fire Dance Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REMINGTON SHOTGUN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shotgun&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Full Buster Damage: +30% +(2*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Chance to inflict Bleeding on enemy with Full Buster: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Banishing Buster Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Super Novice Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SUPER NOVICE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NEOPHYTE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Bolt Skill Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Enable Double Cast Skill: +(1*Lvl) (Max Level 5)&lt;br /&gt;
*Ignore Enemy MDEF: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYRMTOOTH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Enable Bowling Bash Skill: +(2*Lvl) (Max Level 10)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Outdated Effects==&lt;br /&gt;
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lord Knight&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Angel Slayer - &amp;#039;&amp;#039;Lord Knight&amp;#039;s 1HSword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
ATK Rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
Increase damage of Bowling Bash by 15-17-20%&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Halberd of Legend - &amp;#039;&amp;#039;Lord Knight&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, STR +15&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spiral Pierce&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spear boomerang&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
&lt;br /&gt;
Weight: 480﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paladin&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grand Punisher - &amp;#039;&amp;#039;Paladin&amp;#039;s Sword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-10-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Shield Chain&lt;br /&gt;
&lt;br /&gt;
35-40-45% more damage with Shield Boomerang.&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exodia - &amp;#039;&amp;#039;Paladin&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || VIT +18, STR +12&lt;br /&gt;
&lt;br /&gt;
Drain 25% HP enemy&amp;#039;s for 10-12-15% when attacking.&lt;br /&gt;
&lt;br /&gt;
1-2-3 Increased range.&lt;br /&gt;
&lt;br /&gt;
MaxHP +5-6-7%&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 475&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Wizard&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Laevatein - &amp;#039;&amp;#039;High Wizard&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
20-30-35% More damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by  6-7-8%&lt;br /&gt;
&lt;br /&gt;
Increases damage of Jupitel Thunder by 20-23-25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 550&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arcaena - &amp;#039;&amp;#039;High Wizard&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +6&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% of Auto Casting Wall of Fog on self when receiving attacks by any skill &amp;amp; additional MATK +3%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Professor&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Audhumla - &amp;#039;&amp;#039;Profesor&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Heavens Drive&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Thunder Storm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Naglfar - &amp;#039;&amp;#039;Professor&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +15, VIT +6&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Creator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paracelsus - &amp;#039;&amp;#039;Creator&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, VIT +6&lt;br /&gt;
&lt;br /&gt;
Enables Xray Vision (See hidden players)&lt;br /&gt;
&lt;br /&gt;
Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Increases Effectiveness of slim potion pitcher by 50-55-60%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases damage of Acid DemonSTRation by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Hauteclere - &amp;#039;&amp;#039;Creator&amp;#039;s Axe[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20,  INT +8&lt;br /&gt;
&lt;br /&gt;
Increases HP by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
Reduces after-skill delay by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Whitesmith&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bloodbane - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Axe[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +6&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
20-25-30% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Increases ATK rate by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
2% of Dispelling enemy while skills&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;10% of auto casting lvl 10 Guard when being attacked &amp;amp; Enables lvl 1 Throw Tomahawk&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Almace - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +8&lt;br /&gt;
&lt;br /&gt;
9-11-12% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% of STRipping the enemy&amp;#039;s weapon and shield when using cart termination&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect single target magic attacks back to the enemy by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sniper&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Quincy Cross - &amp;#039;&amp;#039;Sniper&amp;#039;s Bow[4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, LUK +15&lt;br /&gt;
&lt;br /&gt;
Increase Double Strafe Damage by 40-45-50%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
5% chance of curse the enemy when attacking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Sharp Shooting Damage by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Falcon Blade - &amp;#039;&amp;#039;Sniper&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +30, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Increase damage of Falcon Assault by 30-40-50%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
+35-40-45% more damage Claymore Trap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Clown&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gravita - &amp;#039;&amp;#039;Clown&amp;#039;s Instrument[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Clown&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, A﻿GI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gypsy&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyvern&amp;#039;s Scream - &amp;#039;&amp;#039;Gypsy&amp;#039;s Whip[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Gypsy&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +2&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Armageddon - &amp;#039;&amp;#039;Champion&amp;#039;s Fist[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Finger Offensive&lt;br /&gt;
&lt;br /&gt;
Reduce defense by 20-22-25%&lt;br /&gt;
&lt;br /&gt;
5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 25%&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Apocalypse - &amp;#039;&amp;#039;Champion&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, INT +15&lt;br /&gt;
&lt;br /&gt;
15-17-20% more damage with Asura Strike&lt;br /&gt;
&lt;br /&gt;
15-17-20% of Draining 20% SP from Enemy&lt;br /&gt;
&lt;br /&gt;
MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces defense by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Priest&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ygnatiz - &amp;#039;&amp;#039;High Priest&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +25&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
+125 - 135 - 150% More damage with Holy Light&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 100-110-125%&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when being attacked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Dominance - &amp;#039;&amp;#039;High Priest&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +10, INT +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Decrease DEF to 1/3 (spike effect)&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 65-70-75%&lt;br /&gt;
&lt;br /&gt;
1% silencing or cursing the enemy when being attacked &amp;amp; increases effectiveness of healing skills on self by 10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 35% chance to autocast dispel on the enemy when using Holy Light&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stalker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Reiper - &amp;#039;&amp;#039;Stalker&amp;#039;s Sword[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+40-45-50% more damage with Back Stab&lt;br /&gt;
&lt;br /&gt;
Increase HP by 12-14-15%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit rate and ATK rate by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Beheader - &amp;#039;&amp;#039;Stalker&amp;#039;s bow[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
30-33-35% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;+15% Hit Rate &amp;amp; +5% chance to inflict Curse on the enemy when using Double Strafe&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 555&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Assassin Cross&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ripclaw - &amp;#039;&amp;#039;Assassin Cross&amp;#039; katar[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Grimtooth&lt;br /&gt;
&lt;br /&gt;
20-23-25% More damage with Sonic Blow&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +5% chance to inflict Curse on the enemy when using Grimtooth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Equinox - &amp;#039;&amp;#039;Assassin Cross&amp;#039; Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3 &lt;br /&gt;
&lt;br /&gt;
+5% more damage with Meteor Assault&lt;br /&gt;
&lt;br /&gt;
20-23-25% more dmg with Soul Breaker&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 3-4-5%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +1% chance to inflict curse on the enemy when using Meteor Assault&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ninja&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sacred Shuriken - &amp;#039;&amp;#039;Elite Shuriken [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Throwing Huuma Shuriken&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
50-55-60% More damage with Throw Kunai&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% and atk rate +5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Murakumo - &amp;#039;&amp;#039;Elite Ninja Dagger [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Falling Ice Pillar&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
15-17-20% of the Enemey&amp;#039;s MDEF&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Magic damage against Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gunslinger&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Peacemaker Colt - &amp;#039;&amp;#039;Elite Revolver [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Desperado&lt;br /&gt;
&lt;br /&gt;
+15-20-25% More damage with Rapid Shower&lt;br /&gt;
&lt;br /&gt;
8-9-10% chance of draining  5% of the damage dealt as HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remington Shotgun - &amp;#039;&amp;#039;Elite Shotgun [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +18, VIT +12&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Full Buster&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
5% chance of inflicting Bleeding on the enemy when using Full Buster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases atk rate by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 450﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Soul Linker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Anima - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Book [4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% reflect of Physical Attacks&lt;br /&gt;
&lt;br /&gt;
5% of inflicting Sleep on the opponent when being attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Enables use of Lv 10 Jupitel Thunder&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Matk: +18%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Alacritas - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Dagger [4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +8&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Provides immunity to Freeze status ailment&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: +12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Star Gladiator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eridu Genesis - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Tablet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +25, DEX +8&lt;br /&gt;
&lt;br /&gt;
10-11-12% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Increase Range by 1-2-3&lt;br /&gt;
&lt;br /&gt;
5% chance to silence the enemy while attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% Chance of auto casting lvl 5 Concentration when using skills&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Picatrix - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Book [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 7-8-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Taekwon Kid&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gilgamesh - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Gauntlet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +22, DEX +8&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Hit Rate by 15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cestus - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Brass Knuckles[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +15&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect 10% of the meele damage received back to the offender and 5% for single target magic attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Super Novice&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Neophyte - &amp;#039;&amp;#039;Staff[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
+15-18-20% HP&lt;br /&gt;
&lt;br /&gt;
+15-18-20% More damage with Bolts&lt;br /&gt;
&lt;br /&gt;
Enables the use of lvl 1-2-3 Double Cast&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyrmtooth - &amp;#039;&amp;#039;Dagger[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
+20-23-25% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 10-11-12%&lt;br /&gt;
&lt;br /&gt;
Increases atkrate by 15-18-20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases hit rate by 10% and enables lvl 10 Bowling Bash.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EDITED BY Jell-o according to Elite Weapons&amp;#039; in-game Descriptions&amp;lt;br&amp;gt;&lt;br /&gt;
Please PM me in forums if there&amp;#039;s something wrong&lt;br /&gt;
[https://brave-ro.com/forum/member.php?action=profile&amp;amp;uid=18 Jell-o&amp;#039;s Profile]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Division_Glove&amp;diff=19509</id>
		<title>Division Glove</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Division_Glove&amp;diff=19509"/>
		<updated>2026-06-02T00:41:47Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Seal of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Make Your Specialist Glove?==&lt;br /&gt;
&lt;br /&gt;
Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt &lt;br /&gt;
2,000 [[File:Gold ore.jpeg|15px]] Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the &amp;quot;Specialist Glove&amp;quot;. The Golden Ore is dropped by [[File:Cuccon.jpeg|77px]] Cuccons at Caspen Dungeon lvl 1 with 90% chance. &lt;br /&gt;
&lt;br /&gt;
These accessories are job specific, have one slot, and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it will begin at Rank 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Update Log==&lt;br /&gt;
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:&lt;br /&gt;
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.&lt;br /&gt;
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.&lt;br /&gt;
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.&lt;br /&gt;
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.&lt;br /&gt;
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.&lt;br /&gt;
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.&lt;br /&gt;
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.&lt;br /&gt;
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.&lt;br /&gt;
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.&lt;br /&gt;
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)&lt;br /&gt;
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.&lt;br /&gt;
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Division Ranks==&lt;br /&gt;
To update your Division Rank once you&amp;#039;ve satisfied the requirements, simply talk to the &amp;#039;&amp;#039;&amp;#039;Hero Division Manager&amp;#039;&amp;#039;&amp;#039; NPC found in all Division Bases. Seals of Honor will get consumed once you rank up. &amp;#039;&amp;#039;&amp;#039;Thus you will need a total of 6x Seals of Honor&amp;#039;&amp;#039;&amp;#039; to reach Commander Rank.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;CURRENT DIVISION RANKS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*LEVEL 1, &amp;#039;&amp;#039;&amp;#039;1st Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 1-9,999 Division EXP&lt;br /&gt;
*LEVEL 2, &amp;#039;&amp;#039;&amp;#039;2nd Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 10,000-24,999 Division EXP&lt;br /&gt;
*LEVEL 3, &amp;#039;&amp;#039;&amp;#039;Captain Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 25,000~49,999 Division EXP + 1 Seal of Honor&lt;br /&gt;
*LEVEL 4, &amp;#039;&amp;#039;&amp;#039;Major Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 50,000~79,999 Division EXP + 2 Seal of Honor&lt;br /&gt;
*LEVEL 5, &amp;#039;&amp;#039;&amp;#039;Commander Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 80,000 Division EXP + 3 Seal of Honor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;OLD DIVISION RANKS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;No longer applicable&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*LEVEL 1, &amp;#039;&amp;#039;&amp;#039;1st Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 1 ~ 9,999 EXP&lt;br /&gt;
*LEVEL 2, &amp;#039;&amp;#039;&amp;#039;2nd Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 10,000-24,999 EXP&lt;br /&gt;
*LEVEL 3, &amp;#039;&amp;#039;&amp;#039;Captain Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 25,000 EXP&lt;br /&gt;
*LEVEL 4, &amp;#039;&amp;#039;&amp;#039;Major Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 60,000 EXP + 1 Seal of Honor&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seal of Honor==&lt;br /&gt;
Take note that Seals of Honor are consumed every time you rank up your Division Rank. As such, you need a total of 6x Seals of Honor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN SEAL OF HONOR:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Sacrificing Skulls at Clash of Divisions: 0.35% &amp;lt;font color=red&amp;gt;(Currently Not Applicable)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Defeating an MvP Guardian at Save the Princess: 5%&lt;br /&gt;
*Killing monsters inside Save the Princess: 0.01%&lt;br /&gt;
*Player kills inside the Hero Arena: 0.1%&lt;br /&gt;
*Player kills inside Battlegrounds: 0.05% &amp;lt;font color=red&amp;gt;(Removed as of June 1, 2026)&amp;lt;/font&amp;gt;&lt;br /&gt;
*0.5% chance to get a Seal of Honor after winning a Battleground Round (requires &amp;gt; 3 minute round participation)&lt;br /&gt;
*Division Shop: 15,000 Division Coins&lt;br /&gt;
*Donation Credits: 40 Credits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Stat Computation==&lt;br /&gt;
In the effects that you can see for each glove, the &amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=orange&amp;gt;Lvl&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; refers to your current Division Level/Rank. So, for example, if you&amp;#039;re a Knight Class and you&amp;#039;re currently at Major Rank, for your glove, you would gain the stats below:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;EXAMPLE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;KNIGHT CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAMPLE COMPUTATION&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+45&amp;lt;/font&amp;gt;&lt;br /&gt;
*MDEF: +5 +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+9&amp;lt;/font&amp;gt;&lt;br /&gt;
*Damage to Demi-Humans: +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
*Max HP Rate: +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+4%&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated Specialist Glove Effects==&lt;br /&gt;
Generally, all Specialist Gloves have the following properties:&lt;br /&gt;
* All Specialist Gloves have one card slot.&lt;br /&gt;
* All Specialist Gloves are &amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;character bound&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. This means that you cannot transfer it to your storage, guild storage, etc. However, as of January 13, 2026, Specialist Gloves can now be stored in your cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;UPDATED SPECIALIST GLOVE EFFECTS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;KNIGHT CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;CRUSADER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*VIT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*DEF Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Max HP Rate: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WIZARD CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Increase Storm Gust Damage: +(3*Lvl)% (Max +15%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAGE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Increase Fire and Colt Bolt Damage: +(2*Lvl)% (Max +10%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HUNTER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Stun or Sleep when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BARD &amp;amp; DANCER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BLACKSMITH CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALCHEMIST CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ASSASSIN CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ROGUE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PRIEST CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MONK CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;TAEKWON CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(2*Lvl)% (Max +10%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SOUL LINKER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NINJA CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Demi-Human Redux: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GUNSLINGER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +10 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SUPER NOVICE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*lvl) (Max +10)&lt;br /&gt;
*Reduce SP Consumption: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Enable Super Novice Soul Link skill&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old Specialist Glove Effects==&lt;br /&gt;
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Knight] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, 5% More Physical Damage to demi-humans&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Crusader] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || VIT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || VIT+25, MDEF+5, Reduces DEF by 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[High Priest] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Monk] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Assassin] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases damage to demi-humans by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases damage to demi-humans by 5%., +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Rogue] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Blacksmith] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases range by 1, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Alchemist] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Hunter] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Stun or Sleep when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Dancer/Bard] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Wizard] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Increase damage of Storm Gust by 15%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Increase damage of Storm Gust by 15%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Sage] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Increase damage of Fire bolt and Cold bolt by 10%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Gunslinger] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, Increase range by 1 cell&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  Increase range by 1 cell, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Ninja] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Reduce damage received by humans by 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Reduce damage received by humans by 5%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Taekwon] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases damage to demi-humans by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases damage to demi-humans by 10%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Linker] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Super Novice] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+ 25, MDEF + 5, SP Consumption - 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT +30, MDEF + 5, SP Consumption - 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Division_Glove&amp;diff=19508</id>
		<title>Division Glove</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Division_Glove&amp;diff=19508"/>
		<updated>2026-06-02T00:41:32Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Seal of Honor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Make Your Specialist Glove?==&lt;br /&gt;
&lt;br /&gt;
Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt &lt;br /&gt;
2,000 [[File:Gold ore.jpeg|15px]] Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the &amp;quot;Specialist Glove&amp;quot;. The Golden Ore is dropped by [[File:Cuccon.jpeg|77px]] Cuccons at Caspen Dungeon lvl 1 with 90% chance. &lt;br /&gt;
&lt;br /&gt;
These accessories are job specific, have one slot, and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it will begin at Rank 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Update Log==&lt;br /&gt;
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:&lt;br /&gt;
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.&lt;br /&gt;
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.&lt;br /&gt;
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.&lt;br /&gt;
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.&lt;br /&gt;
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.&lt;br /&gt;
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.&lt;br /&gt;
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.&lt;br /&gt;
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.&lt;br /&gt;
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.&lt;br /&gt;
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)&lt;br /&gt;
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.&lt;br /&gt;
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Division Ranks==&lt;br /&gt;
To update your Division Rank once you&amp;#039;ve satisfied the requirements, simply talk to the &amp;#039;&amp;#039;&amp;#039;Hero Division Manager&amp;#039;&amp;#039;&amp;#039; NPC found in all Division Bases. Seals of Honor will get consumed once you rank up. &amp;#039;&amp;#039;&amp;#039;Thus you will need a total of 6x Seals of Honor&amp;#039;&amp;#039;&amp;#039; to reach Commander Rank.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;CURRENT DIVISION RANKS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*LEVEL 1, &amp;#039;&amp;#039;&amp;#039;1st Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 1-9,999 Division EXP&lt;br /&gt;
*LEVEL 2, &amp;#039;&amp;#039;&amp;#039;2nd Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 10,000-24,999 Division EXP&lt;br /&gt;
*LEVEL 3, &amp;#039;&amp;#039;&amp;#039;Captain Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 25,000~49,999 Division EXP + 1 Seal of Honor&lt;br /&gt;
*LEVEL 4, &amp;#039;&amp;#039;&amp;#039;Major Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 50,000~79,999 Division EXP + 2 Seal of Honor&lt;br /&gt;
*LEVEL 5, &amp;#039;&amp;#039;&amp;#039;Commander Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 80,000 Division EXP + 3 Seal of Honor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;OLD DIVISION RANKS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;No longer applicable&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*LEVEL 1, &amp;#039;&amp;#039;&amp;#039;1st Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 1 ~ 9,999 EXP&lt;br /&gt;
*LEVEL 2, &amp;#039;&amp;#039;&amp;#039;2nd Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 10,000-24,999 EXP&lt;br /&gt;
*LEVEL 3, &amp;#039;&amp;#039;&amp;#039;Captain Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 25,000 EXP&lt;br /&gt;
*LEVEL 4, &amp;#039;&amp;#039;&amp;#039;Major Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 60,000 EXP + 1 Seal of Honor&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seal of Honor==&lt;br /&gt;
Take note that Seals of Honor are consumed every time you rank up your Division Rank. As such, you need a total of 6x Seals of Honor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN SEAL OF HONOR:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Sacrificing Skulls at Clash of Divisions: 0.35% &amp;lt;font color=red&amp;gt;(Currently Not Applicable)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Defeating an MvP Guardian at Save the Princess: 5%&lt;br /&gt;
*Killing monsters inside Save the Princess: 0.01%&lt;br /&gt;
*Player kills inside the Hero Arena: 0.1%&lt;br /&gt;
*Player kills inside Battlegrounds: 0.05% &amp;lt;font color=red&amp;gt;Removed as of June 1, 2026&amp;lt;/font&amp;gt;&lt;br /&gt;
*0.5% chance to get a Seal of Honor after winning a Battleground Round (requires &amp;gt; 3 minute round participation)&lt;br /&gt;
*Division Shop: 15,000 Division Coins&lt;br /&gt;
*Donation Credits: 40 Credits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Stat Computation==&lt;br /&gt;
In the effects that you can see for each glove, the &amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=orange&amp;gt;Lvl&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; refers to your current Division Level/Rank. So, for example, if you&amp;#039;re a Knight Class and you&amp;#039;re currently at Major Rank, for your glove, you would gain the stats below:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;EXAMPLE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;KNIGHT CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAMPLE COMPUTATION&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+45&amp;lt;/font&amp;gt;&lt;br /&gt;
*MDEF: +5 +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+9&amp;lt;/font&amp;gt;&lt;br /&gt;
*Damage to Demi-Humans: +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
*Max HP Rate: +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+4%&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated Specialist Glove Effects==&lt;br /&gt;
Generally, all Specialist Gloves have the following properties:&lt;br /&gt;
* All Specialist Gloves have one card slot.&lt;br /&gt;
* All Specialist Gloves are &amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;character bound&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. This means that you cannot transfer it to your storage, guild storage, etc. However, as of January 13, 2026, Specialist Gloves can now be stored in your cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;UPDATED SPECIALIST GLOVE EFFECTS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;KNIGHT CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;CRUSADER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*VIT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*DEF Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Max HP Rate: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WIZARD CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Increase Storm Gust Damage: +(3*Lvl)% (Max +15%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAGE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Increase Fire and Colt Bolt Damage: +(2*Lvl)% (Max +10%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HUNTER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Stun or Sleep when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BARD &amp;amp; DANCER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BLACKSMITH CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALCHEMIST CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ASSASSIN CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ROGUE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PRIEST CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MONK CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;TAEKWON CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(2*Lvl)% (Max +10%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SOUL LINKER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NINJA CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Demi-Human Redux: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GUNSLINGER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +10 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SUPER NOVICE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*lvl) (Max +10)&lt;br /&gt;
*Reduce SP Consumption: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Enable Super Novice Soul Link skill&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old Specialist Glove Effects==&lt;br /&gt;
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Knight] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, 5% More Physical Damage to demi-humans&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Crusader] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || VIT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || VIT+25, MDEF+5, Reduces DEF by 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[High Priest] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Monk] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Assassin] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases damage to demi-humans by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases damage to demi-humans by 5%., +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Rogue] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Blacksmith] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases range by 1, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Alchemist] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Hunter] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Stun or Sleep when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Dancer/Bard] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Wizard] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Increase damage of Storm Gust by 15%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Increase damage of Storm Gust by 15%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Sage] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Increase damage of Fire bolt and Cold bolt by 10%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Gunslinger] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, Increase range by 1 cell&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  Increase range by 1 cell, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Ninja] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Reduce damage received by humans by 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Reduce damage received by humans by 5%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Taekwon] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases damage to demi-humans by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases damage to demi-humans by 10%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Linker] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Super Novice] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+ 25, MDEF + 5, SP Consumption - 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT +30, MDEF + 5, SP Consumption - 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Elite_Hero_Job_Changer&amp;diff=19507</id>
		<title>Elite Hero Job Changer</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Elite_Hero_Job_Changer&amp;diff=19507"/>
		<updated>2026-05-31T01:38:46Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Elite Hero Job Changer will give you the opportunity to change your Elite Hero&amp;#039;s job class to a different class. The benefit of this service is that it allows you to keep your Elite Weapon Rank, Division Rank and all the Hero Statuses you had prior to the job change. The service will not only keep your Elite Hero Weapon Rank, but also any refinement upgrades on your weapon and even the cards slotted onto it will be transferred to the new job&amp;#039;s Elite Weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Elitejobchanger.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How does it work?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Speak to the NPC and select the class you&amp;#039;d like to change into (i.e Rune Knight, Warlock, Soul Linker etc)&lt;br /&gt;
# The NPC will then analyze your inventory to record any Elite Weapons or Glove you possess (including their slotted cards and refine level).&lt;br /&gt;
# The NPC will then continue to change your job into the one you selected.&lt;br /&gt;
# The NPC will ask you to choose which one of the new job&amp;#039;s weapons you&amp;#039;d like to select. (If you have 2 or 3 weapons, the npc will make you pick 2 or 3 times)&lt;br /&gt;
# After you have the weapons, the NPC will continue to give you your Specialist Glove (only if you had one already of course)&lt;br /&gt;
&lt;br /&gt;
The cost of this service 250 billion Zeny or you can purchase an [[Donation Rewards|Elite Job Change Coupon]]. You can use this service as many times as you want on the same character or any character in your account but have to pay again each time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;However, take note that by using this service, if your weapon/s and glove/s have enchants, those enchants will be removed.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If you&amp;#039;re a Baby Class (e.g. Baby Super Novice), if you use this service, after changing jobs you will lose your Baby status, and you will instead be a normal non-baby character of your chosen class. (with Transcendent Skills if your classes has them).&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not forget to take out / remove any Elite Weapons and Specialist Gloves from your cart and place them in your inventory. If you have them in your cart while you&amp;#039;re changing class, the NPC won&amp;#039;t be able to detect them. Thus you will be stuck with unusable Elite Weapons and Specialist Gloves.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The selections you make on the NPC are not exchangeable. Please make sure you select the proper class and elite weapons during the process. Don&amp;#039;t rush and risk obtaining the wrong weapon or choosing the wrong class!&lt;br /&gt;
&lt;br /&gt;
The NPC can be found in the Elite Hero Temple under the name &amp;quot;Elite Job Change&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Take note that this NPC will only exchange your &amp;#039;&amp;#039;&amp;#039;ELITE WEAPONS&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;ELITE GLOVES&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;This NPC WILL NOT EXCHANGE any other weapons, including Event/Divine/Armament Weapons&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;.&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Elite_Hero_Job_Changer&amp;diff=19506</id>
		<title>Elite Hero Job Changer</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Elite_Hero_Job_Changer&amp;diff=19506"/>
		<updated>2026-05-31T01:38:37Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Elite Hero Job Changer will give you the opportunity to change your Elite Hero&amp;#039;s job class to a different class. The benefit of this service is that it allows you to keep your Elite Weapon Rank, Division Rank and all the Hero Statuses you had prior to the job change. The service will not only keep your Elite Hero Weapon Rank, but also any refinement upgrades on your weapon and even the cards slotted onto it will be transferred to the new job&amp;#039;s Elite Weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Elitejobchanger.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How does it work?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Speak to the NPC and select the class you&amp;#039;d like to change into (i.e Rune Knight, Warlock, Soul Linker etc)&lt;br /&gt;
# The NPC will then analyze your inventory to record any Elite Weapons or Glove you possess (including their slotted cards and refine level).&lt;br /&gt;
# The NPC will then continue to change your job into the one you selected.&lt;br /&gt;
# The NPC will ask you to choose which one of the new job&amp;#039;s weapons you&amp;#039;d like to select. (If you have 2 or 3 weapons, the npc will make you pick 2 or 3 times)&lt;br /&gt;
# After you have the weapons, the NPC will continue to give you your Specialist Glove (only if you had one already of course)&lt;br /&gt;
&lt;br /&gt;
The cost of this service 250 billion Zeny or you can purchase an [[Donation Rewards|Elite Job Change Coupon]]. You can use this service as many times as you want on the same character or any character in your account but have to pay again each time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;However, take note that by using this service, if your weapon/s and glove/s have enchants, those enchants will be removed.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If you&amp;#039;re a Baby Class (e.g. Baby Super Novice), if you use this service, after changing jobs you will lose your Baby status, and you will instead be a normal non-baby character of your chosen class. (with Transcendent Skills if your classes has them).&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not forget to take out / remove any Elite Weapons and Specialist Gloves from your cart and place them in your inventory. If you have them in your cart while you&amp;#039;re changing class, the NPC won&amp;#039;t be able to detect them. Thus you will be stuck with unusable Elite Weapons and Specialist Gloves.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The selections you make on the NPC are not exchangeable. Please make sure you select the proper class and elite weapons during the process. Don&amp;#039;t rush and risk obtaining the wrong weapon or choosing the wrong class!&lt;br /&gt;
&lt;br /&gt;
The NPC can be found in the Elite Hero Temple under the name &amp;quot;Elite Job Change&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Take note that this NPC will only exchange your &amp;#039;&amp;#039;&amp;#039;ELITE WEAPONS&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;ELITE GLOVES&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;This NPC WILL NOT EXCHANGE any other weapons, including Event/Divine/Armament Weapons&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;.&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Elite_Hero_Job_Changer&amp;diff=19505</id>
		<title>Elite Hero Job Changer</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Elite_Hero_Job_Changer&amp;diff=19505"/>
		<updated>2026-05-31T01:37:57Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Elite Hero Job Changer will give you the opportunity to change your Elite Hero&amp;#039;s job class to a different class. The benefit of this service is that it allows you to keep your Elite Weapon Rank, Division Rank and all the Hero Statuses you had prior to the job change. The service will not only keep your Elite Hero Weapon Rank, but also any refinement upgrades on your weapon and even the cards slotted onto it will be transferred to the new job&amp;#039;s Elite Weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Elitejobchanger.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How does it work?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Speak to the NPC and select the class you&amp;#039;d like to change into (i.e Rune Knight, Warlock, Soul Linker etc)&lt;br /&gt;
# The NPC will then analyze your inventory to record any Elite Weapons or Glove you possess (including their slotted cards and refine level).&lt;br /&gt;
# The NPC will then continue to change your job into the one you selected.&lt;br /&gt;
# The NPC will ask you to choose which one of the new job&amp;#039;s weapons you&amp;#039;d like to select. (If you have 2 or 3 weapons, the npc will make you pick 2 or 3 times)&lt;br /&gt;
# After you have the weapons, the NPC will continue to give you your Specialist Glove (only if you had one already of course)&lt;br /&gt;
&lt;br /&gt;
The cost of this service 250 billion Zeny or you can purchase an [[Donation Rewards|Elite Job Change Coupon]]. You can use this service as many times as you want on the same character or any character in your account but have to pay again each time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;However, take note that by using this service, if your weapon/s and glove/s have enchants, those enchants will be removed.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If you&amp;#039;re a Baby Class (e.g. Baby Super Novice), if you use this service, after changing jobs you will lose your Baby status, and you will instead be a normal non-baby character of your chosen class. (with Transcendent Skills if your classes has them).&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Do not forget to take out / remove any Elite Weapons and Specialist Gloves from your cart. If you have them in your cart while you&amp;#039;re changing class, the NPC won&amp;#039;t be able to detect them. Thus you will be stuck with unusable Elite Weapons and Specialist Gloves.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The selections you make on the NPC are not exchangeable. Please make sure you select the proper class and elite weapons during the process. Don&amp;#039;t rush and risk obtaining the wrong weapon or choosing the wrong class!&lt;br /&gt;
&lt;br /&gt;
The NPC can be found in the Elite Hero Temple under the name &amp;quot;Elite Job Change&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Take note that this NPC will only exchange your &amp;#039;&amp;#039;&amp;#039;ELITE WEAPONS&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;ELITE GLOVES&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;This NPC WILL NOT EXCHANGE any other weapons, including Event/Divine/Armament Weapons&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;.&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Division_Glove&amp;diff=19504</id>
		<title>Division Glove</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Division_Glove&amp;diff=19504"/>
		<updated>2026-05-31T01:35:35Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Updated Specialist Glove Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Make Your Specialist Glove?==&lt;br /&gt;
&lt;br /&gt;
Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt &lt;br /&gt;
2,000 [[File:Gold ore.jpeg|15px]] Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the &amp;quot;Specialist Glove&amp;quot;. The Golden Ore is dropped by [[File:Cuccon.jpeg|77px]] Cuccons at Caspen Dungeon lvl 1 with 90% chance. &lt;br /&gt;
&lt;br /&gt;
These accessories are job specific, have one slot, and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it will begin at Rank 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Update Log==&lt;br /&gt;
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:&lt;br /&gt;
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.&lt;br /&gt;
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.&lt;br /&gt;
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.&lt;br /&gt;
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.&lt;br /&gt;
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.&lt;br /&gt;
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.&lt;br /&gt;
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.&lt;br /&gt;
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.&lt;br /&gt;
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.&lt;br /&gt;
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)&lt;br /&gt;
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.&lt;br /&gt;
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Division Ranks==&lt;br /&gt;
To update your Division Rank once you&amp;#039;ve satisfied the requirements, simply talk to the &amp;#039;&amp;#039;&amp;#039;Hero Division Manager&amp;#039;&amp;#039;&amp;#039; NPC found in all Division Bases. Seals of Honor will get consumed once you rank up. &amp;#039;&amp;#039;&amp;#039;Thus you will need a total of 6x Seals of Honor&amp;#039;&amp;#039;&amp;#039; to reach Commander Rank.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;CURRENT DIVISION RANKS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*LEVEL 1, &amp;#039;&amp;#039;&amp;#039;1st Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 1-9,999 Division EXP&lt;br /&gt;
*LEVEL 2, &amp;#039;&amp;#039;&amp;#039;2nd Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 10,000-24,999 Division EXP&lt;br /&gt;
*LEVEL 3, &amp;#039;&amp;#039;&amp;#039;Captain Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 25,000~49,999 Division EXP + 1 Seal of Honor&lt;br /&gt;
*LEVEL 4, &amp;#039;&amp;#039;&amp;#039;Major Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 50,000~79,999 Division EXP + 2 Seal of Honor&lt;br /&gt;
*LEVEL 5, &amp;#039;&amp;#039;&amp;#039;Commander Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 80,000 Division EXP + 3 Seal of Honor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;OLD DIVISION RANKS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;No longer applicable&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*LEVEL 1, &amp;#039;&amp;#039;&amp;#039;1st Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 1 ~ 9,999 EXP&lt;br /&gt;
*LEVEL 2, &amp;#039;&amp;#039;&amp;#039;2nd Lieutenant Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 10,000-24,999 EXP&lt;br /&gt;
*LEVEL 3, &amp;#039;&amp;#039;&amp;#039;Captain Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 25,000 EXP&lt;br /&gt;
*LEVEL 4, &amp;#039;&amp;#039;&amp;#039;Major Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Requirement: 60,000 EXP + 1 Seal of Honor&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Seal of Honor==&lt;br /&gt;
Take note that Seals of Honor are consumed every time you rank up your Division Rank. As such, you need a total of 6x Seals of Honor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN SEAL OF HONOR:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Sacrificing Skulls at Clash of Divisions: 0.35% &amp;lt;font color=red&amp;gt;(Currently Not Applicable)&amp;lt;/font&amp;gt;&lt;br /&gt;
*Defeating an MvP Guardian at Save the Princess: 5%&lt;br /&gt;
*Killing monsters inside Save the Princess: 0.01%&lt;br /&gt;
*Player kills inside the Hero Arena: 0.1%&lt;br /&gt;
*Player kills inside Battlegrounds: 0.05%&lt;br /&gt;
*Division Shop: 15,000 Division Coins&lt;br /&gt;
*Donation Credits: 40 Credits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Stat Computation==&lt;br /&gt;
In the effects that you can see for each glove, the &amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=orange&amp;gt;Lvl&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; refers to your current Division Level/Rank. So, for example, if you&amp;#039;re a Knight Class and you&amp;#039;re currently at Major Rank, for your glove, you would gain the stats below:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;EXAMPLE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;KNIGHT CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAMPLE COMPUTATION&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+45&amp;lt;/font&amp;gt;&lt;br /&gt;
*MDEF: +5 +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+9&amp;lt;/font&amp;gt;&lt;br /&gt;
*Damage to Demi-Humans: +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+4&amp;lt;/font&amp;gt;&lt;br /&gt;
*Max HP Rate: +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+4%&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated Specialist Glove Effects==&lt;br /&gt;
Generally, all Specialist Gloves have the following properties:&lt;br /&gt;
* All Specialist Gloves have one card slot.&lt;br /&gt;
* All Specialist Gloves are &amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;character bound&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. This means that you cannot transfer it to your storage, guild storage, etc. However, as of January 13, 2026, Specialist Gloves can now be stored in your cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;UPDATED SPECIALIST GLOVE EFFECTS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;KNIGHT CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;CRUSADER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*VIT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*DEF Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Max HP Rate: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WIZARD CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Increase Storm Gust Damage: +(3*Lvl)% (Max +15%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAGE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Increase Fire and Colt Bolt Damage: +(2*Lvl)% (Max +10%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HUNTER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Stun or Sleep when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BARD &amp;amp; DANCER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BLACKSMITH CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALCHEMIST CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ASSASSIN CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ROGUE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PRIEST CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MONK CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;TAEKWON CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(2*Lvl)% (Max +10%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SOUL LINKER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NINJA CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Demi-Human Redux: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GUNSLINGER CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*DEX: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +10 +(1*Lvl) (Max +10)&lt;br /&gt;
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SUPER NOVICE CLASS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*INT: +25 +(5*Lvl) (Max +50)&lt;br /&gt;
*MDEF: +5 +(1*lvl) (Max +10)&lt;br /&gt;
*Reduce SP Consumption: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Max HP Rate: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Enable Super Novice Soul Link skill&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Old Specialist Glove Effects==&lt;br /&gt;
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Knight] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, 5% More Physical Damage to demi-humans&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Crusader] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || VIT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || VIT+25, MDEF+5, Reduces DEF by 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[High Priest] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Monk] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Assassin] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases damage to demi-humans by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases damage to demi-humans by 5%., +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Rogue] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Blacksmith] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases range by 1, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Alchemist] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Hunter] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Stun or Sleep when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Dancer/Bard] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Wizard] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Increase damage of Storm Gust by 15%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Increase damage of Storm Gust by 15%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Sage] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Increase damage of Fire bolt and Cold bolt by 10%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Gunslinger] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX+15,  MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DEX+25, MDEF+5, Increase range by 1 cell&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX+35, MDEF+7,  Increase range by 1 cell, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Ninja] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, Reduce damage received by humans by 5%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  Reduce damage received by humans by 5%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Taekwon] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || STR+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || STR+25, MDEF+5, Increases damage to demi-humans by 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR+35, MDEF+7,  Increases damage to demi-humans by 10%, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Linker] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+15 MDEF+5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ style=&amp;quot;background:#F8C471&amp;quot; |[Super Novice] Specialist Glove[1]&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT+ 25, MDEF + 5, SP Consumption - 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || INT +30, MDEF + 5, SP Consumption - 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19503</id>
		<title>Elite Weapon Effects</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Elite_Weapon_Effects&amp;diff=19503"/>
		<updated>2026-05-31T01:34:46Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Updated Elite Weapon Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elite Weapons&amp;#039;&amp;#039;&amp;#039; are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat. Aside from the weapons&amp;#039; innate effects below, you can also avail of the [[Elite_Enchantress|Elite Enchantress&amp;#039; service inside the Elite Temple in order to enchant your elite weapon]] with various effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Update Log ==&lt;br /&gt;
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:&lt;br /&gt;
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.&lt;br /&gt;
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.&lt;br /&gt;
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.&lt;br /&gt;
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.&lt;br /&gt;
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.&lt;br /&gt;
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.&lt;br /&gt;
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.&lt;br /&gt;
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.&lt;br /&gt;
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.&lt;br /&gt;
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)&lt;br /&gt;
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.&lt;br /&gt;
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Weapon Levels ==&lt;br /&gt;
You can check your current elite kills by using the &amp;#039;&amp;#039;&amp;#039;@elite&amp;#039;&amp;#039;&amp;#039; command.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;CURRENT WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*LEVEL 1&lt;br /&gt;
**Requirement: 1 - 1,999 Elite kills&lt;br /&gt;
*LEVEL 2&lt;br /&gt;
**Requirement: 2,000 - 4999 Elite kills&lt;br /&gt;
*LEVEL 3&lt;br /&gt;
**Requirement: 5,000 - 9,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 4&lt;br /&gt;
**Requirement: 10,000 - 15,999 Elite Kills + &amp;#039;&amp;#039;&amp;#039;Major&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
*LEVEL 5 &lt;br /&gt;
**Requirement: 16000~ Elite Kills + &amp;#039;&amp;#039;&amp;#039;Commander&amp;#039;&amp;#039;&amp;#039; Division Rank&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;OLD WEAPON LEVELS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;No longer applicable&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*LEVEL 1 ~ 1 - 1999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 2 ~ 2000 - 3999 &amp;#039;ELITE&amp;#039; kills&lt;br /&gt;
*LEVEL 3 ~ 4000 - 12000 &amp;#039;ELITE&amp;#039; Kills&lt;br /&gt;
*LEVEL 4 ~ 12K &amp;#039;ELITE&amp;#039; Kills + Major Division Level&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seal of Honor ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN SEAL OF HONOR:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Sacrificing Skulls at Clash of Divisions: 0.35%&lt;br /&gt;
*Defeating an MvP Guardian at Save the Princess: 5%&lt;br /&gt;
*Killing monsters inside Save the Princess: 0.01%&lt;br /&gt;
*Player kills inside the Hero Arena: 0.1%&lt;br /&gt;
*Player kills inside Battlegrounds: 0.05%&lt;br /&gt;
*Division Shop: 15,000 Division Coins&lt;br /&gt;
*Donation Credits: 40 Credits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Elite Kills ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=green&amp;gt;HOW TO OBTAIN ELITE KILLS:&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in.&lt;br /&gt;
*Battlegrounds: 1 kill per player kill.&lt;br /&gt;
*PvP: 1 kill per player kill.&lt;br /&gt;
*Hades Raid &amp;amp; Hero Happy Hour (Phantasmagoria): 1 kill per monster kill.&lt;br /&gt;
*Clash of Divisions: 1 kill per player kill.&lt;br /&gt;
*War of Emperium: 1 kill per player kill.&lt;br /&gt;
*Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.&lt;br /&gt;
*Weapon expert: 20 kills for 1 billion Zeny&lt;br /&gt;
*Elite Kill Scroll: 50 kills per scroll (up to a max of 10k)&lt;br /&gt;
*Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample Stat Computation ==&lt;br /&gt;
In the effects that you can see for each weapon, the &amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=orange&amp;gt;Lvl&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; refers to your current Weapon Level. So, for example, if you&amp;#039;re a Knight Class and you&amp;#039;re currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;EXAMPLE&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SAMPLE COMPUTATION&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
*STR: +10 +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+18&amp;lt;/font&amp;gt;&lt;br /&gt;
*DEX: +10 +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;) = &amp;lt;font color=green&amp;gt;+14&amp;lt;/font&amp;gt;&lt;br /&gt;
*ATK Rate: +5% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Bowling Bash Damage: +15% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+23%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Max HP Rate: +7% +(1*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+10%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Hit Rate: +10% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+18%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*&amp;lt;font color=orange&amp;gt;4&amp;lt;/font&amp;gt;)% = &amp;lt;font color=green&amp;gt;+13%&amp;lt;/font&amp;gt;&lt;br /&gt;
*Refine +10 Bonus: After skill delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updated Elite Weapon Effects==&lt;br /&gt;
Generally, all elite weapons have the following properties:&lt;br /&gt;
* They&amp;#039;re usually 1-handed weapons, thus you can equip a shield alongside them.&lt;br /&gt;
* All Elite classes have two different weapons with different effects. &lt;br /&gt;
* All Elite Weapons have four card slots.&lt;br /&gt;
* All Elite Weapons are &amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;character bound&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. This means that you cannot transfer it to your storage, guild storage, etc. However, as of January 13, 2026, Elite Weapons can now be stored in your cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Knight Class &amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;KNIGHT CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANGEL SLAYER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Bowling Bash Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Reduce damage from demi-humans by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HALBERD OF LEGEND&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Spiral Pierce Damage: +40% +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Spear Boomerang Damage: +40 +(5*Lvl)% (Max +65%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Hundred Spear Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Crusader Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;CRUSADER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAND PUNISHER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Shield Chain Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Shield Boomerang Damage: +40% +(3*Lvl)% (Max +55%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Drive Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXODIA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Spear&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*VIT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*STR: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Chance to lifesteal 25% of damage dealt: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Max HP Rate: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Banishing Point Damage: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Demi-Human Redux: 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Wizard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;WIZARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;LAEVATEIN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Jupitel Thunder Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Soul Expansion Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARCAENA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Autocast Wall of Fog on self chance: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Drain Life Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Sage Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SAGE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;AUDHUMLA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: 15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Earth Grave Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NAGLFAR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(1*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%)&lt;br /&gt;
*Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -2% and removes fixed cast time of Dispel&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Hunter Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;HUNTER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;QUINCY CROSS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*LUK: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to curse enemy when attackig: +1% +(1*Lvl)% (Max +6%)&lt;br /&gt;
*Sharp Shooting Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Arrow Storm Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FALCON BLADE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(3*Lvl) (Max +30)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falcon Assault Damage: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Claymore Trap Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Cluster Bomb Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Bard Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BARD CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GRAVITA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Guitar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Dancer Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;DANCER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYVERN&amp;#039;S SCREAM&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Whip&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%)&lt;br /&gt;
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MIGURE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Blacksmith Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BLACKSMITH CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BLOODBANE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Chance to autocast Lvl 7 Parrying when being attacked: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Power Swing Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Enable Close Confine Skill&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALMACE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cart Termination Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Atk Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Alchemist Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ALCHEMIST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PARACELSUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*VIT: +5 +(1*Lvl) (Max +10)&lt;br /&gt;
*Enable Meteor Storm: Level 2 +(1*Lvl) (Max Level 7)&lt;br /&gt;
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Slim Potion Pitcher effectiveness: +40% +(4*Lvl)% (Max +60%)&lt;br /&gt;
*Acid Demonstration Damage: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*Demonic Fire Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: See hidden enemies&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;HAUTECLERE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Axe&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*After Skill Delay Redux: +5% +(2*Lvl)% (Max +15%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Cart Cannon Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Assassin Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ASSASSIN CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;RIPCLAW&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Katar&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Grimtooth Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Sonic Blow Damage: 20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit and ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Rolling Cutter Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;EQUINOX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*LvL) (Max +15)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Meteor Assault Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Soul Breaker Damage: +25% +(2*Lvl)% (Max +35%)&lt;br /&gt;
*Demi-Human Redux: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Impact Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Rogue Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ROGUE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REIPER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Sword&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Back Stab Damage: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Fatal Meance Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;BEHEADER&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Bow&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Double Strafe DMG: +30% +(3*Lvl)% (Max +45%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: 10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Triangle Shot DMG: 15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Priest Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;PRIEST CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;YGNATIZ&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +15 +(2*Lvl) (Max +25)&lt;br /&gt;
*DEX: +7 +(1*Lvl) (Max +12)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Holy Light Damage: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Effectiveness of Healing Skills: +75% +(10*Lvl)% (Max +125%)&lt;br /&gt;
*Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Judex Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Autocast Heal on self after casting Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;DOMINANCE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*DEF Redux: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Reduces damage from humans: 2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Chance to autocast Dispel with Holy Light: (2+Lvl)% (Max +7%)&lt;br /&gt;
*Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds)&lt;br /&gt;
*Refine +10 Bonus: Increases effects of healing on self by 25% and 25% chance to autocast Heal on self after using Heal&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Monk Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;MONK CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ARMAGEDDON&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Fist&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Finger Offensive Damage: +20% +(4*Lvl)% (Max +40%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to Silence and Curse enemy with Palm Push Strike: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Tiger Cannon Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;APOCALYPSE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Mace&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*INT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Asura Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to drain enemy SP by 20%: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Gate of Hell Damage: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: SP Rate: +7%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Taekwon Kid&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;TAEKWON KID&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;GILGAMESH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Flying Side Kick Damage: +20% +(2*Lvl)% (Max +30%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%) &lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;CESTUS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Knuckles&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Chance to reflect melee and magic damage: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Star Gladiator&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;STAR GLADIATOR&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ERIDU GENESIS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Tablet&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Counter Kick: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Heel Drop: +15% +15+(2*Lvl)% (Max +25%)&lt;br /&gt;
*Range: +2 +(1*Lvl) (Max +3 Range)&lt;br /&gt;
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*Demi-Human Reduction: +5% +2+(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Hit Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PICATRIX&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*DEF Redux: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Soul Linker&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SOUL LINKER&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANIMA&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Book&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Physical Damage Reflect: +5% +(1*Lv;) (Max +10%)&lt;br /&gt;
*Chance of inflicting sleep when being attacked: +(1*Lvl)% (Max 5%)&lt;br /&gt;
*Enables Jupitel Thunder: Level 5 +(1*Lvl) (Max Level 10)&lt;br /&gt;
*Esma Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay - 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;ALACRITAS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Freeze Immunity: +50% +(10*Lvl)% (Max +100%)&lt;br /&gt;
*Chance of autocasting Pneuma when receiving damage: +(1*Lvl)% (Max +5%) &lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: Flee + 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Ninja Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;NINJA CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;FUURINKAZAN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shuriken&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Throwing Huuma Shuriken Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Throw Kunai Damage: 50% +(5*Lvl)% (Max +75%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Hit &amp;amp; ATK Rate: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Huuma Shurken Ranka Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;MURAKUMO&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Falling Ice Pillar Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Additional damage to demi-humans: +5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Cross Strike Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: MATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Gunslinger Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;GUNSLINGER CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PEACEMAKER COLT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Revolver&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*AGI: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Desperado Damage: +25% +(5*Lvl)% (Max +50%)&lt;br /&gt;
*Rapid Shower Damage: +15% +(2*Lvl)% (Max 25%)&lt;br /&gt;
*Chance to lifesteal 5% of damage: 5% +(1*Lvl)% (Max +10%)&lt;br /&gt;
*Hit Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Fire Dance Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: ATK Rate: +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;REMINGTON SHOTGUN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Shotgun&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*DEX: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*Full Buster Damage: +30% +(2*Lvl)% (Max +40%)&lt;br /&gt;
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)&lt;br /&gt;
*Chance to inflict Bleeding on enemy with Full Buster: +(1*Lvl)% (Max +5%)&lt;br /&gt;
*ATK Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Banishing Buster Damage: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Refine +10 Bonus: Afterskill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=white&amp;gt;Super Novice Class&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:green;&amp;gt;&amp;lt;span style=&amp;quot;color: #ffffff;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;SUPER NOVICE CLASSES&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NEOPHYTE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Rod&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*INT: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*DEX: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Bolt Skill Damage: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Enable Double Cast Skill: +(1*Lvl) (Max Level 5)&lt;br /&gt;
*Ignore Enemy MDEF: 10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)&lt;br /&gt;
*Refine +10 Bonus: After skill Delay: -5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;WYRMTOOTH&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;1-Handed Dagger&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*STR: +10 +(2*Lvl) (Max +20)&lt;br /&gt;
*VIT: +10 +(1*Lvl) (Max +15)&lt;br /&gt;
*Max HP Rate: +15% +(2*Lvl)% (Max +25%)&lt;br /&gt;
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)&lt;br /&gt;
*ATK Rate: +10% +(2*Lvl)% (Max +20%)&lt;br /&gt;
*Hit Rate: +10% +(1*Lvl)% (Max +15%)&lt;br /&gt;
*Enable Bowling Bash Skill: +(2*Lvl) (Max Level 10)&lt;br /&gt;
*Refine +10 Bonus: Flee Rate: +10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Outdated Effects==&lt;br /&gt;
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lord Knight&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Angel Slayer - &amp;#039;&amp;#039;Lord Knight&amp;#039;s 1HSword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
ATK Rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
Increase damage of Bowling Bash by 15-17-20%&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Halberd of Legend - &amp;#039;&amp;#039;Lord Knight&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, STR +15&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spiral Pierce&lt;br /&gt;
&lt;br /&gt;
55-60-65% More damage with Spear boomerang&lt;br /&gt;
&lt;br /&gt;
Increases MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 510&lt;br /&gt;
&lt;br /&gt;
Weight: 480﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paladin&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grand Punisher - &amp;#039;&amp;#039;Paladin&amp;#039;s Sword[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-10-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Shield Chain&lt;br /&gt;
&lt;br /&gt;
35-40-45% more damage with Shield Boomerang.&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases HIT Rate +20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exodia - &amp;#039;&amp;#039;Paladin&amp;#039;s Spear[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || VIT +18, STR +12&lt;br /&gt;
&lt;br /&gt;
Drain 25% HP enemy&amp;#039;s for 10-12-15% when attacking.&lt;br /&gt;
&lt;br /&gt;
1-2-3 Increased range.&lt;br /&gt;
&lt;br /&gt;
MaxHP +5-6-7%&lt;br /&gt;
&lt;br /&gt;
7% of Reflecting Magic Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 475&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Wizard&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Laevatein - &amp;#039;&amp;#039;High Wizard&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
20-30-35% More damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by  6-7-8%&lt;br /&gt;
&lt;br /&gt;
Increases damage of Jupitel Thunder by 20-23-25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 550&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arcaena - &amp;#039;&amp;#039;High Wizard&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +6&lt;br /&gt;
&lt;br /&gt;
+10-12-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% of Auto Casting Wall of Fog on self when receiving attacks by any skill &amp;amp; additional MATK +3%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Professor&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Audhumla - &amp;#039;&amp;#039;Profesor&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22,  DEX +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Heavens Drive&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Thunder Storm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignore 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Naglfar - &amp;#039;&amp;#039;Professor&amp;#039;s Grimtooth[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +15, VIT +6&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Creator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Paracelsus - &amp;#039;&amp;#039;Creator&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, VIT +6&lt;br /&gt;
&lt;br /&gt;
Enables Xray Vision (See hidden players)&lt;br /&gt;
&lt;br /&gt;
Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm&lt;br /&gt;
&lt;br /&gt;
Increases Effectiveness of slim potion pitcher by 50-55-60%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases damage of Acid DemonSTRation by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Hauteclere - &amp;#039;&amp;#039;Creator&amp;#039;s Axe[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20,  INT +8&lt;br /&gt;
&lt;br /&gt;
Increases HP by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
Reduces after-skill delay by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduce defense by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Whitesmith&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bloodbane - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Axe[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +6&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
20-25-30% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Increases ATK rate by 10-12-15%&lt;br /&gt;
&lt;br /&gt;
2% of Dispelling enemy while skills&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;10% of auto casting lvl 10 Guard when being attacked &amp;amp; Enables lvl 1 Throw Tomahawk&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Almace - &amp;#039;&amp;#039;Whitesmith&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +8&lt;br /&gt;
&lt;br /&gt;
9-11-12% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% of STRipping the enemy&amp;#039;s weapon and shield when using cart termination&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Cart Termination&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect single target magic attacks back to the enemy by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sniper&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Quincy Cross - &amp;#039;&amp;#039;Sniper&amp;#039;s Bow[4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, LUK +15&lt;br /&gt;
&lt;br /&gt;
Increase Double Strafe Damage by 40-45-50%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
5% chance of curse the enemy when attacking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Sharp Shooting Damage by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Falcon Blade - &amp;#039;&amp;#039;Sniper&amp;#039;s Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +30, DEX +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Increase damage of Falcon Assault by 30-40-50%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
+35-40-45% more damage Claymore Trap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces damage received by Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Clown&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gravita - &amp;#039;&amp;#039;Clown&amp;#039;s Instrument[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Clown&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, A﻿GI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gypsy&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyvern&amp;#039;s Scream - &amp;#039;&amp;#039;Gypsy&amp;#039;s Whip[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +12&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40%- 45%- 50% More damage with Vulcan Arrow&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535﻿&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Migure - &amp;#039;&amp;#039;Gypsy&amp;#039;s Bow[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +2&lt;br /&gt;
&lt;br /&gt;
+10-12-14% HP&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
ATK rate +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 535&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Armageddon - &amp;#039;&amp;#039;Champion&amp;#039;s Fist[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Finger Offensive&lt;br /&gt;
&lt;br /&gt;
Reduce defense by 20-22-25%&lt;br /&gt;
&lt;br /&gt;
5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 25%&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Apocalypse - &amp;#039;&amp;#039;Champion&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, INT +15&lt;br /&gt;
&lt;br /&gt;
15-17-20% more damage with Asura Strike&lt;br /&gt;
&lt;br /&gt;
15-17-20% of Draining 20% SP from Enemy&lt;br /&gt;
&lt;br /&gt;
MaxHP +8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reduces defense by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;High Priest&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ygnatiz - &amp;#039;&amp;#039;High Priest&amp;#039;s Rod[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +25&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
+125 - 135 - 150% More damage with Holy Light&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 100-110-125%&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when being attacked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Dominance - &amp;#039;&amp;#039;High Priest&amp;#039;s Mace[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +10, INT +15&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
Decrease DEF to 1/3 (spike effect)&lt;br /&gt;
&lt;br /&gt;
Increases effect of heal skills by 65-70-75%&lt;br /&gt;
&lt;br /&gt;
1% silencing or cursing the enemy when being attacked &amp;amp; increases effectiveness of healing skills on self by 10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Adds a 35% chance to autocast dispel on the enemy when using Holy Light&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stalker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Reiper - &amp;#039;&amp;#039;Stalker&amp;#039;s Sword[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +18, DEX +15&lt;br /&gt;
&lt;br /&gt;
+40-45-50% more damage with Back Stab&lt;br /&gt;
&lt;br /&gt;
Increase HP by 12-14-15%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit rate and ATK rate by 15%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 545&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Beheader - &amp;#039;&amp;#039;Stalker&amp;#039;s bow[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
30-33-35% More damage with Double Strafe&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by demi-humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;+15% Hit Rate &amp;amp; +5% chance to inflict Curse on the enemy when using Double Strafe&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 555&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Assassin Cross&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ripclaw - &amp;#039;&amp;#039;Assassin Cross&amp;#039; katar[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
40-45-50% More damage with Grimtooth&lt;br /&gt;
&lt;br /&gt;
20-23-25% More damage with Sonic Blow&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +5% chance to inflict Curse on the enemy when using Grimtooth&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Equinox - &amp;#039;&amp;#039;Assassin Cross&amp;#039; Dagger[4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3 &lt;br /&gt;
&lt;br /&gt;
+5% more damage with Meteor Assault&lt;br /&gt;
&lt;br /&gt;
20-23-25% more dmg with Soul Breaker&lt;br /&gt;
&lt;br /&gt;
Reduces damage received by Demi-Humans by 3-4-5%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% &amp;amp; +1% chance to inflict curse on the enemy when using Meteor Assault&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ninja&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sacred Shuriken - &amp;#039;&amp;#039;Elite Shuriken [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More damage with Throwing Huuma Shuriken&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
50-55-60% More damage with Throw Kunai&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 15% and atk rate +5%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Murakumo - &amp;#039;&amp;#039;Elite Ninja Dagger [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +22, DEX +15&lt;br /&gt;
&lt;br /&gt;
+10-11-12% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Falling Ice Pillar&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 5-6-7%&lt;br /&gt;
&lt;br /&gt;
15-17-20% of the Enemey&amp;#039;s MDEF&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Magic damage against Demi-Humans by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gunslinger&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Peacemaker Colt - &amp;#039;&amp;#039;Elite Revolver [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +20, AGI +10&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
35-40-45% More Damage with Desperado&lt;br /&gt;
&lt;br /&gt;
+15-20-25% More damage with Rapid Shower&lt;br /&gt;
&lt;br /&gt;
8-9-10% chance of draining  5% of the damage dealt as HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases Hit Rate by 20%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remington Shotgun - &amp;#039;&amp;#039;Elite Shotgun [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || DEX +18, VIT +12&lt;br /&gt;
&lt;br /&gt;
+8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
25-30-35% More damage with Full Buster&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 6-7-8%&lt;br /&gt;
&lt;br /&gt;
5% chance of inflicting Bleeding on the enemy when using Full Buster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases atk rate by 10%&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK 450﻿&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Soul Linker&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Anima - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Book [4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
8-9-10% HP&lt;br /&gt;
&lt;br /&gt;
8-9-10% reflect of Physical Attacks&lt;br /&gt;
&lt;br /&gt;
5% of inflicting Sleep on the opponent when being attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Enables use of Lv 10 Jupitel Thunder&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Matk: +18%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Alacritas - &amp;#039;&amp;#039;Soul Linker&amp;#039;s Dagger [4] ﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, VIT +8&lt;br /&gt;
&lt;br /&gt;
+12-14-15% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Provides immunity to Freeze status ailment&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK: +12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Star Gladiator&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eridu Genesis - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Tablet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +25, DEX +8&lt;br /&gt;
&lt;br /&gt;
10-11-12% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Increase Range by 1-2-3&lt;br /&gt;
&lt;br /&gt;
5% chance to silence the enemy while attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;5% Chance of auto casting lvl 5 Concentration when using skills&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Picatrix - &amp;#039;&amp;#039;Star Gladiator&amp;#039;s Book [4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 7-8-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Taekwon Kid&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Gilgamesh - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Gauntlet [4]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +22, DEX +8&lt;br /&gt;
&lt;br /&gt;
15-18-20% More damage with Flying Side Kick&lt;br /&gt;
&lt;br /&gt;
Range +1-2-3&lt;br /&gt;
&lt;br /&gt;
5% silencing or cursing the enemy when attacking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increase Hit Rate by 15% and 5% additional atk rate&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cestus - &amp;#039;&amp;#039;Taekwon Kid&amp;#039;s Brass Knuckles[4]﻿&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +15&lt;br /&gt;
&lt;br /&gt;
Increase HP by 7-8-9%&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 8-9-10%&lt;br /&gt;
&lt;br /&gt;
Reduce Defense by 25%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Reflect 10% of the meele damage received back to the offender and 5% for single target magic attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 525&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#FAE405&amp;quot; |&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Super Novice&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon &lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Neophyte - &amp;#039;&amp;#039;Staff[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || INT +20, DEX +12&lt;br /&gt;
&lt;br /&gt;
+15-18-20% HP&lt;br /&gt;
&lt;br /&gt;
+15-18-20% More damage with Bolts&lt;br /&gt;
&lt;br /&gt;
Enables the use of lvl 1-2-3 Double Cast&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Ignores 20% of the enemy&amp;#039;s MDEF&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MATK 450&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#DA0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wyrmtooth - &amp;#039;&amp;#039;Dagger[4] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; || STR +20, VIT +12&lt;br /&gt;
&lt;br /&gt;
+20-23-25% HP&lt;br /&gt;
&lt;br /&gt;
Reduce Damage by Demi-Humans by 10-11-12%&lt;br /&gt;
&lt;br /&gt;
Increases atkrate by 15-18-20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#4ab327&amp;quot;&amp;gt;Increases hit rate by 10% and enables lvl 10 Bowling Bash.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATK: 515&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EDITED BY Jell-o according to Elite Weapons&amp;#039; in-game Descriptions&amp;lt;br&amp;gt;&lt;br /&gt;
Please PM me in forums if there&amp;#039;s something wrong&lt;br /&gt;
[https://brave-ro.com/forum/member.php?action=profile&amp;amp;uid=18 Jell-o&amp;#039;s Profile]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19502</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19502"/>
		<updated>2026-05-30T10:22:40Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Skill Books and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Trapping Stats:&lt;br /&gt;
*Raw Power&lt;br /&gt;
*Mystic Power&lt;br /&gt;
*Cooldown Reduction&lt;br /&gt;
*Attraction&lt;br /&gt;
*Loot Rate&lt;br /&gt;
*EXP Explosion&lt;br /&gt;
*Fetch Rate&lt;br /&gt;
*On the House&lt;br /&gt;
*Reconstruction&lt;br /&gt;
*Refresh Rate&lt;br /&gt;
*Mythical Attraction&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Skills/Stats to be added on new equipment/mechanics:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
You can find this shop in @warp ghost_bar 278 281. This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
You can find this shop in @warp ghost_bar 239 278&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items====&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19501</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19501"/>
		<updated>2026-05-30T10:19:34Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Ghost Coin Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
You can find this shop in @warp ghost_bar 278 281. This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
You can find this shop in @warp ghost_bar 239 278&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items====&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19500</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19500"/>
		<updated>2026-05-30T10:19:26Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Ghost Coin Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
You can find this shop in @warp ghost_bar 278 281. This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
You can find this shop in @warp ghost_bar 239 278&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items====&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19499</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19499"/>
		<updated>2026-05-30T10:19:14Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Premium Ghostrapper Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
You can find this shop in @warp ghost_bar 278 281. This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
You can find this shop in @warp ghost_bar 239 278&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items====&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19498</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19498"/>
		<updated>2026-05-30T10:19:01Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Ghost Bait Seller */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
You can find this shop in @warp ghost_bar 278 281. This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
You can find this shop in @warp ghost_bar 239 278&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items====&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19497</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19497"/>
		<updated>2026-05-30T10:18:25Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Premium Ghostrapper Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
You can find this shop in @warp ghost_bar 239 278&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items====&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19496</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19496"/>
		<updated>2026-05-30T10:17:45Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* =Premium Beginner Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items====&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19495</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19495"/>
		<updated>2026-05-30T10:17:38Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Ghost Pets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items===&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19494</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19494"/>
		<updated>2026-05-30T10:17:28Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* =Ghost Pets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items===&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets====&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19493</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19493"/>
		<updated>2026-05-30T10:17:20Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Premium Ghostrapper Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
====Premium Ghostrapping Beginner Package====&lt;br /&gt;
This package contains the best beginner items for ghosttraping. The items are account bound. This package costs 3000x 1B Zeny Bags, or 100x Donation Tokens. Take note that you can only purchase this item once.&lt;br /&gt;
*1x Mechanism: Digital Trap&lt;br /&gt;
*1x Blue Candles&lt;br /&gt;
*1x Random Ghosttrapper Skill Book&lt;br /&gt;
*1x Ghosttrapper Inspector ID&lt;br /&gt;
*10x Ghost Film&lt;br /&gt;
*50x Chrono Crystal&lt;br /&gt;
*100x Golden Plasma&lt;br /&gt;
*300x Ghostbait Coca Cola&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Premium Beginner Items===&lt;br /&gt;
These items require a certain amount 1B Zeny Bags to purchase.&lt;br /&gt;
*Ghostbait Blood Chalice&lt;br /&gt;
*Ghostbait Coca Cola&lt;br /&gt;
*Golden Plasma&lt;br /&gt;
*Chrono Crystal&lt;br /&gt;
*Punch in a Box (Mechanism)&lt;br /&gt;
*Freezer (Mechanism)&lt;br /&gt;
*Silver Candles&lt;br /&gt;
*Violet Candles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Ghost Pets===&lt;br /&gt;
These pets require 1000x 1B Zeny Bags to purchase.&lt;br /&gt;
*River Old Witch Egg&lt;br /&gt;
*Krasue Egg&lt;br /&gt;
*Flesh Devourer Egg&lt;br /&gt;
*Demonic Giant Egg&lt;br /&gt;
*Headless Murderer Egg&lt;br /&gt;
&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19492</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19492"/>
		<updated>2026-05-30T10:14:35Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Ghost Bait Seller */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
This shop currently uses raw Zeny to purchase Ghost Baits.&lt;br /&gt;
*[Ghostbait] Malty Brew&lt;br /&gt;
*[Ghostbait] Eternal Nocturne&lt;br /&gt;
*[Ghostbait] Moonlit Mouvedre&lt;br /&gt;
*[Ghostbait] Graveyard Sonata&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19491</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19491"/>
		<updated>2026-05-30T10:11:16Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ghost Photos ==&lt;br /&gt;
There are seven types of ghost photos. Each of them have different rarities from low to highest.&lt;br /&gt;
*Hazy Ghost Snapshot&lt;br /&gt;
*Faint Spirit Image&lt;br /&gt;
*Clear Specter Shot&lt;br /&gt;
*Detailed Phantom Portrait&lt;br /&gt;
*Eerie Apparition Capture&lt;br /&gt;
*Nightmarish Wraith Image&lt;br /&gt;
*Exquisite Ethereal Portrait&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Photos can be opened for rewards. The quality of the rewards will heavily depend on the quality of the photo itself. Additional ways to obtain films will be added later as we continue monitoring reward distribution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;br /&gt;
=== Ghost Bait Seller ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Premium Ghostrapper Shop ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Ghost Coin Shop ===&lt;br /&gt;
Ghost Coin Shop will be added at a later time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19490</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19490"/>
		<updated>2026-05-30T10:06:17Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Skill Book */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Books and Skills  ==&lt;br /&gt;
There are various Ghost Trapping skills. Each skill requires a specific skill book to unlock. Using a skill book after you’ve already learned its skill will give you skill points instead. Take note that you cannot reset your skill points, so be careful in allotting your skills. There&amp;#039;s a chance that skill books may drop from Battlegrounds. You can see your current skills via the command @gt&lt;br /&gt;
*Mechanism Overclock – increases Raw Power by 2 per skill level. Max Level: 30&lt;br /&gt;
*Arcane Spellcraft – increases Mystic Power by 1 per skill level. Max Level: 25&lt;br /&gt;
*Temporal Distortion – increases Cooldown Reduction by 1 per skill level. Max Level: 120&lt;br /&gt;
*Ghost Magnet – increases Attraction by 2 XD per skill level. Max Level: 30&lt;br /&gt;
*Soul Plunder – increases Loot Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Spirit Liberation – increases Experience Explosion by 1 per skill level. Max Level: 30&lt;br /&gt;
*Spectral Snare – increases Fetch Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
*Ectoplasmic Rewind – increases Refresh Chance by 1 per skill level. Max Level: 20&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Skills/Stats Added:&lt;br /&gt;
*Trap Setting Speed - Increases the speed of setting up traps.&lt;br /&gt;
*Burner - Increases bait consumption. Traps or equipment with this effect usually provide stronger bonuses in exchange for burning more bait.&lt;br /&gt;
*Doppelganger - Allows traps to capture similar ghosts alongside the target.&lt;br /&gt;
*Cosmic Attraction - Increases the chance of attracting Cosmic Ghosts.&lt;br /&gt;
*Anti-Mythical - Reduces the stats of Mythical Ghosts, making them easier to capture.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Pages&amp;#039;&amp;#039;&amp;#039; which are acquired from opening ghost pictures, can be combined into 1 random ghosttrapping skill book.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19489</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19489"/>
		<updated>2026-05-30T10:01:46Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Skill Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Book ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19488</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19488"/>
		<updated>2026-05-30T10:01:38Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Skill Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points can normally be acquired from leveling up your Ghost Trapper Level. Each level will grant you some skill points. An alternative way of earning skill points is by using skill books after you’ve already used the skill book for the first time. You can increase the levels of your skills via the command @gt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Book ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19487</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19487"/>
		<updated>2026-05-30T10:00:55Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Earning EXP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
The amount of experience points required for getting to the next Ghosttrapping level is a bit different from fishing. For all levels, Fishing only has a 1,000 EXP requirement per level in order to level up. On the other hand, in order to increase your Ghosttrapper level, the required EXP to reach the next level will increase. For example, you need 100 EXP to reach level 2, 400 EXP to reach level 3, 900 EXP to reach level 4, and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, amount of EXP required for your Ghost Photo Book is 1,000 for all levels, so this is pretty much straightforward. &amp;lt;font color=red&amp;gt;(currently not applicable due to Photos not giving Ghost Photo Book EXP anymore)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the EXP that&amp;#039;s required by the Ghost Photo Album is entirely separate from the EXP for Ghosttrapping. Basically, you&amp;#039;re looking to earn EXP for two things:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Book ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19486</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19486"/>
		<updated>2026-05-30T09:59:01Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* New Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. You can see Ghost Haunting Spots by opening your Ghost Photo Album and select &amp;#039;&amp;#039;&amp;#039;Haunting Spot Location&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#At the moment, these Haunting Spots are segregated by level. Therefore, you can only access Haunting Spots that are equal or lower to your current Ghost Trapping Level.&lt;br /&gt;
##Glastheim - Level 0&lt;br /&gt;
##Niflheim - Level 10&lt;br /&gt;
##Payon - Level 20&lt;br /&gt;
##Toy Factory - Level 25&lt;br /&gt;
##Sunken Ship - Level 30&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it will show the current number of Paranormal Sightings. Click Next, then choose &amp;#039;&amp;#039;&amp;#039;Let&amp;#039;s Hunt&amp;#039;&amp;#039;&amp;#039;. The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped. Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select &amp;#039;&amp;#039;&amp;#039;Hunt!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#Your trap power will now depend on the timing of your capture attempt. A new &amp;#039;&amp;#039;&amp;#039;visual indicator&amp;#039;&amp;#039;&amp;#039; will show the ghost’s current position relative to the trap. The closer the ghost is to the trap when you attempt the capture, the more trap power can be utilized. If you don&amp;#039;t trap a ghost once a perfect opportunity show, you will lose your chance and your bait.&lt;br /&gt;
#If the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; isn&amp;#039;t 100%, you need to &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039;. If you choose &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;, there&amp;#039;s a huge chance that you won&amp;#039;t capture the ghost.&lt;br /&gt;
#Once the &amp;#039;&amp;#039;&amp;#039;Trap Power&amp;#039;&amp;#039;&amp;#039; is at 100%, you can now press &amp;#039;&amp;#039;&amp;#039;Capture Now&amp;#039;&amp;#039;&amp;#039;. If you continue to press &amp;#039;&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039;&amp;#039; even if the Trap Power is at 100%, the ghost will snatch your bait and you will enter a cooldown period. &lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture. If the ghost is too strong for you to capture, you won&amp;#039;t capture it and you will enter a short cooldown period.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
#While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
#If you’re still waiting for your cooldown, you can use a &amp;#039;&amp;#039;&amp;#039;Chrono Crystal&amp;#039;&amp;#039;&amp;#039; in order to instantly reset your cooldown time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Book ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19485</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19485"/>
		<updated>2026-05-30T09:45:44Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* New Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
As of May 26, 2026, this is the new method of capturing ghosts. Ghost Trapping Spots in @warp land_prt have been temporarily disabled as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Book ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19484</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19484"/>
		<updated>2026-05-30T09:44:30Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Old Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
#You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Book ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19483</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19483"/>
		<updated>2026-05-30T09:43:08Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ghost Trapping is a feature that was initially introduced during the Halloween 2025 Seasonal Event. It eventually has become one of the Social Classes.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Before you can actually begin to trap some ghosts, you will need to get a Ghost Trapping Mechanism, a Candle, and some Ghost Baits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can get the following items from the GT Recruiter inside the building at land_prt 59 84. In the same building, you can also find an NPC that will basically guide you in Ghosttrapping.&lt;br /&gt;
*1x Suck-o-Matic-9000 (Mechanism)&lt;br /&gt;
*1x Twisted Candles&lt;br /&gt;
*100x Ghostbait Malty Brew&lt;br /&gt;
*1x Ghosttrapper Rookie Certificate&lt;br /&gt;
*1x Ghost Photo Album&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Films are used to take ghost pictures, but isn’t required to lure ghosts. Plasma items are used to lure specific ghosts at a chance, and they also provide some Ghosttrapping stats when equipped. These aren’t required to lure ghosts in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Setup ==&lt;br /&gt;
You first need to equip your Ghost Trapping Mechanism, and Candle via your &amp;#039;&amp;#039;&amp;#039;Ghost Photo Album&amp;#039;&amp;#039;&amp;#039; or by using &amp;#039;&amp;#039;&amp;#039;@gt&amp;#039;&amp;#039;&amp;#039;. Take note that by equipping the Mechanism, and Candle, these items are actually taken from your inventory. There’s no way to unequip them aside from equipping another Mechanism, and Candle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you’ve equipped your Mechanism, Candle, and other items, you need to equip your Ghost Bait next, also via the Ghost Photo Album or @gt command. If you have some Plasma and wish to use them, you can equip them as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Capturing Ghosts ==&lt;br /&gt;
=== Old Mechanic ===&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This was the old capturing mechanic that was introduced last Halloween 2025 event, and is no longer currently applicable.&amp;lt;/font&amp;gt;&lt;br /&gt;
#If you’re familiar with BraveRO’s Fishing System, the Ghost Hunting Event also works in a similar way, but with some differences. Unlike fishing, there’s no reeling time. After a short loading time, you will immediately know whether you’ve successfully caught a ghost or not.&lt;br /&gt;
#To actually start capturing ghosts:&lt;br /&gt;
You need to find a spot to capture ghosts. For the beginning of the event, only the Ghost Haunting Spot in land_prt is available. Later on more spots will be available, and you can see these spots by opening your Ghost Photo Book and choose Haunting Spot Location.&lt;br /&gt;
#Once you&amp;#039;re at a Haunting Spot, click on it and choose Let’s Hunt.&lt;br /&gt;
#The dialogue window will next show what Mechanism, Candle, Ghost Bait, and Plasma you’ve currently equipped.&lt;br /&gt;
#Afterwards, it will show your Raw Power, Mystic Power, Attraction, Loot Rate, and Cooldown Stats.&lt;br /&gt;
#Select Hunt!!&lt;br /&gt;
#A short loading bar will appear.&lt;br /&gt;
#There are two stats to take note of: Raw Power, and Mystic Power. Most ghosts can be captured via Raw Power. However, certain ghosts will require a certain amount of Mystic Power before you can have a chance of capturing them.&lt;br /&gt;
#If you’ve successfully captured a ghost, the dialogue window will then show the name of the ghost, and its rarity. You’re also given some items, and ghost trapping EXP upon a successful capture.&lt;br /&gt;
#After a successful capture, a dialogue window will show the EXP you’ve got and the current number of ghosts that you’ve captured for that certain ghost. If you’ve leveled up, you will also receive some skill points. Starting from Ghost Trapper Level 3 and above, you will start receiving additional random rewards from leveling up.&lt;br /&gt;
#After capturing the ghost, you can choose to either take its photo or release it. Taking a ghost’s photo will require and consume Ghost Film. Higher rarity ghosts will have the chance to give you higher quality pictures.&lt;br /&gt;
##There is a small chance that you will trigger the captcha while capturing ghosts, when this happens, simply answer the question (the answer should be given already). If ##you correctly answer it, you will be given 1x Ghostbait Cola&lt;br /&gt;
##While you can take the picture of every ghost you’ve encountered, if you’re lacking in Ghost Film, it’s recommended to only take photos of higher rarity ghosts.&lt;br /&gt;
##If you’re still waiting for your cooldown, you can use a Chrono Crystal in order to instantly reset your cooldown time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== New Mechanic ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Earning EXP ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Skill Book ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Shops ==&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Genetic&amp;diff=19482</id>
		<title>Genetic</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Genetic&amp;diff=19482"/>
		<updated>2026-05-28T12:14:34Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Genetic Illustration.png|frame]]&lt;br /&gt;
Genetics are the third class versions of Alchemists and Biochemists. Geneticists are a rather complex class that require a lot of hard work and dedication to master, but pays off greatly in the end with the ability to do well against MVPs and excel in performance at PvP. Everything about the Geneticist has improved from its former Biochemist self, including good Area skills and the ability to hit Ghost property monsters with Cart Cannon, much better plant summons, the ability to make even more powerful potions and bombs, and a new evolution of Homunculus that will grant powerful support abilities to its owner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stuff You Might Need to Know For this Class:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In terms of PvE and other aspects, Homunculi can be used to buff yourself or serve as your bodyguard. PvP-wise, Homunculi aren&amp;#039;t that viable since they die rather fast.&lt;br /&gt;
*Since Cannon Balls are considered as ammunition, they aren&amp;#039;t consumed by your skills that use them.&lt;br /&gt;
*Unlike pets, there isn&amp;#039;t an available method for increasing your Homunculus&amp;#039; intimacy fast. The Homunculus Tablet (gives 50 Homunculus Intimacy when used), is not available.&lt;br /&gt;
*You can use the commands &amp;#039;&amp;#039;&amp;#039;@homstats&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;@hominfo&amp;#039;&amp;#039;&amp;#039; to view homunculus info other than what&amp;#039;s shown in Homunculus Stat Window (ALT+R).&lt;br /&gt;
*A total of &amp;#039;&amp;#039;&amp;#039;300 DEX stat&amp;#039;&amp;#039;&amp;#039; is required for instant cast.&lt;br /&gt;
*Some 3rd job skills have their own cooldowns. These cooldowns cannot be reduced with After Cast / After Skill delay effects.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Job Guides&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Below you will find a list of player generated guides to give you a general idea of which stats, equipment and skills work well for this class. It is recommended that you experiment with the class and personalize your build to match your play style.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Guide Type !! Purpose !! Author  !! Last Modified&lt;br /&gt;
|-&lt;br /&gt;
| [[Caspen_Dungeon_Guide_-_Caster_Type|Cheap Caspen Dungeon Guide - Caster Type]] || Caspen Dungeon || Kymchi || 03/25/2026&lt;br /&gt;
|-&lt;br /&gt;
| [[Illusion_Doping_Zeph_Farming_Build|Illusion Doping Zeph Farming Build]] || Zeph Mission || Kymchi || 01/08/2026&lt;br /&gt;
|-&lt;br /&gt;
| [[1k_Int_Genetic_Build_new_Meta|1k Int Genetic Build new Meta]] || PvP / BG || Dexi Lore  ||  04/20/2025&lt;br /&gt;
|-&lt;br /&gt;
| [[Generic Geneticist]] || All-Around || Jell-o  ||  04/04/20&lt;br /&gt;
|-&lt;br /&gt;
| [[Cart Cannon STP]] || STP || Jell-o  ||  04/07/20&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;Note: You could still follow the stat and item builds indicated in the guides and generally do well. However, newer items that were added in year 2022 and beyond might have powercrept some of the older items indicated in the guides, and getting those newer items could help your character become even more effective. Furthermore, some changes or updates to certain items might affect the way builds work, such as the update to Death Weapons and Elite Weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alternatively, you can look for the Gear Advisor in caspen 159 195. This NPC will use the equipment data collected to recommend the most commonly used equipment and cards by Elite Heroes. This should help newbies and veterans alike to have an idea of what items they should focus on and insights on the effects of such items&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Hero_Division&amp;diff=19481</id>
		<title>Hero Division</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Hero_Division&amp;diff=19481"/>
		<updated>2026-05-26T14:21:22Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* New Division Queue System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 19, 2026, a major revamp to the Elite Hero Division system has been implemented! In an attempt to make Division Events more competitive, the number of Divisions have been reduced from 4 to 2, and the Division system and placement works has been revamped as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The old permanent four-division format has been retired for Division Events. Going forward, Elite Heroes will no longer be permanently locked into Alpha, Beta, Delta, or Zeta. Instead, all eligible players belong to the Elite Hero System, and temporary teams, &amp;#039;&amp;#039;&amp;#039;Vanguard&amp;#039;&amp;#039;&amp;#039; vs &amp;#039;&amp;#039;&amp;#039;Sentinel&amp;#039;&amp;#039;&amp;#039;, will be created for each Division Event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;We are expecting a rough couple of days while we iron out the system. We will continue monitoring the system and may adjust balance, salary values, or event flow if needed. Please report any and all bugs as soon as possible. Bug abuse can lead to permanent ban depending on the severity.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Hero Division System Revamp&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
=== Hero Divisions ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
These divisions are &amp;#039;&amp;#039;&amp;#039;temporary&amp;#039;&amp;#039;&amp;#039; and are only assigned for the upcoming Event.&lt;br /&gt;
*Vanguard&lt;br /&gt;
*Sentinel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== New Division Queue System ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Division Events now use a queue system instead of the old preparation-only format.&lt;br /&gt;
*When a Division Event is about to begin, &amp;#039;&amp;#039;&amp;#039;players will have 15 minutes to join the queue&amp;#039;&amp;#039;&amp;#039; using: &amp;#039;&amp;#039;&amp;#039;@divqueue&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;@dq&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;@divisionqueue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*During the queue window, you may withdraw and switch to another character if needed. You may leave the queue with commands: &amp;#039;&amp;#039;&amp;#039;@ldq&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;@leavequeue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;IMPORTANT QUEUE RULES&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Only one character per account may queue.&lt;br /&gt;
*Only one character per Gepard Device ID may queue.&lt;br /&gt;
*You must be an eligible Elite Hero to join.&lt;br /&gt;
*Your division assignment is temporary for that event only.&lt;br /&gt;
*If you&amp;#039;re not online when the queue ends, you won&amp;#039;t be assigned a team. Thus, you can&amp;#039;t join the Division Event for that particular event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Team Balancing===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Once the queue closes, the system will automatically balance players into Vanguard and Sentinel. The balancing system prioritizes Class distribution and Division level / Division EXP. &lt;br /&gt;
*The goal is to create more competitive and balanced Division Events, especially with the current player population.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5-Minute Party Preparation===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
After the queue closes and temporary divisions are assigned, players will have another 5 minutes to prepare. Use this time to:&lt;br /&gt;
*Check which division you were assigned to.&lt;br /&gt;
*Party with your temporary teammates.&lt;br /&gt;
*Prepare supplies.&lt;br /&gt;
*Report to the correct event location.&lt;br /&gt;
*Only queued and assigned Elite Heroes will be allowed to enter the active Division Event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updated Division Events===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The Division Events below have been updated to use the new Vanguard vs Sentinel format. They also now use the temporary team assignment system and will only score between Vanguard and Sentinel.&lt;br /&gt;
*[[Division_Events#Save_The_Princess|Save The Princess]]&lt;br /&gt;
*Clash of Divisions - &amp;lt;font color=red&amp;gt;Currently disabled&amp;lt;/font&amp;gt; while we test the new system&lt;br /&gt;
*Division Relic Rush - New event, &amp;lt;font color=red&amp;gt;currently disabled&amp;lt;/font&amp;gt; while we test the new system (an announcement will be made soon with details)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old Alpha/Beta/Delta/Zeta event scoring has been retired from active Division Event play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Salary Changes===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Event salary still works through Division Event participation, but it is now tied to the new two-division format. &lt;br /&gt;
*Event salary is still given out 10 minutes after a division event has finished.&lt;br /&gt;
*Weekly salary has also been changed.&lt;br /&gt;
**Previously, weekly salary was tied to division membership and old weekly division results. That system no longer fits the new temporary division model.&lt;br /&gt;
**Going forward, weekly salary is based on how many Division Event salaries you claimed during the week.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Event Salary Rewards:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Winning Division:&lt;br /&gt;
*6x Victory Badges&lt;br /&gt;
*6b Zeny&lt;br /&gt;
*6 War Supplies Boxes&lt;br /&gt;
*250 Division Coins&lt;br /&gt;
*5% Chance to earn Seal of Honor when claiming Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Losing Division:&lt;br /&gt;
*3 Victory Badges&lt;br /&gt;
*4b Zeny&lt;br /&gt;
*3 War Supplies Boxes&lt;br /&gt;
*175 Division Coins&lt;br /&gt;
*3% Chance to earn Seal of Honor when claiming Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Weekly Salary Milestones:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Claim at least 7 Division Event salaries to qualify for weekly salary.&lt;br /&gt;
*Higher weekly participation can increase the weekly reward.&lt;br /&gt;
*Weekly salary is no longer based on permanent division membership.&lt;br /&gt;
This means active participation matters more than which division you happened to belong to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No-Show Strike System===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
To keep the queue fair, a no-show strike system has been added. If you queue for a Division Event but do not actually join the event, you may receive a strike.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;STRIKE RULES:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Strikes are tracked by Gepard Device ID.&lt;br /&gt;
*Three consecutive no-show strikes will result in a 7-day Division Queue ban.&lt;br /&gt;
*Players banned by the strike system cannot queue for Division Events during the ban.&lt;br /&gt;
*Players under this ban cannot claim weekly Division salary.&lt;br /&gt;
*If you queue, please show up. If you cannot participate, withdraw from the queue before it closes. (@ldq, @leavequeue)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Temporary Division Name Tags===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Division name tags now reflect your temporary event assignment.&lt;br /&gt;
*If you are assigned to Vanguard or Sentinel for the current event, you may use the temporary division name tag system through the Division Manager.&lt;br /&gt;
*The tag is not permanent and only represents your current Division Event assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===What This Means for Players===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
This revamp is meant to make Division Events more competitive, more fair, and easier to run with the current player population. Instead of spreading players across four permanent divisions, each event will now create two balanced teams on the spot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This should lead to:&lt;br /&gt;
*Better event participation.&lt;br /&gt;
*More balanced teams.&lt;br /&gt;
*Less one-sided division stacking.&lt;br /&gt;
*More meaningful weekly salary participation.&lt;br /&gt;
*A cleaner Elite Hero progression system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OUTDATED INFO==&lt;br /&gt;
Due to the Hero Division System Revamp on May 19, 2026, the info below may no longer be applicable. Please refer to the info above.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[File:Division map.jpeg|thumb|right|&amp;#039;&amp;#039;Division map&amp;#039;&amp;#039;]]The Elite Hero Quest in our server is like becoming lvl 99 on a low rate server, it&amp;#039;s hard, it&amp;#039;s time consuming but it&amp;#039;s rewarding at the same time. Once a player has become an elite in BraveRO, I think it&amp;#039;s safe to say they have a pretty good idea of the mechanics of the server and how pvp works and they can be trusted to be a part of a team. From now on,  once an Elite Hero obtains their Elite Weapons they are ready to apply to one of the four Hero Divisions. (Alpha, Beta, Delta, Zeta)&lt;br /&gt;
&lt;br /&gt;
A Hero Division is an organization or group of heroes that work together to reach a certain goal (rewards). All of the elite players in the server will be split into one of these four divisions randomly. The Hero Divisions will then compete in friendly events in order to win rewards or achieve division goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to join?===&lt;br /&gt;
&lt;br /&gt;
[[File:Lady morgain.jpeg|100px|thumb|right|&amp;#039;&amp;#039;@warp casp_in01 174 191&amp;#039;&amp;#039;]]&lt;br /&gt;
Before you join a Hero Division you need to take a personality/comparability test with Lady Morgaine. Lady Morgaine will ask the Elite Hero 10 unrelated questions with very different answers. This questions are supposed to match you with the right Hero Division. (Think Harry Potter).  Once you answer all of the questions, Lady Morgaine will send you back to Lord Montangu who will give you the results of the personality test and assign you to a Hero Division. The answers you provide have literally no effect on the Hero Division you are are assigned. &lt;br /&gt;
&lt;br /&gt;
In order to maximize balance between divisions and prevent overpowering, we have made the Division assignment based on an algorithm that ensures no divisions gets too big or too small. The Hero Divisions are account bound to prevent those people with 9 different characters from being part of virtually all hero divisions..Again, Hero Divisions are account bound, that means if you join the Alpha division with one character, all other hero characters in that account are part of the Alpha division.&lt;br /&gt;
&lt;br /&gt;
Lord Montangu will welcome you to your new Hero Division globally to let every other player know which division you joined and will tell you to speak to your Division leader. Your Division Leader is in charge of assigning Division specific missions, quests and also in charge of promotions within the Hero Division. Your Division leader can be found at the respective Division Base.&lt;br /&gt;
[[File:Div announcement.jpeg|700px|thumb|none|&amp;#039;&amp;#039;Announcement to the whole server&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
Each Hero Division has its own base accessible with the @go commands like @go alpha, @go beta, @go delta  &amp;amp; @go zeta&lt;br /&gt;
&lt;br /&gt;
All division bases are location in 1 map with 9 different cities in it and is accessible to everyone, including non heroes.&lt;br /&gt;
&lt;br /&gt;
As of now the Hero Divisions contain the following NPCs:&lt;br /&gt;
&lt;br /&gt;
* Division Leader (assigns missions, promotions, quests etc)&lt;br /&gt;
* Division Manager (displayes division stats, assigns division name tag, division rewards)&lt;br /&gt;
* Direct entrance to Elite Temple&lt;br /&gt;
* Main NPC&lt;br /&gt;
* Healer&lt;br /&gt;
* Tool Dealer&lt;br /&gt;
* PvP Warper&lt;br /&gt;
* All 6 WoE Flags&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Divisions will be reshuffled monthly.&lt;br /&gt;
&lt;br /&gt;
- On the 1st of each month, everyone&amp;#039;s division will be reset. When you log in after the 1st of the month, you will be advised to speak with a division manager to get assigned to your new division. This will hopefully help divisions remain active. It also gives hope to players, if they get assigned to a &amp;quot;bad&amp;quot; division, they can simply wait until next month for a reshuffle instead of being stuck for almost a year. (You will be reshuffled today and then again in 2 weeks on the 1st of June)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Salary===&lt;br /&gt;
Division Event Salary (per player):&lt;br /&gt;
&lt;br /&gt;
   1st Place - 600m Zeny, 250 Division Coins, 5 Victory badge, 5 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   2nd Place - 400m Zeny, 225 Division Coins, 3 Victory Badge, 3 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   3rd Place - 300m Zeny, 200 Division Coins, 2 Victory Badge, 2 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   4th Place - 200m Zeny, 175 Division Coins, 1 War Supply&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Win up to 1.8B Zeny, 15 Victory Badges and 15 War Supplies per day!&lt;br /&gt;
&lt;br /&gt;
In order to collect a salary after each division event you will need to collect a certain amount of EXP per Event. Division EXP is not the same as Salary EXP.&lt;br /&gt;
&lt;br /&gt;
Clash of Divisions: Needs 150 EXP minimum&lt;br /&gt;
&lt;br /&gt;
  10 EXP per kill&lt;br /&gt;
  20 EXP per saved skull&lt;br /&gt;
  25 EXP per sacrificed skull&lt;br /&gt;
&lt;br /&gt;
Save The Princess: Needs 500 EXP minimum&lt;br /&gt;
&lt;br /&gt;
  1 EXP per normal mob killed&lt;br /&gt;
  40 EXP per mini boss monster killed&lt;br /&gt;
  400 EXP for event MvP Killed&lt;br /&gt;
&lt;br /&gt;
If you do not participate and meet the EXP required during the event, you will not be able to collect a salary. The EXP resets after every event.&lt;br /&gt;
&lt;br /&gt;
The salary collection period only lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
If you do not collect the salary within the 10 minutes after the event ends, then you will not be able to collect a salary for that event.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Where to claim?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Division Manager -&amp;gt; Claim Salary -&amp;gt; Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Glove===&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division Glove|Division Glove]] for more details&amp;#039;&amp;#039;&lt;br /&gt;
Help your Division Leader with a quest and they will give you a powerful slotted Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Events===&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events|Division Events]] for more information regarding the Events Below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Save the Princess&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events#Save_The_Princess|Save the Princess]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Wild Monsters and Guardians will appear surrounding the Princess. You must kill the 4 Guardians in order to reach and save the Princess.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Clash of Divisions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events#Clash_of_Divisions|Clash of Division]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
PvP with the other 3 Divisions and help your teammates achieve victory.&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Social_Jobs_System&amp;diff=19480</id>
		<title>Social Jobs System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Social_Jobs_System&amp;diff=19480"/>
		<updated>2026-05-26T12:09:29Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* ★ Social Jobs ★ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poringsampplegif.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
With the help of various updates, several new and older in-game systems have united! Introducing the &amp;#039;&amp;#039;&amp;#039;Social Jobs System&amp;#039;&amp;#039;&amp;#039;. This system&amp;#039;s primary currency is the &amp;#039;&amp;#039;&amp;#039;Social Coins&amp;#039;&amp;#039;&amp;#039;. These coins can be obtained and used in a variety of ways. As updates come, more uses may be added to them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With the introduction of these new updates, it&amp;#039;s probable that changes and bugs may occur. As such, items, drop rates, and other aspects may be changed without notice. Furthermore, attempting to abuse this system will be punished accordingly. If you encounter any bugs, please report them as soon as possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;★ Premium Social Pass ★&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
Using &amp;#039;&amp;#039;&amp;#039;Donation Tokens&amp;#039;&amp;#039;&amp;#039;, you can purchase the &amp;#039;&amp;#039;&amp;#039;Premium Social Pass&amp;#039;&amp;#039;&amp;#039; via the [Donation] Misc Shop in @go 49. This pass has a 7-day and a 30-day version. Your character will get all of its effects as long as it&amp;#039;s in your character&amp;#039;s inventory. This pass is account bound, so you can transfer it to another character in the same account via Storage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;PREMIUM SOCIAL PASS EFFECTS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Remove Voting Requirement&lt;br /&gt;
*Reduce Fishing captcha appearance to every 30 Fishing attempts&lt;br /&gt;
*Accident Protection +50%&lt;br /&gt;
*Attraction +12%&lt;br /&gt;
*Midnight Attraction +10&lt;br /&gt;
*Fetch +3&lt;br /&gt;
*Lucky Catch +5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Reduce Mining captcha appearance to every 30 Mining attempts&lt;br /&gt;
*Max Drill Heat +4&lt;br /&gt;
*Drill Crafting Success +100%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Success Rate +5%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Forging&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Pure Oridecon and Pure Elunium crafting success rate +5%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;★ Social Jobs ★&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
=== Fishing System ===&lt;br /&gt;
Main Article: [[Fishing_System|Fishing System]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can probably say that this is the primary source for Social Coins. &lt;br /&gt;
*Players can easily acquire Social Coins from fishing by simply catching and opening fishes. &lt;br /&gt;
*There&amp;#039;s quite a lot of pets now that have fishing stats. Pets with fishing stats can be obtained via the &amp;#039;&amp;#039;&amp;#039;Pet Gacha Ticket&amp;#039;&amp;#039;&amp;#039;. Some of these Pets can be obtained from the [BG] Coupon Exchange by using a &amp;#039;&amp;#039;&amp;#039;Mythical Pet Coupon&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*Various fishing equipment can be obtained from the Fishing Merchant at atlantis 114 223. Quite a few more fishing equipment that have better stats can be obtained during seasonal events.&lt;br /&gt;
*The Daily Social Taskboard will also be asking for a certain amount of fishes in exchange for Social Coins&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freestyle Cooking System ===&lt;br /&gt;
Main Article: [[Freestyle_Cooking_System|Freestyle Cooking System]]&amp;lt;br&amp;gt;&lt;br /&gt;
As of October 1, 2024, various new Cooking Equipment and pets have been added. Most of the ingredients that this system uses comes from the Fishing System.&lt;br /&gt;
*Cooking Equipment can be purchased using Social Coins from Fishing Merchant at atlantis 114 223.&lt;br /&gt;
*Pets with Cooking stats can be obtained via the &amp;#039;&amp;#039;&amp;#039;Pet Gacha Ticket&amp;#039;&amp;#039;&amp;#039;. Some of these Pets can be obtained from the [BG] Coupon Exchange by using a &amp;#039;&amp;#039;&amp;#039;Mythical Pet Coupon&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Daily Social Taskboard will also be asking for a certain amount of dishes in exchange for Social Coins.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mining System ===&lt;br /&gt;
Main Article: [[Mining_System|Mining System]]&amp;lt;br&amp;gt;&lt;br /&gt;
As of October 1, 2024, various new Mining Equipment and pets have been added.&lt;br /&gt;
*Mining Equipment can be purchased using Social Coins from Fishing Merchant at atlantis 114 223. &lt;br /&gt;
**&amp;lt;font color=red&amp;gt;Take note that these equipment will have miner level requirements before you can equip them.&amp;lt;/font&amp;gt;&lt;br /&gt;
*Pets with mining stats can be obtained via the &amp;#039;&amp;#039;&amp;#039;Pet Gacha Ticket&amp;#039;&amp;#039;&amp;#039;. Some of these Pets can be obtained from the [BG] Coupon Exchange by using a &amp;#039;&amp;#039;&amp;#039;Mythical Pet Coupon&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Daily Social Taskboard will also be asking for a certain amount of minerals or mineral boxes in exchange for Social Coins.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forging System ===&lt;br /&gt;
Main Article: [[Forging_System|Forging System]]&amp;lt;br&amp;gt;&lt;br /&gt;
While currently not directly involved with the Social Jobs System yet, the Daily Social Taskboard may ask players for some Blueprints in exchange for Social Coins. Much of the items required by this system comes from Mining, and to some extent, Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Ghost Trapping ===&lt;br /&gt;
Main Article: [[Ghost_Trapping|Ghost Trapping]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;Info to be added&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Related Systems ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
==== Overloading System ====&lt;br /&gt;
Main Article: [[Overload_Equipment_System|Overload Equipment System]]&amp;lt;br&amp;gt;&lt;br /&gt;
While not directly involved with the Social Jobs System, Overloading requires minerals (mining), and Ancient Gold Ore (fishing and mining). You can also use fossils (fishing) to boost the success chance of overloading equipment.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fused MVP Cards ====&lt;br /&gt;
Main Article: [[Fused_MvP_Cards#FUSED_CARDS_LIST|Fused MVP Cards]]&amp;lt;br&amp;gt;&lt;br /&gt;
While not directly involved with the Social Jobs System, MVP card fusion uses fossils (fishing) to boost fusion success chance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;★ Social Stamina System ★&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
To balance the Social Jobs System and to open it for more future updates and reduce the possibility of people exploiting it, we decided to add the Social Stamina System. Various activities may use certain amounts of Social Stamina. At the moment, each fishing attempt will consume 1 stamina. Cooking will most likely be consuming stamina in a future update.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The activities that gives social stamina can be done once a day. Please take note that this resets everyday and it uses gepard check. It means even if you use another account, it will only allow you to do it once per device. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Daily Quest - rewards a tradable Medium Stamina Potion (+20 Stamina). Medium Stamina Potion can only be used once per day, per device/account.&lt;br /&gt;
# Fishing Daily Quest - 20 stamina (once per day)&lt;br /&gt;
# Zeph Quest - rewards a tradable Small Stamina Potion (+10 Stamina) and can be repeated 5x per day. Small Stamina Potion can only be used 5 times per day, per device/account.&lt;br /&gt;
# Scavenger Hunt - 5 stamina (max 15 stamina)&lt;br /&gt;
# Join Dice - 10 stamina (please take note that you only need to join, not to win)&lt;br /&gt;
# Join Survival - 10 stamina (once per day)&lt;br /&gt;
# Join Poring Catcher - 10 stamina (once per day)&lt;br /&gt;
# Join Goblin invasion and kill at least 10 goblins - 10 stamina (once per day)&lt;br /&gt;
# Some Instances - (Kimi/Orc Memory/Faceworm) - 10 stamina (max 30 stamina). you can repeat doing instances like Orc memory if you like.&lt;br /&gt;
# Automated Treasure Boxes - 2 stamina per box kill (max 10 stamina)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Take note:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Stamina points you get will not disappear. This means, for example, you can accumulate Stamina Points from doing the activities above from Monday to Friday, and just do Fishing on Saturday and Sunday.&lt;br /&gt;
* Using Stamina Potions beyond its daily limit will not reward any additional stamina. While it returns the item used, spam opening it may result in losing the stamina potion. So, make sure to only use them up to the maximum limit per day.&lt;br /&gt;
* Certain activities will not consume stamina. This is usually applied to seasonal events. Also the Golden Piranha Event Shoal does not consume Stamina Points while fishing.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;★ Earning Social Coins ★&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
As already mentioned in a section above, as of now, Fishing is one of the primary sources for Social Coins.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fishing Daily Quest ===&lt;br /&gt;
Main Article: [[Fishing_System#Fishing_Daily_Quest|Fishing Daily Quest]]&amp;lt;br&amp;gt;&lt;br /&gt;
*You can take this quest from the Fishing Union Chairman NPC. He Will ask players to bring random fishes and drops.&lt;br /&gt;
*This quest has an account and device cooldown. The quest has 23 hours cooldown. It will reset 23 hours after you take the quest.&lt;br /&gt;
*You cannot change your quest. Most fishes are tradeable so you can buy from other players or trade with them.&lt;br /&gt;
*Completing a Fishing Daily Quest will reward you with:&lt;br /&gt;
**250M zeny bag.&lt;br /&gt;
**Random Social Coins: 30 - 50 pcs.&lt;br /&gt;
**Random Fishing EXP: 200-250 EXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weekly Top 3 Anglers ===&lt;br /&gt;
Main Article: [[Fishing_System#Angler_Ranking_Board|Weekly Top 3 Anglers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Players who constantly fish will be ranked weekly. The top 3 anglers will also receive small rewards weekly, including Social Coins. They can receive these rewards by talking to the Angler Board. They have 1 week to claim their rewards. This board is found in atlantis 145 223.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Daily Social Taskboard ===&lt;br /&gt;
The Daily Social Taskboard is almost similar to the Daily Quest system. Each day, it provides 10 random delivery tasks that reward you with Social Coins (for now).You can find the board at atlantis 131 229.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Each task is bound to the device you&amp;#039;re using. If you complete a task number with one account on a device, you won’t be able to complete the same task number with another account on that device. Completed tasks will be marked as &amp;#039;&amp;#039;&amp;#039;Finished&amp;#039;&amp;#039;&amp;#039;. For example, if you have completed task number 3, using a character, if you switch to another character on the same account (or on another account), you won&amp;#039;t be able to complete task number 3.&lt;br /&gt;
*Tasks reset daily at server time (00:00).&lt;br /&gt;
*Task materials may include mining ores, minerals, fish, dishes, blueprints, and other items related to Social Sobs.&lt;br /&gt;
*Not all tasks offer the best exchange, but there will be rare tasks that provide a generous amount of social coins.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;★ Charm System ★&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
Charms are certain items that you are able to enchant onto various social gears, or even other shadow/costume equipment. At the moment, only charms for fishing have been added. Additional sources for obtaining charms, outside of the Summer 2025 Event, will be added at a later time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Fishing Charms===&lt;br /&gt;
*Fishing Charm Enchanter has been added in @warp atlantis 147 218. The Fishing Charm Enchanter can attach charms to fishing equipment&lt;br /&gt;
**For the cost of 5000x Social Coins, if you have 3x Fishing Charm Raw Power (Rod) I, you can upgrade them into a Fishing Charm Raw Power (Rod) II.&lt;br /&gt;
**Fishing Charm Raw Power (Rod) I: Raw Power +5; Combo Bonus: If 4x Fishing Charm Raw Power (Rod) I are equipped, additional Raw Power +15.&lt;br /&gt;
**Fishing Charm Raw Power (Rod) II: Raw Power +5; Combo Bonus: If 4x Fishing Charm Raw Power (Rod) II are equipped, additional Raw Power +25.&lt;br /&gt;
*Take Note: There&amp;#039;s a chance that the attachment process will fail and your fishing gear will be destroyed. Base success rate is 30%. However, you can increase the success rate by using Blood Pearls. Each Blood Pearl used adds +1% success chance up to a maximum of 70% per attempt for a total of 100%. Each enchant attempt also costs 25x 1B Zeny Bags.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Additional Info on Charms===&lt;br /&gt;
*At the moment, there is no way of removing charms from the equipment that you enchanted them onto. So, be careful when enchanting them. You don&amp;#039;t want to accidentally place your fishing charms onto a mining pickaxe.&lt;br /&gt;
*In regards to fishing, you can actually enchant the charms onto something like a mining armor or Ragnarok T-Shirt. Afterwards, you can set via @fishing the fishing armor that you actually want the effects of. In this case, as long as you&amp;#039;re wearing the mining armor that has charms enchanted onto it, the charms on the mining equipment will still take effect, additionally, you still benefit from the fishing armor that you&amp;#039;ve set via @fishing.&lt;br /&gt;
**On the other hand, the charms won&amp;#039;t have any effect if you don&amp;#039;t actually wear the armor that has been enchanted with charms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;★ Using Social Coins ★&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
As of October 1, 2024, Social Coins can be used for the following:&lt;br /&gt;
*Purchasing various equipment for social jobs, Vanilla Headgears, and useful miscellaneous items from the Fishing Merchant (atlantis 114 223).&lt;br /&gt;
*Purchasing a Fishing Basket for 300x Fishing Coins from the Fishing Union Chairman (atlantis 131 224).&lt;br /&gt;
*Crafting Attractants via the Fishing Master (atlantis 130 220).&lt;br /&gt;
*Resetting Fishing skills for 100x Fishing Coins (via @fishing command).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19479</id>
		<title>Ghost Trapping</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Ghost_Trapping&amp;diff=19479"/>
		<updated>2026-05-26T12:07:53Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: Created page with &amp;quot;&amp;lt;font color=red&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;TO BE UPDATED&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=red&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;TO BE UPDATED&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Hero_Division&amp;diff=19478</id>
		<title>Hero Division</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Hero_Division&amp;diff=19478"/>
		<updated>2026-05-26T03:22:43Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* New Division Queue System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 19, 2026, a major revamp to the Elite Hero Division system has been implemented! In an attempt to make Division Events more competitive, the number of Divisions have been reduced from 4 to 2, and the Division system and placement works has been revamped as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The old permanent four-division format has been retired for Division Events. Going forward, Elite Heroes will no longer be permanently locked into Alpha, Beta, Delta, or Zeta. Instead, all eligible players belong to the Elite Hero System, and temporary teams, &amp;#039;&amp;#039;&amp;#039;Vanguard&amp;#039;&amp;#039;&amp;#039; vs &amp;#039;&amp;#039;&amp;#039;Sentinel&amp;#039;&amp;#039;&amp;#039;, will be created for each Division Event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;We are expecting a rough couple of days while we iron out the system. We will continue monitoring the system and may adjust balance, salary values, or event flow if needed. Please report any and all bugs as soon as possible. Bug abuse can lead to permanent ban depending on the severity.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Hero Division System Revamp&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
=== Hero Divisions ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
These divisions are &amp;#039;&amp;#039;&amp;#039;temporary&amp;#039;&amp;#039;&amp;#039; and are only assigned for the upcoming Event.&lt;br /&gt;
*Vanguard&lt;br /&gt;
*Sentinel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== New Division Queue System ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Division Events now use a queue system instead of the old preparation-only format.&lt;br /&gt;
*When a Division Event is about to begin, &amp;#039;&amp;#039;&amp;#039;players will have 15 minutes to join the queue&amp;#039;&amp;#039;&amp;#039; using: &amp;#039;&amp;#039;&amp;#039;@divqueue&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;@dq&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;@divisionqueue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*During the queue window, you may withdraw and switch to another character if needed. You may leave the queue with commands: &amp;#039;&amp;#039;&amp;#039;@ldq&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;@leavequeue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;IMPORTANT QUEUE RULES&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Only one character per account may queue.&lt;br /&gt;
*Only one character per Gepard Device ID may queue.&lt;br /&gt;
*You must be an eligible Elite Hero to join.&lt;br /&gt;
*Your division assignment is temporary for that event only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Team Balancing===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Once the queue closes, the system will automatically balance players into Vanguard and Sentinel. The balancing system prioritizes Class distribution and Division level / Division EXP. &lt;br /&gt;
*The goal is to create more competitive and balanced Division Events, especially with the current player population.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5-Minute Party Preparation===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
After the queue closes and temporary divisions are assigned, players will have another 5 minutes to prepare. Use this time to:&lt;br /&gt;
*Check which division you were assigned to.&lt;br /&gt;
*Party with your temporary teammates.&lt;br /&gt;
*Prepare supplies.&lt;br /&gt;
*Report to the correct event location.&lt;br /&gt;
*Only queued and assigned Elite Heroes will be allowed to enter the active Division Event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updated Division Events===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The Division Events below have been updated to use the new Vanguard vs Sentinel format. They also now use the temporary team assignment system and will only score between Vanguard and Sentinel.&lt;br /&gt;
*[[Division_Events#Save_The_Princess|Save The Princess]]&lt;br /&gt;
*Clash of Divisions - &amp;lt;font color=red&amp;gt;Currently disabled&amp;lt;/font&amp;gt; while we test the new system&lt;br /&gt;
*Division Relic Rush - New event, &amp;lt;font color=red&amp;gt;currently disabled&amp;lt;/font&amp;gt; while we test the new system (an announcement will be made soon with details)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old Alpha/Beta/Delta/Zeta event scoring has been retired from active Division Event play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Salary Changes===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Event salary still works through Division Event participation, but it is now tied to the new two-division format. &lt;br /&gt;
*Event salary is still given out 10 minutes after a division event has finished.&lt;br /&gt;
*Weekly salary has also been changed.&lt;br /&gt;
**Previously, weekly salary was tied to division membership and old weekly division results. That system no longer fits the new temporary division model.&lt;br /&gt;
**Going forward, weekly salary is based on how many Division Event salaries you claimed during the week.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Event Salary Rewards:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Winning Division:&lt;br /&gt;
*6x Victory Badges&lt;br /&gt;
*6b Zeny&lt;br /&gt;
*6 War Supplies Boxes&lt;br /&gt;
*250 Division Coins&lt;br /&gt;
*5% Chance to earn Seal of Honor when claiming Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Losing Division:&lt;br /&gt;
*3 Victory Badges&lt;br /&gt;
*4b Zeny&lt;br /&gt;
*3 War Supplies Boxes&lt;br /&gt;
*175 Division Coins&lt;br /&gt;
*3% Chance to earn Seal of Honor when claiming Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Weekly Salary Milestones:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Claim at least 7 Division Event salaries to qualify for weekly salary.&lt;br /&gt;
*Higher weekly participation can increase the weekly reward.&lt;br /&gt;
*Weekly salary is no longer based on permanent division membership.&lt;br /&gt;
This means active participation matters more than which division you happened to belong to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No-Show Strike System===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
To keep the queue fair, a no-show strike system has been added. If you queue for a Division Event but do not actually join the event, you may receive a strike.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;STRIKE RULES:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Strikes are tracked by Gepard Device ID.&lt;br /&gt;
*Three consecutive no-show strikes will result in a 7-day Division Queue ban.&lt;br /&gt;
*Players banned by the strike system cannot queue for Division Events during the ban.&lt;br /&gt;
*Players under this ban cannot claim weekly Division salary.&lt;br /&gt;
*If you queue, please show up. If you cannot participate, withdraw from the queue before it closes. (@ldq, @leavequeue)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Temporary Division Name Tags===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Division name tags now reflect your temporary event assignment.&lt;br /&gt;
*If you are assigned to Vanguard or Sentinel for the current event, you may use the temporary division name tag system through the Division Manager.&lt;br /&gt;
*The tag is not permanent and only represents your current Division Event assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===What This Means for Players===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
This revamp is meant to make Division Events more competitive, more fair, and easier to run with the current player population. Instead of spreading players across four permanent divisions, each event will now create two balanced teams on the spot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This should lead to:&lt;br /&gt;
*Better event participation.&lt;br /&gt;
*More balanced teams.&lt;br /&gt;
*Less one-sided division stacking.&lt;br /&gt;
*More meaningful weekly salary participation.&lt;br /&gt;
*A cleaner Elite Hero progression system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OUTDATED INFO==&lt;br /&gt;
Due to the Hero Division System Revamp on May 19, 2026, the info below may no longer be applicable. Please refer to the info above.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[File:Division map.jpeg|thumb|right|&amp;#039;&amp;#039;Division map&amp;#039;&amp;#039;]]The Elite Hero Quest in our server is like becoming lvl 99 on a low rate server, it&amp;#039;s hard, it&amp;#039;s time consuming but it&amp;#039;s rewarding at the same time. Once a player has become an elite in BraveRO, I think it&amp;#039;s safe to say they have a pretty good idea of the mechanics of the server and how pvp works and they can be trusted to be a part of a team. From now on,  once an Elite Hero obtains their Elite Weapons they are ready to apply to one of the four Hero Divisions. (Alpha, Beta, Delta, Zeta)&lt;br /&gt;
&lt;br /&gt;
A Hero Division is an organization or group of heroes that work together to reach a certain goal (rewards). All of the elite players in the server will be split into one of these four divisions randomly. The Hero Divisions will then compete in friendly events in order to win rewards or achieve division goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to join?===&lt;br /&gt;
&lt;br /&gt;
[[File:Lady morgain.jpeg|100px|thumb|right|&amp;#039;&amp;#039;@warp casp_in01 174 191&amp;#039;&amp;#039;]]&lt;br /&gt;
Before you join a Hero Division you need to take a personality/comparability test with Lady Morgaine. Lady Morgaine will ask the Elite Hero 10 unrelated questions with very different answers. This questions are supposed to match you with the right Hero Division. (Think Harry Potter).  Once you answer all of the questions, Lady Morgaine will send you back to Lord Montangu who will give you the results of the personality test and assign you to a Hero Division. The answers you provide have literally no effect on the Hero Division you are are assigned. &lt;br /&gt;
&lt;br /&gt;
In order to maximize balance between divisions and prevent overpowering, we have made the Division assignment based on an algorithm that ensures no divisions gets too big or too small. The Hero Divisions are account bound to prevent those people with 9 different characters from being part of virtually all hero divisions..Again, Hero Divisions are account bound, that means if you join the Alpha division with one character, all other hero characters in that account are part of the Alpha division.&lt;br /&gt;
&lt;br /&gt;
Lord Montangu will welcome you to your new Hero Division globally to let every other player know which division you joined and will tell you to speak to your Division leader. Your Division Leader is in charge of assigning Division specific missions, quests and also in charge of promotions within the Hero Division. Your Division leader can be found at the respective Division Base.&lt;br /&gt;
[[File:Div announcement.jpeg|700px|thumb|none|&amp;#039;&amp;#039;Announcement to the whole server&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
Each Hero Division has its own base accessible with the @go commands like @go alpha, @go beta, @go delta  &amp;amp; @go zeta&lt;br /&gt;
&lt;br /&gt;
All division bases are location in 1 map with 9 different cities in it and is accessible to everyone, including non heroes.&lt;br /&gt;
&lt;br /&gt;
As of now the Hero Divisions contain the following NPCs:&lt;br /&gt;
&lt;br /&gt;
* Division Leader (assigns missions, promotions, quests etc)&lt;br /&gt;
* Division Manager (displayes division stats, assigns division name tag, division rewards)&lt;br /&gt;
* Direct entrance to Elite Temple&lt;br /&gt;
* Main NPC&lt;br /&gt;
* Healer&lt;br /&gt;
* Tool Dealer&lt;br /&gt;
* PvP Warper&lt;br /&gt;
* All 6 WoE Flags&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Divisions will be reshuffled monthly.&lt;br /&gt;
&lt;br /&gt;
- On the 1st of each month, everyone&amp;#039;s division will be reset. When you log in after the 1st of the month, you will be advised to speak with a division manager to get assigned to your new division. This will hopefully help divisions remain active. It also gives hope to players, if they get assigned to a &amp;quot;bad&amp;quot; division, they can simply wait until next month for a reshuffle instead of being stuck for almost a year. (You will be reshuffled today and then again in 2 weeks on the 1st of June)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Salary===&lt;br /&gt;
Division Event Salary (per player):&lt;br /&gt;
&lt;br /&gt;
   1st Place - 600m Zeny, 250 Division Coins, 5 Victory badge, 5 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   2nd Place - 400m Zeny, 225 Division Coins, 3 Victory Badge, 3 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   3rd Place - 300m Zeny, 200 Division Coins, 2 Victory Badge, 2 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   4th Place - 200m Zeny, 175 Division Coins, 1 War Supply&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Win up to 1.8B Zeny, 15 Victory Badges and 15 War Supplies per day!&lt;br /&gt;
&lt;br /&gt;
In order to collect a salary after each division event you will need to collect a certain amount of EXP per Event. Division EXP is not the same as Salary EXP.&lt;br /&gt;
&lt;br /&gt;
Clash of Divisions: Needs 150 EXP minimum&lt;br /&gt;
&lt;br /&gt;
  10 EXP per kill&lt;br /&gt;
  20 EXP per saved skull&lt;br /&gt;
  25 EXP per sacrificed skull&lt;br /&gt;
&lt;br /&gt;
Save The Princess: Needs 500 EXP minimum&lt;br /&gt;
&lt;br /&gt;
  1 EXP per normal mob killed&lt;br /&gt;
  40 EXP per mini boss monster killed&lt;br /&gt;
  400 EXP for event MvP Killed&lt;br /&gt;
&lt;br /&gt;
If you do not participate and meet the EXP required during the event, you will not be able to collect a salary. The EXP resets after every event.&lt;br /&gt;
&lt;br /&gt;
The salary collection period only lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
If you do not collect the salary within the 10 minutes after the event ends, then you will not be able to collect a salary for that event.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Where to claim?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Division Manager -&amp;gt; Claim Salary -&amp;gt; Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Glove===&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division Glove|Division Glove]] for more details&amp;#039;&amp;#039;&lt;br /&gt;
Help your Division Leader with a quest and they will give you a powerful slotted Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Events===&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events|Division Events]] for more information regarding the Events Below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Save the Princess&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events#Save_The_Princess|Save the Princess]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Wild Monsters and Guardians will appear surrounding the Princess. You must kill the 4 Guardians in order to reach and save the Princess.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Clash of Divisions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events#Clash_of_Divisions|Clash of Division]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
PvP with the other 3 Divisions and help your teammates achieve victory.&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Hero_Division&amp;diff=19477</id>
		<title>Hero Division</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Hero_Division&amp;diff=19477"/>
		<updated>2026-05-26T03:22:18Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* 10-Minute Party Preparation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 19, 2026, a major revamp to the Elite Hero Division system has been implemented! In an attempt to make Division Events more competitive, the number of Divisions have been reduced from 4 to 2, and the Division system and placement works has been revamped as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The old permanent four-division format has been retired for Division Events. Going forward, Elite Heroes will no longer be permanently locked into Alpha, Beta, Delta, or Zeta. Instead, all eligible players belong to the Elite Hero System, and temporary teams, &amp;#039;&amp;#039;&amp;#039;Vanguard&amp;#039;&amp;#039;&amp;#039; vs &amp;#039;&amp;#039;&amp;#039;Sentinel&amp;#039;&amp;#039;&amp;#039;, will be created for each Division Event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;We are expecting a rough couple of days while we iron out the system. We will continue monitoring the system and may adjust balance, salary values, or event flow if needed. Please report any and all bugs as soon as possible. Bug abuse can lead to permanent ban depending on the severity.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Hero Division System Revamp&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
=== Hero Divisions ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
These divisions are &amp;#039;&amp;#039;&amp;#039;temporary&amp;#039;&amp;#039;&amp;#039; and are only assigned for the upcoming Event.&lt;br /&gt;
*Vanguard&lt;br /&gt;
*Sentinel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== New Division Queue System ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Division Events now use a queue system instead of the old preparation-only format.&lt;br /&gt;
*When a Division Event is about to begin, &amp;#039;&amp;#039;&amp;#039;players will have 10 minutes to join the queue&amp;#039;&amp;#039;&amp;#039; using: &amp;#039;&amp;#039;&amp;#039;@divqueue&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;@dq&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;@divisionqueue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*During the queue window, you may withdraw and switch to another character if needed. You may leave the queue with commands: &amp;#039;&amp;#039;&amp;#039;@ldq&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;@leavequeue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;IMPORTANT QUEUE RULES&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Only one character per account may queue.&lt;br /&gt;
*Only one character per Gepard Device ID may queue.&lt;br /&gt;
*You must be an eligible Elite Hero to join.&lt;br /&gt;
*Your division assignment is temporary for that event only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Team Balancing===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Once the queue closes, the system will automatically balance players into Vanguard and Sentinel. The balancing system prioritizes Class distribution and Division level / Division EXP. &lt;br /&gt;
*The goal is to create more competitive and balanced Division Events, especially with the current player population.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5-Minute Party Preparation===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
After the queue closes and temporary divisions are assigned, players will have another 5 minutes to prepare. Use this time to:&lt;br /&gt;
*Check which division you were assigned to.&lt;br /&gt;
*Party with your temporary teammates.&lt;br /&gt;
*Prepare supplies.&lt;br /&gt;
*Report to the correct event location.&lt;br /&gt;
*Only queued and assigned Elite Heroes will be allowed to enter the active Division Event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updated Division Events===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The Division Events below have been updated to use the new Vanguard vs Sentinel format. They also now use the temporary team assignment system and will only score between Vanguard and Sentinel.&lt;br /&gt;
*[[Division_Events#Save_The_Princess|Save The Princess]]&lt;br /&gt;
*Clash of Divisions - &amp;lt;font color=red&amp;gt;Currently disabled&amp;lt;/font&amp;gt; while we test the new system&lt;br /&gt;
*Division Relic Rush - New event, &amp;lt;font color=red&amp;gt;currently disabled&amp;lt;/font&amp;gt; while we test the new system (an announcement will be made soon with details)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old Alpha/Beta/Delta/Zeta event scoring has been retired from active Division Event play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Salary Changes===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Event salary still works through Division Event participation, but it is now tied to the new two-division format. &lt;br /&gt;
*Event salary is still given out 10 minutes after a division event has finished.&lt;br /&gt;
*Weekly salary has also been changed.&lt;br /&gt;
**Previously, weekly salary was tied to division membership and old weekly division results. That system no longer fits the new temporary division model.&lt;br /&gt;
**Going forward, weekly salary is based on how many Division Event salaries you claimed during the week.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Event Salary Rewards:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Winning Division:&lt;br /&gt;
*6x Victory Badges&lt;br /&gt;
*6b Zeny&lt;br /&gt;
*6 War Supplies Boxes&lt;br /&gt;
*250 Division Coins&lt;br /&gt;
*5% Chance to earn Seal of Honor when claiming Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Losing Division:&lt;br /&gt;
*3 Victory Badges&lt;br /&gt;
*4b Zeny&lt;br /&gt;
*3 War Supplies Boxes&lt;br /&gt;
*175 Division Coins&lt;br /&gt;
*3% Chance to earn Seal of Honor when claiming Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Weekly Salary Milestones:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Claim at least 7 Division Event salaries to qualify for weekly salary.&lt;br /&gt;
*Higher weekly participation can increase the weekly reward.&lt;br /&gt;
*Weekly salary is no longer based on permanent division membership.&lt;br /&gt;
This means active participation matters more than which division you happened to belong to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No-Show Strike System===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
To keep the queue fair, a no-show strike system has been added. If you queue for a Division Event but do not actually join the event, you may receive a strike.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;STRIKE RULES:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Strikes are tracked by Gepard Device ID.&lt;br /&gt;
*Three consecutive no-show strikes will result in a 7-day Division Queue ban.&lt;br /&gt;
*Players banned by the strike system cannot queue for Division Events during the ban.&lt;br /&gt;
*Players under this ban cannot claim weekly Division salary.&lt;br /&gt;
*If you queue, please show up. If you cannot participate, withdraw from the queue before it closes. (@ldq, @leavequeue)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Temporary Division Name Tags===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Division name tags now reflect your temporary event assignment.&lt;br /&gt;
*If you are assigned to Vanguard or Sentinel for the current event, you may use the temporary division name tag system through the Division Manager.&lt;br /&gt;
*The tag is not permanent and only represents your current Division Event assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===What This Means for Players===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
This revamp is meant to make Division Events more competitive, more fair, and easier to run with the current player population. Instead of spreading players across four permanent divisions, each event will now create two balanced teams on the spot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This should lead to:&lt;br /&gt;
*Better event participation.&lt;br /&gt;
*More balanced teams.&lt;br /&gt;
*Less one-sided division stacking.&lt;br /&gt;
*More meaningful weekly salary participation.&lt;br /&gt;
*A cleaner Elite Hero progression system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OUTDATED INFO==&lt;br /&gt;
Due to the Hero Division System Revamp on May 19, 2026, the info below may no longer be applicable. Please refer to the info above.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[File:Division map.jpeg|thumb|right|&amp;#039;&amp;#039;Division map&amp;#039;&amp;#039;]]The Elite Hero Quest in our server is like becoming lvl 99 on a low rate server, it&amp;#039;s hard, it&amp;#039;s time consuming but it&amp;#039;s rewarding at the same time. Once a player has become an elite in BraveRO, I think it&amp;#039;s safe to say they have a pretty good idea of the mechanics of the server and how pvp works and they can be trusted to be a part of a team. From now on,  once an Elite Hero obtains their Elite Weapons they are ready to apply to one of the four Hero Divisions. (Alpha, Beta, Delta, Zeta)&lt;br /&gt;
&lt;br /&gt;
A Hero Division is an organization or group of heroes that work together to reach a certain goal (rewards). All of the elite players in the server will be split into one of these four divisions randomly. The Hero Divisions will then compete in friendly events in order to win rewards or achieve division goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to join?===&lt;br /&gt;
&lt;br /&gt;
[[File:Lady morgain.jpeg|100px|thumb|right|&amp;#039;&amp;#039;@warp casp_in01 174 191&amp;#039;&amp;#039;]]&lt;br /&gt;
Before you join a Hero Division you need to take a personality/comparability test with Lady Morgaine. Lady Morgaine will ask the Elite Hero 10 unrelated questions with very different answers. This questions are supposed to match you with the right Hero Division. (Think Harry Potter).  Once you answer all of the questions, Lady Morgaine will send you back to Lord Montangu who will give you the results of the personality test and assign you to a Hero Division. The answers you provide have literally no effect on the Hero Division you are are assigned. &lt;br /&gt;
&lt;br /&gt;
In order to maximize balance between divisions and prevent overpowering, we have made the Division assignment based on an algorithm that ensures no divisions gets too big or too small. The Hero Divisions are account bound to prevent those people with 9 different characters from being part of virtually all hero divisions..Again, Hero Divisions are account bound, that means if you join the Alpha division with one character, all other hero characters in that account are part of the Alpha division.&lt;br /&gt;
&lt;br /&gt;
Lord Montangu will welcome you to your new Hero Division globally to let every other player know which division you joined and will tell you to speak to your Division leader. Your Division Leader is in charge of assigning Division specific missions, quests and also in charge of promotions within the Hero Division. Your Division leader can be found at the respective Division Base.&lt;br /&gt;
[[File:Div announcement.jpeg|700px|thumb|none|&amp;#039;&amp;#039;Announcement to the whole server&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
Each Hero Division has its own base accessible with the @go commands like @go alpha, @go beta, @go delta  &amp;amp; @go zeta&lt;br /&gt;
&lt;br /&gt;
All division bases are location in 1 map with 9 different cities in it and is accessible to everyone, including non heroes.&lt;br /&gt;
&lt;br /&gt;
As of now the Hero Divisions contain the following NPCs:&lt;br /&gt;
&lt;br /&gt;
* Division Leader (assigns missions, promotions, quests etc)&lt;br /&gt;
* Division Manager (displayes division stats, assigns division name tag, division rewards)&lt;br /&gt;
* Direct entrance to Elite Temple&lt;br /&gt;
* Main NPC&lt;br /&gt;
* Healer&lt;br /&gt;
* Tool Dealer&lt;br /&gt;
* PvP Warper&lt;br /&gt;
* All 6 WoE Flags&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Divisions will be reshuffled monthly.&lt;br /&gt;
&lt;br /&gt;
- On the 1st of each month, everyone&amp;#039;s division will be reset. When you log in after the 1st of the month, you will be advised to speak with a division manager to get assigned to your new division. This will hopefully help divisions remain active. It also gives hope to players, if they get assigned to a &amp;quot;bad&amp;quot; division, they can simply wait until next month for a reshuffle instead of being stuck for almost a year. (You will be reshuffled today and then again in 2 weeks on the 1st of June)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Salary===&lt;br /&gt;
Division Event Salary (per player):&lt;br /&gt;
&lt;br /&gt;
   1st Place - 600m Zeny, 250 Division Coins, 5 Victory badge, 5 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   2nd Place - 400m Zeny, 225 Division Coins, 3 Victory Badge, 3 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   3rd Place - 300m Zeny, 200 Division Coins, 2 Victory Badge, 2 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   4th Place - 200m Zeny, 175 Division Coins, 1 War Supply&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Win up to 1.8B Zeny, 15 Victory Badges and 15 War Supplies per day!&lt;br /&gt;
&lt;br /&gt;
In order to collect a salary after each division event you will need to collect a certain amount of EXP per Event. Division EXP is not the same as Salary EXP.&lt;br /&gt;
&lt;br /&gt;
Clash of Divisions: Needs 150 EXP minimum&lt;br /&gt;
&lt;br /&gt;
  10 EXP per kill&lt;br /&gt;
  20 EXP per saved skull&lt;br /&gt;
  25 EXP per sacrificed skull&lt;br /&gt;
&lt;br /&gt;
Save The Princess: Needs 500 EXP minimum&lt;br /&gt;
&lt;br /&gt;
  1 EXP per normal mob killed&lt;br /&gt;
  40 EXP per mini boss monster killed&lt;br /&gt;
  400 EXP for event MvP Killed&lt;br /&gt;
&lt;br /&gt;
If you do not participate and meet the EXP required during the event, you will not be able to collect a salary. The EXP resets after every event.&lt;br /&gt;
&lt;br /&gt;
The salary collection period only lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
If you do not collect the salary within the 10 minutes after the event ends, then you will not be able to collect a salary for that event.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Where to claim?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Division Manager -&amp;gt; Claim Salary -&amp;gt; Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Glove===&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division Glove|Division Glove]] for more details&amp;#039;&amp;#039;&lt;br /&gt;
Help your Division Leader with a quest and they will give you a powerful slotted Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Events===&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events|Division Events]] for more information regarding the Events Below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Save the Princess&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events#Save_The_Princess|Save the Princess]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Wild Monsters and Guardians will appear surrounding the Princess. You must kill the 4 Guardians in order to reach and save the Princess.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Clash of Divisions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events#Clash_of_Divisions|Clash of Division]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
PvP with the other 3 Divisions and help your teammates achieve victory.&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Newbie_Guide&amp;diff=19476</id>
		<title>Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Newbie_Guide&amp;diff=19476"/>
		<updated>2026-05-24T13:48:24Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* STEP 3.2: Game Commands and Shortcuts link= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Newbieguidelabelscover.png|link=]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; float: right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:001 new player benefits small.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
Welcome oh brave adventurer! Whether you&amp;#039;ve come from another dimension or a native of this realm, you&amp;#039;re all welcome here! Welcome to BraveRO! &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BraveRO is an MMORPG (Massively Multiplayer Online Role-Playing Game) where you can play with a lot of real players in real time. You can share an adventure with a lot of friends you meet along the way. You can choose your job specializations from a wide choices of job classes. Party up with your friends and complete quests or take down boss monsters. Challenge other players in a tournament or wage guild battles. The possibilities are endless!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you haven&amp;#039;t downloaded the game yet, then please take your time in [https://brave-ro.com/cp/?module=pages&amp;amp;action=content&amp;amp;path=downloads downloading it from the main website] and follow this short [[Installation|Installation Guide]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you wish to reach out to more players, other than interacting with them in-game, you can visit the [https://brave-ro.com/forum/index.php BraveRO Forums] and/or join the [https://discord.gg/jhu7c9M6xE Official BraveRO Discord Server]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re completely new to the game or to this realm, while this guide isn&amp;#039;t perfect or absolute, I hope that it will nonetheless be useful in forging your path towards greatness. Also, make sure to read up on the [[Server_Rules|BraveRO Server Rules]] to avoid breaking any of them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 1: Creating a Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; [[File:Newbieguidelabels001.png|link=]] ==&lt;br /&gt;
If you haven&amp;#039;t made an account yet, you need to [https://brave-ro.com/cp/?module=account&amp;amp;action=create register an account] first. Once that&amp;#039;s done, run the game&amp;#039;s patcher to see if there are any available patches and hit the &amp;#039;&amp;#039;&amp;#039;Start Game&amp;#039;&amp;#039;&amp;#039; button once it&amp;#039;s done patching.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When the game has launched, you&amp;#039;ll be greeted by the server/proxy server selection screen. Try and test which server has the best and stable connection for you on your end after you&amp;#039;ve logged in with your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After the server selection screen, you&amp;#039;ll then be moved to the login screen. Type here the username and password that you have registered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now you&amp;#039;re in. If it&amp;#039;s your first time playing, you&amp;#039;ll see that you have nine empty character slots. These slots are fixed and cannot be increased in any way. Simply choose a slot that you wish to create a character in and double click it. You can alter a character&amp;#039;s slot location by logging in your account in your account in the [https://brave-ro.com/cp/?module=account&amp;amp;action=login main website], select &amp;#039;&amp;#039;&amp;#039;Account&amp;#039;&amp;#039;&amp;#039; at the top right corner, select your &amp;#039;&amp;#039;&amp;#039;My Account&amp;#039;&amp;#039;&amp;#039;, click on the character name that you wish to change its slot, and click on &amp;#039;&amp;#039;&amp;#039;Change Slot&amp;#039;&amp;#039;&amp;#039; near the top of the page.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can either choose to play as a &amp;#039;&amp;#039;&amp;#039;Human&amp;#039;&amp;#039;&amp;#039; or as a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Doram&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; character. &amp;#039;&amp;#039;&amp;#039;Humans&amp;#039;&amp;#039;&amp;#039; are the default class and have a wide variety of job specializations. They also have access to the Hero System. &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Dorams&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; on the other hand only have one job class, which is the Summoner class. They currently are unable to become Heroes. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve selected the race, type in your chosen character&amp;#039;s name and adjust the gender, hairstyle, and hair color. Don&amp;#039;t worry if you&amp;#039;ve made a mistake in your character&amp;#039;s appearance. You can change your character&amp;#039;s hairstyle, hair color, and clothes color via the &amp;#039;&amp;#039;&amp;#039;Stylist&amp;#039;&amp;#039;&amp;#039; function of the &amp;#039;&amp;#039;&amp;#039;Main NPC&amp;#039;&amp;#039;&amp;#039;. For a fee, you can change your character&amp;#039;s gender by availing of the &amp;#039;&amp;#039;&amp;#039;Crazy Scientist&amp;#039;s&amp;#039;&amp;#039;&amp;#039; service (not available for Bard/Dancer job classes) inside the Quest Room (casp_in01 56 192). Also for a fee, and with the use of a Change Name Scroll, you can change your character&amp;#039;s name.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve finally decided on your character&amp;#039;s name and appearance, click the &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; button. Afterwards you&amp;#039;ll be moved back to the character selection screen. You can now finally enter the world of Midgard and begin your journey by clicking on the &amp;#039;&amp;#039;&amp;#039;Login&amp;#039;&amp;#039;&amp;#039; button or double clicking on your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Main NPC ===&lt;br /&gt;
If you&amp;#039;re new to the server, you might want to familiarize yourself with the functions that the Main NPC provides. This NPC contains quite a lot of useful services that you might want to use. Quite a lot of new players are confused where to find most basic stuff, like job changing, so please familiarize the Main NPC.&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 800px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;MAIN NPC&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Service&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 600px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Save &amp;amp; Storage&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Save - allows you to set a save point for your character&lt;br /&gt;
*Storage - allows you access to your normal storage. Alternatively, you can use the &amp;#039;&amp;#039;&amp;#039;@storage&amp;#039;&amp;#039;&amp;#039; command&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Job Changer&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows you to change your character&amp;#039;s job class. Please refer to the [[Newbie_Guide#Job_Changing|Job Changing]] section below for more info.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Warper &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows you to warp to quite a lot of fields, dungeons, instance entrances, custom maps, etc. While you can also use @warp to warp to most maps, certain maps like Biolabs 3 and 4 doesn&amp;#039;t allow to you use @warp to go inside, so you might want to use the Main NPC&amp;#039;s service.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
PvP Master&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to warp to certain PvP maps like the Duel Arena, 3rd Jobs PvP map, Hero Arena, and Hero Happy Hour.&lt;br /&gt;
*Also allows you to check on your character&amp;#039;s PvP Stats.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Mall &amp;amp; Vending&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Mall - warps you to the Zeny Mall or &amp;#039;&amp;#039;&amp;#039;@go 48&amp;#039;&amp;#039;&amp;#039;. This is where you can buy most items using Zeny. Some shops here will require 1B Zeny Bags.&lt;br /&gt;
*Donation Mall warps you to the BraveRO Market / Donation Mall or &amp;#039;&amp;#039;&amp;#039;@go 49&amp;#039;&amp;#039;&amp;#039;. Most items in this area can only be bought using BraveRO Tokens. Items on the lower right part of the map will require Donation Tokens, which are only obtainable via Donation Credits (via Donating to the server)&lt;br /&gt;
*Vending Area - warps you to the Vending area or &amp;#039;&amp;#039;&amp;#039;@go vend&amp;#039;&amp;#039;&amp;#039; where players can set up their vending shop.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Hero Temple&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Warps you to the Hero Temple. This is where you can find NPCs that will help you on your journey to become a Hero, and ultimately, into an Elite Hero.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Universal Rental&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows you to rent certain things, like Carts, Falcons, Peco Pecos, Dragons, Gryphons, Magic Gear, and Warg. &lt;br /&gt;
*Take note that you need to have the required skills in order to rent these. &lt;br /&gt;
*For Wargs, you cannot actually rent one. You need to purchase a &amp;#039;&amp;#039;&amp;#039;Wolf Flute&amp;#039;&amp;#039;&amp;#039; from the 3rd Jobs Shop in @go 48, and then use your &amp;#039;&amp;#039;&amp;#039;Wug Mastery&amp;#039;&amp;#039;&amp;#039; skill in order to summon your Warg. Since you&amp;#039;re using a skill, you need to use your skill in an area where you can use skills. Remember that skills are disabled in Caspen City.&lt;br /&gt;
*For Hunters/Snipers/Rangers, an alternative way to summon their Falcon is to use a Falcon Flute, which can be purchased from the Hunter&amp;#039;s Guild in Hugel (@warp hu_in01 386 307)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Stat/Skill Reset&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Reset Stats - only resets your character&amp;#039;s stat points&lt;br /&gt;
*Reset Skills - only resets your character&amp;#039;s skills&lt;br /&gt;
*Reset Both - resets both of your character&amp;#039;s stats and skills&lt;br /&gt;
*Max All Skill - use this to instantly level up all of your character&amp;#039;s available skills&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Stylist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to change your character&amp;#039;s Cloth Color, Hair Color, and Hair Style&lt;br /&gt;
*For a fee, also allows you to save a limited amount of Cloth/Hair/Hair Style combinations so you won&amp;#039;t have to keep searching for the colors you like&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
ATM/Banker&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to Deposit, Withdraw, and check your current Zeny that&amp;#039;s stored in the NPC.&lt;br /&gt;
*Allows you to convert Zeny into Zeny Bags and vice versa. This is the most practical way of storing Zeny. Take note that your character can only hold a maximum of 2 billion zeny, and earning anything beyond that will get lost. Thus, converting the zeny that your character is holding into Zeny Bags is quite important.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Identifier&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows you to, well, identify equipment that are yet to be identified, which saves you the use of a Magnifier. Alternatively, you can use the &amp;#039;&amp;#039;&amp;#039;@identifyall&amp;#039;&amp;#039;&amp;#039; command.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Platinum Skills&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows your character to learn the currently available Platinum skills for their current class.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Testing Rooms&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to test your character&amp;#039;s damage, or speed in killing a target.&lt;br /&gt;
*If you&amp;#039;re testing damage and you somehow want to fine tune the target dummy&amp;#039;s stats, you can use the &amp;#039;&amp;#039;&amp;#039;Training Manager&amp;#039;&amp;#039;&amp;#039; NPC&amp;#039;s service. Take note that you have to be in a party to enter, even if you&amp;#039;re alone.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Refine Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to Refine Equipment, Repair Equipment, and Remove Cards from your Equipment.&lt;br /&gt;
*Note that the Refine Equipment function is disabled in Caspen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Vote for Points&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to convert your current vote points into &amp;#039;&amp;#039;&amp;#039;Vote Tokens&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
*You can exchange &amp;#039;&amp;#039;&amp;#039;Vote Tokens&amp;#039;&amp;#039;&amp;#039; to purchase from the Vote Token Shop.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Channel Settings&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*By default, all characters automatically join the #main, #trade, and #support in-game global channels. This makes it easy for players to communicate online. Though take note that you have to use the proper channels for your issues. Also, only English is allowed. Breaking the rules for the channels might result in your character getting muted or banned from the channels.&lt;br /&gt;
*You can set which channels you automatically join in when logging in.&lt;br /&gt;
*To send a message in a certain channel, you simply have to send a whisper to it. Write the channel name (either &amp;#039;&amp;#039;&amp;#039;#main&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;#trade&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;#support&amp;#039;&amp;#039;&amp;#039;) inside the Whisper Box (the small rectangular box in your chat window where you type the names of players you want to whisper. Afterwards, simply type your message in the main chat box and press send/enter.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 2: Choosing Your Class&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels002.png|link=]] ==&lt;br /&gt;
Main Article: [[Job_Explanations|Job Explanations]]&amp;lt;br&amp;gt;&lt;br /&gt;
They say nothing beats experience as the best teacher. No matter the reason for choosing a path, be it for utility, design, gameplay, or features, mastering a class takes time and patience. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Below are the available some guides for the highest job advancements that Heroes can choose (except for Dorams/Summoners which currently isn&amp;#039;t applicable to become a Hero). However, take note that a lot of these guides have become outdated due to the availability of newer and better equipment as of late. But regardless, may these guides serve to gently guide you to a path of understanding with your chosen class. You can use the [[NPC_Item_Catalog|NPC Item Catalog]] to find where to buy an item that&amp;#039;s being indicated in a guide. If you can&amp;#039;t find the item in the Item Catalog, then it&amp;#039;s most likely only obtainable during seasonal events.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:001 Rune Knight.png|75px|link=Rune Knight]][[File:002 Warlock.png|75px|link=Warlock]][[File:003 Ranger.png|75px|link=Ranger]][[File:004 Mechanic.png|75px|link=Mechanic]][[File:005 Guillotine Cross.png|75px|link=Guillotine Cross]][[File:006 Archbishop.png|75px|link=Arch Bishop]][[File:007 Royal Guard.png|75px|link=Royal Guard]][[File:008 Sorcerer.png|75px|link=Sorcerer]][[File:009 Minsterl Wanderer.png|75px|link=Musicians]][[File:010 Genetic.png|75px|link=Genetic]][[File:011 Shadow Chaser.png|75px|link=Shadow Chaser]][[File:012 Sura.png|75px|link=Sura]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:013 Taekwon Kid.png|75px|link=Taekwon]][[File:015 Soul Linder.png|75px|link=Soul Linker]][[File:014 Star Gladiator.png|75px|link=Star Gladiator]][[File:016 Oboro Kagerou.png|75px|link=Kagerou]][[File:017 Rebellion.png|75px|link=Rebellion]][[File:018 Super Novice.png|75px|link=Super Novice]][[File:019 Summoner Doram.png|75px|link=Doram]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You might want to decide on a specific job in advance for a specific purpose/reason, or you might want to just choose a job that you like. It&amp;#039;s entirely up to you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 3.1: Leveling and Job Changing&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels003.png|link=]] ==&lt;br /&gt;
After logging in for the first time, you&amp;#039;ll be warped into the introductory area. You can spend a few minutes trying to kill the monsters there or directly talk to the &amp;#039;&amp;#039;&amp;#039;BraveRO Greeter NPC&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;Please make sure to &amp;lt;u&amp;gt;have at least 300 STR when opening the Infinite Yggdrassil and Infinite Box of Thunder Boxes&amp;lt;/u&amp;gt;, especially if you&amp;#039;re carrying lots of heavy items. The items that you get once they are opened are quite heavy, and opening them when you don&amp;#039;t have enough weight capacity will result in you not getting the item.&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; This is a common mistake by players. As with anything, please make sure to read item descriptions first.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re don&amp;#039;t really want to have 300 STR on your character, just as mentioned above, just make sure to have 300 STR when opening the boxes. You can always reset your stats and skills.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By talking to the BraveRO Greeter NPC, you&amp;#039;ll be immediately given the following items:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x BraveRO Newbie Manual&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x BraveRO Rule Book&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless if you wish to take the test or not, you&amp;#039;ll be given the following items:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Set&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;(30 days. Character Bound)&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Despite the name, this set is given to all newly made characters)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x 7-Days Infinite Yggdrasil Box&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;(Character Bound. Do not open this box unless you have enough weight capacity. Otherwise, the item will be lost)&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x 7-Days Infinite Box of Thunder Box&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;(Character Bound. Do not open this box unless you have enough weight capacity. Otherwise, the item will be lost)&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x Death Weapon Coupon&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;(Character Bound)&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After completing the Introduction Test, you&amp;#039;ll be given the following items:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;50x Yggdrasil Berries&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;5x Spearman Scroll 10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If you&amp;#039;re a new player, it&amp;#039;s advisable to take the Introduction Lesson and Introduction Test, and make sure to thoroughly read the dialogues&amp;#039;&amp;#039;&amp;#039;. If you decide to take the Introduction Test, you might want to kill a few monsters first before talking to the &amp;#039;&amp;#039;&amp;#039;BraveRO Greeter NPC&amp;#039;&amp;#039;&amp;#039; and increasing your STR stat to at least 80+. This is because once you&amp;#039;ve passed the Introduction Test, you will be rewarded some Yggdrasil Berries. If you don&amp;#039;t have enough weight capacity, the berries will just drop to the ground and you&amp;#039;ll be unable to get them. No need to worry if the berries do drop, they&amp;#039;re easy to farm anyway. The Spearman Scroll is really useful in helping you kill monsters while leveling, so you might want to take the introduction test.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Set&amp;#039;&amp;#039;&amp;#039; will last for 30 days and give donation-level effects. However, cards cannot be placed into these equipment. The accessories have a level requirement of at least 100 before you can wear them. The Returner&amp;#039;s Set effects can be seen in the table below. The &amp;#039;&amp;#039;&amp;#039;Spearman Scroll 10&amp;#039;&amp;#039;&amp;#039; can be used to summon a 10th Grade spear mercenary, which can help you kill mobs while leveling. If you wish to get more of these Spearman Scroll, you can purchase them via the &amp;#039;&amp;#039;&amp;#039;Mercenary NPC&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;caspen 186 218&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the Returner&amp;#039;s Set, infinite boxes, and the death weapon coupon are character bound, thus you can&amp;#039;t transfer them to your storage. &amp;lt;font color=red&amp;gt;Make sure to open the infinite boxes when you have enough weight capacity, as mentioned above, otherwise, the box will be opened, but you can&amp;#039;t get the item inside.&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Death Weapon Coupon&amp;#039;&amp;#039;&amp;#039; can be exchanged via the &amp;#039;&amp;#039;&amp;#039;Death Weapon Freebie NPC&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;@go level&amp;#039;&amp;#039;&amp;#039;, and you can&amp;#039;t use this via the Achievement Manager in Caspen. Make sure to exchange this coupon once you&amp;#039;ve decided on a job class. You can refer to the [[Custom_Weapons_and_Equipment#Death_Weapons|Death Weapons List and Effects]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 800px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Revamped Returner&amp;#039;s Set Effects&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Rental Items: 30-days Duration&amp;#039;&amp;#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Helm&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Upper Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Reduces damage from demi-humans by 30%&lt;br /&gt;
*After-skill delay -20%&lt;br /&gt;
*Enables user to see Hidden Enemies&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Wings&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Middle Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Reduces after-skill delay by 70%&lt;br /&gt;
*ATK &amp;amp; MATK + 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Flame&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Lower Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Movement Speed + 60%&lt;br /&gt;
*Immunity to Silence and Freeze&lt;br /&gt;
*Reduces after-skill delay by 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Armor&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&lt;br /&gt;
*MaxHP + 100%&lt;br /&gt;
*DEF &amp;amp; MDEF - 50&lt;br /&gt;
*Unbreakable (Except during refine)&lt;br /&gt;
*Stun Immunity +100%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Shield&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&lt;br /&gt;
*20% resistance to Water, Fire Undead and Shadow&lt;br /&gt;
*Reduces damage from humans by 30%&lt;br /&gt;
*MaxHP + 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Manteau&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&lt;br /&gt;
*Resistance to all elements + 30%&lt;br /&gt;
*Enables Lvl 3 Cloaking&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Boots&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Shoes&amp;#039;&amp;#039;&lt;br /&gt;
*MaxHP + 20%&lt;br /&gt;
*MaxSP + 20%&lt;br /&gt;
*Perfect Dodge + 10&lt;br /&gt;
*Flee + 10%&lt;br /&gt;
*Increases damage to humans by 10%&lt;br /&gt;
*Unbreakable (Except during refine)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Necklace&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Accessories&amp;#039;&amp;#039;&lt;br /&gt;
*STR, DEX &amp;amp; INT + 25&lt;br /&gt;
*If both necklaces equipped: Increases damage to all races by 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=4 valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SET EFFECT:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*If the whole Returner&amp;#039;s Set is equipped, increases damage to all races by 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=4 valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;SET RESTRICTIONS:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Returner equipment will not provide any effects to Elite Heroes Level 3 or higher. Therefore, if you used a &amp;#039;&amp;#039;&amp;#039;Spirit of Heroism&amp;#039;&amp;#039;&amp;#039;, the set&amp;#039;s effects will be disabled since Spirit of Heroism turns you into an Elite Hero Level 4. &lt;br /&gt;
*To mitigate this restriction, you can use other equipment/items to gain back the effects lost, especially the movement speed and after cast/skill delay.&lt;br /&gt;
**However, if you choose to, you can use your elite kills (gained from using Spirit of Heroism) to enchant your elite weapon/gloves and lower your Elite Level to 2 or even 1. This comes at the cost of lowering the stats/effects that your elite weapon gives. Take note that for Rank 2 Elite Level, the required Elite Kills is 2,000 - 4999. For Rank 1 Elite Level, it&amp;#039;s 1 - 1,999 Elite kills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 800px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Old Returner&amp;#039;s Set Effects&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Rental Items: 30-days Duration&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;This set effect is no longer applicable.&amp;lt;/font&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Helm&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Upper Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Reduces damage received from Demi-Humans by 25%&lt;br /&gt;
*Reduces after-skill delay by 30%&lt;br /&gt;
*Increases Max HP by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Wings&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Middle Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Reduces after-skill delay by 70%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Flame&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Lower Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Increases Movement Speed by 60%&lt;br /&gt;
*Grants immunity to Stun and Freeze status ailments&lt;br /&gt;
*Increases Max HP by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Armor&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&lt;br /&gt;
*Increases Max HP by 80%&lt;br /&gt;
*Reduces DEF and MDEF by 50&lt;br /&gt;
*Unbreakable (except during refinement)&lt;br /&gt;
*All Stats +5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Shield&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&lt;br /&gt;
*Adds 20% resistance to Fire and Water elemental attacks&lt;br /&gt;
*Reduces damage received from Demi-Humans by 30%&lt;br /&gt;
*Increases Max HP by 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Manteau&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&lt;br /&gt;
*Adds resistance to all elements by 10%&lt;br /&gt;
*Enables the use of Level 3 Cloaking Skill&lt;br /&gt;
*Increases Max HP by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Boots&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Shoes&amp;#039;&amp;#039;&lt;br /&gt;
*Increases Max HP and SP by 20%&lt;br /&gt;
*Increases SP Recovery by 15%&lt;br /&gt;
*Increases MDEF by 10&lt;br /&gt;
*Increases Magical and Physical damage against Demi-Humans by 10%&lt;br /&gt;
*Unbreakable (except during refinement)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Necklace&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Accessories&amp;#039;&amp;#039;&lt;br /&gt;
*Increases STR, DEX, and INT by 20&lt;br /&gt;
*If both Returner&amp;#039;s Necklace are equipped, increases Magical and Physical damage against Demi-Humans by 5%.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the Death Weapon that you can obtain, you also have a &amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039; on your character/inventory. However, fret not! You can buy cheap weapons for your class from the various shops in &amp;#039;&amp;#039;&amp;#039;@go 48&amp;#039;&amp;#039;&amp;#039; or from the &amp;#039;&amp;#039;&amp;#039;Beginner Weapons NPC&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;@go level&amp;#039;&amp;#039;&amp;#039;. Don&amp;#039;t worry about Zeny for now. Your character is given 2,000,000 Zeny as a staring money, which should be enough to buy a simple weapon and some ammunitions (if applicable). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember that here in BraveRO, for all classes that uses ammunitions (e.g. Arrows, Bullets, Cannon Balls, etc.), the ammunition won&amp;#039;t be consumed every normal attack or skill use. You only have to bring the minimum amount for your skills to be casted. For example, if you&amp;#039;re using a Ranger, since &amp;#039;&amp;#039;&amp;#039;Arrow Storm&amp;#039;&amp;#039;&amp;#039; requires 10 arrows, you only have to bring 10 arrows. Of course, if you want to bring all kinds of elemental arrows, you need to just bring 10 pieces of each type.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Normal Leveling ===&lt;br /&gt;
Main Article: [[How_to_Level_Up#Other_Quick_Ways_to_Level_Up|Leveling Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re new to the game or you&amp;#039;re a seasoned player that wishes to experience the thrill of leveling, then this is the option for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the most part, unless you&amp;#039;re careful, you might want to use the &amp;#039;&amp;#039;&amp;#039;Spearman Scroll 10&amp;#039;&amp;#039;&amp;#039; that was given to you. Press CTRL + R to access the mercenary menu, and click &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;. This opens up the mercenary&amp;#039;s skill menu. Drag the &amp;#039;&amp;#039;&amp;#039;Spiral Pierce&amp;#039;&amp;#039;&amp;#039; skill to your skill bar (press F10 if the skill bar is missing). From there, simply press the hotkey/shortcut that is associated with the slot in which you&amp;#039;ve placed the skill, and target monsters with it. This makes the spearman use its own skill to kill monsters. This skill has fairly high damage and can kill most low level monsters in Poring Island and Death Field (@warp izlu2dun) in just one cast. Monsters killed by your mercenary also gives experience to your character, so you can let the mercenary do most of the work for you. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Job Changing ====&lt;br /&gt;
Main Article: [[Changing_Jobs|Job Changing]]&amp;lt;br&amp;gt;&lt;br /&gt;
There&amp;#039;s no job change quest needed. Simply talk to the Main NPC and choose the &amp;#039;&amp;#039;&amp;#039;Job Changer Option&amp;#039;&amp;#039;&amp;#039;. As a note before changing jobs, make sure you max out your job level first, regardless of your actual base level. Access your skill window by pressing &amp;#039;&amp;#039;&amp;#039;ALT + S&amp;#039;&amp;#039;&amp;#039;. Additionally, before changing jobs, make sure that you have completely used up all skill points. Otherwise, you might accidentally delete them. Depending on the path in which you decide to take, these are the routes that you can choose from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IDEAL JOB CHANGE PATH FOR REGULAR JOBS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# As a Novice, gain experience until you reach Job Level 10.&lt;br /&gt;
# Job change into your First Job as a Swordsman, Mage, Archer, Merchant, Thief, or Acolyte.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50.&lt;br /&gt;
# Job change into your chosen Second Job.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50 again and at least Base Level 99.&lt;br /&gt;
# Job change and select &amp;#039;&amp;#039;&amp;#039;Choose to be Reborn&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Gain experience until you reach Job Level 10.&lt;br /&gt;
# Job change into your previous first job.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50.&lt;br /&gt;
# Job change into your Transcendent Job Class.&lt;br /&gt;
# Gain enough experience until you reach Job Level 120 (or 70, whichever is applicable).&lt;br /&gt;
# Job change into a &amp;#039;&amp;#039;&amp;#039;Third Job&amp;#039;&amp;#039;&amp;#039; class.&lt;br /&gt;
# From here, simply gain levels until you&amp;#039;ve reached a Base Level of 500.&lt;br /&gt;
&amp;#039;&amp;#039;Unless you know what you&amp;#039;re doing, if you choose to become a Third Job immediately instead of being Reborn, you&amp;#039;ll be unable to access your class&amp;#039; Transcendent skills, putting you at a disadvantage. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IDEAL JOB CHANGE PATH FOR BABY JOBS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# As a Novice, talk to the Main NPC, choose the &amp;#039;&amp;#039;&amp;#039;Job Changer&amp;#039;&amp;#039;&amp;#039; option and choose &amp;#039;&amp;#039;&amp;#039;Baby Job Changer&amp;#039;&amp;#039;&amp;#039;. This will turn you into a Baby Novice.&lt;br /&gt;
# Gain experience until you reach Job Level 10.&lt;br /&gt;
# Job change into your First Job as a Swordsman, Mage, Archer, Merchant, Thief, Acolyte, or Super Novice.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50.&lt;br /&gt;
# Job change into your chosen Second Job.&lt;br /&gt;
# Gain enough experience until you&amp;#039;ve reached a Base Level of 500.&lt;br /&gt;
# To change into a Third Job class, go to the &amp;#039;&amp;#039;&amp;#039;Baby 3rd Job Changer NPC&amp;#039;&amp;#039;&amp;#039; in caspen 157 224, right behind the Rare Collector NPC. &lt;br /&gt;
&amp;#039;&amp;#039;Unless you know what you&amp;#039;re doing, choosing to become a Baby Class has the immediate disadvantage of having no access to the Transcendent Skills, and they have lower stats compared to normal classes. Take note that a Baby Novice also cannot job change into a Ninja, Gunslinger, or a Taekwon Kid.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IDEAL JOB CHANGE PATH FOR EXTENDED JOBS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# As a Novice, gain experience until you reach Job Level 10.&lt;br /&gt;
# Job change into your Extended First Job as a Ninja, Gunslinger, or Taekwon Kid.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50 (or 70, whichever is applicable).&lt;br /&gt;
# Job change into your chosen Extended Second Job.&lt;br /&gt;
# Gain enough experience until you&amp;#039;ve reached a Base Level of 500 and the maximum job level for your class.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skip Leveling ===&lt;br /&gt;
Main Article: [[How_to_Level_Up#Instant_Job_Changer|Instant Job Changer]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re a seasoned player or you just don&amp;#039;t wish to burden yourself with the process of leveling a new character, you can opt to skip leveling and instantly change jobs. For this you can talk to the &amp;#039;&amp;#039;&amp;#039;Instant Job Changer NPC&amp;#039;&amp;#039;&amp;#039; in Poring Island (@warp poring01 126 210). This NPC&amp;#039;s service is &amp;#039;&amp;#039;&amp;#039;free&amp;#039;&amp;#039;&amp;#039;. Regardless of the base level, your job needs to be a &amp;#039;&amp;#039;&amp;#039;Novice&amp;#039;&amp;#039;&amp;#039; to use the Instant Job Changer service. Changing into a Baby Novice will prevent you from using this service. Dorams also cannot use this service.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Instant Job Changer NPC will allow you to choose from all available human job classes, instantly become base level 500, instantly get the maximum job level for your chosen class, and all skill applicable to your class are all upgraded to their maximum skill levels.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Trying to reset your skills will only return enough skill points as if you&amp;#039;ve normally leveled. However, to remedy this, you can talk to the Main NPC, select &amp;#039;&amp;#039;&amp;#039;Stat/Skill Reset&amp;#039;&amp;#039;&amp;#039;, and choose the &amp;#039;&amp;#039;&amp;#039;Max All Skill option&amp;#039;&amp;#039;&amp;#039;. As the name implies, this instantly sets all of your skills to their maximum level.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose to use the Instant Job Changer NPC, you will be unable to acquire the extra Bubblegum item from an achievement once you&amp;#039;ve reached level 500.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stat Points ===&lt;br /&gt;
Main Article: [[Stats]]&amp;lt;br&amp;gt;&lt;br /&gt;
When leveling up, aside from skill points, you also gain stat points. You can access the stat window by pressing &amp;#039;&amp;#039;&amp;#039;ALT + A&amp;#039;&amp;#039;&amp;#039;. Increasing certain stat points generally affect how your chosen class performs. You might want to look up on job builds and guides to see which one would fit your style of play. Rather than manually adding stat points one at a time by clicking your stat window, you can instead type &amp;#039;&amp;#039;&amp;#039;/str+ 99&amp;#039;&amp;#039;&amp;#039;. Simply replace the number and the stat (str, agi, dex, vit, luk, int) that you wish to add. Take note that &amp;#039;&amp;#039;&amp;#039;there&amp;#039;s a space&amp;#039;&amp;#039;&amp;#039; between the + and the number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 3.2: Game Commands and Shortcuts&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels004.png|link=]] ==&lt;br /&gt;
Since most new players often try to look for Fly Wings when starting out, we&amp;#039;re just gonna state this here. You basically don&amp;#039;t need to use Fly Wings to move around. You can instead just use the &amp;#039;&amp;#039;&amp;#039;@jump&amp;#039;&amp;#039;&amp;#039; command, instead of buying a lot of Fly Wings. To instantly warp to specific maps, you can use the &amp;#039;&amp;#039;&amp;#039;@warp&amp;#039;&amp;#039;&amp;#039; command (ex. &amp;#039;&amp;#039;&amp;#039;@warp prt_fild09&amp;#039;&amp;#039;&amp;#039;&amp;#039;    or   &amp;#039;&amp;#039;&amp;#039;@warp prt_fild09 123 145&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Client Commands ===&lt;br /&gt;
Main Article: [[Client_commands|Client Commands]]&amp;lt;br&amp;gt;&lt;br /&gt;
These are the basic commands that you&amp;#039;ll be using.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== @Commands ===&lt;br /&gt;
Main Article: [[@Command_List|@Command List]] / [[Warping &amp;amp; Teleporting]]&amp;lt;br&amp;gt;&lt;br /&gt;
These commands offers a wide variety of convenience when playing. Familiarize these commands and memorize those commands that you use often.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Shortcuts ===&lt;br /&gt;
Main Article: [[Keyboard_Shortcuts|Keyboard Shortcuts]]&amp;lt;br&amp;gt;&lt;br /&gt;
Rather than using your mouse and clicking things on your screen, it&amp;#039;s much more efficient to familiarize and memorize these shortcuts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 4.0: Tutorial Quests and Achievement System&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels005.png|link=]] ==&lt;br /&gt;
=== Guide Quests ===&lt;br /&gt;
As of April 3 2023, the &amp;#039;&amp;#039;&amp;#039;Guide Quest NPC&amp;#039;&amp;#039;&amp;#039; was added in caspen 179 212. Talk to this NPC to start the Guide Quests which all give a bunch of useful rewards and some basic server information. Completing certain &amp;#039;&amp;#039;&amp;#039;Tutorial Quests&amp;#039;&amp;#039;&amp;#039; will also unlock &amp;#039;&amp;#039;&amp;#039;Challenge Missions&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Each time you complete a Challenge Mission, it will be replaced with a higher level mission of the same name. These Challenge Missions also grant rewards once you&amp;#039;ve satisfied the requirements for each level. &lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no rush in completing all of the Guide Quests and Challenge Quests. If you constantly play the game and do most of the things indicated in the Tutorial Quests a lot, you&amp;#039;ll eventually complete them. Take note that &amp;#039;&amp;#039;&amp;#039;these Missions are account bound&amp;#039;&amp;#039;&amp;#039;, so you can do those activities using any character in your account and they will all count towards completing the Missions.&lt;br /&gt;
&lt;br /&gt;
You cannot proceed to the next Guide Quest without completing the current one. If you&amp;#039;re a veteran player that owns a character that has already pre-completed some of the quests (like becoming a Hero), simply talk again to the NPC in order to complete the quest. &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:white; width:50%;text-align:left;padding:20px;border:3px&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Answer a Basic Question&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Mastela Box&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Do 1 Daily Quest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Panacea Box&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Daily Grind&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Vote System Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Box of Sunlight&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Claim Vote Tokens&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Undead Elemental Scroll Box&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Vote For Gears&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. Zeph Mission Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Box of Thunder Box&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6. Complete 1 Zeph Mission&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Yggdrasil Box&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Monster Extermination&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7. Introduction to Fishing and Complete Fishing Quest&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Box of Sunlight Box&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Hook, Line and Sinker&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8. Catch 3 Herring&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 100x Fishing Coin&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:white; width:50%;text-align:left;padding:20px;border:3px&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9. Introduction to Mining&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x Drilling Boots&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Rock Solid&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10. Drill 100 times.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x Costume Triple Icecream (Garment)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11. Become a Hero.&amp;#039;&amp;#039;&amp;#039; If already a Hero, just talk to Sigmund&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x Costume Rising Phoenix (Lower Headgear)&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Caspen Monster Hunter&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Bossnia Hunter &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12. Play Wheel of Fortune Once&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 3x Vote Tokens&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Wheel of Fate&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;13. Win a Battlegrounds Round Once&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 3x Victory Badge, 100x War Badge&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: The Battlegrounds&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;14. Become Elite Hero&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 3x Elite Kill Scroll, 2x Legendary Card Album, 2x Pure Stamina Potion&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Upon starting the Guide Quests, any progress that are related to completing Challenge Missions are saved and accumulated. For example, in doing the Challenge Mission for Daily Quest, if you already completed &amp;#039;&amp;#039;&amp;#039;Daily Grind 1&amp;#039;&amp;#039;&amp;#039; (complete 7 Daily Quests), when you proceed to &amp;#039;&amp;#039;&amp;#039;Daily Grind 2&amp;#039;&amp;#039;&amp;#039; (complete 15 Daily Quests), your progress will show as 7/15. However, take note that any progress that you&amp;#039;ve done prior to starting the Guide Quests are not counted. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For Quest &amp;#039;&amp;#039;&amp;#039;#8 Bring 3 Herring&amp;#039;&amp;#039;&amp;#039;, you can just bring 3x Herrings if you have them already beforehand, someone gives them to you, or you&amp;#039;re able to buy them. This skips the need to wait and be lucky in trying to actually fish for some Herring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Achievement System ===&lt;br /&gt;
Main Article: [[Achievements|Achievement System]]&amp;lt;br&amp;gt;&lt;br /&gt;
By doing various aspects of the game, they may give Achievement Rewards. This system was implemented way before the Tutorial Quests as indicated above. Some of the highest level achievements may be bugged and you might need to [https://brave-ro.com/cp/?module=servicedesk create a Helpdesk Ticket] for it to be resolved. Take note that these achievements are character bound, so you want to get these achievements on another character, you will have to do them from scratch.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 4.1: Earning Zeny&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels006.png|link=]] ==&lt;br /&gt;
=== Vending Items ===&lt;br /&gt;
Main Article: [[Marketplace#Vending_House|Vending Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probably the most straightforward way of earning Zeny. You can broadcast or make a pub to advertise that you&amp;#039;re selling items directly to other players. If you&amp;#039;re unable to purchase from a vendor inside the vending area, it might be one of the following situations:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re trying to buy from a shop that sells items using currencies other than plan Zeny&amp;#039;&amp;#039;&amp;#039; (eg. Zeny Bags, BraveRO Tokens, or any other NPC shops). You need some small amount zeny in order to buy from these shops. So, if you have basically zero zeny on your character, you won&amp;#039;t be able to buy from them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re trying to buy from a shop that sells items via Zeny&amp;#039;&amp;#039;&amp;#039;. If you&amp;#039;re trying to buy from a vendor in zeny but there&amp;#039;s an &amp;quot;out of stock&amp;quot; message even though the vendor still has 100 pieces of that item, it means that they have reached the max amount of zeny (2B) for their character. There&amp;#039;s a system in the vending area that checks the vendors&amp;#039; zeny and turn them into zeny bags for convenience. Thus, you can try returning to the same vendor after an hour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
With a merchant you can also go to &amp;#039;&amp;#039;&amp;#039;@go vend&amp;#039;&amp;#039;&amp;#039; and set up shop there. After setting up your merchant vendor, you can type in &amp;#039;&amp;#039;&amp;#039;@autotrade&amp;#039;&amp;#039;&amp;#039; to allow your merchant to vend while you&amp;#039;re offline. If you wish that your merchant will continue to vend, make sure not to login the account that contains the merchant. For this reason, players often make separate accounts for the sole purpose of vending items.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Automated Events ===&lt;br /&gt;
Main Article: [[Automated_events|Automated Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
* Every thirty minutes, treasure boxes will spawn in a random map that contain a &amp;#039;&amp;#039;&amp;#039;500M Zeny Bag&amp;#039;&amp;#039;&amp;#039;. An announcement will be made one minute before the boxes spawn and it will also indicate the map they will appear. There will be a lot of treasure boxes but only five of them contains the rewards. Winning some of the other automated events (Poring Catcher, Dice, Goblin Invasion) will grant 1B Zeny Bags and a Trophy. Winning them the first time on a character also grants Zeny Bags as an Achievement Reward.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Winners for Poring Catcher, Dice, Goblin Invasion, and Survival get a certain amout of &amp;#039;&amp;#039;&amp;#039;1b Zeny Bags&amp;#039;&amp;#039;&amp;#039; as a reward, which you can use to various items in-game from selected shops or from other players.. Use the command &amp;#039;&amp;#039;&amp;#039;@schedule&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;@time&amp;#039;&amp;#039;&amp;#039; to see when the next automated event is coming up.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Poring Catcher]]&amp;#039;&amp;#039;&amp;#039; - Find the correct poring that is named &amp;#039;&amp;#039;&amp;#039;Poring&amp;#039;&amp;#039;&amp;#039;. The other monsters and porings will have names to confuse players. Other monsters will also be in the map like Drops and Marin.&lt;br /&gt;
**Any classes are technically viable to use for this event. However, if you have sharp eyes and you want to hit the correct poring before anyone else, using ranged classes might be advantageous. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Dice_Event|Dice Event]]&amp;#039;&amp;#039;&amp;#039; - Pick and choose a number for every round and stand in that number&amp;#039;s box. The last player standing wins.&lt;br /&gt;
**This boils down to pure luck. Thus, you can bring any classes to this event.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Goblin_Invasion|Goblin Invasion Event]]&amp;#039;&amp;#039;&amp;#039; - Find and kill the goblin named &amp;#039;&amp;#039;&amp;#039;Goblin Leader&amp;#039;&amp;#039;&amp;#039;. Classes that can cast water-element area of effect skills are commonly used for this event. Additionally, the goblins themselves drop useful consumable items.&lt;br /&gt;
**As mentioned, you will want to use classes that have water-element area of effect skills. Warlocks can use Storm Gust. Shadow Chasers can copy Storm Gust. Rangers can use Arrow Storm with a Crystal Arrow. Genetics can use Cart Cannon while using a Elemental Converter [Water]. Super Novices can also use Storm Gust, provided that they are wearing headgears that give that skill to them (Mystic Hoodie, or any vanilla upper headgear enchanted with Hailstorm)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Survival Event&amp;#039;&amp;#039;&amp;#039; - Do your best to hide and run from &amp;#039;&amp;#039;&amp;#039;Murder Porings&amp;#039;&amp;#039;&amp;#039;. Be the last player standing in the map to win. You can join using any job class.&lt;br /&gt;
**Due to some classes and items having an advantage over other players, some restrictions have been placed. You cannot use Mercenaries. If you have them deployed before entering the Survival portal, you will need to dismiss them.&lt;br /&gt;
**If you&amp;#039;re a Genetic class, you cannot enter the map with a Homunculus. So, you will need to make them rest.&lt;br /&gt;
**If you&amp;#039;re a Super Novice, you will be killed when you enter the map. This is to prevent you from having a &amp;#039;&amp;#039;bonus life&amp;#039;&amp;#039; via a Super Novice&amp;#039;s hidden skill, Steel Body. After getting killed when entering the Survival Map and you keep getting kicked, try logging out and enter the portal again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Zeph Missions ===&lt;br /&gt;
Main Article: [[Hunting_Missions|Zeph Missions]]&amp;lt;br&amp;gt;&lt;br /&gt;
For new players, this would be your bread and butter activity if you want to earn Zeny. Even for veteran players, this is still a good source of Zeny. What&amp;#039;s Zeph Mission? Basically kill the required number of monsters and you&amp;#039;ll be rewarded with Zeny and some [[Death_Match_Points|DM (Death Match) Points]]. Recommended jobs to do Zeph Missions are classes that have/can have access to area of effect skills like Warlocks, Rangers, Genetics, Shadow Chasers, and Super Novice.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Daily Quest Missions ===&lt;br /&gt;
Main Article: [[Daily_Quests|Daily Quests]]&amp;lt;br&amp;gt;&lt;br /&gt;
While a few items that the Daily Quest NPC sells can be vended to other players, you can also try your luck by purchasing and using &amp;#039;&amp;#039;&amp;#039;Lucky Scratch Off Tickets&amp;#039;&amp;#039;&amp;#039; to win Zeny Bags. Most of the time, you&amp;#039;ll get nothing. But if you&amp;#039;re lucky, you can get a minimum of 1x 250M Zeny Bag, up to the maximum jackpot of 15x 1B Zeny Bag. However, if you&amp;#039;re still new, it&amp;#039;s not recommended to waste your Daily Quest Tokens to just purchase those tickets. Better save up your tokens to purchase equipment first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re an avid fan of doing Zeph Missions, you have to potential of collecting a lot of loot. Create a personal guild that you&amp;#039;re the only member and store Miscellaneous items and Cards that you loot in the guild storage (&amp;#039;&amp;#039;&amp;#039;@gstorage&amp;#039;&amp;#039;&amp;#039;). Those items can be used when doing Daily Quests and Scavenger Hunts. Saving those items while doing Zeph Missions will eventually save you time and hassle down the road.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Doing Instances ===&lt;br /&gt;
Sell useful items that you can find within instances to other players. The easiest instance that a new solo player could finish is most likely the [[Instance_Walkthrough_(Endless_Tower)|Endless Tower]], but it still required some gear and knowledge of the monsters inside to finish it. Characters that like using Mora Equipment may have to complete the [https://irowiki.org/wiki/Wandering_Guardian_Quest Wandering Guardian Quest] (completed along with [[Instance_Walkthrough_(Hazy_Forest)|Hazy Forest Instance]]) in order to access Mora Coins and other Mora Quests and eventually be able to [[Mora_Enchantments|enchant Mora Equipment]]. The harder instances (especially the ones that are custom and the official ones that have been modified) are somewhat doable if you&amp;#039;re already geared enough and are familiar with the mechanics of the instance/s that you&amp;#039;re doing.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Catching Fishes===&lt;br /&gt;
Main Article: [[Fishing_System|Fishing System]]&amp;lt;br&amp;gt;&lt;br /&gt;
As the name implies, you&amp;#039;ll be catching fishes. A successful catch grants you that fish, some Social Coins (previously called Fishing Coins), and if you&amp;#039;re lucky, a bunch of other items. Social Coins can be exchanged into various Miscellaneous Items, Fishing Gears, and Vanilla Headgears. The Fishing Level is Account Bound. This means that even if you try to fish using a different character in the same account, that character will still have the same Fishing Level. However, the stats provided by fishing gears in another character does not affect other characters. Thus you need to equip or transfer the fishing gears if you want to fish using a different character.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Scavenger Hunt ===&lt;br /&gt;
Main Article: [[Scavenger_Hunt|Scavenger Hunt]]&amp;lt;br&amp;gt;&lt;br /&gt;
It&amp;#039;s basically a free-for-all Daily Quest that you can do once per hour. Whisper anything to &amp;#039;&amp;#039;&amp;#039;npc:ScavengerHunt&amp;#039;&amp;#039;&amp;#039; to know the current required items without directly talking to the NPC. Of course, you&amp;#039;ll need to actually talk to the NPC once you submit your items. A nifty trick to finishing a Scavenger Hunt fast is to create a guild and store all of the cards and miscellaneous items inside the guild storage (&amp;#039;&amp;#039;&amp;#039;@gstorage&amp;#039;&amp;#039;&amp;#039;), all ready for the next submission.&lt;br /&gt;
&lt;br /&gt;
Scavenger Hunts reward players with [[Death_Match_Points|Death Match Points]] (DM Points). These DM Points can be used to purchase zeny bags (and other items) via the [[Death_Match_Shop|Death Match Shop]]&lt;br /&gt;
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=== Death Match Points ===&lt;br /&gt;
Main Article: [[Death_Match_Points#DM_Through_Monsters|Monster DM Points]]&amp;lt;br&amp;gt;&lt;br /&gt;
As a new player, the most accessible location to farm DM Points would be &amp;#039;&amp;#039;&amp;#039;Caspen Dungeon&amp;#039;&amp;#039;&amp;#039;. With the recent update on Death Match Points, the monsters inside will now give 1 DM upon death. This means that you can save a lot more DM Points now than before. Using a Strawberry Hat or items with same effects, they now grant a 10% chance of getting double DM points when killing a monster.&lt;br /&gt;
&lt;br /&gt;
These Monster Points can then be exchanged into [[Death_Match_Points|Death Match Points]] (DM Points) via the Death Match Shop Manager. These DM Points can be used to purchase Zeny Bags (and other items) via the [[Death_Match_Shop|Death Match Shop]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Honorable Guild Competition ===&lt;br /&gt;
Main Article: [[Honorable_Guild|Honorable Guild]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is a competition between guilds. However, unlike War of Emperium which is on the PvP side, Honorable Guild Competition is generally a PvE contest where almost every guild can compete as long as they put their hearts and minds into it. Members will be doing various tasks to earn Honorable Points such as [[Daily_Quests|Daily Quests]], [[Hunting_Missions|Zeph Missions]], [[Scavenger_Hunt|Scavenger Hunts]], winning [[Newbie_Guide#Automated_Events_2|Poring Catcher, Dice, Goblin, and Survival autmated events]], and [[Casino#Wheel_of_Fortune|Wheel of Fortune]]. You can look up the top 10 honorable guilds via the Honorable Board at Caspen [caspen 161 192] and then ask around to see if you could join one of them. The top 3 guilds per week will be rewarded one guild castle each. The top 1 guild will also be able to obtain 1x Guild Instance key per week upon claiming of rewards from the guild Treasure Manager. Take note though that only characters that are members of the guilds running for Honorable Guild will be able to earn Honorable Points. Leaving the guild and earning Honorable Points in another guild will remove your points from the previous guild.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Mining for Minerals ===&lt;br /&gt;
Main Article: [[Mining_System|Mining System]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the time to spare, you can try mining for minerals. Take note that this system is quite time consuming. Increasing your Miner Level is essential to gain access to better mines and level up essential Mining Skills that will make your time easier. Note that the Miner Level is character bound. This means if you&amp;#039;re already at miner level 100 in one character, if you try to mine using a new character, that character will have a Miner Level of 1. The minerals that you get can sell for quite a lot of zeny if you have a lot of them in stock. Alternatively, you can instead use those minerals to forge equipment using the &amp;#039;&amp;#039;&amp;#039;Forging System&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re a new player, you might want to skip this and take up mining at a later time because getting a lot of useful minerals is quite time consuming. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Forging Equipment ===&lt;br /&gt;
Main Article: [[Forging_System|Forging System]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have saved a up a bunch of minerals (or bought a lot from other players), you can try your luck in creating items for yourself, your friends, or to sell. Most of the newer forged items can sell for quite a lot. The same as Miner Level, the Forger Level is character bound. Also, if you&amp;#039;re a new player, much like mining, you might want to skip this and take up forging once you&amp;#039;ve saved a lot of minerals, items, and zeny.&lt;br /&gt;
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=== Casino ===&lt;br /&gt;
Main Article: [[Casino#Press_Your_Luck|Casino Press Your Luck]]&amp;lt;br&amp;gt;&lt;br /&gt;
Especially during the random times that other players choose to put a bunch of 1B Zeny Bags via the NPC, participating in Press Your Luck (PYL) might be worthwhile if you have some spare Zeny to spend. A few other NPCs, like the Headgear Gambler NPC store the zeny that players spend on them, and if you hit their jackpot, you&amp;#039;ll be able to acquire all of the Zeny that the NPC is currently holding.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Donation Path ===&lt;br /&gt;
Main Article: [[Donation_Rewards#Currencies|Donation Rewards - Currencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have donated to the server and acquired Donation Credits, talk to the Donation Girl NPC to purchase various in-game currencies. Only the 1B Zeny Bag and BraveRO Token are tradable, but you can use the other currencies to buy tradable items that other players might want to buy and sell those items.&lt;br /&gt;
* 1B Zeny Bags (&amp;#039;&amp;#039;&amp;#039;Can be Traded&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* [[NPC_Item_Catalog#BraveRO_Tokens|BraveRO Tokens]] (&amp;#039;&amp;#039;&amp;#039;Can be Traded&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* [[NPC_Item_Catalog#War_Badges|War Badges]] / [[NPC_Item_Catalog#Elite_Temple_Discounted_Items|Elite Temple Discounted War Badge Shops]] (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* [[NPC_Item_Catalog#Heroic_Coins|Heroic Coins]] (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* [[NPC_Item_Catalog#Combat_Coins|Combat Coins]] (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Victory Badge (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Seasonal Currencies (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 4.2: Getting Equipment&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels007.png|link=]] ==&lt;br /&gt;
Since, well, this is a custom server, please expect that a bunch of items that you might see in other servers aren&amp;#039;t available here. Most endgame items that you might want to go for are all customized for BraveRO. Some items from other servers might not even be available due to balancing issues, but there might be better alternatives that you can look out for.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== BraveRO Custom Weapons ===&lt;br /&gt;
Main Article: [[Custom_Weapons|Custom Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
For your reference, here are the custom weapons that can be found in BraveRO:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Death Weapons&amp;#039;&amp;#039;&amp;#039; - With the update to this weapon types, these will be your bread and butter weapons for early game. Some classes also have uses for death weapons even after becoming an Elite Hero.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Glorified Weapons&amp;#039;&amp;#039;&amp;#039; - Acquired after completing the Hero Quest and claiming from Blacksmith Regin. These are generally inferior compare to Death Weapons.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rank C and B Weapons&amp;#039;&amp;#039;&amp;#039; - Obtainable from completing the Rank C, and Rank B Hero Weapon Quest respectively. Much like Glofiried weapons, these weapons are overshadowed by Death Weapons. Although certain weapons, like Gastraphetes (Bow) still have their uses.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Elite Weapons&amp;#039;&amp;#039;&amp;#039; - Much of the Elite Weapon&amp;#039;s effects are tailored for your chosen class. As such, these weapons are one of the best in-game at the moment. Though for certain classes in certain situations, they might opt to using Death Weapons and/or Shapeless Weapons&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Christmas Weapons&amp;#039;&amp;#039;&amp;#039; - These weapons&amp;#039; effects are geared towards PvE.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Druid Weapons&amp;#039;&amp;#039;&amp;#039; - These weapons&amp;#039; effects are geared towards increasing your damage against Boss monsters.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shapeless Weapons&amp;#039;&amp;#039;&amp;#039; - Certain classes in certain builds prefer using Shapeless weapons with specific enchants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Equipment and Card Advisor NPC ===&lt;br /&gt;
Main Article: [[Gear_Advisor|Gear Advisor]]&amp;lt;br&amp;gt;&lt;br /&gt;
As of March 18, 2026, a version of the [https://brave-ro.com/cp/?module=gearadvisor Gear Advisor has been added to the main website].&amp;lt;br&amp;gt;&lt;br /&gt;
While you could follow the guides in [[Newbie_Guide#STEP_2:_Choosing_Your_Class|the current list of guides]], quite a lot of them are outdated and do not feature newer items released. But worry no more!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Look for the &amp;#039;&amp;#039;&amp;#039;Gear Advisor&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;caspen 159 195&amp;#039;&amp;#039;&amp;#039;. This NPC will use the equipment data collected to recommend the most commonly used equipment and cards by Elite Heroes. This should help newbies and veterans alike to have an idea of what items they should focus on and insights on the effects of such items.&lt;br /&gt;
*Provides the top 10 Overall or Class Specific equipment &amp;amp; Cards worn by Elites.&lt;br /&gt;
*Ability to filter the Equipment &amp;amp; Cards for PvP or MvP.&lt;br /&gt;
*Collects data automatically and updates NPC instantly.&lt;br /&gt;
*Provides the item description of the most commonly used items.&lt;br /&gt;
If a Job Class is currently not listed on the NPC, it means that the NPC currently has no data for the job class. The NPC only collects data from Elite Heroes Level 3 or higher. The class will automatically be included onto the NPC as soon as enough data becomes available.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Daily Quest Missions ===&lt;br /&gt;
Main Article: [[Daily_Quests|Daily Quests]]&amp;lt;br&amp;gt;&lt;br /&gt;
Save up the Daily Quest Tokens that you get from doing Daily Quests and purchase various headgears, account bound boss cards, and account bound death weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vote4Points Shop ===&lt;br /&gt;
[https://brave-ro.com/cp/?module=account&amp;amp;action=login Login your account in the main website] and navigate towards the upper part of the website. Click on &amp;#039;&amp;#039;&amp;#039;Account&amp;#039;&amp;#039;&amp;#039; and then choose &amp;#039;&amp;#039;&amp;#039;Vote for Points&amp;#039;&amp;#039;&amp;#039;. You&amp;#039;ll then be redirected to another page that has six vote sites. Click on each one, and accomplish whatever task is required. After completing all of them, refresh the Vote for Points page, and you&amp;#039;ll receive the vote points. Your points should be listed as &amp;#039;&amp;#039;&amp;#039;Current Vote Points&amp;#039;&amp;#039;&amp;#039;. If you voted while your account is online in the game, they&amp;#039;ll be listed as &amp;#039;&amp;#039;&amp;#039;Accumulated Vote Points&amp;#039;&amp;#039;&amp;#039;, and they cannot be claimed. To fix this, simply logout your account, and refresh the Vote for Points page. After that your points will now be listed under Current Vote Points. &lt;br /&gt;
&lt;br /&gt;
You can claim your Vote Tokens via the Vote4Points NPC in @warp caspen 147 211. Since there&amp;#039;s a [[Achievements|character bound achievement]] when claiming Vote Tokens, make sure you&amp;#039;re using a character that still hasn&amp;#039;t completed the achievements so as not to waste the rewards. You can check the achievements your character has by using the &amp;#039;&amp;#039;&amp;#039;@acheck&amp;#039;&amp;#039;&amp;#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Death Match Shop ===&lt;br /&gt;
Main Article: [[Death_Match_Shop|Death Match Shop]]&amp;lt;br&amp;gt;&lt;br /&gt;
Earn [[Death_Match_Points|Death Match Points]] in order to be able to buy various items from this shop. As of March 14, 2024, the Death Match Shop and Death Match Points System has been revamped. Now, you can earn more DM Points from doing various activities!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Headgear Quests ===&lt;br /&gt;
Main Article: [[Headgear_Quests|Headgear Quests]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the easiest ways for a new player to gear their character with some headgears. Highly recommended to gather the required materials using a character that has large area of effect skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Automated Events ===&lt;br /&gt;
Main Article: [[Automated_events|Automated Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[MvP_Guild_Raid|MVP Guild Raid]]&amp;#039;&amp;#039;&amp;#039; - Join a guild and take down bosses and phantoms inside the Guild Raid map to earn Void Essence (purchase Vanilla Headgears) and Enchanting Rose (enchant Vanilla Headgears).&lt;br /&gt;
* If you have collected the trophies from winning &amp;#039;&amp;#039;&amp;#039;Poring Catcher&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Goblin Invasion&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Dice&amp;#039;&amp;#039;&amp;#039;, you can exchange them for a &amp;#039;&amp;#039;&amp;#039;Fortune Headgear Chest&amp;#039;&amp;#039;&amp;#039;! For one Fortune Headgear Chest, the Fortune Headgear NPC [casp_in01 74 196] will take one of each trophy. The Fortune Headgear Chest will randomly grant you one custom BraveRO headgear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== MVP Hunter ===&lt;br /&gt;
Main Article: [[MvP_Hunter|MVP Hunter]] / [[Monsters|Hunting MvPs]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re a PvE enthusiast, then one of the things that you probably like doing is hunting down MvP monsters out in the open. Their cards are often useful, and some of them are used in the creation of [[Fused_MvP_Cards|Fused MvP Cards]]. Additionally, if you find it a hassle to searching maps where MVPs spawn, or your luck ran out in using Bloody Branches, the MVP Hunter offers a solution to your problems.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Here are a few classes that you could try as a new player to try and hunt MVPs. If you&amp;#039;re still starting, you can use your Returner&amp;#039;s Set. However, to fully maximize the damage for each class, you will need to invest in weapons, armors, and cards. Also, other classes could hunt MVPs if you build them correctly (e.g Ranger, Rebellion, Sura), but I think for new players, these are the ones that are a bit newbie friendly.&lt;br /&gt;
*[[Guillotine_Cross|Guillotine Cross]] - you can utilize &amp;#039;&amp;#039;&amp;#039;Enchant Deadly Poison&amp;#039;&amp;#039;&amp;#039; to boost the damage of your attacks. Bring some Elemental Converters, Cursed Water, and/or Aspersio Scrolls, you can adapt to the elemental weakness of some MVPs.&lt;br /&gt;
*[[Royal_Guard|Royal Guard]] - using &amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039; skill and maxing out your HP is an easy way of dishing out damage. By maxing out your VIT and getting to 195 attack speed, you should be good to go. You can also opt to go for the &amp;#039;&amp;#039;&amp;#039;Grand Cross&amp;#039;&amp;#039;&amp;#039; build, but you&amp;#039;ll need to heal a lot and use Holy Elemental Scrolls to lessen the damage you deal to yourself.&lt;br /&gt;
*[[Soul_Linker|Soul Linker]] - with the removal of the restriction of needing to use &amp;#039;&amp;#039;Es&amp;#039;&amp;#039;-type skills before using Esma, you can now comfortably spam &amp;#039;&amp;#039;&amp;#039;Esma&amp;#039;&amp;#039;&amp;#039; on MVPs. With Mild Wind, you can easily change your &amp;#039;&amp;#039;&amp;#039;Esma&amp;#039;s&amp;#039;&amp;#039;&amp;#039; elemental type to increase your damage against all elemental types.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Fused MVP Cards ===&lt;br /&gt;
Main Article: [[Fused_MvP_Cards|Fused MVP Cards]]&amp;lt;br&amp;gt;&lt;br /&gt;
Not a really lucrative form of farming for new players since it requires diving into the custom dungeon, &amp;#039;&amp;#039;&amp;#039;Bossnia&amp;#039;&amp;#039;&amp;#039;, and other slightly expensive items. If your character has just become a Hero Character and they have access to water-element area of effect (AoE) skills, then Bossnia might be a good map to start farming for your Hero EXP as well as getting the Red, Blue, and Yellow Charms used for MVP Card Fusion.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Refining Equipment ===&lt;br /&gt;
Main Article: [[Refine_Shop|Refining Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
In order to increase your weapon&amp;#039;s power, and your armor&amp;#039;s defense, then refining them is the way to go. You can essentially refine everywhere as long as there&amp;#039;s a Main NPC in sight. You can also repair broken equipment for a small fee. Additionally, also for a fee, you can remove cards from your equipment without the risk of losing the card and the equipment. Although, as per the NPC&amp;#039;s warning, there&amp;#039;s a small chance that removing cards from enchanted equipment/armor runs the risk of losing the enchant stone/s. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Seasonal Events ===&lt;br /&gt;
Be active in the [https://brave-ro.com/forum/index.php forums] or in Discord to know when an event or a seasonal event is going on. These events can reward players with a bunch of useful items and gears, provide that you invest enough time and patience in gathering the required seasonal event materials. In the case of Compendiums/Battlepass, you need to earn enough Battlepass/Compendium EXP to be eligible for the different levels of rewards. It&amp;#039;s good to note that when there&amp;#039;s an ongoing seasonal event, it&amp;#039;s &amp;lt;font color=green&amp;gt;highly recommended&amp;lt;/font&amp;gt; that you participate in them to acquire some better equipment for your characters.&lt;br /&gt;
&lt;br /&gt;
Admins or GMs may randomly post redeem codes in Discord that reward players with various items. Note that these codes may have a claim limit, thus it&amp;#039;s a first come, first served basis. You can then use these codes via the &amp;#039;&amp;#039;&amp;#039;Gift Code NPC&amp;#039;&amp;#039;&amp;#039; (@warp caspen 179 188) to get those items.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Battlegrounds ===&lt;br /&gt;
Main Article: [[Battlegrounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can get your hands on some pretty decent items by just participating in Battlegrounds. Participation rewards the following items:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Silvervine Fruit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Can be exchanged into Mora Coins in order to buy and/or enchant Mora Equipment. You can exchange your Silvervine Fruit into Grade A Coins &amp;gt;&amp;gt; Grade B Coins &amp;gt;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Grade C Coins&amp;#039;&amp;#039;&amp;#039; via the &amp;#039;&amp;#039;&amp;#039;Malandgo Coin Exchanger CX-1 NPC&amp;#039;&amp;#039;&amp;#039; (@warp malangdo 221 166). Using Grade C Coins, you can exchange them into Mora Coins via the Dark Merchant K (@warp malangdo 235 177). Take note that only Grade C Coins are eligible to be exchanged for Mora Coins.&lt;br /&gt;
*Some classes, depending on the activity might want to use Mora Equipment. You can go to Mora Village by using @go 31.&lt;br /&gt;
*Classes that can use Mora Equipment are Rangers, Guillotine Cross, Rune Knights, Arch Bishops, and Warlocks.&lt;br /&gt;
*While you can do the Daily Quests available in Mora, it&amp;#039;s much faster to get Silvervine Fruit by joining Battlegronds. You can unlock Mora Daily Quests by completing first the Wandering Guardian Quest. Some of the NPCs in Mora Village have their own pre-requisite quests.&lt;br /&gt;
*Take note that Silvervine Fruit has other uses aside from being converted into Mora Coins. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Badges&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Are used to purchase a majority of the stuff sold in the Battlegrounds Lobby (@go bg) or inside the Elite Temple.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Yinyang Flowers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Are usually used to enchant [[Shapeless_Weapons|enchant Shapeless Weapons]]. However, they might have other uses as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Victory Badges&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Only obtained when you win a Battlegrounds Round. While you can instantly use these to gamble via the &amp;#039;&amp;#039;&amp;#039;BG Press Your Luck NPC&amp;#039;&amp;#039;&amp;#039; (bg_lobby 65 56), you can instead choose to save them. &lt;br /&gt;
*If you&amp;#039;ve saved at least 100 Victory Badges, you can purchase a Battlegrounds Garment that has really useful effects from the &amp;#039;&amp;#039;&amp;#039;Garment Master NPC&amp;#039;&amp;#039;&amp;#039; (bg_lobby 45 30). You can purchase the following Battlegrounds garments:&lt;br /&gt;
**Kingsmen Backup Blades&lt;br /&gt;
**Daehyon Backup Sword&lt;br /&gt;
**Devil&amp;#039;s Mantle&lt;br /&gt;
**Elder&amp;#039;s Shroud&lt;br /&gt;
**Brewmaster&amp;#039;s Backpack&lt;br /&gt;
**Prowler&amp;#039;s Artifact&lt;br /&gt;
**Protector&amp;#039;s Guard&lt;br /&gt;
*Victory Badges are also used by the Garment Master to enhance the equipment level of the Battlegrounds garments, &amp;#039;&amp;#039;&amp;#039;Aqua Fin Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Poring Basket Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Giant White Rabbit Garment&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Tide and Surf Board Garment&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
*Only by enhancing the equipment level you can increase its power and effectiveness. &lt;br /&gt;
*Take note that enhancing the equipment level is totally different from refining an equipment. &lt;br /&gt;
**While refining an equipment will use items like Oridecon, Elunium, Pure Oridecon, Pure Elunium, Enriched Oridecon, Enriched Elunium, Divinium Ore, and/or a +1 Safe Refine, enhancing an equipment&amp;#039;s level will require different items, such as Victory Badges for Battlegrounds Garments as indicated above. &lt;br /&gt;
**Sometimes, a special NPC may be made available during seasonal events which allow you to enhance the equipment level of certain garments using seasonal materials.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Instances ===&lt;br /&gt;
Only applicable if you&amp;#039;re already geared enough and are familiar with the mechanics of the instance/s that you&amp;#039;re doing. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Casino===&lt;br /&gt;
Main Article: [[Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re looking for a chance to win a bunch of random useful items (Press Your Luck), looking for an official headgear (Headgear Gambler), or looking to take your chance in upgrading your equipment (Wheel of Fortune), then the Casino might be the place for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Donation Path ===&lt;br /&gt;
Main Article: [[Donation_Rewards#Currencies|Donation Rewards - Currencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have donated to the server and acquired Donation Credits, talk to the Donation Girl NPC to purchase various in-game currencies. You can then use these currencies to purchase items and equipment from in-game shops.&lt;br /&gt;
* 1B Zeny Bags&lt;br /&gt;
* [[NPC_Item_Catalog#BraveRO_Tokens|BraveRO Tokens]]&lt;br /&gt;
* [[NPC_Item_Catalog#War_Badges|War Badges]] / [[NPC_Item_Catalog#Elite_Temple_Discounted_Items|Elite Temple Discounted War Badge Shops]]&lt;br /&gt;
* [[NPC_Item_Catalog#Heroic_Coins|Heroic Coins]]&lt;br /&gt;
* [[NPC_Item_Catalog#Combat_Coins|Combat Coins]]&lt;br /&gt;
* Victory Badge&lt;br /&gt;
* Seasonal Currencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 5.1: Road from Hero to Elite&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels008.png|link=]] ==&lt;br /&gt;
Consolidated Guide: [[Hero_&amp;amp;_Elite_Hero|Hero and Elite Hero]]&amp;lt;br&amp;gt;&lt;br /&gt;
When you&amp;#039;ve geared yourself enough or have already replaced some or most of your Returner&amp;#039;s Set items, it&amp;#039;s time to start your path in becoming a Hero. The road is long and tedious, but it&amp;#039;s the way in making your character stronger.&lt;br /&gt;
&lt;br /&gt;
=== 1. Becoming a Hero Character ===&lt;br /&gt;
Main Article: [[Hero_Quest|Hero Quest]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is your first step. Complete this quest and officially become a Hero.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== 2. Ranking Up Your Hero Character===&lt;br /&gt;
Main Article: [[Hero_Quest#Part_III:_Ranking_Your_Hero_Character|Ranking Up Your Hero Character]]&amp;lt;br&amp;gt;&lt;br /&gt;
In order to rise up the ranks as a Hero, you&amp;#039;ll need to earn Hero EXP. As indicated above in the main guide, there are various ways of earning this EXP and ranking up your Hero. You can check your current rank and other details by using the &amp;#039;&amp;#039;&amp;#039;@hero&amp;#039;&amp;#039;&amp;#039; command.&amp;lt;br&amp;gt;&lt;br /&gt;
*Once you&amp;#039;ve reached &amp;#039;&amp;#039;&amp;#039;12,553,600 Hero EXP&amp;#039;&amp;#039;&amp;#039; you&amp;#039;ll now become a Rank C Hero, and you can now begin the [[Rank_C_weapon|Rank C Weapon Quest]]. You need to do this quest before you reach Rank B Hero (&amp;#039;&amp;#039;&amp;#039;48,567,000 Hero EXP&amp;#039;&amp;#039;&amp;#039;), otherwise, you&amp;#039;ll be unable to do the Rank C Weapon Quest anymore, and you&amp;#039;ll only be able to do the Rank B Weapon Quest. &lt;br /&gt;
*Once you&amp;#039;ve reached the required EXP and rank for Rank B Hero (&amp;#039;&amp;#039;&amp;#039;48,567,000 Hero EXP&amp;#039;&amp;#039;&amp;#039;), you can begin the [[Rank_B_weapon|Rank B Weapon Quest]]. &lt;br /&gt;
*For both quests, you&amp;#039;ll be rewarded a weapon suited for your class. &lt;br /&gt;
*Be careful when choosing because once you&amp;#039;ve chosen and acquired the weapon, it&amp;#039;s no longer possible to exchange it for a different weapon. However, the Rank B and C weapons are tradable and you can buy those from players.&lt;br /&gt;
*Due to Death Weapon and Elite Weapon updates, most classes can avoid the hassle of farming/buying the required materials for the Rank C and Rank B weapon quests. As such, after becoming a Hero, you can just earn enough EXP to begin the Elite Hero Quest. &lt;br /&gt;
**The idea behind this is that, once you get to Elite Hero and acquire your Elite Weapon, the weapon that you got from the Rank C and B weapon quests will most likely get overshadowed. More often that not, the hassle of getting the materials for the Rank C and B weapon quests isn&amp;#039;t worth it. Although, for certain cases, weapons like Shamshir and Gastraphetes are used. You can just check each weapon and see if it&amp;#039;s gonna be worth your time getting them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3. Taking on the Elite Hero Quest ===&lt;br /&gt;
Main Article: [[Elite_Hero_Quest|Elite Hero Quest]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve reached a Hero EXP of at least 98,000,000 and you&amp;#039;re already a Rank B Hero, you can now begin the quest to become an Elite Hero. After becoming an Elite Hero, you gain access to the &amp;#039;&amp;#039;&amp;#039;@elite&amp;#039;&amp;#039;&amp;#039; command. For a fee, you&amp;#039;ll also gain access to the [[Elite_Temple|Elite Temple]] and all of the various shops and services inside.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== 4. Acquiring Your Elite Weapon ===&lt;br /&gt;
Main Article: [[Elite_Weapon|Elite Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
After completing the Hero Quest, the next step is to make your Elite Weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5. Joining a Division ===&lt;br /&gt;
Main Article: [[Hero_Division|Hero Division]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve obtained your first Elite Weapon, you can now finally join a Division.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== 6. Getting Your Division Glove ===&lt;br /&gt;
Main Article: [[Division_Glove|Division Glove]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve joined a Division, it&amp;#039;s time to create your Division Glove.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Donation Path ===&lt;br /&gt;
Main Article: [[Donation_Rewards#Services_.26_Usables|Donation Rewards - Usables]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have donated to the server and acquired donation credits or Donation Tokens, you can talk to the Donation Girl NPC or to the [[NPC_Item_Catalog#Donation_Token_Shops|[Donation] Misc Shop]] in @go 49 to avail of various service that allow you to autocomplete various parts of the Hero-Elite Hero Journey. Alternatively, you can instead avail of the [[Spirit_of_Heroism|Spirit of Heroism]] to instantly become an Elite Hero with various benefits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 5.2: Joining PVP&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels009.png|link=]] ==&lt;br /&gt;
Once you&amp;#039;ve geared up, or even if you&amp;#039;re still using your Returner&amp;#039;s Set, you can always try and participate in these PvP categories to earn rewards.&lt;br /&gt;
=== Battlegrounds ===&lt;br /&gt;
Main Article: [[Battlegrounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
Participation rewards Silvervine Fruit, Battle Badges, and Yinyang Flowers. Silvervine Fruit is commonly exchanged into Mora Coins in order to [[Mora_Enchantments|enchant Mora Equipment]]. Battle Badges are the currency used to purchase various items in the Battlegrounds Shop in @go bg or in the Discounted Battlegrounds Shop inside the Elite Temple. Yinyang Flowers are used to [[Shapeless_Weapons|enchant Shapeless Weapons]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== War of Emperium ===&lt;br /&gt;
Main Article: [[War_Of_Emperium|War of Emperium (WoE)]]&amp;lt;br&amp;gt;&lt;br /&gt;
Join active guilds and lay siege to your opponent&amp;#039;s castles. Even if you&amp;#039;re inexperienced, you can still earn from this event by providing buffs, such as a Genetic&amp;#039;s Full Chemical Protection and a Soul Linker&amp;#039;s various link skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combat Training ===&lt;br /&gt;
Main Article: [[Combat_Training|Combat Training]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combat mission is a daily PVP task. The purpose of this task is to kill some people in PVP Arena (at Hero Arena/3rds Arena). Here you can get Combat Coins which can be used to buy useful gears.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 500-PvP Event ===&lt;br /&gt;
Main Article: [[500-PvP_Event|500-PvP Event]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is an automated event wherein you duke it out with other players. The last player standing wins.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hero Arena ===&lt;br /&gt;
Main Article: [[Pvp_Arena#Hero_Arena|Hero Arena]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXTRA STEPS: Roads Beyond Elite&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels010.png|link=]] ==&lt;br /&gt;
=== Division Events ===&lt;br /&gt;
Main Article: [[Division_Events|Division  Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
Save the Princess (STP) and Clash of Divisions (CoD) are now available as division events. Use @schedule to know when the next division event will run. Take note that whichever division event will activate next is random. Participate here to earn Event Salaries, Weekly Salaries, and Daily Salaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Level Instances ===&lt;br /&gt;
==== Elite Dungeon ====&lt;br /&gt;
Main Article: [[Elite_Dungeon|Elite Dungeon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Instance Guide: [[Instance_Walkthrough_(Elite_Dungeon)|Instance Walkthrough (Elite Dungeon)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Elite Endless Tower ====&lt;br /&gt;
It&amp;#039;s basically a ramped up Endless Tower, and the monsters and bosses inside are way more difficult. The entrance is found inside the Elite Temple. You need a party to complete this instance and a &amp;#039;&amp;#039;&amp;#039;Key to Tower of Abyss&amp;#039;&amp;#039;&amp;#039; to enter. The key drops from completing the Elite Dungeon. The key may sometimes be included as rewards in seasonal events and/or compendiums/battlepasses.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Guild Instance ====&lt;br /&gt;
Main Article: [[Guild_Instance|Guild Instance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== More Instances ===&lt;br /&gt;
These instances may require quite a bit of gear and experience in order to successfully complete them.&lt;br /&gt;
* [[Instance_Walkthrough_(Old_Glast_Heim)|Old Glast Heim]]&lt;br /&gt;
* [[Instance_Walkthrough_(Horror_Factory)|Horror Factory]]&lt;br /&gt;
* [[Instance_Walkthrough_(Orcs_Memory)|Orcs Memory]]&lt;br /&gt;
* [[Instance_Walkthrough_(Malangdo_Culvert)|Malangdo Culvert]]&lt;br /&gt;
* [[Instance_Walkthrough_(Faceworm_Nest)|Faceworm Nest]]&lt;br /&gt;
* [[Nydhoggur&amp;#039;s_Nest|Nydhoggur&amp;#039;s Nest]]&lt;br /&gt;
* Wolfchev&amp;#039;s Laboratory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hero Happy Hour ===&lt;br /&gt;
Main Article: [[Phantasmagoria_HHH_General_Guides|Hero Happy Hour]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;Other Useful Pages&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels011.png|link=]] ==&lt;br /&gt;
[[NPC_Item_Catalog|Item Catalog]]&lt;br /&gt;
* For the most part, you can probably search up an item in the wiki search box. However, this page has most custom items catalogued so that you&amp;#039;ll have an easier time looking for them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Currency]]&lt;br /&gt;
* You can use various currencies to purchase and obtain items and services from different NPCs and locations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hero_Specialty_Skills|HSS - Hero Specialty Skills]]&lt;br /&gt;
* A recent addition to spice up the PvP and PvE scenario.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Headgear Sets]]&lt;br /&gt;
* Take a look at various headgear sets that are obtainable in BraveRO! Note that some of these sets may be only available during Seasonal Events.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vanilla_Headgears|Vanilla Headgears]] and [[Vanilla_Headgear_Enchants|Vanilla Enchants]]&lt;br /&gt;
* These are headgears that you can customize with various effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rare_Headgears|Rare Headgears]]&lt;br /&gt;
*Rare Headgears are a classification of middle headgears that are typically used as PvP equipment and gives the effects of &amp;#039;&amp;#039;&amp;#039;reduces After-Skill Delay by 30%&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Increases Physical or Magical Damage against Demi-Humans by 25%&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Variant_Rares|Variant Rares]]&lt;br /&gt;
* Variant Rares are middle headgears that are highly customizable. They are now similar to vanilla headgears in the way that they can be enchanted with various effects. By default, all variants have a 30% After-Skill Delay enchant on the 2nd slot. You are given the option to choose which one of several enchants you&amp;#039;d like to select for your 3rd Slot Enchant. The 4th slot enchant is assigned randomly and you cannot choose which one to receive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom_Pets|Custom Pets]]&lt;br /&gt;
* If you want to have a companion on your journey or wish to have additional stats and effects, then a pet is what you might need.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Premium_Stylist|Premium Stylist]] and &amp;#039;&amp;#039;&amp;#039;Costume Specialist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If you have acquired a &amp;#039;&amp;#039;&amp;#039;Premium Stylist Service&amp;#039;&amp;#039;&amp;#039; item, use it to fully avail of the Premium Stylist NPC&amp;#039;s service for the character that used the item. &lt;br /&gt;
* If you have a headgear that you wish to become a costume, look for the &amp;#039;&amp;#039;&amp;#039;Costume Specialist&amp;#039;&amp;#039;&amp;#039; in caspen 183 221 and bring 1x Fashion Voucher and 3x BraveRO Tokens. Headgears that have been turned into a costume cannot be reverted back into their original states. Headgears turned into a costume will lose their stats and effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elements]]&lt;br /&gt;
* Knowing what elements to use against certain enemies can make the difference between victory and death.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gems_of_Power|Gems of Power]]&lt;br /&gt;
* These Gems essentially work like cards for accessories, but give more specialized effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Socket_Enchant|Socket Enchanting]]&lt;br /&gt;
* If you have some common items that you might wish to have an extra slot, feel free to try out this system. This does not work for any custom items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Status_Effects|Status Effects]]&lt;br /&gt;
* Some might be beneficial, while most have negative or harmful effects. Knowing which effect has afflicted you comes in handy when trying to remove it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Using_Storage|Using Storage]]&lt;br /&gt;
* No need to carry around 1,000 pieces of an item in your inventory, thus leaving you overweight. You can open your storage almost anytime, and anywhere.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Joining Parties &amp;amp; Guilds]]&lt;br /&gt;
* Various in-game content have the requirement of being in a party or in a guild.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[General_Card_References|General Card References]]&lt;br /&gt;
*Want to know why cards work they way they do? Look no further.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom_Skins/Theme_for_your_Ragnarok|Custom Skins]]&lt;br /&gt;
*Want to spice up your experience a little bit? You can change your user interface by using custom skins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Donations|How to Donate]]&lt;br /&gt;
*Loved playing in the realm of BraveRO? You can support BraveRO via your kind donations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;Common Mistakes&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:commonmistakesnewbie.png|link=]] ==&lt;br /&gt;
If you&amp;#039;re a new player, kindly read through this section as well. Here are some of the most common mistakes that new (or even older) players might do. It might save you some headache in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You failed to acquire items by carrying too many items or being overweight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Please remember that &amp;lt;font color=red&amp;gt;your character has a limited weight capacity&amp;lt;/font&amp;gt; which is primarily determined by your STR stat. This determines the amount of items that your character can carry. You can gain an extra 2,000 weight capacity if you&amp;#039;re a Merchant-class, and even more if you will use &amp;#039;&amp;#039;&amp;#039;Gym Pass&amp;#039;&amp;#039;&amp;#039; to master the &amp;#039;&amp;#039;&amp;#039;Enlarge Weight Limit&amp;#039;&amp;#039;&amp;#039; using another class or mastering it a second time using a Merchant-class. If you attempt to acquire more items when your character is already at 70~90% weight capacity (indicated by a status icon on your right side), you might lose those items. Make sure to store unnecessary items in your cart or your storage/guild storage.&lt;br /&gt;
** Please remember that &amp;lt;font color=red&amp;gt;each item has a 30,000~32,000 stack limit&amp;lt;/font&amp;gt;. If you attempt to acquire more of a certain item when that item already has like 29,521 pieces on you, any additional items that you will attempt to acquire might be dropped to the ground or forever lost. Make sure to store excess items in your storage/guild storage.&lt;br /&gt;
** In the same token as the things mentioned above, &amp;lt;font color=red&amp;gt;avoid removing cards from your equipment if you&amp;#039;re carrying too many items or your character is overweight&amp;lt;/font&amp;gt; as those items might be lost.&lt;br /&gt;
** All characters can only carry a maximum of 100 unique items. Any other unique items gained afterwards, whether by killing monsters, looting, or from NPC rewards, will not be sent to your inventory. They will either drop to the ground, or you simply won&amp;#039;t get them at all. &lt;br /&gt;
***Take note that certain items have their normal versions and bound versions. For example:&lt;br /&gt;
**** Cards like &amp;#039;&amp;#039;&amp;#039;Moonlight Card&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;[Bound] Moonlight Card&amp;#039;&amp;#039;&amp;#039; are treated as separate unique items in your inventory/storage. &lt;br /&gt;
**** Certain items acquired from Discord Giftcodes may be account bound, even if they don&amp;#039;t have any indicators in their names or descriptions. You will notice this if the items won&amp;#039;t stack with the regular versions of the item. For cases like these, these items are treated as separate unique items in your inventory/storage. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You have unknowingly bugged your guild storage, and you&amp;#039;re unable to open the guild storage.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** It&amp;#039;s pretty common for players to store extra loot in their own personal guild storage where they are the only one who has access to it, along with any characters from their alt accounts, and other characters in the same account.&lt;br /&gt;
** More often than not, some players accidentally bug their guild storage. When this happens, players will be unable to access their guild storage (@gstorage). To fix this, you have the following options:&lt;br /&gt;
***Use the &amp;#039;&amp;#039;&amp;#039;Guild Storage Debugger&amp;#039;&amp;#039;&amp;#039; in @warp prt_gld 200 160. Only the Guild Leader can use this NPC. This requires all other guild members to be offline/logged out. Once all other guild members are offline, the Guild Leader must then go offline/logout in order for the NPC to work. This NPC is added on May 18, 2026.&lt;br /&gt;
***Wait for a server reboot. However, take note that reboots doesn&amp;#039;t happen that often. Or make a [https://brave-ro.com/support/ Support Ticket]. Make sure to indicate your guild&amp;#039;s name and the guild master&amp;#039;s name. Afterwards, wait for it to be responded to by the Admin. Use these two options ONLY if the Guild Storage Debugger doesn&amp;#039;t work for you, for whatever reason.&lt;br /&gt;
** To avoid getting your guild storage bugged, avoid doing the following things:&lt;br /&gt;
*** &amp;lt;font color=red&amp;gt;Avoid using the guild master character to kick members from your guild&amp;lt;/font&amp;gt;. Make sure to use the characters that you no longer wish to be in the guild, and make them leave normally by quitting the guild.&lt;br /&gt;
*** &amp;lt;font color=red&amp;gt;Avoid deleting characters that are still members of your guild&amp;lt;/font&amp;gt;. Make sure to have those character normally quit the guild first before attempting to delete them.&lt;br /&gt;
*** A few tests have been done, and it has been observed that the guild storage usually bugs if the character that was kicked or deleted is in the same account as the guild master of the guild. However, just to be on the safe side, make sure to just do the same for characters in other accounts.&lt;br /&gt;
*** There may be other undocumented scenarios where a guild storage may get bugged. However, if you simply use your guild normally and don&amp;#039;t do any unnecessary stuff, you should be fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You accidentally break your armor/weapon when refining even while using Pure Elunium and/or Pure Oridecon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Please remember that &amp;lt;font color=green&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pure Elunium&amp;#039;&amp;#039;&amp;#039; only works for protecting your armor up to +8&amp;lt;/font&amp;gt;. If you attempt to refine a +8 Valkyrie Armor to +9, the Pure Elunium won&amp;#039;t protect your armor from breaking. However, you don&amp;#039;t have to worry much about using Pure Oridecon since it protects your weapon all the way to +10.&lt;br /&gt;
** Please remember to &amp;lt;font color=green&amp;gt;use normal &amp;#039;&amp;#039;&amp;#039;Elunium&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Pure Elunium&amp;#039;&amp;#039;&amp;#039;, and normal &amp;#039;&amp;#039;&amp;#039;Oridecon&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Pure Oridecon&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. &lt;br /&gt;
***Some players might think that Enriched Elunium and Enriched Oridecon (which are both known to increase refinement success) will work along with Pure Elunium and Pure Oridecon. However, this isn&amp;#039;t the case. &amp;lt;font color=red&amp;gt;Using &amp;#039;&amp;#039;&amp;#039;Pure Elunium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Pure Oridecon&amp;#039;&amp;#039;&amp;#039; while refining using &amp;#039;&amp;#039;&amp;#039;Enriched Elunium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Enriched Oridecon&amp;#039;&amp;#039;&amp;#039; will not protect your equipment from breaking&amp;lt;/font&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re choosing a reward from an NPC (Paragon, Raffle, etc), but the text in the dialogue window disappears and you&amp;#039;re no longer able to get your reward.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;lt;font color=green&amp;gt;All dialogue windows in-game have a limited time before they &amp;#039;expire&amp;#039;&amp;lt;/font&amp;gt;. As such, you should not take too long in deciding an option and choose it immediately. Otherwise, you might lose out on your reward.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You got banned after trying to login to the game using incorrect username/password too many times&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Fear not! Your account or device isn&amp;#039;t permanently banned. It&amp;#039;s simply a temporary IP ban issued by the game itself (not from any GM) and will be lifted after a while. However, next time, make sure to type in the correct account username and password to avoid getting &amp;#039;banned&amp;#039; this way again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You got banned from doing something that seemed &amp;#039;normal&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** If you find your account to be temporarily banned, and when trying to login it will show you the date when you will get unbanned, your account is most likely banned by a Game Master for breaking the rules. To avoid getting banned in the first place, make sure to read up on the &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;s Rules&amp;#039;&amp;#039;&amp;#039; and make sure to follow it. Also try asking around first, especially from Support Players or a Game Master, whether a certain activity is allowed or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You bought an item from a player/vendor for a certain amount of zeny, only to find out that its common price is usually much lower that what you bought it for.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Unless you know what you&amp;#039;re doing or you don&amp;#039;t really mind spending a lot, &amp;lt;font color=green&amp;gt;make sure to check an item&amp;#039;s current market price by asking other player in-game, in the forums, and/or in Discord&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. &lt;br /&gt;
**Do take note, however, that players value items differently. One player might sell a headgear for 100b Zeny, but you have known that it usually is being sold for around 50b. While you can ask the player nicely if they can somehow lower their price, it&amp;#039;s not worth it to start an argument with them because you two can&amp;#039;t agree on a price. Simply walk away and find someone else selling that item.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:kymchisign.png|link=https://brave-ro.com/forum/index.php?/profile/6-kymchi/]]&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Newbie_Guide&amp;diff=19475</id>
		<title>Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Newbie_Guide&amp;diff=19475"/>
		<updated>2026-05-24T01:30:00Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* STEP 3.2: Game Commands and Shortcuts link= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Newbieguidelabelscover.png|link=]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; float: right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:001 new player benefits small.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
Welcome oh brave adventurer! Whether you&amp;#039;ve come from another dimension or a native of this realm, you&amp;#039;re all welcome here! Welcome to BraveRO! &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BraveRO is an MMORPG (Massively Multiplayer Online Role-Playing Game) where you can play with a lot of real players in real time. You can share an adventure with a lot of friends you meet along the way. You can choose your job specializations from a wide choices of job classes. Party up with your friends and complete quests or take down boss monsters. Challenge other players in a tournament or wage guild battles. The possibilities are endless!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you haven&amp;#039;t downloaded the game yet, then please take your time in [https://brave-ro.com/cp/?module=pages&amp;amp;action=content&amp;amp;path=downloads downloading it from the main website] and follow this short [[Installation|Installation Guide]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you wish to reach out to more players, other than interacting with them in-game, you can visit the [https://brave-ro.com/forum/index.php BraveRO Forums] and/or join the [https://discord.gg/jhu7c9M6xE Official BraveRO Discord Server]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re completely new to the game or to this realm, while this guide isn&amp;#039;t perfect or absolute, I hope that it will nonetheless be useful in forging your path towards greatness. Also, make sure to read up on the [[Server_Rules|BraveRO Server Rules]] to avoid breaking any of them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 1: Creating a Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; [[File:Newbieguidelabels001.png|link=]] ==&lt;br /&gt;
If you haven&amp;#039;t made an account yet, you need to [https://brave-ro.com/cp/?module=account&amp;amp;action=create register an account] first. Once that&amp;#039;s done, run the game&amp;#039;s patcher to see if there are any available patches and hit the &amp;#039;&amp;#039;&amp;#039;Start Game&amp;#039;&amp;#039;&amp;#039; button once it&amp;#039;s done patching.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When the game has launched, you&amp;#039;ll be greeted by the server/proxy server selection screen. Try and test which server has the best and stable connection for you on your end after you&amp;#039;ve logged in with your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After the server selection screen, you&amp;#039;ll then be moved to the login screen. Type here the username and password that you have registered.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now you&amp;#039;re in. If it&amp;#039;s your first time playing, you&amp;#039;ll see that you have nine empty character slots. These slots are fixed and cannot be increased in any way. Simply choose a slot that you wish to create a character in and double click it. You can alter a character&amp;#039;s slot location by logging in your account in your account in the [https://brave-ro.com/cp/?module=account&amp;amp;action=login main website], select &amp;#039;&amp;#039;&amp;#039;Account&amp;#039;&amp;#039;&amp;#039; at the top right corner, select your &amp;#039;&amp;#039;&amp;#039;My Account&amp;#039;&amp;#039;&amp;#039;, click on the character name that you wish to change its slot, and click on &amp;#039;&amp;#039;&amp;#039;Change Slot&amp;#039;&amp;#039;&amp;#039; near the top of the page.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can either choose to play as a &amp;#039;&amp;#039;&amp;#039;Human&amp;#039;&amp;#039;&amp;#039; or as a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Doram&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; character. &amp;#039;&amp;#039;&amp;#039;Humans&amp;#039;&amp;#039;&amp;#039; are the default class and have a wide variety of job specializations. They also have access to the Hero System. &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Dorams&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; on the other hand only have one job class, which is the Summoner class. They currently are unable to become Heroes. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve selected the race, type in your chosen character&amp;#039;s name and adjust the gender, hairstyle, and hair color. Don&amp;#039;t worry if you&amp;#039;ve made a mistake in your character&amp;#039;s appearance. You can change your character&amp;#039;s hairstyle, hair color, and clothes color via the &amp;#039;&amp;#039;&amp;#039;Stylist&amp;#039;&amp;#039;&amp;#039; function of the &amp;#039;&amp;#039;&amp;#039;Main NPC&amp;#039;&amp;#039;&amp;#039;. For a fee, you can change your character&amp;#039;s gender by availing of the &amp;#039;&amp;#039;&amp;#039;Crazy Scientist&amp;#039;s&amp;#039;&amp;#039;&amp;#039; service (not available for Bard/Dancer job classes) inside the Quest Room (casp_in01 56 192). Also for a fee, and with the use of a Change Name Scroll, you can change your character&amp;#039;s name.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve finally decided on your character&amp;#039;s name and appearance, click the &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; button. Afterwards you&amp;#039;ll be moved back to the character selection screen. You can now finally enter the world of Midgard and begin your journey by clicking on the &amp;#039;&amp;#039;&amp;#039;Login&amp;#039;&amp;#039;&amp;#039; button or double clicking on your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Main NPC ===&lt;br /&gt;
If you&amp;#039;re new to the server, you might want to familiarize yourself with the functions that the Main NPC provides. This NPC contains quite a lot of useful services that you might want to use. Quite a lot of new players are confused where to find most basic stuff, like job changing, so please familiarize the Main NPC.&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 800px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;MAIN NPC&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Service&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 600px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Save &amp;amp; Storage&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Save - allows you to set a save point for your character&lt;br /&gt;
*Storage - allows you access to your normal storage. Alternatively, you can use the &amp;#039;&amp;#039;&amp;#039;@storage&amp;#039;&amp;#039;&amp;#039; command&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Job Changer&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows you to change your character&amp;#039;s job class. Please refer to the [[Newbie_Guide#Job_Changing|Job Changing]] section below for more info.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Warper &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows you to warp to quite a lot of fields, dungeons, instance entrances, custom maps, etc. While you can also use @warp to warp to most maps, certain maps like Biolabs 3 and 4 doesn&amp;#039;t allow to you use @warp to go inside, so you might want to use the Main NPC&amp;#039;s service.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
PvP Master&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to warp to certain PvP maps like the Duel Arena, 3rd Jobs PvP map, Hero Arena, and Hero Happy Hour.&lt;br /&gt;
*Also allows you to check on your character&amp;#039;s PvP Stats.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Mall &amp;amp; Vending&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Mall - warps you to the Zeny Mall or &amp;#039;&amp;#039;&amp;#039;@go 48&amp;#039;&amp;#039;&amp;#039;. This is where you can buy most items using Zeny. Some shops here will require 1B Zeny Bags.&lt;br /&gt;
*Donation Mall warps you to the BraveRO Market / Donation Mall or &amp;#039;&amp;#039;&amp;#039;@go 49&amp;#039;&amp;#039;&amp;#039;. Most items in this area can only be bought using BraveRO Tokens. Items on the lower right part of the map will require Donation Tokens, which are only obtainable via Donation Credits (via Donating to the server)&lt;br /&gt;
*Vending Area - warps you to the Vending area or &amp;#039;&amp;#039;&amp;#039;@go vend&amp;#039;&amp;#039;&amp;#039; where players can set up their vending shop.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Hero Temple&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Warps you to the Hero Temple. This is where you can find NPCs that will help you on your journey to become a Hero, and ultimately, into an Elite Hero.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Universal Rental&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows you to rent certain things, like Carts, Falcons, Peco Pecos, Dragons, Gryphons, Magic Gear, and Warg. &lt;br /&gt;
*Take note that you need to have the required skills in order to rent these. &lt;br /&gt;
*For Wargs, you cannot actually rent one. You need to purchase a &amp;#039;&amp;#039;&amp;#039;Wolf Flute&amp;#039;&amp;#039;&amp;#039; from the 3rd Jobs Shop in @go 48, and then use your &amp;#039;&amp;#039;&amp;#039;Wug Mastery&amp;#039;&amp;#039;&amp;#039; skill in order to summon your Warg. Since you&amp;#039;re using a skill, you need to use your skill in an area where you can use skills. Remember that skills are disabled in Caspen City.&lt;br /&gt;
*For Hunters/Snipers/Rangers, an alternative way to summon their Falcon is to use a Falcon Flute, which can be purchased from the Hunter&amp;#039;s Guild in Hugel (@warp hu_in01 386 307)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Stat/Skill Reset&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Reset Stats - only resets your character&amp;#039;s stat points&lt;br /&gt;
*Reset Skills - only resets your character&amp;#039;s skills&lt;br /&gt;
*Reset Both - resets both of your character&amp;#039;s stats and skills&lt;br /&gt;
*Max All Skill - use this to instantly level up all of your character&amp;#039;s available skills&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Stylist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to change your character&amp;#039;s Cloth Color, Hair Color, and Hair Style&lt;br /&gt;
*For a fee, also allows you to save a limited amount of Cloth/Hair/Hair Style combinations so you won&amp;#039;t have to keep searching for the colors you like&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
ATM/Banker&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to Deposit, Withdraw, and check your current Zeny that&amp;#039;s stored in the NPC.&lt;br /&gt;
*Allows you to convert Zeny into Zeny Bags and vice versa. This is the most practical way of storing Zeny. Take note that your character can only hold a maximum of 2 billion zeny, and earning anything beyond that will get lost. Thus, converting the zeny that your character is holding into Zeny Bags is quite important.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Identifier&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows you to, well, identify equipment that are yet to be identified, which saves you the use of a Magnifier. Alternatively, you can use the &amp;#039;&amp;#039;&amp;#039;@identifyall&amp;#039;&amp;#039;&amp;#039; command.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Platinum Skills&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
Allows your character to learn the currently available Platinum skills for their current class.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Testing Rooms&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to test your character&amp;#039;s damage, or speed in killing a target.&lt;br /&gt;
*If you&amp;#039;re testing damage and you somehow want to fine tune the target dummy&amp;#039;s stats, you can use the &amp;#039;&amp;#039;&amp;#039;Training Manager&amp;#039;&amp;#039;&amp;#039; NPC&amp;#039;s service. Take note that you have to be in a party to enter, even if you&amp;#039;re alone.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Refine Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to Refine Equipment, Repair Equipment, and Remove Cards from your Equipment.&lt;br /&gt;
*Note that the Refine Equipment function is disabled in Caspen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Vote for Points&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Allows you to convert your current vote points into &amp;#039;&amp;#039;&amp;#039;Vote Tokens&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
*You can exchange &amp;#039;&amp;#039;&amp;#039;Vote Tokens&amp;#039;&amp;#039;&amp;#039; to purchase from the Vote Token Shop.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Channel Settings&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*By default, all characters automatically join the #main, #trade, and #support in-game global channels. This makes it easy for players to communicate online. Though take note that you have to use the proper channels for your issues. Also, only English is allowed. Breaking the rules for the channels might result in your character getting muted or banned from the channels.&lt;br /&gt;
*You can set which channels you automatically join in when logging in.&lt;br /&gt;
*To send a message in a certain channel, you simply have to send a whisper to it. Write the channel name (either &amp;#039;&amp;#039;&amp;#039;#main&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;#trade&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;#support&amp;#039;&amp;#039;&amp;#039;) inside the Whisper Box (the small rectangular box in your chat window where you type the names of players you want to whisper. Afterwards, simply type your message in the main chat box and press send/enter.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 2: Choosing Your Class&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels002.png|link=]] ==&lt;br /&gt;
Main Article: [[Job_Explanations|Job Explanations]]&amp;lt;br&amp;gt;&lt;br /&gt;
They say nothing beats experience as the best teacher. No matter the reason for choosing a path, be it for utility, design, gameplay, or features, mastering a class takes time and patience. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Below are the available some guides for the highest job advancements that Heroes can choose (except for Dorams/Summoners which currently isn&amp;#039;t applicable to become a Hero). However, take note that a lot of these guides have become outdated due to the availability of newer and better equipment as of late. But regardless, may these guides serve to gently guide you to a path of understanding with your chosen class. You can use the [[NPC_Item_Catalog|NPC Item Catalog]] to find where to buy an item that&amp;#039;s being indicated in a guide. If you can&amp;#039;t find the item in the Item Catalog, then it&amp;#039;s most likely only obtainable during seasonal events.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:001 Rune Knight.png|75px|link=Rune Knight]][[File:002 Warlock.png|75px|link=Warlock]][[File:003 Ranger.png|75px|link=Ranger]][[File:004 Mechanic.png|75px|link=Mechanic]][[File:005 Guillotine Cross.png|75px|link=Guillotine Cross]][[File:006 Archbishop.png|75px|link=Arch Bishop]][[File:007 Royal Guard.png|75px|link=Royal Guard]][[File:008 Sorcerer.png|75px|link=Sorcerer]][[File:009 Minsterl Wanderer.png|75px|link=Musicians]][[File:010 Genetic.png|75px|link=Genetic]][[File:011 Shadow Chaser.png|75px|link=Shadow Chaser]][[File:012 Sura.png|75px|link=Sura]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:013 Taekwon Kid.png|75px|link=Taekwon]][[File:015 Soul Linder.png|75px|link=Soul Linker]][[File:014 Star Gladiator.png|75px|link=Star Gladiator]][[File:016 Oboro Kagerou.png|75px|link=Kagerou]][[File:017 Rebellion.png|75px|link=Rebellion]][[File:018 Super Novice.png|75px|link=Super Novice]][[File:019 Summoner Doram.png|75px|link=Doram]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You might want to decide on a specific job in advance for a specific purpose/reason, or you might want to just choose a job that you like. It&amp;#039;s entirely up to you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 3.1: Leveling and Job Changing&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels003.png|link=]] ==&lt;br /&gt;
After logging in for the first time, you&amp;#039;ll be warped into the introductory area. You can spend a few minutes trying to kill the monsters there or directly talk to the &amp;#039;&amp;#039;&amp;#039;BraveRO Greeter NPC&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;Please make sure to &amp;lt;u&amp;gt;have at least 300 STR when opening the Infinite Yggdrassil and Infinite Box of Thunder Boxes&amp;lt;/u&amp;gt;, especially if you&amp;#039;re carrying lots of heavy items. The items that you get once they are opened are quite heavy, and opening them when you don&amp;#039;t have enough weight capacity will result in you not getting the item.&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039; This is a common mistake by players. As with anything, please make sure to read item descriptions first.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re don&amp;#039;t really want to have 300 STR on your character, just as mentioned above, just make sure to have 300 STR when opening the boxes. You can always reset your stats and skills.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By talking to the BraveRO Greeter NPC, you&amp;#039;ll be immediately given the following items:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x BraveRO Newbie Manual&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x BraveRO Rule Book&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless if you wish to take the test or not, you&amp;#039;ll be given the following items:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Set&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;(30 days. Character Bound)&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Despite the name, this set is given to all newly made characters)&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x 7-Days Infinite Yggdrasil Box&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;(Character Bound. Do not open this box unless you have enough weight capacity. Otherwise, the item will be lost)&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x 7-Days Infinite Box of Thunder Box&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;(Character Bound. Do not open this box unless you have enough weight capacity. Otherwise, the item will be lost)&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1x Death Weapon Coupon&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;font color=red&amp;gt;(Character Bound)&amp;lt;/font&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After completing the Introduction Test, you&amp;#039;ll be given the following items:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;50x Yggdrasil Berries&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;5x Spearman Scroll 10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If you&amp;#039;re a new player, it&amp;#039;s advisable to take the Introduction Lesson and Introduction Test, and make sure to thoroughly read the dialogues&amp;#039;&amp;#039;&amp;#039;. If you decide to take the Introduction Test, you might want to kill a few monsters first before talking to the &amp;#039;&amp;#039;&amp;#039;BraveRO Greeter NPC&amp;#039;&amp;#039;&amp;#039; and increasing your STR stat to at least 80+. This is because once you&amp;#039;ve passed the Introduction Test, you will be rewarded some Yggdrasil Berries. If you don&amp;#039;t have enough weight capacity, the berries will just drop to the ground and you&amp;#039;ll be unable to get them. No need to worry if the berries do drop, they&amp;#039;re easy to farm anyway. The Spearman Scroll is really useful in helping you kill monsters while leveling, so you might want to take the introduction test.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Set&amp;#039;&amp;#039;&amp;#039; will last for 30 days and give donation-level effects. However, cards cannot be placed into these equipment. The accessories have a level requirement of at least 100 before you can wear them. The Returner&amp;#039;s Set effects can be seen in the table below. The &amp;#039;&amp;#039;&amp;#039;Spearman Scroll 10&amp;#039;&amp;#039;&amp;#039; can be used to summon a 10th Grade spear mercenary, which can help you kill mobs while leveling. If you wish to get more of these Spearman Scroll, you can purchase them via the &amp;#039;&amp;#039;&amp;#039;Mercenary NPC&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;caspen 186 218&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Take note that the Returner&amp;#039;s Set, infinite boxes, and the death weapon coupon are character bound, thus you can&amp;#039;t transfer them to your storage. &amp;lt;font color=red&amp;gt;Make sure to open the infinite boxes when you have enough weight capacity, as mentioned above, otherwise, the box will be opened, but you can&amp;#039;t get the item inside.&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Death Weapon Coupon&amp;#039;&amp;#039;&amp;#039; can be exchanged via the &amp;#039;&amp;#039;&amp;#039;Death Weapon Freebie NPC&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;@go level&amp;#039;&amp;#039;&amp;#039;, and you can&amp;#039;t use this via the Achievement Manager in Caspen. Make sure to exchange this coupon once you&amp;#039;ve decided on a job class. You can refer to the [[Custom_Weapons_and_Equipment#Death_Weapons|Death Weapons List and Effects]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 800px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Revamped Returner&amp;#039;s Set Effects&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Rental Items: 30-days Duration&amp;#039;&amp;#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Helm&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Upper Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Reduces damage from demi-humans by 30%&lt;br /&gt;
*After-skill delay -20%&lt;br /&gt;
*Enables user to see Hidden Enemies&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Wings&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Middle Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Reduces after-skill delay by 70%&lt;br /&gt;
*ATK &amp;amp; MATK + 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Flame&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Lower Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Movement Speed + 60%&lt;br /&gt;
*Immunity to Silence and Freeze&lt;br /&gt;
*Reduces after-skill delay by 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Armor&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&lt;br /&gt;
*MaxHP + 100%&lt;br /&gt;
*DEF &amp;amp; MDEF - 50&lt;br /&gt;
*Unbreakable (Except during refine)&lt;br /&gt;
*Stun Immunity +100%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Shield&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&lt;br /&gt;
*20% resistance to Water, Fire Undead and Shadow&lt;br /&gt;
*Reduces damage from humans by 30%&lt;br /&gt;
*MaxHP + 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Manteau&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&lt;br /&gt;
*Resistance to all elements + 30%&lt;br /&gt;
*Enables Lvl 3 Cloaking&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Boots&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Shoes&amp;#039;&amp;#039;&lt;br /&gt;
*MaxHP + 20%&lt;br /&gt;
*MaxSP + 20%&lt;br /&gt;
*Perfect Dodge + 10&lt;br /&gt;
*Flee + 10%&lt;br /&gt;
*Increases damage to humans by 10%&lt;br /&gt;
*Unbreakable (Except during refine)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Necklace&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Accessories&amp;#039;&amp;#039;&lt;br /&gt;
*STR, DEX &amp;amp; INT + 25&lt;br /&gt;
*If both necklaces equipped: Increases damage to all races by 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=4 valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SET EFFECT:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*If the whole Returner&amp;#039;s Set is equipped, increases damage to all races by 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=4 valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;SET RESTRICTIONS:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Returner equipment will not provide any effects to Elite Heroes Level 3 or higher. Therefore, if you used a &amp;#039;&amp;#039;&amp;#039;Spirit of Heroism&amp;#039;&amp;#039;&amp;#039;, the set&amp;#039;s effects will be disabled since Spirit of Heroism turns you into an Elite Hero Level 4. &lt;br /&gt;
*To mitigate this restriction, you can use other equipment/items to gain back the effects lost, especially the movement speed and after cast/skill delay.&lt;br /&gt;
**However, if you choose to, you can use your elite kills (gained from using Spirit of Heroism) to enchant your elite weapon/gloves and lower your Elite Level to 2 or even 1. This comes at the cost of lowering the stats/effects that your elite weapon gives. Take note that for Rank 2 Elite Level, the required Elite Kills is 2,000 - 4999. For Rank 1 Elite Level, it&amp;#039;s 1 - 1,999 Elite kills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 800px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Old Returner&amp;#039;s Set Effects&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Rental Items: 30-days Duration&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;This set effect is no longer applicable.&amp;lt;/font&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Helm&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Upper Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Reduces damage received from Demi-Humans by 25%&lt;br /&gt;
*Reduces after-skill delay by 30%&lt;br /&gt;
*Increases Max HP by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Wings&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Middle Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Reduces after-skill delay by 70%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Flame&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Lower Headgear&amp;#039;&amp;#039;&lt;br /&gt;
*Increases Movement Speed by 60%&lt;br /&gt;
*Grants immunity to Stun and Freeze status ailments&lt;br /&gt;
*Increases Max HP by 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Armor&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&lt;br /&gt;
*Increases Max HP by 80%&lt;br /&gt;
*Reduces DEF and MDEF by 50&lt;br /&gt;
*Unbreakable (except during refinement)&lt;br /&gt;
*All Stats +5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Shield&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&lt;br /&gt;
*Adds 20% resistance to Fire and Water elemental attacks&lt;br /&gt;
*Reduces damage received from Demi-Humans by 30%&lt;br /&gt;
*Increases Max HP by 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Manteau&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&lt;br /&gt;
*Adds resistance to all elements by 10%&lt;br /&gt;
*Enables the use of Level 3 Cloaking Skill&lt;br /&gt;
*Increases Max HP by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Boots&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Shoes&amp;#039;&amp;#039;&lt;br /&gt;
*Increases Max HP and SP by 20%&lt;br /&gt;
*Increases SP Recovery by 15%&lt;br /&gt;
*Increases MDEF by 10&lt;br /&gt;
*Increases Magical and Physical damage against Demi-Humans by 10%&lt;br /&gt;
*Unbreakable (except during refinement)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=top style=&amp;quot;width: 200px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Returner&amp;#039;s Necklace&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Accessories&amp;#039;&amp;#039;&lt;br /&gt;
*Increases STR, DEX, and INT by 20&lt;br /&gt;
*If both Returner&amp;#039;s Necklace are equipped, increases Magical and Physical damage against Demi-Humans by 5%.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the Death Weapon that you can obtain, you also have a &amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039; on your character/inventory. However, fret not! You can buy cheap weapons for your class from the various shops in &amp;#039;&amp;#039;&amp;#039;@go 48&amp;#039;&amp;#039;&amp;#039; or from the &amp;#039;&amp;#039;&amp;#039;Beginner Weapons NPC&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;@go level&amp;#039;&amp;#039;&amp;#039;. Don&amp;#039;t worry about Zeny for now. Your character is given 2,000,000 Zeny as a staring money, which should be enough to buy a simple weapon and some ammunitions (if applicable). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Remember that here in BraveRO, for all classes that uses ammunitions (e.g. Arrows, Bullets, Cannon Balls, etc.), the ammunition won&amp;#039;t be consumed every normal attack or skill use. You only have to bring the minimum amount for your skills to be casted. For example, if you&amp;#039;re using a Ranger, since &amp;#039;&amp;#039;&amp;#039;Arrow Storm&amp;#039;&amp;#039;&amp;#039; requires 10 arrows, you only have to bring 10 arrows. Of course, if you want to bring all kinds of elemental arrows, you need to just bring 10 pieces of each type.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Normal Leveling ===&lt;br /&gt;
Main Article: [[How_to_Level_Up#Other_Quick_Ways_to_Level_Up|Leveling Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re new to the game or you&amp;#039;re a seasoned player that wishes to experience the thrill of leveling, then this is the option for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the most part, unless you&amp;#039;re careful, you might want to use the &amp;#039;&amp;#039;&amp;#039;Spearman Scroll 10&amp;#039;&amp;#039;&amp;#039; that was given to you. Press CTRL + R to access the mercenary menu, and click &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;. This opens up the mercenary&amp;#039;s skill menu. Drag the &amp;#039;&amp;#039;&amp;#039;Spiral Pierce&amp;#039;&amp;#039;&amp;#039; skill to your skill bar (press F10 if the skill bar is missing). From there, simply press the hotkey/shortcut that is associated with the slot in which you&amp;#039;ve placed the skill, and target monsters with it. This makes the spearman use its own skill to kill monsters. This skill has fairly high damage and can kill most low level monsters in Poring Island and Death Field (@warp izlu2dun) in just one cast. Monsters killed by your mercenary also gives experience to your character, so you can let the mercenary do most of the work for you. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Job Changing ====&lt;br /&gt;
Main Article: [[Changing_Jobs|Job Changing]]&amp;lt;br&amp;gt;&lt;br /&gt;
There&amp;#039;s no job change quest needed. Simply talk to the Main NPC and choose the &amp;#039;&amp;#039;&amp;#039;Job Changer Option&amp;#039;&amp;#039;&amp;#039;. As a note before changing jobs, make sure you max out your job level first, regardless of your actual base level. Access your skill window by pressing &amp;#039;&amp;#039;&amp;#039;ALT + S&amp;#039;&amp;#039;&amp;#039;. Additionally, before changing jobs, make sure that you have completely used up all skill points. Otherwise, you might accidentally delete them. Depending on the path in which you decide to take, these are the routes that you can choose from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IDEAL JOB CHANGE PATH FOR REGULAR JOBS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# As a Novice, gain experience until you reach Job Level 10.&lt;br /&gt;
# Job change into your First Job as a Swordsman, Mage, Archer, Merchant, Thief, or Acolyte.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50.&lt;br /&gt;
# Job change into your chosen Second Job.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50 again and at least Base Level 99.&lt;br /&gt;
# Job change and select &amp;#039;&amp;#039;&amp;#039;Choose to be Reborn&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Gain experience until you reach Job Level 10.&lt;br /&gt;
# Job change into your previous first job.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50.&lt;br /&gt;
# Job change into your Transcendent Job Class.&lt;br /&gt;
# Gain enough experience until you reach Job Level 120 (or 70, whichever is applicable).&lt;br /&gt;
# Job change into a &amp;#039;&amp;#039;&amp;#039;Third Job&amp;#039;&amp;#039;&amp;#039; class.&lt;br /&gt;
# From here, simply gain levels until you&amp;#039;ve reached a Base Level of 500.&lt;br /&gt;
&amp;#039;&amp;#039;Unless you know what you&amp;#039;re doing, if you choose to become a Third Job immediately instead of being Reborn, you&amp;#039;ll be unable to access your class&amp;#039; Transcendent skills, putting you at a disadvantage. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IDEAL JOB CHANGE PATH FOR BABY JOBS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# As a Novice, talk to the Main NPC, choose the &amp;#039;&amp;#039;&amp;#039;Job Changer&amp;#039;&amp;#039;&amp;#039; option and choose &amp;#039;&amp;#039;&amp;#039;Baby Job Changer&amp;#039;&amp;#039;&amp;#039;. This will turn you into a Baby Novice.&lt;br /&gt;
# Gain experience until you reach Job Level 10.&lt;br /&gt;
# Job change into your First Job as a Swordsman, Mage, Archer, Merchant, Thief, Acolyte, or Super Novice.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50.&lt;br /&gt;
# Job change into your chosen Second Job.&lt;br /&gt;
# Gain enough experience until you&amp;#039;ve reached a Base Level of 500.&lt;br /&gt;
# To change into a Third Job class, go to the &amp;#039;&amp;#039;&amp;#039;Baby 3rd Job Changer NPC&amp;#039;&amp;#039;&amp;#039; in caspen 157 224, right behind the Rare Collector NPC. &lt;br /&gt;
&amp;#039;&amp;#039;Unless you know what you&amp;#039;re doing, choosing to become a Baby Class has the immediate disadvantage of having no access to the Transcendent Skills, and they have lower stats compared to normal classes. Take note that a Baby Novice also cannot job change into a Ninja, Gunslinger, or a Taekwon Kid.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IDEAL JOB CHANGE PATH FOR EXTENDED JOBS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# As a Novice, gain experience until you reach Job Level 10.&lt;br /&gt;
# Job change into your Extended First Job as a Ninja, Gunslinger, or Taekwon Kid.&lt;br /&gt;
# Gain enough experience until you reach Job Level 50 (or 70, whichever is applicable).&lt;br /&gt;
# Job change into your chosen Extended Second Job.&lt;br /&gt;
# Gain enough experience until you&amp;#039;ve reached a Base Level of 500 and the maximum job level for your class.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skip Leveling ===&lt;br /&gt;
Main Article: [[How_to_Level_Up#Instant_Job_Changer|Instant Job Changer]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re a seasoned player or you just don&amp;#039;t wish to burden yourself with the process of leveling a new character, you can opt to skip leveling and instantly change jobs. For this you can talk to the &amp;#039;&amp;#039;&amp;#039;Instant Job Changer NPC&amp;#039;&amp;#039;&amp;#039; in Poring Island (@warp poring01 126 210). This NPC&amp;#039;s service is &amp;#039;&amp;#039;&amp;#039;free&amp;#039;&amp;#039;&amp;#039;. Regardless of the base level, your job needs to be a &amp;#039;&amp;#039;&amp;#039;Novice&amp;#039;&amp;#039;&amp;#039; to use the Instant Job Changer service. Changing into a Baby Novice will prevent you from using this service. Dorams also cannot use this service.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Instant Job Changer NPC will allow you to choose from all available human job classes, instantly become base level 500, instantly get the maximum job level for your chosen class, and all skill applicable to your class are all upgraded to their maximum skill levels.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Trying to reset your skills will only return enough skill points as if you&amp;#039;ve normally leveled. However, to remedy this, you can talk to the Main NPC, select &amp;#039;&amp;#039;&amp;#039;Stat/Skill Reset&amp;#039;&amp;#039;&amp;#039;, and choose the &amp;#039;&amp;#039;&amp;#039;Max All Skill option&amp;#039;&amp;#039;&amp;#039;. As the name implies, this instantly sets all of your skills to their maximum level.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose to use the Instant Job Changer NPC, you will be unable to acquire the extra Bubblegum item from an achievement once you&amp;#039;ve reached level 500.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stat Points ===&lt;br /&gt;
Main Article: [[Stats]]&amp;lt;br&amp;gt;&lt;br /&gt;
When leveling up, aside from skill points, you also gain stat points. You can access the stat window by pressing &amp;#039;&amp;#039;&amp;#039;ALT + A&amp;#039;&amp;#039;&amp;#039;. Increasing certain stat points generally affect how your chosen class performs. You might want to look up on job builds and guides to see which one would fit your style of play. Rather than manually adding stat points one at a time by clicking your stat window, you can instead type &amp;#039;&amp;#039;&amp;#039;/str+ 99&amp;#039;&amp;#039;&amp;#039;. Simply replace the number and the stat (str, agi, dex, vit, luk, int) that you wish to add. Take note that &amp;#039;&amp;#039;&amp;#039;there&amp;#039;s a space&amp;#039;&amp;#039;&amp;#039; between the + and the number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 3.2: Game Commands and Shortcuts&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels004.png|link=]] ==&lt;br /&gt;
Since most new players seems to look for Fly Wings when starting out, we&amp;#039;re just gonna state this here. You basically don&amp;#039;t need to use Fly Wings to move around. You can instead just use the &amp;#039;&amp;#039;&amp;#039;@jump&amp;#039;&amp;#039;&amp;#039; command. To instantly warp to specific maps, you can use the &amp;#039;&amp;#039;&amp;#039;@warp&amp;#039;&amp;#039;&amp;#039; command (ex. &amp;#039;&amp;#039;&amp;#039;@warp prt_fild09&amp;#039;&amp;#039;&amp;#039;&amp;#039;    or   &amp;#039;&amp;#039;&amp;#039;@warp prt_fild09 123 145&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Client Commands ===&lt;br /&gt;
Main Article: [[Client_commands|Client Commands]]&amp;lt;br&amp;gt;&lt;br /&gt;
These are the basic commands that you&amp;#039;ll be using.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== @Commands ===&lt;br /&gt;
Main Article: [[@Command_List|@Command List]] / [[Warping &amp;amp; Teleporting]]&amp;lt;br&amp;gt;&lt;br /&gt;
These commands offers a wide variety of convenience when playing. Familiarize these commands and memorize those commands that you use often.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Shortcuts ===&lt;br /&gt;
Main Article: [[Keyboard_Shortcuts|Keyboard Shortcuts]]&amp;lt;br&amp;gt;&lt;br /&gt;
Rather than using your mouse and clicking things on your screen, it&amp;#039;s much more efficient to familiarize and memorize these shortcuts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 4.0: Tutorial Quests and Achievement System&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels005.png|link=]] ==&lt;br /&gt;
=== Guide Quests ===&lt;br /&gt;
As of April 3 2023, the &amp;#039;&amp;#039;&amp;#039;Guide Quest NPC&amp;#039;&amp;#039;&amp;#039; was added in caspen 179 212. Talk to this NPC to start the Guide Quests which all give a bunch of useful rewards and some basic server information. Completing certain &amp;#039;&amp;#039;&amp;#039;Tutorial Quests&amp;#039;&amp;#039;&amp;#039; will also unlock &amp;#039;&amp;#039;&amp;#039;Challenge Missions&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Each time you complete a Challenge Mission, it will be replaced with a higher level mission of the same name. These Challenge Missions also grant rewards once you&amp;#039;ve satisfied the requirements for each level. &lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no rush in completing all of the Guide Quests and Challenge Quests. If you constantly play the game and do most of the things indicated in the Tutorial Quests a lot, you&amp;#039;ll eventually complete them. Take note that &amp;#039;&amp;#039;&amp;#039;these Missions are account bound&amp;#039;&amp;#039;&amp;#039;, so you can do those activities using any character in your account and they will all count towards completing the Missions.&lt;br /&gt;
&lt;br /&gt;
You cannot proceed to the next Guide Quest without completing the current one. If you&amp;#039;re a veteran player that owns a character that has already pre-completed some of the quests (like becoming a Hero), simply talk again to the NPC in order to complete the quest. &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot; margin:&amp;quot;3px&amp;quot; border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:white; width:50%;text-align:left;padding:20px;border:3px&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Answer a Basic Question&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Mastela Box&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Do 1 Daily Quest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Panacea Box&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Daily Grind&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Vote System Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Box of Sunlight&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Claim Vote Tokens&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Undead Elemental Scroll Box&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Vote For Gears&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. Zeph Mission Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Box of Thunder Box&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6. Complete 1 Zeph Mission&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Yggdrasil Box&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Monster Extermination&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7. Introduction to Fishing and Complete Fishing Quest&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x 7 Days Infinite Box of Sunlight Box&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Hook, Line and Sinker&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8. Catch 3 Herring&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 100x Fishing Coin&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:white; width:50%;text-align:left;padding:20px;border:3px&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9. Introduction to Mining&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x Drilling Boots&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Rock Solid&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10. Drill 100 times.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x Costume Triple Icecream (Garment)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11. Become a Hero.&amp;#039;&amp;#039;&amp;#039; If already a Hero, just talk to Sigmund&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 1x Costume Rising Phoenix (Lower Headgear)&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Caspen Monster Hunter&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Bossnia Hunter &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12. Play Wheel of Fortune Once&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 3x Vote Tokens&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: Wheel of Fate&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;13. Win a Battlegrounds Round Once&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 3x Victory Badge, 100x War Badge&amp;lt;/font&amp;gt;&lt;br /&gt;
**&amp;lt;font color=orange&amp;gt;Challenge Mission Unlock: The Battlegrounds&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;14. Become Elite Hero&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;font color=green&amp;gt;Reward: 3x Elite Kill Scroll, 2x Legendary Card Album, 2x Pure Stamina Potion&amp;lt;/font&amp;gt;&lt;br /&gt;
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&amp;lt;/table&amp;gt;&lt;br /&gt;
Upon starting the Guide Quests, any progress that are related to completing Challenge Missions are saved and accumulated. For example, in doing the Challenge Mission for Daily Quest, if you already completed &amp;#039;&amp;#039;&amp;#039;Daily Grind 1&amp;#039;&amp;#039;&amp;#039; (complete 7 Daily Quests), when you proceed to &amp;#039;&amp;#039;&amp;#039;Daily Grind 2&amp;#039;&amp;#039;&amp;#039; (complete 15 Daily Quests), your progress will show as 7/15. However, take note that any progress that you&amp;#039;ve done prior to starting the Guide Quests are not counted. &lt;br /&gt;
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For Quest &amp;#039;&amp;#039;&amp;#039;#8 Bring 3 Herring&amp;#039;&amp;#039;&amp;#039;, you can just bring 3x Herrings if you have them already beforehand, someone gives them to you, or you&amp;#039;re able to buy them. This skips the need to wait and be lucky in trying to actually fish for some Herring.&lt;br /&gt;
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=== Achievement System ===&lt;br /&gt;
Main Article: [[Achievements|Achievement System]]&amp;lt;br&amp;gt;&lt;br /&gt;
By doing various aspects of the game, they may give Achievement Rewards. This system was implemented way before the Tutorial Quests as indicated above. Some of the highest level achievements may be bugged and you might need to [https://brave-ro.com/cp/?module=servicedesk create a Helpdesk Ticket] for it to be resolved. Take note that these achievements are character bound, so you want to get these achievements on another character, you will have to do them from scratch.&lt;br /&gt;
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== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 4.1: Earning Zeny&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels006.png|link=]] ==&lt;br /&gt;
=== Vending Items ===&lt;br /&gt;
Main Article: [[Marketplace#Vending_House|Vending Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probably the most straightforward way of earning Zeny. You can broadcast or make a pub to advertise that you&amp;#039;re selling items directly to other players. If you&amp;#039;re unable to purchase from a vendor inside the vending area, it might be one of the following situations:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re trying to buy from a shop that sells items using currencies other than plan Zeny&amp;#039;&amp;#039;&amp;#039; (eg. Zeny Bags, BraveRO Tokens, or any other NPC shops). You need some small amount zeny in order to buy from these shops. So, if you have basically zero zeny on your character, you won&amp;#039;t be able to buy from them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re trying to buy from a shop that sells items via Zeny&amp;#039;&amp;#039;&amp;#039;. If you&amp;#039;re trying to buy from a vendor in zeny but there&amp;#039;s an &amp;quot;out of stock&amp;quot; message even though the vendor still has 100 pieces of that item, it means that they have reached the max amount of zeny (2B) for their character. There&amp;#039;s a system in the vending area that checks the vendors&amp;#039; zeny and turn them into zeny bags for convenience. Thus, you can try returning to the same vendor after an hour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
With a merchant you can also go to &amp;#039;&amp;#039;&amp;#039;@go vend&amp;#039;&amp;#039;&amp;#039; and set up shop there. After setting up your merchant vendor, you can type in &amp;#039;&amp;#039;&amp;#039;@autotrade&amp;#039;&amp;#039;&amp;#039; to allow your merchant to vend while you&amp;#039;re offline. If you wish that your merchant will continue to vend, make sure not to login the account that contains the merchant. For this reason, players often make separate accounts for the sole purpose of vending items.&lt;br /&gt;
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=== Automated Events ===&lt;br /&gt;
Main Article: [[Automated_events|Automated Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
* Every thirty minutes, treasure boxes will spawn in a random map that contain a &amp;#039;&amp;#039;&amp;#039;500M Zeny Bag&amp;#039;&amp;#039;&amp;#039;. An announcement will be made one minute before the boxes spawn and it will also indicate the map they will appear. There will be a lot of treasure boxes but only five of them contains the rewards. Winning some of the other automated events (Poring Catcher, Dice, Goblin Invasion) will grant 1B Zeny Bags and a Trophy. Winning them the first time on a character also grants Zeny Bags as an Achievement Reward.&lt;br /&gt;
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Winners for Poring Catcher, Dice, Goblin Invasion, and Survival get a certain amout of &amp;#039;&amp;#039;&amp;#039;1b Zeny Bags&amp;#039;&amp;#039;&amp;#039; as a reward, which you can use to various items in-game from selected shops or from other players.. Use the command &amp;#039;&amp;#039;&amp;#039;@schedule&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;@time&amp;#039;&amp;#039;&amp;#039; to see when the next automated event is coming up.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Poring Catcher]]&amp;#039;&amp;#039;&amp;#039; - Find the correct poring that is named &amp;#039;&amp;#039;&amp;#039;Poring&amp;#039;&amp;#039;&amp;#039;. The other monsters and porings will have names to confuse players. Other monsters will also be in the map like Drops and Marin.&lt;br /&gt;
**Any classes are technically viable to use for this event. However, if you have sharp eyes and you want to hit the correct poring before anyone else, using ranged classes might be advantageous. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Dice_Event|Dice Event]]&amp;#039;&amp;#039;&amp;#039; - Pick and choose a number for every round and stand in that number&amp;#039;s box. The last player standing wins.&lt;br /&gt;
**This boils down to pure luck. Thus, you can bring any classes to this event.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Goblin_Invasion|Goblin Invasion Event]]&amp;#039;&amp;#039;&amp;#039; - Find and kill the goblin named &amp;#039;&amp;#039;&amp;#039;Goblin Leader&amp;#039;&amp;#039;&amp;#039;. Classes that can cast water-element area of effect skills are commonly used for this event. Additionally, the goblins themselves drop useful consumable items.&lt;br /&gt;
**As mentioned, you will want to use classes that have water-element area of effect skills. Warlocks can use Storm Gust. Shadow Chasers can copy Storm Gust. Rangers can use Arrow Storm with a Crystal Arrow. Genetics can use Cart Cannon while using a Elemental Converter [Water]. Super Novices can also use Storm Gust, provided that they are wearing headgears that give that skill to them (Mystic Hoodie, or any vanilla upper headgear enchanted with Hailstorm)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Survival Event&amp;#039;&amp;#039;&amp;#039; - Do your best to hide and run from &amp;#039;&amp;#039;&amp;#039;Murder Porings&amp;#039;&amp;#039;&amp;#039;. Be the last player standing in the map to win. You can join using any job class.&lt;br /&gt;
**Due to some classes and items having an advantage over other players, some restrictions have been placed. You cannot use Mercenaries. If you have them deployed before entering the Survival portal, you will need to dismiss them.&lt;br /&gt;
**If you&amp;#039;re a Genetic class, you cannot enter the map with a Homunculus. So, you will need to make them rest.&lt;br /&gt;
**If you&amp;#039;re a Super Novice, you will be killed when you enter the map. This is to prevent you from having a &amp;#039;&amp;#039;bonus life&amp;#039;&amp;#039; via a Super Novice&amp;#039;s hidden skill, Steel Body. After getting killed when entering the Survival Map and you keep getting kicked, try logging out and enter the portal again.&lt;br /&gt;
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=== Zeph Missions ===&lt;br /&gt;
Main Article: [[Hunting_Missions|Zeph Missions]]&amp;lt;br&amp;gt;&lt;br /&gt;
For new players, this would be your bread and butter activity if you want to earn Zeny. Even for veteran players, this is still a good source of Zeny. What&amp;#039;s Zeph Mission? Basically kill the required number of monsters and you&amp;#039;ll be rewarded with Zeny and some [[Death_Match_Points|DM (Death Match) Points]]. Recommended jobs to do Zeph Missions are classes that have/can have access to area of effect skills like Warlocks, Rangers, Genetics, Shadow Chasers, and Super Novice.&lt;br /&gt;
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=== Daily Quest Missions ===&lt;br /&gt;
Main Article: [[Daily_Quests|Daily Quests]]&amp;lt;br&amp;gt;&lt;br /&gt;
While a few items that the Daily Quest NPC sells can be vended to other players, you can also try your luck by purchasing and using &amp;#039;&amp;#039;&amp;#039;Lucky Scratch Off Tickets&amp;#039;&amp;#039;&amp;#039; to win Zeny Bags. Most of the time, you&amp;#039;ll get nothing. But if you&amp;#039;re lucky, you can get a minimum of 1x 250M Zeny Bag, up to the maximum jackpot of 15x 1B Zeny Bag. However, if you&amp;#039;re still new, it&amp;#039;s not recommended to waste your Daily Quest Tokens to just purchase those tickets. Better save up your tokens to purchase equipment first.&lt;br /&gt;
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If you&amp;#039;re an avid fan of doing Zeph Missions, you have to potential of collecting a lot of loot. Create a personal guild that you&amp;#039;re the only member and store Miscellaneous items and Cards that you loot in the guild storage (&amp;#039;&amp;#039;&amp;#039;@gstorage&amp;#039;&amp;#039;&amp;#039;). Those items can be used when doing Daily Quests and Scavenger Hunts. Saving those items while doing Zeph Missions will eventually save you time and hassle down the road.&lt;br /&gt;
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=== Doing Instances ===&lt;br /&gt;
Sell useful items that you can find within instances to other players. The easiest instance that a new solo player could finish is most likely the [[Instance_Walkthrough_(Endless_Tower)|Endless Tower]], but it still required some gear and knowledge of the monsters inside to finish it. Characters that like using Mora Equipment may have to complete the [https://irowiki.org/wiki/Wandering_Guardian_Quest Wandering Guardian Quest] (completed along with [[Instance_Walkthrough_(Hazy_Forest)|Hazy Forest Instance]]) in order to access Mora Coins and other Mora Quests and eventually be able to [[Mora_Enchantments|enchant Mora Equipment]]. The harder instances (especially the ones that are custom and the official ones that have been modified) are somewhat doable if you&amp;#039;re already geared enough and are familiar with the mechanics of the instance/s that you&amp;#039;re doing.&lt;br /&gt;
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=== Catching Fishes===&lt;br /&gt;
Main Article: [[Fishing_System|Fishing System]]&amp;lt;br&amp;gt;&lt;br /&gt;
As the name implies, you&amp;#039;ll be catching fishes. A successful catch grants you that fish, some Social Coins (previously called Fishing Coins), and if you&amp;#039;re lucky, a bunch of other items. Social Coins can be exchanged into various Miscellaneous Items, Fishing Gears, and Vanilla Headgears. The Fishing Level is Account Bound. This means that even if you try to fish using a different character in the same account, that character will still have the same Fishing Level. However, the stats provided by fishing gears in another character does not affect other characters. Thus you need to equip or transfer the fishing gears if you want to fish using a different character.&lt;br /&gt;
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=== Scavenger Hunt ===&lt;br /&gt;
Main Article: [[Scavenger_Hunt|Scavenger Hunt]]&amp;lt;br&amp;gt;&lt;br /&gt;
It&amp;#039;s basically a free-for-all Daily Quest that you can do once per hour. Whisper anything to &amp;#039;&amp;#039;&amp;#039;npc:ScavengerHunt&amp;#039;&amp;#039;&amp;#039; to know the current required items without directly talking to the NPC. Of course, you&amp;#039;ll need to actually talk to the NPC once you submit your items. A nifty trick to finishing a Scavenger Hunt fast is to create a guild and store all of the cards and miscellaneous items inside the guild storage (&amp;#039;&amp;#039;&amp;#039;@gstorage&amp;#039;&amp;#039;&amp;#039;), all ready for the next submission.&lt;br /&gt;
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Scavenger Hunts reward players with [[Death_Match_Points|Death Match Points]] (DM Points). These DM Points can be used to purchase zeny bags (and other items) via the [[Death_Match_Shop|Death Match Shop]]&lt;br /&gt;
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=== Death Match Points ===&lt;br /&gt;
Main Article: [[Death_Match_Points#DM_Through_Monsters|Monster DM Points]]&amp;lt;br&amp;gt;&lt;br /&gt;
As a new player, the most accessible location to farm DM Points would be &amp;#039;&amp;#039;&amp;#039;Caspen Dungeon&amp;#039;&amp;#039;&amp;#039;. With the recent update on Death Match Points, the monsters inside will now give 1 DM upon death. This means that you can save a lot more DM Points now than before. Using a Strawberry Hat or items with same effects, they now grant a 10% chance of getting double DM points when killing a monster.&lt;br /&gt;
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These Monster Points can then be exchanged into [[Death_Match_Points|Death Match Points]] (DM Points) via the Death Match Shop Manager. These DM Points can be used to purchase Zeny Bags (and other items) via the [[Death_Match_Shop|Death Match Shop]]&lt;br /&gt;
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=== Honorable Guild Competition ===&lt;br /&gt;
Main Article: [[Honorable_Guild|Honorable Guild]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is a competition between guilds. However, unlike War of Emperium which is on the PvP side, Honorable Guild Competition is generally a PvE contest where almost every guild can compete as long as they put their hearts and minds into it. Members will be doing various tasks to earn Honorable Points such as [[Daily_Quests|Daily Quests]], [[Hunting_Missions|Zeph Missions]], [[Scavenger_Hunt|Scavenger Hunts]], winning [[Newbie_Guide#Automated_Events_2|Poring Catcher, Dice, Goblin, and Survival autmated events]], and [[Casino#Wheel_of_Fortune|Wheel of Fortune]]. You can look up the top 10 honorable guilds via the Honorable Board at Caspen [caspen 161 192] and then ask around to see if you could join one of them. The top 3 guilds per week will be rewarded one guild castle each. The top 1 guild will also be able to obtain 1x Guild Instance key per week upon claiming of rewards from the guild Treasure Manager. Take note though that only characters that are members of the guilds running for Honorable Guild will be able to earn Honorable Points. Leaving the guild and earning Honorable Points in another guild will remove your points from the previous guild.&lt;br /&gt;
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=== Mining for Minerals ===&lt;br /&gt;
Main Article: [[Mining_System|Mining System]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the time to spare, you can try mining for minerals. Take note that this system is quite time consuming. Increasing your Miner Level is essential to gain access to better mines and level up essential Mining Skills that will make your time easier. Note that the Miner Level is character bound. This means if you&amp;#039;re already at miner level 100 in one character, if you try to mine using a new character, that character will have a Miner Level of 1. The minerals that you get can sell for quite a lot of zeny if you have a lot of them in stock. Alternatively, you can instead use those minerals to forge equipment using the &amp;#039;&amp;#039;&amp;#039;Forging System&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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If you&amp;#039;re a new player, you might want to skip this and take up mining at a later time because getting a lot of useful minerals is quite time consuming. &lt;br /&gt;
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=== Forging Equipment ===&lt;br /&gt;
Main Article: [[Forging_System|Forging System]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have saved a up a bunch of minerals (or bought a lot from other players), you can try your luck in creating items for yourself, your friends, or to sell. Most of the newer forged items can sell for quite a lot. The same as Miner Level, the Forger Level is character bound. Also, if you&amp;#039;re a new player, much like mining, you might want to skip this and take up forging once you&amp;#039;ve saved a lot of minerals, items, and zeny.&lt;br /&gt;
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=== Casino ===&lt;br /&gt;
Main Article: [[Casino#Press_Your_Luck|Casino Press Your Luck]]&amp;lt;br&amp;gt;&lt;br /&gt;
Especially during the random times that other players choose to put a bunch of 1B Zeny Bags via the NPC, participating in Press Your Luck (PYL) might be worthwhile if you have some spare Zeny to spend. A few other NPCs, like the Headgear Gambler NPC store the zeny that players spend on them, and if you hit their jackpot, you&amp;#039;ll be able to acquire all of the Zeny that the NPC is currently holding.&lt;br /&gt;
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=== Donation Path ===&lt;br /&gt;
Main Article: [[Donation_Rewards#Currencies|Donation Rewards - Currencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have donated to the server and acquired Donation Credits, talk to the Donation Girl NPC to purchase various in-game currencies. Only the 1B Zeny Bag and BraveRO Token are tradable, but you can use the other currencies to buy tradable items that other players might want to buy and sell those items.&lt;br /&gt;
* 1B Zeny Bags (&amp;#039;&amp;#039;&amp;#039;Can be Traded&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* [[NPC_Item_Catalog#BraveRO_Tokens|BraveRO Tokens]] (&amp;#039;&amp;#039;&amp;#039;Can be Traded&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* [[NPC_Item_Catalog#War_Badges|War Badges]] / [[NPC_Item_Catalog#Elite_Temple_Discounted_Items|Elite Temple Discounted War Badge Shops]] (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* [[NPC_Item_Catalog#Heroic_Coins|Heroic Coins]] (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* [[NPC_Item_Catalog#Combat_Coins|Combat Coins]] (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Victory Badge (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Seasonal Currencies (&amp;#039;&amp;#039;&amp;#039;Account Bound&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
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== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 4.2: Getting Equipment&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels007.png|link=]] ==&lt;br /&gt;
Since, well, this is a custom server, please expect that a bunch of items that you might see in other servers aren&amp;#039;t available here. Most endgame items that you might want to go for are all customized for BraveRO. Some items from other servers might not even be available due to balancing issues, but there might be better alternatives that you can look out for.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== BraveRO Custom Weapons ===&lt;br /&gt;
Main Article: [[Custom_Weapons|Custom Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
For your reference, here are the custom weapons that can be found in BraveRO:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Death Weapons&amp;#039;&amp;#039;&amp;#039; - With the update to this weapon types, these will be your bread and butter weapons for early game. Some classes also have uses for death weapons even after becoming an Elite Hero.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Glorified Weapons&amp;#039;&amp;#039;&amp;#039; - Acquired after completing the Hero Quest and claiming from Blacksmith Regin. These are generally inferior compare to Death Weapons.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rank C and B Weapons&amp;#039;&amp;#039;&amp;#039; - Obtainable from completing the Rank C, and Rank B Hero Weapon Quest respectively. Much like Glofiried weapons, these weapons are overshadowed by Death Weapons. Although certain weapons, like Gastraphetes (Bow) still have their uses.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Elite Weapons&amp;#039;&amp;#039;&amp;#039; - Much of the Elite Weapon&amp;#039;s effects are tailored for your chosen class. As such, these weapons are one of the best in-game at the moment. Though for certain classes in certain situations, they might opt to using Death Weapons and/or Shapeless Weapons&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Christmas Weapons&amp;#039;&amp;#039;&amp;#039; - These weapons&amp;#039; effects are geared towards PvE.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Druid Weapons&amp;#039;&amp;#039;&amp;#039; - These weapons&amp;#039; effects are geared towards increasing your damage against Boss monsters.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shapeless Weapons&amp;#039;&amp;#039;&amp;#039; - Certain classes in certain builds prefer using Shapeless weapons with specific enchants.&lt;br /&gt;
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=== Equipment and Card Advisor NPC ===&lt;br /&gt;
Main Article: [[Gear_Advisor|Gear Advisor]]&amp;lt;br&amp;gt;&lt;br /&gt;
As of March 18, 2026, a version of the [https://brave-ro.com/cp/?module=gearadvisor Gear Advisor has been added to the main website].&amp;lt;br&amp;gt;&lt;br /&gt;
While you could follow the guides in [[Newbie_Guide#STEP_2:_Choosing_Your_Class|the current list of guides]], quite a lot of them are outdated and do not feature newer items released. But worry no more!&lt;br /&gt;
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Look for the &amp;#039;&amp;#039;&amp;#039;Gear Advisor&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;caspen 159 195&amp;#039;&amp;#039;&amp;#039;. This NPC will use the equipment data collected to recommend the most commonly used equipment and cards by Elite Heroes. This should help newbies and veterans alike to have an idea of what items they should focus on and insights on the effects of such items.&lt;br /&gt;
*Provides the top 10 Overall or Class Specific equipment &amp;amp; Cards worn by Elites.&lt;br /&gt;
*Ability to filter the Equipment &amp;amp; Cards for PvP or MvP.&lt;br /&gt;
*Collects data automatically and updates NPC instantly.&lt;br /&gt;
*Provides the item description of the most commonly used items.&lt;br /&gt;
If a Job Class is currently not listed on the NPC, it means that the NPC currently has no data for the job class. The NPC only collects data from Elite Heroes Level 3 or higher. The class will automatically be included onto the NPC as soon as enough data becomes available.&lt;br /&gt;
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=== Daily Quest Missions ===&lt;br /&gt;
Main Article: [[Daily_Quests|Daily Quests]]&amp;lt;br&amp;gt;&lt;br /&gt;
Save up the Daily Quest Tokens that you get from doing Daily Quests and purchase various headgears, account bound boss cards, and account bound death weapons.&lt;br /&gt;
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=== Vote4Points Shop ===&lt;br /&gt;
[https://brave-ro.com/cp/?module=account&amp;amp;action=login Login your account in the main website] and navigate towards the upper part of the website. Click on &amp;#039;&amp;#039;&amp;#039;Account&amp;#039;&amp;#039;&amp;#039; and then choose &amp;#039;&amp;#039;&amp;#039;Vote for Points&amp;#039;&amp;#039;&amp;#039;. You&amp;#039;ll then be redirected to another page that has six vote sites. Click on each one, and accomplish whatever task is required. After completing all of them, refresh the Vote for Points page, and you&amp;#039;ll receive the vote points. Your points should be listed as &amp;#039;&amp;#039;&amp;#039;Current Vote Points&amp;#039;&amp;#039;&amp;#039;. If you voted while your account is online in the game, they&amp;#039;ll be listed as &amp;#039;&amp;#039;&amp;#039;Accumulated Vote Points&amp;#039;&amp;#039;&amp;#039;, and they cannot be claimed. To fix this, simply logout your account, and refresh the Vote for Points page. After that your points will now be listed under Current Vote Points. &lt;br /&gt;
&lt;br /&gt;
You can claim your Vote Tokens via the Vote4Points NPC in @warp caspen 147 211. Since there&amp;#039;s a [[Achievements|character bound achievement]] when claiming Vote Tokens, make sure you&amp;#039;re using a character that still hasn&amp;#039;t completed the achievements so as not to waste the rewards. You can check the achievements your character has by using the &amp;#039;&amp;#039;&amp;#039;@acheck&amp;#039;&amp;#039;&amp;#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Death Match Shop ===&lt;br /&gt;
Main Article: [[Death_Match_Shop|Death Match Shop]]&amp;lt;br&amp;gt;&lt;br /&gt;
Earn [[Death_Match_Points|Death Match Points]] in order to be able to buy various items from this shop. As of March 14, 2024, the Death Match Shop and Death Match Points System has been revamped. Now, you can earn more DM Points from doing various activities!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Headgear Quests ===&lt;br /&gt;
Main Article: [[Headgear_Quests|Headgear Quests]]&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the easiest ways for a new player to gear their character with some headgears. Highly recommended to gather the required materials using a character that has large area of effect skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Automated Events ===&lt;br /&gt;
Main Article: [[Automated_events|Automated Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[MvP_Guild_Raid|MVP Guild Raid]]&amp;#039;&amp;#039;&amp;#039; - Join a guild and take down bosses and phantoms inside the Guild Raid map to earn Void Essence (purchase Vanilla Headgears) and Enchanting Rose (enchant Vanilla Headgears).&lt;br /&gt;
* If you have collected the trophies from winning &amp;#039;&amp;#039;&amp;#039;Poring Catcher&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Goblin Invasion&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Dice&amp;#039;&amp;#039;&amp;#039;, you can exchange them for a &amp;#039;&amp;#039;&amp;#039;Fortune Headgear Chest&amp;#039;&amp;#039;&amp;#039;! For one Fortune Headgear Chest, the Fortune Headgear NPC [casp_in01 74 196] will take one of each trophy. The Fortune Headgear Chest will randomly grant you one custom BraveRO headgear.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== MVP Hunter ===&lt;br /&gt;
Main Article: [[MvP_Hunter|MVP Hunter]] / [[Monsters|Hunting MvPs]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re a PvE enthusiast, then one of the things that you probably like doing is hunting down MvP monsters out in the open. Their cards are often useful, and some of them are used in the creation of [[Fused_MvP_Cards|Fused MvP Cards]]. Additionally, if you find it a hassle to searching maps where MVPs spawn, or your luck ran out in using Bloody Branches, the MVP Hunter offers a solution to your problems.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Here are a few classes that you could try as a new player to try and hunt MVPs. If you&amp;#039;re still starting, you can use your Returner&amp;#039;s Set. However, to fully maximize the damage for each class, you will need to invest in weapons, armors, and cards. Also, other classes could hunt MVPs if you build them correctly (e.g Ranger, Rebellion, Sura), but I think for new players, these are the ones that are a bit newbie friendly.&lt;br /&gt;
*[[Guillotine_Cross|Guillotine Cross]] - you can utilize &amp;#039;&amp;#039;&amp;#039;Enchant Deadly Poison&amp;#039;&amp;#039;&amp;#039; to boost the damage of your attacks. Bring some Elemental Converters, Cursed Water, and/or Aspersio Scrolls, you can adapt to the elemental weakness of some MVPs.&lt;br /&gt;
*[[Royal_Guard|Royal Guard]] - using &amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039; skill and maxing out your HP is an easy way of dishing out damage. By maxing out your VIT and getting to 195 attack speed, you should be good to go. You can also opt to go for the &amp;#039;&amp;#039;&amp;#039;Grand Cross&amp;#039;&amp;#039;&amp;#039; build, but you&amp;#039;ll need to heal a lot and use Holy Elemental Scrolls to lessen the damage you deal to yourself.&lt;br /&gt;
*[[Soul_Linker|Soul Linker]] - with the removal of the restriction of needing to use &amp;#039;&amp;#039;Es&amp;#039;&amp;#039;-type skills before using Esma, you can now comfortably spam &amp;#039;&amp;#039;&amp;#039;Esma&amp;#039;&amp;#039;&amp;#039; on MVPs. With Mild Wind, you can easily change your &amp;#039;&amp;#039;&amp;#039;Esma&amp;#039;s&amp;#039;&amp;#039;&amp;#039; elemental type to increase your damage against all elemental types.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fused MVP Cards ===&lt;br /&gt;
Main Article: [[Fused_MvP_Cards|Fused MVP Cards]]&amp;lt;br&amp;gt;&lt;br /&gt;
Not a really lucrative form of farming for new players since it requires diving into the custom dungeon, &amp;#039;&amp;#039;&amp;#039;Bossnia&amp;#039;&amp;#039;&amp;#039;, and other slightly expensive items. If your character has just become a Hero Character and they have access to water-element area of effect (AoE) skills, then Bossnia might be a good map to start farming for your Hero EXP as well as getting the Red, Blue, and Yellow Charms used for MVP Card Fusion.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Refining Equipment ===&lt;br /&gt;
Main Article: [[Refine_Shop|Refining Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
In order to increase your weapon&amp;#039;s power, and your armor&amp;#039;s defense, then refining them is the way to go. You can essentially refine everywhere as long as there&amp;#039;s a Main NPC in sight. You can also repair broken equipment for a small fee. Additionally, also for a fee, you can remove cards from your equipment without the risk of losing the card and the equipment. Although, as per the NPC&amp;#039;s warning, there&amp;#039;s a small chance that removing cards from enchanted equipment/armor runs the risk of losing the enchant stone/s. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seasonal Events ===&lt;br /&gt;
Be active in the [https://brave-ro.com/forum/index.php forums] or in Discord to know when an event or a seasonal event is going on. These events can reward players with a bunch of useful items and gears, provide that you invest enough time and patience in gathering the required seasonal event materials. In the case of Compendiums/Battlepass, you need to earn enough Battlepass/Compendium EXP to be eligible for the different levels of rewards. It&amp;#039;s good to note that when there&amp;#039;s an ongoing seasonal event, it&amp;#039;s &amp;lt;font color=green&amp;gt;highly recommended&amp;lt;/font&amp;gt; that you participate in them to acquire some better equipment for your characters.&lt;br /&gt;
&lt;br /&gt;
Admins or GMs may randomly post redeem codes in Discord that reward players with various items. Note that these codes may have a claim limit, thus it&amp;#039;s a first come, first served basis. You can then use these codes via the &amp;#039;&amp;#039;&amp;#039;Gift Code NPC&amp;#039;&amp;#039;&amp;#039; (@warp caspen 179 188) to get those items.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battlegrounds ===&lt;br /&gt;
Main Article: [[Battlegrounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can get your hands on some pretty decent items by just participating in Battlegrounds. Participation rewards the following items:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Silvervine Fruit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Can be exchanged into Mora Coins in order to buy and/or enchant Mora Equipment. You can exchange your Silvervine Fruit into Grade A Coins &amp;gt;&amp;gt; Grade B Coins &amp;gt;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Grade C Coins&amp;#039;&amp;#039;&amp;#039; via the &amp;#039;&amp;#039;&amp;#039;Malandgo Coin Exchanger CX-1 NPC&amp;#039;&amp;#039;&amp;#039; (@warp malangdo 221 166). Using Grade C Coins, you can exchange them into Mora Coins via the Dark Merchant K (@warp malangdo 235 177). Take note that only Grade C Coins are eligible to be exchanged for Mora Coins.&lt;br /&gt;
*Some classes, depending on the activity might want to use Mora Equipment. You can go to Mora Village by using @go 31.&lt;br /&gt;
*Classes that can use Mora Equipment are Rangers, Guillotine Cross, Rune Knights, Arch Bishops, and Warlocks.&lt;br /&gt;
*While you can do the Daily Quests available in Mora, it&amp;#039;s much faster to get Silvervine Fruit by joining Battlegronds. You can unlock Mora Daily Quests by completing first the Wandering Guardian Quest. Some of the NPCs in Mora Village have their own pre-requisite quests.&lt;br /&gt;
*Take note that Silvervine Fruit has other uses aside from being converted into Mora Coins. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Badges&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Are used to purchase a majority of the stuff sold in the Battlegrounds Lobby (@go bg) or inside the Elite Temple.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Yinyang Flowers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Are usually used to enchant [[Shapeless_Weapons|enchant Shapeless Weapons]]. However, they might have other uses as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Victory Badges&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Only obtained when you win a Battlegrounds Round. While you can instantly use these to gamble via the &amp;#039;&amp;#039;&amp;#039;BG Press Your Luck NPC&amp;#039;&amp;#039;&amp;#039; (bg_lobby 65 56), you can instead choose to save them. &lt;br /&gt;
*If you&amp;#039;ve saved at least 100 Victory Badges, you can purchase a Battlegrounds Garment that has really useful effects from the &amp;#039;&amp;#039;&amp;#039;Garment Master NPC&amp;#039;&amp;#039;&amp;#039; (bg_lobby 45 30). You can purchase the following Battlegrounds garments:&lt;br /&gt;
**Kingsmen Backup Blades&lt;br /&gt;
**Daehyon Backup Sword&lt;br /&gt;
**Devil&amp;#039;s Mantle&lt;br /&gt;
**Elder&amp;#039;s Shroud&lt;br /&gt;
**Brewmaster&amp;#039;s Backpack&lt;br /&gt;
**Prowler&amp;#039;s Artifact&lt;br /&gt;
**Protector&amp;#039;s Guard&lt;br /&gt;
*Victory Badges are also used by the Garment Master to enhance the equipment level of the Battlegrounds garments, &amp;#039;&amp;#039;&amp;#039;Aqua Fin Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Poring Basket Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Giant White Rabbit Garment&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Tide and Surf Board Garment&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
*Only by enhancing the equipment level you can increase its power and effectiveness. &lt;br /&gt;
*Take note that enhancing the equipment level is totally different from refining an equipment. &lt;br /&gt;
**While refining an equipment will use items like Oridecon, Elunium, Pure Oridecon, Pure Elunium, Enriched Oridecon, Enriched Elunium, Divinium Ore, and/or a +1 Safe Refine, enhancing an equipment&amp;#039;s level will require different items, such as Victory Badges for Battlegrounds Garments as indicated above. &lt;br /&gt;
**Sometimes, a special NPC may be made available during seasonal events which allow you to enhance the equipment level of certain garments using seasonal materials.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instances ===&lt;br /&gt;
Only applicable if you&amp;#039;re already geared enough and are familiar with the mechanics of the instance/s that you&amp;#039;re doing. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Casino===&lt;br /&gt;
Main Article: [[Casino]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re looking for a chance to win a bunch of random useful items (Press Your Luck), looking for an official headgear (Headgear Gambler), or looking to take your chance in upgrading your equipment (Wheel of Fortune), then the Casino might be the place for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Donation Path ===&lt;br /&gt;
Main Article: [[Donation_Rewards#Currencies|Donation Rewards - Currencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have donated to the server and acquired Donation Credits, talk to the Donation Girl NPC to purchase various in-game currencies. You can then use these currencies to purchase items and equipment from in-game shops.&lt;br /&gt;
* 1B Zeny Bags&lt;br /&gt;
* [[NPC_Item_Catalog#BraveRO_Tokens|BraveRO Tokens]]&lt;br /&gt;
* [[NPC_Item_Catalog#War_Badges|War Badges]] / [[NPC_Item_Catalog#Elite_Temple_Discounted_Items|Elite Temple Discounted War Badge Shops]]&lt;br /&gt;
* [[NPC_Item_Catalog#Heroic_Coins|Heroic Coins]]&lt;br /&gt;
* [[NPC_Item_Catalog#Combat_Coins|Combat Coins]]&lt;br /&gt;
* Victory Badge&lt;br /&gt;
* Seasonal Currencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 5.1: Road from Hero to Elite&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels008.png|link=]] ==&lt;br /&gt;
Consolidated Guide: [[Hero_&amp;amp;_Elite_Hero|Hero and Elite Hero]]&amp;lt;br&amp;gt;&lt;br /&gt;
When you&amp;#039;ve geared yourself enough or have already replaced some or most of your Returner&amp;#039;s Set items, it&amp;#039;s time to start your path in becoming a Hero. The road is long and tedious, but it&amp;#039;s the way in making your character stronger.&lt;br /&gt;
&lt;br /&gt;
=== 1. Becoming a Hero Character ===&lt;br /&gt;
Main Article: [[Hero_Quest|Hero Quest]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is your first step. Complete this quest and officially become a Hero.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== 2. Ranking Up Your Hero Character===&lt;br /&gt;
Main Article: [[Hero_Quest#Part_III:_Ranking_Your_Hero_Character|Ranking Up Your Hero Character]]&amp;lt;br&amp;gt;&lt;br /&gt;
In order to rise up the ranks as a Hero, you&amp;#039;ll need to earn Hero EXP. As indicated above in the main guide, there are various ways of earning this EXP and ranking up your Hero. You can check your current rank and other details by using the &amp;#039;&amp;#039;&amp;#039;@hero&amp;#039;&amp;#039;&amp;#039; command.&amp;lt;br&amp;gt;&lt;br /&gt;
*Once you&amp;#039;ve reached &amp;#039;&amp;#039;&amp;#039;12,553,600 Hero EXP&amp;#039;&amp;#039;&amp;#039; you&amp;#039;ll now become a Rank C Hero, and you can now begin the [[Rank_C_weapon|Rank C Weapon Quest]]. You need to do this quest before you reach Rank B Hero (&amp;#039;&amp;#039;&amp;#039;48,567,000 Hero EXP&amp;#039;&amp;#039;&amp;#039;), otherwise, you&amp;#039;ll be unable to do the Rank C Weapon Quest anymore, and you&amp;#039;ll only be able to do the Rank B Weapon Quest. &lt;br /&gt;
*Once you&amp;#039;ve reached the required EXP and rank for Rank B Hero (&amp;#039;&amp;#039;&amp;#039;48,567,000 Hero EXP&amp;#039;&amp;#039;&amp;#039;), you can begin the [[Rank_B_weapon|Rank B Weapon Quest]]. &lt;br /&gt;
*For both quests, you&amp;#039;ll be rewarded a weapon suited for your class. &lt;br /&gt;
*Be careful when choosing because once you&amp;#039;ve chosen and acquired the weapon, it&amp;#039;s no longer possible to exchange it for a different weapon. However, the Rank B and C weapons are tradable and you can buy those from players.&lt;br /&gt;
*Due to Death Weapon and Elite Weapon updates, most classes can avoid the hassle of farming/buying the required materials for the Rank C and Rank B weapon quests. As such, after becoming a Hero, you can just earn enough EXP to begin the Elite Hero Quest. &lt;br /&gt;
**The idea behind this is that, once you get to Elite Hero and acquire your Elite Weapon, the weapon that you got from the Rank C and B weapon quests will most likely get overshadowed. More often that not, the hassle of getting the materials for the Rank C and B weapon quests isn&amp;#039;t worth it. Although, for certain cases, weapons like Shamshir and Gastraphetes are used. You can just check each weapon and see if it&amp;#039;s gonna be worth your time getting them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== 3. Taking on the Elite Hero Quest ===&lt;br /&gt;
Main Article: [[Elite_Hero_Quest|Elite Hero Quest]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve reached a Hero EXP of at least 98,000,000 and you&amp;#039;re already a Rank B Hero, you can now begin the quest to become an Elite Hero. After becoming an Elite Hero, you gain access to the &amp;#039;&amp;#039;&amp;#039;@elite&amp;#039;&amp;#039;&amp;#039; command. For a fee, you&amp;#039;ll also gain access to the [[Elite_Temple|Elite Temple]] and all of the various shops and services inside.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== 4. Acquiring Your Elite Weapon ===&lt;br /&gt;
Main Article: [[Elite_Weapon|Elite Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
After completing the Hero Quest, the next step is to make your Elite Weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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=== 5. Joining a Division ===&lt;br /&gt;
Main Article: [[Hero_Division|Hero Division]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve obtained your first Elite Weapon, you can now finally join a Division.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== 6. Getting Your Division Glove ===&lt;br /&gt;
Main Article: [[Division_Glove|Division Glove]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;ve joined a Division, it&amp;#039;s time to create your Division Glove.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Donation Path ===&lt;br /&gt;
Main Article: [[Donation_Rewards#Services_.26_Usables|Donation Rewards - Usables]]&amp;lt;br&amp;gt;&lt;br /&gt;
If you have donated to the server and acquired donation credits or Donation Tokens, you can talk to the Donation Girl NPC or to the [[NPC_Item_Catalog#Donation_Token_Shops|[Donation] Misc Shop]] in @go 49 to avail of various service that allow you to autocomplete various parts of the Hero-Elite Hero Journey. Alternatively, you can instead avail of the [[Spirit_of_Heroism|Spirit of Heroism]] to instantly become an Elite Hero with various benefits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;STEP 5.2: Joining PVP&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels009.png|link=]] ==&lt;br /&gt;
Once you&amp;#039;ve geared up, or even if you&amp;#039;re still using your Returner&amp;#039;s Set, you can always try and participate in these PvP categories to earn rewards.&lt;br /&gt;
=== Battlegrounds ===&lt;br /&gt;
Main Article: [[Battlegrounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
Participation rewards Silvervine Fruit, Battle Badges, and Yinyang Flowers. Silvervine Fruit is commonly exchanged into Mora Coins in order to [[Mora_Enchantments|enchant Mora Equipment]]. Battle Badges are the currency used to purchase various items in the Battlegrounds Shop in @go bg or in the Discounted Battlegrounds Shop inside the Elite Temple. Yinyang Flowers are used to [[Shapeless_Weapons|enchant Shapeless Weapons]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== War of Emperium ===&lt;br /&gt;
Main Article: [[War_Of_Emperium|War of Emperium (WoE)]]&amp;lt;br&amp;gt;&lt;br /&gt;
Join active guilds and lay siege to your opponent&amp;#039;s castles. Even if you&amp;#039;re inexperienced, you can still earn from this event by providing buffs, such as a Genetic&amp;#039;s Full Chemical Protection and a Soul Linker&amp;#039;s various link skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combat Training ===&lt;br /&gt;
Main Article: [[Combat_Training|Combat Training]]&amp;lt;br&amp;gt;&lt;br /&gt;
Combat mission is a daily PVP task. The purpose of this task is to kill some people in PVP Arena (at Hero Arena/3rds Arena). Here you can get Combat Coins which can be used to buy useful gears.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 500-PvP Event ===&lt;br /&gt;
Main Article: [[500-PvP_Event|500-PvP Event]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is an automated event wherein you duke it out with other players. The last player standing wins.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hero Arena ===&lt;br /&gt;
Main Article: [[Pvp_Arena#Hero_Arena|Hero Arena]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;EXTRA STEPS: Roads Beyond Elite&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels010.png|link=]] ==&lt;br /&gt;
=== Division Events ===&lt;br /&gt;
Main Article: [[Division_Events|Division  Events]]&amp;lt;br&amp;gt;&lt;br /&gt;
Save the Princess (STP) and Clash of Divisions (CoD) are now available as division events. Use @schedule to know when the next division event will run. Take note that whichever division event will activate next is random. Participate here to earn Event Salaries, Weekly Salaries, and Daily Salaries.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== High Level Instances ===&lt;br /&gt;
==== Elite Dungeon ====&lt;br /&gt;
Main Article: [[Elite_Dungeon|Elite Dungeon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Instance Guide: [[Instance_Walkthrough_(Elite_Dungeon)|Instance Walkthrough (Elite Dungeon)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Elite Endless Tower ====&lt;br /&gt;
It&amp;#039;s basically a ramped up Endless Tower, and the monsters and bosses inside are way more difficult. The entrance is found inside the Elite Temple. You need a party to complete this instance and a &amp;#039;&amp;#039;&amp;#039;Key to Tower of Abyss&amp;#039;&amp;#039;&amp;#039; to enter. The key drops from completing the Elite Dungeon. The key may sometimes be included as rewards in seasonal events and/or compendiums/battlepasses.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Guild Instance ====&lt;br /&gt;
Main Article: [[Guild_Instance|Guild Instance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== More Instances ===&lt;br /&gt;
These instances may require quite a bit of gear and experience in order to successfully complete them.&lt;br /&gt;
* [[Instance_Walkthrough_(Old_Glast_Heim)|Old Glast Heim]]&lt;br /&gt;
* [[Instance_Walkthrough_(Horror_Factory)|Horror Factory]]&lt;br /&gt;
* [[Instance_Walkthrough_(Orcs_Memory)|Orcs Memory]]&lt;br /&gt;
* [[Instance_Walkthrough_(Malangdo_Culvert)|Malangdo Culvert]]&lt;br /&gt;
* [[Instance_Walkthrough_(Faceworm_Nest)|Faceworm Nest]]&lt;br /&gt;
* [[Nydhoggur&amp;#039;s_Nest|Nydhoggur&amp;#039;s Nest]]&lt;br /&gt;
* Wolfchev&amp;#039;s Laboratory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hero Happy Hour ===&lt;br /&gt;
Main Article: [[Phantasmagoria_HHH_General_Guides|Hero Happy Hour]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;Other Useful Pages&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:Newbieguidelabels011.png|link=]] ==&lt;br /&gt;
[[NPC_Item_Catalog|Item Catalog]]&lt;br /&gt;
* For the most part, you can probably search up an item in the wiki search box. However, this page has most custom items catalogued so that you&amp;#039;ll have an easier time looking for them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Currency]]&lt;br /&gt;
* You can use various currencies to purchase and obtain items and services from different NPCs and locations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hero_Specialty_Skills|HSS - Hero Specialty Skills]]&lt;br /&gt;
* A recent addition to spice up the PvP and PvE scenario.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Headgear Sets]]&lt;br /&gt;
* Take a look at various headgear sets that are obtainable in BraveRO! Note that some of these sets may be only available during Seasonal Events.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vanilla_Headgears|Vanilla Headgears]] and [[Vanilla_Headgear_Enchants|Vanilla Enchants]]&lt;br /&gt;
* These are headgears that you can customize with various effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rare_Headgears|Rare Headgears]]&lt;br /&gt;
*Rare Headgears are a classification of middle headgears that are typically used as PvP equipment and gives the effects of &amp;#039;&amp;#039;&amp;#039;reduces After-Skill Delay by 30%&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Increases Physical or Magical Damage against Demi-Humans by 25%&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Variant_Rares|Variant Rares]]&lt;br /&gt;
* Variant Rares are middle headgears that are highly customizable. They are now similar to vanilla headgears in the way that they can be enchanted with various effects. By default, all variants have a 30% After-Skill Delay enchant on the 2nd slot. You are given the option to choose which one of several enchants you&amp;#039;d like to select for your 3rd Slot Enchant. The 4th slot enchant is assigned randomly and you cannot choose which one to receive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom_Pets|Custom Pets]]&lt;br /&gt;
* If you want to have a companion on your journey or wish to have additional stats and effects, then a pet is what you might need.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Premium_Stylist|Premium Stylist]] and &amp;#039;&amp;#039;&amp;#039;Costume Specialist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If you have acquired a &amp;#039;&amp;#039;&amp;#039;Premium Stylist Service&amp;#039;&amp;#039;&amp;#039; item, use it to fully avail of the Premium Stylist NPC&amp;#039;s service for the character that used the item. &lt;br /&gt;
* If you have a headgear that you wish to become a costume, look for the &amp;#039;&amp;#039;&amp;#039;Costume Specialist&amp;#039;&amp;#039;&amp;#039; in caspen 183 221 and bring 1x Fashion Voucher and 3x BraveRO Tokens. Headgears that have been turned into a costume cannot be reverted back into their original states. Headgears turned into a costume will lose their stats and effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elements]]&lt;br /&gt;
* Knowing what elements to use against certain enemies can make the difference between victory and death.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gems_of_Power|Gems of Power]]&lt;br /&gt;
* These Gems essentially work like cards for accessories, but give more specialized effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Socket_Enchant|Socket Enchanting]]&lt;br /&gt;
* If you have some common items that you might wish to have an extra slot, feel free to try out this system. This does not work for any custom items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Status_Effects|Status Effects]]&lt;br /&gt;
* Some might be beneficial, while most have negative or harmful effects. Knowing which effect has afflicted you comes in handy when trying to remove it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Using_Storage|Using Storage]]&lt;br /&gt;
* No need to carry around 1,000 pieces of an item in your inventory, thus leaving you overweight. You can open your storage almost anytime, and anywhere.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Joining Parties &amp;amp; Guilds]]&lt;br /&gt;
* Various in-game content have the requirement of being in a party or in a guild.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[General_Card_References|General Card References]]&lt;br /&gt;
*Want to know why cards work they way they do? Look no further.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom_Skins/Theme_for_your_Ragnarok|Custom Skins]]&lt;br /&gt;
*Want to spice up your experience a little bit? You can change your user interface by using custom skins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Donations|How to Donate]]&lt;br /&gt;
*Loved playing in the realm of BraveRO? You can support BraveRO via your kind donations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=white&amp;gt;&amp;#039;&amp;#039;&amp;#039;Common Mistakes&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;[[File:commonmistakesnewbie.png|link=]] ==&lt;br /&gt;
If you&amp;#039;re a new player, kindly read through this section as well. Here are some of the most common mistakes that new (or even older) players might do. It might save you some headache in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You failed to acquire items by carrying too many items or being overweight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Please remember that &amp;lt;font color=red&amp;gt;your character has a limited weight capacity&amp;lt;/font&amp;gt; which is primarily determined by your STR stat. This determines the amount of items that your character can carry. You can gain an extra 2,000 weight capacity if you&amp;#039;re a Merchant-class, and even more if you will use &amp;#039;&amp;#039;&amp;#039;Gym Pass&amp;#039;&amp;#039;&amp;#039; to master the &amp;#039;&amp;#039;&amp;#039;Enlarge Weight Limit&amp;#039;&amp;#039;&amp;#039; using another class or mastering it a second time using a Merchant-class. If you attempt to acquire more items when your character is already at 70~90% weight capacity (indicated by a status icon on your right side), you might lose those items. Make sure to store unnecessary items in your cart or your storage/guild storage.&lt;br /&gt;
** Please remember that &amp;lt;font color=red&amp;gt;each item has a 30,000~32,000 stack limit&amp;lt;/font&amp;gt;. If you attempt to acquire more of a certain item when that item already has like 29,521 pieces on you, any additional items that you will attempt to acquire might be dropped to the ground or forever lost. Make sure to store excess items in your storage/guild storage.&lt;br /&gt;
** In the same token as the things mentioned above, &amp;lt;font color=red&amp;gt;avoid removing cards from your equipment if you&amp;#039;re carrying too many items or your character is overweight&amp;lt;/font&amp;gt; as those items might be lost.&lt;br /&gt;
** All characters can only carry a maximum of 100 unique items. Any other unique items gained afterwards, whether by killing monsters, looting, or from NPC rewards, will not be sent to your inventory. They will either drop to the ground, or you simply won&amp;#039;t get them at all. &lt;br /&gt;
***Take note that certain items have their normal versions and bound versions. For example:&lt;br /&gt;
**** Cards like &amp;#039;&amp;#039;&amp;#039;Moonlight Card&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;[Bound] Moonlight Card&amp;#039;&amp;#039;&amp;#039; are treated as separate unique items in your inventory/storage. &lt;br /&gt;
**** Certain items acquired from Discord Giftcodes may be account bound, even if they don&amp;#039;t have any indicators in their names or descriptions. You will notice this if the items won&amp;#039;t stack with the regular versions of the item. For cases like these, these items are treated as separate unique items in your inventory/storage. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You have unknowingly bugged your guild storage, and you&amp;#039;re unable to open the guild storage.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** It&amp;#039;s pretty common for players to store extra loot in their own personal guild storage where they are the only one who has access to it, along with any characters from their alt accounts, and other characters in the same account.&lt;br /&gt;
** More often than not, some players accidentally bug their guild storage. When this happens, players will be unable to access their guild storage (@gstorage). To fix this, you have the following options:&lt;br /&gt;
***Use the &amp;#039;&amp;#039;&amp;#039;Guild Storage Debugger&amp;#039;&amp;#039;&amp;#039; in @warp prt_gld 200 160. Only the Guild Leader can use this NPC. This requires all other guild members to be offline/logged out. Once all other guild members are offline, the Guild Leader must then go offline/logout in order for the NPC to work. This NPC is added on May 18, 2026.&lt;br /&gt;
***Wait for a server reboot. However, take note that reboots doesn&amp;#039;t happen that often. Or make a [https://brave-ro.com/support/ Support Ticket]. Make sure to indicate your guild&amp;#039;s name and the guild master&amp;#039;s name. Afterwards, wait for it to be responded to by the Admin. Use these two options ONLY if the Guild Storage Debugger doesn&amp;#039;t work for you, for whatever reason.&lt;br /&gt;
** To avoid getting your guild storage bugged, avoid doing the following things:&lt;br /&gt;
*** &amp;lt;font color=red&amp;gt;Avoid using the guild master character to kick members from your guild&amp;lt;/font&amp;gt;. Make sure to use the characters that you no longer wish to be in the guild, and make them leave normally by quitting the guild.&lt;br /&gt;
*** &amp;lt;font color=red&amp;gt;Avoid deleting characters that are still members of your guild&amp;lt;/font&amp;gt;. Make sure to have those character normally quit the guild first before attempting to delete them.&lt;br /&gt;
*** A few tests have been done, and it has been observed that the guild storage usually bugs if the character that was kicked or deleted is in the same account as the guild master of the guild. However, just to be on the safe side, make sure to just do the same for characters in other accounts.&lt;br /&gt;
*** There may be other undocumented scenarios where a guild storage may get bugged. However, if you simply use your guild normally and don&amp;#039;t do any unnecessary stuff, you should be fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You accidentally break your armor/weapon when refining even while using Pure Elunium and/or Pure Oridecon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Please remember that &amp;lt;font color=green&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pure Elunium&amp;#039;&amp;#039;&amp;#039; only works for protecting your armor up to +8&amp;lt;/font&amp;gt;. If you attempt to refine a +8 Valkyrie Armor to +9, the Pure Elunium won&amp;#039;t protect your armor from breaking. However, you don&amp;#039;t have to worry much about using Pure Oridecon since it protects your weapon all the way to +10.&lt;br /&gt;
** Please remember to &amp;lt;font color=green&amp;gt;use normal &amp;#039;&amp;#039;&amp;#039;Elunium&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Pure Elunium&amp;#039;&amp;#039;&amp;#039;, and normal &amp;#039;&amp;#039;&amp;#039;Oridecon&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Pure Oridecon&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. &lt;br /&gt;
***Some players might think that Enriched Elunium and Enriched Oridecon (which are both known to increase refinement success) will work along with Pure Elunium and Pure Oridecon. However, this isn&amp;#039;t the case. &amp;lt;font color=red&amp;gt;Using &amp;#039;&amp;#039;&amp;#039;Pure Elunium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Pure Oridecon&amp;#039;&amp;#039;&amp;#039; while refining using &amp;#039;&amp;#039;&amp;#039;Enriched Elunium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Enriched Oridecon&amp;#039;&amp;#039;&amp;#039; will not protect your equipment from breaking&amp;lt;/font&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re choosing a reward from an NPC (Paragon, Raffle, etc), but the text in the dialogue window disappears and you&amp;#039;re no longer able to get your reward.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;lt;font color=green&amp;gt;All dialogue windows in-game have a limited time before they &amp;#039;expire&amp;#039;&amp;lt;/font&amp;gt;. As such, you should not take too long in deciding an option and choose it immediately. Otherwise, you might lose out on your reward.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You got banned after trying to login to the game using incorrect username/password too many times&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Fear not! Your account or device isn&amp;#039;t permanently banned. It&amp;#039;s simply a temporary IP ban issued by the game itself (not from any GM) and will be lifted after a while. However, next time, make sure to type in the correct account username and password to avoid getting &amp;#039;banned&amp;#039; this way again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You got banned from doing something that seemed &amp;#039;normal&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** If you find your account to be temporarily banned, and when trying to login it will show you the date when you will get unbanned, your account is most likely banned by a Game Master for breaking the rules. To avoid getting banned in the first place, make sure to read up on the &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;s Rules&amp;#039;&amp;#039;&amp;#039; and make sure to follow it. Also try asking around first, especially from Support Players or a Game Master, whether a certain activity is allowed or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You bought an item from a player/vendor for a certain amount of zeny, only to find out that its common price is usually much lower that what you bought it for.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Unless you know what you&amp;#039;re doing or you don&amp;#039;t really mind spending a lot, &amp;lt;font color=green&amp;gt;make sure to check an item&amp;#039;s current market price by asking other player in-game, in the forums, and/or in Discord&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;. &lt;br /&gt;
**Do take note, however, that players value items differently. One player might sell a headgear for 100b Zeny, but you have known that it usually is being sold for around 50b. While you can ask the player nicely if they can somehow lower their price, it&amp;#039;s not worth it to start an argument with them because you two can&amp;#039;t agree on a price. Simply walk away and find someone else selling that item.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:kymchisign.png|link=https://brave-ro.com/forum/index.php?/profile/6-kymchi/]]&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19474</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19474"/>
		<updated>2026-05-23T05:55:17Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (Blue/Lion side) or Prince Croix (Red/Eagle side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.&lt;br /&gt;
&lt;br /&gt;
Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut. &lt;br /&gt;
[[File:Prince croix.jpeg|thumb|right|Prince Croix]]&lt;br /&gt;
[[File:General guillaume.jpeg|thumb|right|General Guillaume]]&lt;br /&gt;
[[File:Battleground recruit.jpg|thumb|none|&amp;#039;&amp;#039;@warp caspen 161 217&amp;#039;&amp;#039;]]&lt;br /&gt;
* Click on Battle Recruiter or type @joinbg to automatically join the queue.&lt;br /&gt;
* You must wait in any city for the queue. &lt;br /&gt;
* 6 players are the minimum requirement to start the round otherwise the battle won&amp;#039;t start.&lt;br /&gt;
* Each round can have a maximum of 60 players, being 30/30 on each sides.&lt;br /&gt;
* Capture flags, destroy Emperium, or kill enemy players to win.&lt;br /&gt;
* There will be 9 battlegrounds arenas and each round will start at random arena.&lt;br /&gt;
* Win or lose, players will still be rewarded.&lt;br /&gt;
* Battlegrounds is open for queuing 24/7.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Old Schedule:&amp;#039;&amp;#039;&amp;#039; In the past, Battlegrounds is only open for 1 hour during set times.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Battleground time.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* Each round of battlegrounds will have a time limit.&lt;br /&gt;
* When you die, you will be warp to a special room until you re-spawn to the arena again.&lt;br /&gt;
* The special room will also contain an NPC to heal, access storage or repair any broken equipment.&lt;br /&gt;
* Playing battleground can reward you with war badge, silvervine fruit, and victory badge.&lt;br /&gt;
* Each battleground arenas will have different objectives.&lt;br /&gt;
* Battleground follows WoE mechanics by which some skills can&amp;#039;t be used in battlegrounds.&lt;br /&gt;
* Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Teams&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
When a Battlegrounds round starts (aside from Triple Inferno), you will be placed in one of two teams. To further check, your team will have a guild logo that has the team&amp;#039;s color.&lt;br /&gt;
*[[File:bgblueteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Blue Team&amp;#039;&amp;#039;&amp;#039; - has a lion symbol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:bgredteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Red Team&amp;#039;&amp;#039;&amp;#039; - has an eagle symbol&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your team&amp;#039;s score, points, or remaining lives are displayed in the upper right side of your screen, beside the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 90%;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Battlegrounds Rewards&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 30%; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Reward Type&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 70%; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Info&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Normal Rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You normally get the following rewards when you participate in a Battlegrounds round:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Win:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*1x Victory Badge&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lose:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Win Streak Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you win 5 Battlegrounds rounds in a row (consecutively), you will get 1x Divinium Ore.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Down Token&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have BG Double Down Tokens, you can bet your Victory Badges before the start of a Battlegrounds round. Using the BG Double Down Token, you can bet a certain amount of Victory Badges&lt;br /&gt;
*For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
*You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
*If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
*Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
*You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will be returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battlegrounds Momentum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This system has been added as of February 9, 2026. Every time you complete a Battleground round, the system checks how quickly you re-queue and stay active. Basically, stay active, earn more.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How Momentum Works&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*If you play another BG within 15 minutes of your last one, your Momentum Combo increases.&lt;br /&gt;
*If you take longer than 15 minutes, the combo resets to 1.&lt;br /&gt;
*Starting at Combo x2, you begin earning bonus War Badges.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Momentum Rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Bonus War Badges scale with your combo.&lt;br /&gt;
*The more consecutive rounds you play, the higher the bonus.&lt;br /&gt;
*Cap: +25 War Badges per round.&lt;br /&gt;
*This is in addition to normal BG rewards, which scale based on round duration and whether you win/lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Round 1 → Combo x1 → No bonus yet&lt;br /&gt;
*Round 2 within 15 mins of previous → Combo x2 → 6 Bonus War Badges&lt;br /&gt;
*Round 3 within 15 mins of previous → Combo x3 → 8 Bonus War Badges&lt;br /&gt;
*Round 10 within 15 mins of previous → Combo x3 → 22 Bonus War Badges&lt;br /&gt;
*Keep going → Bigger rewards up to the cap of 25 Bonus War Badges (per round)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daily BG Milestones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You also receive extra milestone rewards for simply playing a certain number of BG rounds each day. This resets daily at server midnight (0:00 server time; check using @time command). These rewards are granted instantly when you finish the milestone round. These can be completed regardless of momentum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5 Rounds Completed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*+25 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10 Rounds Completed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*+50 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Event Rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During events, such as Seasonal Events, you can earn additional rewards from participating in Battlegrounds. Please bear in mind that not all events will involve Battlegrounds. The items that you can get will depend on the event. Event rewards may or may not include the following:&lt;br /&gt;
*Seasonal Event Tokens/Coins and Seasonal Event EXP Crystals - normally usable only within their respective events&lt;br /&gt;
*Other Seasonal Event Items - such as Raffle Tickets, Paragon Tickets, Pet Coupons, Seasonal Event Keys, and more!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Battleground Arenas and Objectives&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
* Score points by capturing the enemy flag and bring it to your base flag.&lt;br /&gt;
* For each successful flag capture, your team earns 1 point. The first team to reach 3 points will win.&lt;br /&gt;
* If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*The &amp;#039;&amp;#039;flags&amp;#039;&amp;#039; may look like Crystals.&lt;br /&gt;
*You can capture the enemy flag/crystal by touching it with your character. After doing this, return to your base and touch your team&amp;#039;s flag/crystal with your character to successfully capture the flag and score a point.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who picks up the flag/crystal. It is highly advisable that your team protects the player carrying the flag or kill any enemies trying to kill your team&amp;#039;s flag carrier.&lt;br /&gt;
*While you carry the flag/crystal, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
*This game mode has a chance to end up in a tie. When this happens, both teams lose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Team Death Match====&lt;br /&gt;
* Each team will be given 50 lives.&lt;br /&gt;
* Kill the enemy team players until their lives reach 0 to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*A pretty straightforward Battleground mode.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stone Control====&lt;br /&gt;
* There will be 6 stones in the middle of battlefield.&lt;br /&gt;
* Capture as many stones as possible and bring them to your base to earn points.&lt;br /&gt;
* While your team has captured stones, each stone will continuously earn your team 1 point every few seconds. &lt;br /&gt;
* The more stones that a team controls, the faster they will earn points.&lt;br /&gt;
* While you carry the stones, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
* There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match, there are six stones around the middle of the map. Your team has to get as much as you can.&lt;br /&gt;
*Each player can only carry one stone at a time.&lt;br /&gt;
*You can capture a &amp;#039; &amp;#039;&amp;#039;&amp;#039;stone&amp;#039;&amp;#039;&amp;#039; by walking towards them and touching them with your character. Once you&amp;#039;ve done this, go back to your team&amp;#039;s base and deposit the stone by walking towards one of the six flames in your base. This same method can also be done to capture or steal the stones that your enemy have in their base.&lt;br /&gt;
*Since your enemy can also steal your team&amp;#039;s stones, you have to defend your team&amp;#039;s stones from getting stolen. A common strategy is using Rangers and Super Novice to set up traps around the stones and all over the base. Skills that slow down enemies movement, such as Decrease Agi, and Quagmire are useful to give your team time to kill any enemies that might have stolen some of your stones. Area of Effect skills such as Storm Gust, and Lord of Vermillion are useful to control areas and slightly slow your enemies advance or escape. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eye of Storm====&lt;br /&gt;
* There will be two bases that you can control on the battlefield.&lt;br /&gt;
* Stay within the base area to dominate it.&lt;br /&gt;
* Score points overtime for each base you capture.&lt;br /&gt;
* Increase points overtime by capturing both bases.&lt;br /&gt;
* Earn extra points by capturing the flag in the middle and bring it to your base.&lt;br /&gt;
* First team that reach 70 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can &amp;#039;&amp;#039;&amp;#039;capture&amp;#039;&amp;#039;&amp;#039; the flag in the middle of the map by attacking it.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who deals the last hit to the flag (picks up the flag). It is advisable to tell your team to protect you while carrying the flag or kill the enemy players.&lt;br /&gt;
*The player that has the flag must then move towards the base that their team controls. You will capture the &amp;#039;&amp;#039;&amp;#039;flag&amp;#039;&amp;#039;&amp;#039; by walking towards and touching the flag in either north or south base, whichever your team has control of.&lt;br /&gt;
*While you carry the flag, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bossnia====&lt;br /&gt;
* Attack enemy base and destroy each MVP guardian to earn points.&lt;br /&gt;
* You must capture Balance Flag in the middle of the map to do significant damage to the guardian.&lt;br /&gt;
* Each successful enemy MVP Guardian kill will give your team 1 point.&lt;br /&gt;
* First team that reach 5 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*To capture the flag in the middle of the map, you and your team must damage it. Once your team successfully captures the flag, it will be renamed as either Blue or Red, depending on which team captured it.&lt;br /&gt;
*While a team controls the flag in the middle, that team will be able to significantly damage the MVP in their enemies&amp;#039; base. If you did not capture the flag, the damage you and your team deals to the MVP is low.&lt;br /&gt;
*After a team kills an MVP, the flag ownership in the middle will reset and it&amp;#039;s once again a race to capture it. Take note that even though a team has already captured the flag in the middle, the opposing team can always steal the flag ownership by damaging it.&lt;br /&gt;
*This Battleground mode is often the fastest to complete, considering the objective is fairly straightforward. In the event that this mode drags on, some teams may consider defending their team&amp;#039;s MVP to prevent enemies from killing it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domination====&lt;br /&gt;
* There will be three bases that you can control on the battlefield.&lt;br /&gt;
* Dominate as many bases as you can to earn points.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You team will be able to capture a base by having one or more characters stand near the base flag. &lt;br /&gt;
*Likewise, the enemy team can steal base by occupying it with their team members.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Triple Inferno====&lt;br /&gt;
* There will be three teams, your team and the other two are enemies.&lt;br /&gt;
* Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.&lt;br /&gt;
* If you are killed while carrying skulls, all the skulls will be dropped.&lt;br /&gt;
* First team that reach 80 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can collect skulls by touching them with your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Conquest====&lt;br /&gt;
* If you are the attacker, destroy enemy defenses and break the Emperium/flag.&lt;br /&gt;
* If you are the defender, defend your flag until time runs out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match you are randomly placed into either the attacker or defender team.&lt;br /&gt;
*If you&amp;#039;re the attacking team, take note that you cannot immediately rush to the enemies&amp;#039; main base where their Emperium/flag is located. Your team must break the guardian stones first that are located around the map.&lt;br /&gt;
*If you&amp;#039;re the defending team, make sure to defend the Emperium/flag by killing your enemies, setting traps, slowing their advance, etc. Furthermore, you can also defend the guardian stones. As long as the guardian stones remain intact, the enemy team cannot break into the room with the Emperium/flag. &lt;br /&gt;
*If you&amp;#039;re the defending team, you can use the flags/portals located at a distance from the Emperium to warp to certain points of a map to defend the guardian stones, or attack enemies from behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rush====&lt;br /&gt;
* Fight to capture the castle and organize your team to defend it.&lt;br /&gt;
* If you fail on the first capture, kill the defender and destroy the Emperium to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the start, both teams must race to the and break it. Whichever team breaks the Emperium, that team must then defend it.&lt;br /&gt;
*If your team failed to break the Emperium first, your team must then attack the team that holds the Emperium and break it.&lt;br /&gt;
*A common strategy in defending the room where the Emperium is located is by setting traps and spamming area of effect skills near the entrance portal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battleground NPCs==&lt;br /&gt;
====[[File:BG usables shop.jpeg|thumb|none|Usable Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Usable_Shop|Battleground Usable Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG headgear shop.jpeg|thumb|none|Headgear Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Headgear_Shop|Battleground Headgear Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG weapons shop.jpg|thumb|none|Weapons Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Weapon_Shop|Battleground Weapon Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG equipment shop.jpg|thumb|none|Equipment Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Equipment_Shop|Battleground Equipment Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG pyl.png|thumb|none|Press Your Luck]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:doubledown.png|thumb|none|BG Double Down]]====&lt;br /&gt;
* Using the &amp;#039;&amp;#039;&amp;#039;BG Double Down Token&amp;#039;&amp;#039;&amp;#039;, you can bet a certain amount of Victory Badges&lt;br /&gt;
**For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
**You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
**If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
**Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
**You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will be returned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;Under Construction&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 1000px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BATTLEGROUND NPCS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;NPC TYPE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;PURPOSE / USE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;War Badge Shops&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Usable_Shop|Battleground Usable Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Headgear_Shop|Battleground Headgear Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200x; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Weapon_Shop|Battleground Weapon Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Equipment_Shop|Battleground Equipment Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Gems Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Auras Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Wings Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Headgears Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19473</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19473"/>
		<updated>2026-05-23T04:08:13Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (Blue/Lion side) or Prince Croix (Red/Eagle side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.&lt;br /&gt;
&lt;br /&gt;
Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut. &lt;br /&gt;
[[File:Prince croix.jpeg|thumb|right|Prince Croix]]&lt;br /&gt;
[[File:General guillaume.jpeg|thumb|right|General Guillaume]]&lt;br /&gt;
[[File:Battleground recruit.jpg|thumb|none|&amp;#039;&amp;#039;@warp caspen 161 217&amp;#039;&amp;#039;]]&lt;br /&gt;
* Click on Battle Recruiter or type @joinbg to automatically join the queue.&lt;br /&gt;
* You must wait in any city for the queue. &lt;br /&gt;
* 6 players are the minimum requirement to start the round otherwise the battle won&amp;#039;t start.&lt;br /&gt;
* Each round can have a maximum of 60 players, being 30/30 on each sides.&lt;br /&gt;
* Capture flags, destroy Emperium, or kill enemy players to win.&lt;br /&gt;
* There will be 9 battlegrounds arenas and each round will start at random arena.&lt;br /&gt;
* Win or lose, players will still be rewarded.&lt;br /&gt;
* Battlegrounds is open for queuing 24/7.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Old Schedule:&amp;#039;&amp;#039;&amp;#039; In the past, Battlegrounds is only open for 1 hour during set times.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Battleground time.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* Each round of battlegrounds will have a time limit.&lt;br /&gt;
* When you die, you will be warp to a special room until you re-spawn to the arena again.&lt;br /&gt;
* The special room will also contain an NPC to heal, access storage or repair any broken equipment.&lt;br /&gt;
* Playing battleground can reward you with war badge, silvervine fruit, and victory badge.&lt;br /&gt;
* Each battleground arenas will have different objectives.&lt;br /&gt;
* Battleground follows WoE mechanics by which some skills can&amp;#039;t be used in battlegrounds.&lt;br /&gt;
* Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Teams&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
When a Battlegrounds round starts (aside from Triple Inferno), you will be placed in one of two teams. To further check, your team will have a guild logo that has the team&amp;#039;s color.&lt;br /&gt;
*[[File:bgblueteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Blue Team&amp;#039;&amp;#039;&amp;#039; - has a lion symbol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:bgredteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Red Team&amp;#039;&amp;#039;&amp;#039; - has an eagle symbol&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your team&amp;#039;s score, points, or remaining lives are displayed in the upper right side of your screen, beside the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 90%;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Battlegrounds Rewards&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 30%; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Reward Type&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 70%; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Info&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Normal Rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You normally get the following rewards when you participate in a Battlegrounds round:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Win:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*1x Victory Badge&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lose:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Win Streak Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you win 5 Battlegrounds rounds at a row (consecutively), you will get 1x Divinium Ore.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Down Token&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have BG Double Down Tokens, you can bet your Victory Badges before the start of a Battlegrounds round. Using the BG Double Down Token, you can bet a certain amount of Victory Badges&lt;br /&gt;
*For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
*You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
*If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
*Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
*You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will be returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battlegrounds Momentum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This system has been added as of February 9, 2026. Every time you complete a Battleground round, the system checks how quickly you re-queue and stay active. Basically, stay active, earn more.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How Momentum Works&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*If you play another BG within 15 minutes of your last one, your Momentum Combo increases.&lt;br /&gt;
*If you take longer than 15 minutes, the combo resets to 1.&lt;br /&gt;
*Starting at Combo x2, you begin earning bonus War Badges.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Momentum Rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Bonus War Badges scale with your combo.&lt;br /&gt;
*The more consecutive rounds you play, the higher the bonus.&lt;br /&gt;
*Cap: +25 War Badges per round.&lt;br /&gt;
*This is in addition to normal BG rewards, which scale based on round duration and whether you win/lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Round 1 → Combo x1 → No bonus yet&lt;br /&gt;
*Round 2 within 15 mins of previous → Combo x2 → 6 Bonus War Badges&lt;br /&gt;
*Round 3 within 15 mins of previous → Combo x3 → 8 Bonus War Badges&lt;br /&gt;
*Round 10 within 15 mins of previous → Combo x3 → 22 Bonus War Badges&lt;br /&gt;
*Keep going → Bigger rewards up to the cap of 25 Bonus War Badges (per round)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daily BG Milestones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You also receive extra milestone rewards for simply playing a certain number of BG rounds each day. This resets daily at server midnight (0:00 server time; check using @time command). These rewards are granted instantly when you finish the milestone round. These can be completed regardless of momentum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5 Rounds Completed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*+25 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10 Rounds Completed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*+50 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Event Rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During events, such as Seasonal Events, you can earn additional rewards from participating in Battlegrounds. Please bear in mind that not all events will involve Battlegrounds. The items that you can get will depend on the event. Event rewards may or may not include the following:&lt;br /&gt;
*Seasonal Event Tokens/Coins and Seasonal Event EXP Crystals - normally usable only within their respective events&lt;br /&gt;
*Other Seasonal Event Items - such as Raffle Tickets, Paragon Tickets, Pet Coupons, Seasonal Event Keys, and more!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Battleground Arenas and Objectives&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
* Score points by capturing the enemy flag and bring it to your base flag.&lt;br /&gt;
* For each successful flag capture, your team earns 1 point. The first team to reach 3 points will win.&lt;br /&gt;
* If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*The &amp;#039;&amp;#039;flags&amp;#039;&amp;#039; may look like Crystals.&lt;br /&gt;
*You can capture the enemy flag/crystal by touching it with your character. After doing this, return to your base and touch your team&amp;#039;s flag/crystal with your character to successfully capture the flag and score a point.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who picks up the flag/crystal. It is highly advisable that your team protects the player carrying the flag or kill any enemies trying to kill your team&amp;#039;s flag carrier.&lt;br /&gt;
*While you carry the flag/crystal, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
*This game mode has a chance to end up in a tie. When this happens, both teams lose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Team Death Match====&lt;br /&gt;
* Each team will be given 50 lives.&lt;br /&gt;
* Kill the enemy team players until their lives reach 0 to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*A pretty straightforward Battleground mode.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stone Control====&lt;br /&gt;
* There will be 6 stones in the middle of battlefield.&lt;br /&gt;
* Capture as many stones as possible and bring them to your base to earn points.&lt;br /&gt;
* While your team has captured stones, each stone will continuously earn your team 1 point every few seconds. &lt;br /&gt;
* The more stones that a team controls, the faster they will earn points.&lt;br /&gt;
* While you carry the stones, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
* There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match, there are six stones around the middle of the map. Your team has to get as much as you can.&lt;br /&gt;
*Each player can only carry one stone at a time.&lt;br /&gt;
*You can capture a &amp;#039; &amp;#039;&amp;#039;&amp;#039;stone&amp;#039;&amp;#039;&amp;#039; by walking towards them and touching them with your character. Once you&amp;#039;ve done this, go back to your team&amp;#039;s base and deposit the stone by walking towards one of the six flames in your base. This same method can also be done to capture or steal the stones that your enemy have in their base.&lt;br /&gt;
*Since your enemy can also steal your team&amp;#039;s stones, you have to defend your team&amp;#039;s stones from getting stolen. A common strategy is using Rangers and Super Novice to set up traps around the stones and all over the base. Skills that slow down enemies movement, such as Decrease Agi, and Quagmire are useful to give your team time to kill any enemies that might have stolen some of your stones. Area of Effect skills such as Storm Gust, and Lord of Vermillion are useful to control areas and slightly slow your enemies advance or escape. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eye of Storm====&lt;br /&gt;
* There will be two bases that you can control on the battlefield.&lt;br /&gt;
* Stay within the base area to dominate it.&lt;br /&gt;
* Score points overtime for each base you capture.&lt;br /&gt;
* Increase points overtime by capturing both bases.&lt;br /&gt;
* Earn extra points by capturing the flag in the middle and bring it to your base.&lt;br /&gt;
* First team that reach 70 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can &amp;#039;&amp;#039;&amp;#039;capture&amp;#039;&amp;#039;&amp;#039; the flag in the middle of the map by attacking it.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who deals the last hit to the flag (picks up the flag). It is advisable to tell your team to protect you while carrying the flag or kill the enemy players.&lt;br /&gt;
*The player that has the flag must then move towards the base that their team controls. You will capture the &amp;#039;&amp;#039;&amp;#039;flag&amp;#039;&amp;#039;&amp;#039; by walking towards and touching the flag in either north or south base, whichever your team has control of.&lt;br /&gt;
*While you carry the flag, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bossnia====&lt;br /&gt;
* Attack enemy base and destroy each MVP guardian to earn points.&lt;br /&gt;
* You must capture Balance Flag in the middle of the map to do significant damage to the guardian.&lt;br /&gt;
* Each successful enemy MVP Guardian kill will give your team 1 point.&lt;br /&gt;
* First team that reach 5 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*To capture the flag in the middle of the map, you and your team must damage it. Once your team successfully captures the flag, it will be renamed as either Blue or Red, depending on which team captured it.&lt;br /&gt;
*While a team controls the flag in the middle, that team will be able to significantly damage the MVP in their enemies&amp;#039; base. If you did not capture the flag, the damage you and your team deals to the MVP is low.&lt;br /&gt;
*After a team kills an MVP, the flag ownership in the middle will reset and it&amp;#039;s once again a race to capture it. Take note that even though a team has already captured the flag in the middle, the opposing team can always steal the flag ownership by damaging it.&lt;br /&gt;
*This Battleground mode is often the fastest to complete, considering the objective is fairly straightforward. In the event that this mode drags on, some teams may consider defending their team&amp;#039;s MVP to prevent enemies from killing it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domination====&lt;br /&gt;
* There will be three bases that you can control on the battlefield.&lt;br /&gt;
* Dominate as many bases as you can to earn points.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You team will be able to capture a base by having one or more characters stand near the base flag. &lt;br /&gt;
*Likewise, the enemy team can steal base by occupying it with their team members.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Triple Inferno====&lt;br /&gt;
* There will be three teams, your team and the other two are enemies.&lt;br /&gt;
* Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.&lt;br /&gt;
* If you are killed while carrying skulls, all the skulls will be dropped.&lt;br /&gt;
* First team that reach 80 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can collect skulls by touching them with your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Conquest====&lt;br /&gt;
* If you are the attacker, destroy enemy defenses and break the Emperium/flag.&lt;br /&gt;
* If you are the defender, defend your flag until time runs out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match you are randomly placed into either the attacker or defender team.&lt;br /&gt;
*If you&amp;#039;re the attacking team, take note that you cannot immediately rush to the enemies&amp;#039; main base where their Emperium/flag is located. Your team must break the guardian stones first that are located around the map.&lt;br /&gt;
*If you&amp;#039;re the defending team, make sure to defend the Emperium/flag by killing your enemies, setting traps, slowing their advance, etc. Furthermore, you can also defend the guardian stones. As long as the guardian stones remain intact, the enemy team cannot break into the room with the Emperium/flag. &lt;br /&gt;
*If you&amp;#039;re the defending team, you can use the flags/portals located at a distance from the Emperium to warp to certain points of a map to defend the guardian stones, or attack enemies from behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rush====&lt;br /&gt;
* Fight to capture the castle and organize your team to defend it.&lt;br /&gt;
* If you fail on the first capture, kill the defender and destroy the Emperium to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the start, both teams must race to the and break it. Whichever team breaks the Emperium, that team must then defend it.&lt;br /&gt;
*If your team failed to break the Emperium first, your team must then attack the team that holds the Emperium and break it.&lt;br /&gt;
*A common strategy in defending the room where the Emperium is located is by setting traps and spamming area of effect skills near the entrance portal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battleground NPCs==&lt;br /&gt;
====[[File:BG usables shop.jpeg|thumb|none|Usable Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Usable_Shop|Battleground Usable Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG headgear shop.jpeg|thumb|none|Headgear Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Headgear_Shop|Battleground Headgear Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG weapons shop.jpg|thumb|none|Weapons Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Weapon_Shop|Battleground Weapon Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG equipment shop.jpg|thumb|none|Equipment Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Equipment_Shop|Battleground Equipment Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG pyl.png|thumb|none|Press Your Luck]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:doubledown.png|thumb|none|BG Double Down]]====&lt;br /&gt;
* Using the &amp;#039;&amp;#039;&amp;#039;BG Double Down Token&amp;#039;&amp;#039;&amp;#039;, you can bet a certain amount of Victory Badges&lt;br /&gt;
**For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
**You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
**If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
**Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
**You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will be returned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;Under Construction&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 1000px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BATTLEGROUND NPCS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;NPC TYPE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;PURPOSE / USE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;War Badge Shops&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Usable_Shop|Battleground Usable Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Headgear_Shop|Battleground Headgear Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200x; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Weapon_Shop|Battleground Weapon Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Equipment_Shop|Battleground Equipment Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Gems Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Auras Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Wings Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Headgears Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Hero_Division&amp;diff=19472</id>
		<title>Hero Division</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Hero_Division&amp;diff=19472"/>
		<updated>2026-05-21T02:11:02Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Salary Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 19, 2026, a major revamp to the Elite Hero Division system has been implemented! In an attempt to make Division Events more competitive, the number of Divisions have been reduced from 4 to 2, and the Division system and placement works has been revamped as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The old permanent four-division format has been retired for Division Events. Going forward, Elite Heroes will no longer be permanently locked into Alpha, Beta, Delta, or Zeta. Instead, all eligible players belong to the Elite Hero System, and temporary teams, &amp;#039;&amp;#039;&amp;#039;Vanguard&amp;#039;&amp;#039;&amp;#039; vs &amp;#039;&amp;#039;&amp;#039;Sentinel&amp;#039;&amp;#039;&amp;#039;, will be created for each Division Event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;We are expecting a rough couple of days while we iron out the system. We will continue monitoring the system and may adjust balance, salary values, or event flow if needed. Please report any and all bugs as soon as possible. Bug abuse can lead to permanent ban depending on the severity.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Hero Division System Revamp&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
=== Hero Divisions ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
These divisions are &amp;#039;&amp;#039;&amp;#039;temporary&amp;#039;&amp;#039;&amp;#039; and are only assigned for the upcoming Event.&lt;br /&gt;
*Vanguard&lt;br /&gt;
*Sentinel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== New Division Queue System ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Division Events now use a queue system instead of the old preparation-only format.&lt;br /&gt;
*When a Division Event is about to begin, &amp;#039;&amp;#039;&amp;#039;players will have 10 minutes to join the queue&amp;#039;&amp;#039;&amp;#039; using: &amp;#039;&amp;#039;&amp;#039;@divqueue&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;@dq&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;@divisionqueue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*During the queue window, you may withdraw and switch to another character if needed. You may leave the queue with commands: &amp;#039;&amp;#039;&amp;#039;@ldq&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;@leavequeue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;IMPORTANT QUEUE RULES&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Only one character per account may queue.&lt;br /&gt;
*Only one character per Gepard Device ID may queue.&lt;br /&gt;
*You must be an eligible Elite Hero to join.&lt;br /&gt;
*Your division assignment is temporary for that event only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Team Balancing===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Once the queue closes, the system will automatically balance players into Vanguard and Sentinel. The balancing system prioritizes Class distribution and Division level / Division EXP. &lt;br /&gt;
*The goal is to create more competitive and balanced Division Events, especially with the current player population.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===10-Minute Party Preparation===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
After the queue closes and temporary divisions are assigned, players will have another 10 minutes to prepare. Use this time to:&lt;br /&gt;
*Check which division you were assigned to.&lt;br /&gt;
*Party with your temporary teammates.&lt;br /&gt;
*Prepare supplies.&lt;br /&gt;
*Report to the correct event location.&lt;br /&gt;
*Only queued and assigned Elite Heroes will be allowed to enter the active Division Event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Updated Division Events===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The Division Events below have been updated to use the new Vanguard vs Sentinel format. They also now use the temporary team assignment system and will only score between Vanguard and Sentinel.&lt;br /&gt;
*[[Division_Events#Save_The_Princess|Save The Princess]]&lt;br /&gt;
*Clash of Divisions - &amp;lt;font color=red&amp;gt;Currently disabled&amp;lt;/font&amp;gt; while we test the new system&lt;br /&gt;
*Division Relic Rush - New event, &amp;lt;font color=red&amp;gt;currently disabled&amp;lt;/font&amp;gt; while we test the new system (an announcement will be made soon with details)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old Alpha/Beta/Delta/Zeta event scoring has been retired from active Division Event play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Salary Changes===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Event salary still works through Division Event participation, but it is now tied to the new two-division format. &lt;br /&gt;
*Event salary is still given out 10 minutes after a division event has finished.&lt;br /&gt;
*Weekly salary has also been changed.&lt;br /&gt;
**Previously, weekly salary was tied to division membership and old weekly division results. That system no longer fits the new temporary division model.&lt;br /&gt;
**Going forward, weekly salary is based on how many Division Event salaries you claimed during the week.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Event Salary Rewards:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Winning Division:&lt;br /&gt;
*6x Victory Badges&lt;br /&gt;
*6b Zeny&lt;br /&gt;
*6 War Supplies Boxes&lt;br /&gt;
*250 Division Coins&lt;br /&gt;
*5% Chance to earn Seal of Honor when claiming Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Losing Division:&lt;br /&gt;
*3 Victory Badges&lt;br /&gt;
*4b Zeny&lt;br /&gt;
*3 War Supplies Boxes&lt;br /&gt;
*175 Division Coins&lt;br /&gt;
*3% Chance to earn Seal of Honor when claiming Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Weekly Salary Milestones:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Claim at least 7 Division Event salaries to qualify for weekly salary.&lt;br /&gt;
*Higher weekly participation can increase the weekly reward.&lt;br /&gt;
*Weekly salary is no longer based on permanent division membership.&lt;br /&gt;
This means active participation matters more than which division you happened to belong to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No-Show Strike System===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
To keep the queue fair, a no-show strike system has been added. If you queue for a Division Event but do not actually join the event, you may receive a strike.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;STRIKE RULES:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Strikes are tracked by Gepard Device ID.&lt;br /&gt;
*Three consecutive no-show strikes will result in a 7-day Division Queue ban.&lt;br /&gt;
*Players banned by the strike system cannot queue for Division Events during the ban.&lt;br /&gt;
*Players under this ban cannot claim weekly Division salary.&lt;br /&gt;
*If you queue, please show up. If you cannot participate, withdraw from the queue before it closes. (@ldq, @leavequeue)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Temporary Division Name Tags===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*Division name tags now reflect your temporary event assignment.&lt;br /&gt;
*If you are assigned to Vanguard or Sentinel for the current event, you may use the temporary division name tag system through the Division Manager.&lt;br /&gt;
*The tag is not permanent and only represents your current Division Event assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===What This Means for Players===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
This revamp is meant to make Division Events more competitive, more fair, and easier to run with the current player population. Instead of spreading players across four permanent divisions, each event will now create two balanced teams on the spot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This should lead to:&lt;br /&gt;
*Better event participation.&lt;br /&gt;
*More balanced teams.&lt;br /&gt;
*Less one-sided division stacking.&lt;br /&gt;
*More meaningful weekly salary participation.&lt;br /&gt;
*A cleaner Elite Hero progression system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OUTDATED INFO==&lt;br /&gt;
Due to the Hero Division System Revamp on May 19, 2026, the info below may no longer be applicable. Please refer to the info above.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[File:Division map.jpeg|thumb|right|&amp;#039;&amp;#039;Division map&amp;#039;&amp;#039;]]The Elite Hero Quest in our server is like becoming lvl 99 on a low rate server, it&amp;#039;s hard, it&amp;#039;s time consuming but it&amp;#039;s rewarding at the same time. Once a player has become an elite in BraveRO, I think it&amp;#039;s safe to say they have a pretty good idea of the mechanics of the server and how pvp works and they can be trusted to be a part of a team. From now on,  once an Elite Hero obtains their Elite Weapons they are ready to apply to one of the four Hero Divisions. (Alpha, Beta, Delta, Zeta)&lt;br /&gt;
&lt;br /&gt;
A Hero Division is an organization or group of heroes that work together to reach a certain goal (rewards). All of the elite players in the server will be split into one of these four divisions randomly. The Hero Divisions will then compete in friendly events in order to win rewards or achieve division goals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to join?===&lt;br /&gt;
&lt;br /&gt;
[[File:Lady morgain.jpeg|100px|thumb|right|&amp;#039;&amp;#039;@warp casp_in01 174 191&amp;#039;&amp;#039;]]&lt;br /&gt;
Before you join a Hero Division you need to take a personality/comparability test with Lady Morgaine. Lady Morgaine will ask the Elite Hero 10 unrelated questions with very different answers. This questions are supposed to match you with the right Hero Division. (Think Harry Potter).  Once you answer all of the questions, Lady Morgaine will send you back to Lord Montangu who will give you the results of the personality test and assign you to a Hero Division. The answers you provide have literally no effect on the Hero Division you are are assigned. &lt;br /&gt;
&lt;br /&gt;
In order to maximize balance between divisions and prevent overpowering, we have made the Division assignment based on an algorithm that ensures no divisions gets too big or too small. The Hero Divisions are account bound to prevent those people with 9 different characters from being part of virtually all hero divisions..Again, Hero Divisions are account bound, that means if you join the Alpha division with one character, all other hero characters in that account are part of the Alpha division.&lt;br /&gt;
&lt;br /&gt;
Lord Montangu will welcome you to your new Hero Division globally to let every other player know which division you joined and will tell you to speak to your Division leader. Your Division Leader is in charge of assigning Division specific missions, quests and also in charge of promotions within the Hero Division. Your Division leader can be found at the respective Division Base.&lt;br /&gt;
[[File:Div announcement.jpeg|700px|thumb|none|&amp;#039;&amp;#039;Announcement to the whole server&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
Each Hero Division has its own base accessible with the @go commands like @go alpha, @go beta, @go delta  &amp;amp; @go zeta&lt;br /&gt;
&lt;br /&gt;
All division bases are location in 1 map with 9 different cities in it and is accessible to everyone, including non heroes.&lt;br /&gt;
&lt;br /&gt;
As of now the Hero Divisions contain the following NPCs:&lt;br /&gt;
&lt;br /&gt;
* Division Leader (assigns missions, promotions, quests etc)&lt;br /&gt;
* Division Manager (displayes division stats, assigns division name tag, division rewards)&lt;br /&gt;
* Direct entrance to Elite Temple&lt;br /&gt;
* Main NPC&lt;br /&gt;
* Healer&lt;br /&gt;
* Tool Dealer&lt;br /&gt;
* PvP Warper&lt;br /&gt;
* All 6 WoE Flags&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Divisions will be reshuffled monthly.&lt;br /&gt;
&lt;br /&gt;
- On the 1st of each month, everyone&amp;#039;s division will be reset. When you log in after the 1st of the month, you will be advised to speak with a division manager to get assigned to your new division. This will hopefully help divisions remain active. It also gives hope to players, if they get assigned to a &amp;quot;bad&amp;quot; division, they can simply wait until next month for a reshuffle instead of being stuck for almost a year. (You will be reshuffled today and then again in 2 weeks on the 1st of June)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Salary===&lt;br /&gt;
Division Event Salary (per player):&lt;br /&gt;
&lt;br /&gt;
   1st Place - 600m Zeny, 250 Division Coins, 5 Victory badge, 5 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   2nd Place - 400m Zeny, 225 Division Coins, 3 Victory Badge, 3 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   3rd Place - 300m Zeny, 200 Division Coins, 2 Victory Badge, 2 War Supplies&amp;lt;br&amp;gt;&lt;br /&gt;
   4th Place - 200m Zeny, 175 Division Coins, 1 War Supply&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Win up to 1.8B Zeny, 15 Victory Badges and 15 War Supplies per day!&lt;br /&gt;
&lt;br /&gt;
In order to collect a salary after each division event you will need to collect a certain amount of EXP per Event. Division EXP is not the same as Salary EXP.&lt;br /&gt;
&lt;br /&gt;
Clash of Divisions: Needs 150 EXP minimum&lt;br /&gt;
&lt;br /&gt;
  10 EXP per kill&lt;br /&gt;
  20 EXP per saved skull&lt;br /&gt;
  25 EXP per sacrificed skull&lt;br /&gt;
&lt;br /&gt;
Save The Princess: Needs 500 EXP minimum&lt;br /&gt;
&lt;br /&gt;
  1 EXP per normal mob killed&lt;br /&gt;
  40 EXP per mini boss monster killed&lt;br /&gt;
  400 EXP for event MvP Killed&lt;br /&gt;
&lt;br /&gt;
If you do not participate and meet the EXP required during the event, you will not be able to collect a salary. The EXP resets after every event.&lt;br /&gt;
&lt;br /&gt;
The salary collection period only lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
If you do not collect the salary within the 10 minutes after the event ends, then you will not be able to collect a salary for that event.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Where to claim?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Division Manager -&amp;gt; Claim Salary -&amp;gt; Event Salary&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Glove===&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division Glove|Division Glove]] for more details&amp;#039;&amp;#039;&lt;br /&gt;
Help your Division Leader with a quest and they will give you a powerful slotted Glove&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Division Events===&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events|Division Events]] for more information regarding the Events Below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Save the Princess&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events#Save_The_Princess|Save the Princess]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Wild Monsters and Guardians will appear surrounding the Princess. You must kill the 4 Guardians in order to reach and save the Princess.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Clash of Divisions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Division_Events#Clash_of_Divisions|Clash of Division]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
PvP with the other 3 Divisions and help your teammates achieve victory.&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19471</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19471"/>
		<updated>2026-05-20T14:39:17Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Eye of Storm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (Blue/Lion side) or Prince Croix (Red/Eagle side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.&lt;br /&gt;
&lt;br /&gt;
Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut. &lt;br /&gt;
[[File:Prince croix.jpeg|thumb|right|Prince Croix]]&lt;br /&gt;
[[File:General guillaume.jpeg|thumb|right|General Guillaume]]&lt;br /&gt;
[[File:Battleground recruit.jpg|thumb|none|&amp;#039;&amp;#039;@warp caspen 161 217&amp;#039;&amp;#039;]]&lt;br /&gt;
* Click on Battle Recruiter or type @joinbg to automatically join the queue.&lt;br /&gt;
* You must wait in any city for the queue. &lt;br /&gt;
* 6 players are the minimum requirement to start the round otherwise the battle won&amp;#039;t start.&lt;br /&gt;
* Each round can have a maximum of 60 players, being 30/30 on each sides.&lt;br /&gt;
* Capture flags, destroy Emperium, or kill enemy players to win.&lt;br /&gt;
* There will be 9 battlegrounds arenas and each round will start at random arena.&lt;br /&gt;
* Win or lose, players will still be rewarded.&lt;br /&gt;
* Battlegrounds is open for queuing 24/7.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Old Schedule:&amp;#039;&amp;#039;&amp;#039; In the past, Battlegrounds is only open for 1 hour during set times.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Battleground time.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* Each round of battlegrounds will have a time limit.&lt;br /&gt;
* When you die, you will be warp to a special room until you re-spawn to the arena again.&lt;br /&gt;
* The special room will also contain an NPC to heal, access storage or repair any broken equipment.&lt;br /&gt;
* Playing battleground can reward you with war badge, silvervine fruit, and victory badge.&lt;br /&gt;
* Each battleground arenas will have different objectives.&lt;br /&gt;
* Battleground follows WoE mechanics by which some skills can&amp;#039;t be used in battlegrounds.&lt;br /&gt;
* Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Teams&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
When a Battlegrounds round starts (aside from Triple Inferno), you will be placed in one of two teams. To further check, your team will have a guild logo that has the team&amp;#039;s color.&lt;br /&gt;
*[[File:bgblueteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Blue Team&amp;#039;&amp;#039;&amp;#039; - has a lion symbol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:bgredteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Red Team&amp;#039;&amp;#039;&amp;#039; - has an eagle symbol&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your team&amp;#039;s score, points, or remaining lives are displayed in the upper right side of your screen, beside the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
===Common Rewards===&lt;br /&gt;
You normally get the following rewards when you participate in a Battlegrounds round:&amp;lt;br&amp;gt;&lt;br /&gt;
Win:&lt;br /&gt;
*1x Victory Badge&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lose:&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Win Streak Reward===&lt;br /&gt;
If you &amp;#039;&amp;#039;&amp;#039;win&amp;#039;&amp;#039;&amp;#039; 5 Battlegrounds rounds at a row (consecutively), you will get &amp;#039;&amp;#039;&amp;#039;1x Divinium Ore&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Double Down Token ===&lt;br /&gt;
If you have BG Double Down Tokens, you can bet your Victory Badges before the start of a Battlegrounds round. Using the BG Double Down Token, you can bet a certain amount of Victory Badges&lt;br /&gt;
*For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
*You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
*If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
*Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
*You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will *be returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Battlegrounds Momentum ===&lt;br /&gt;
This system has been added as of February 9, 2026. Every time you complete a Battleground round, the system checks how quickly you re-queue and stay active. Basically, stay active, earn more.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
How Momentum Works&lt;br /&gt;
*If you play another BG within 15 minutes of your last one, your Momentum Combo increases.&lt;br /&gt;
*If you take longer than 15 minutes, the combo resets to 1.&lt;br /&gt;
*Starting at Combo x2, you begin earning bonus War Badges.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Momentum Rewards&lt;br /&gt;
*Bonus War Badges scale with your combo.&lt;br /&gt;
*The more consecutive rounds you play, the higher the bonus.&lt;br /&gt;
*Cap: +25 War Badges per round.&lt;br /&gt;
*This is in addition to normal BG rewards, which scale based on round duration and whether you win/lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example&lt;br /&gt;
*Round 1 → Combo x1 → No bonus yet&lt;br /&gt;
*Round 2 within 15 mins of previous → Combo x2 → 6 Bonus War Badges&lt;br /&gt;
*Round 3 within 15 mins of previous → Combo x3 → 8 Bonus War Badges&lt;br /&gt;
*Round 10 within 15 mins of previous → Combo x3 → 22 Bonus War Badges&lt;br /&gt;
*Keep going → Bigger rewards up to the cap of 25 Bonus War Badges (per round)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Daily BG Milestones===&lt;br /&gt;
You also receive extra milestone rewards for simply playing a certain number of BG rounds each day. This resets daily at server midnight (0:00 server time; check using @time command). These rewards are granted instantly when you finish the milestone round. These can be completed regardless of momentum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
5 Rounds Completed&lt;br /&gt;
*+25 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10 Rounds Completed &lt;br /&gt;
*+50 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Event Rewards===&lt;br /&gt;
During events, such as Seasonal Events, you can earn additional rewards from participating in Battlegrounds. Please bear in mind that not all events will involve Battlegrounds. The items that you can get will depend on the event. Event rewards may or may not include the following:&lt;br /&gt;
*Seasonal Event Tokens/Coins&lt;br /&gt;
*Seasonal Event EXP Crystals&lt;br /&gt;
*Other Seasonal Event Items - such as Raffle Tickets, Paragon Tickets, Seasonal Event Keys, and more!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Battleground Arenas and Objectives&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
* Score points by capturing the enemy flag and bring it to your base flag.&lt;br /&gt;
* For each successful flag capture, your team earns 1 point. The first team to reach 3 points will win.&lt;br /&gt;
* If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*The &amp;#039;&amp;#039;flags&amp;#039;&amp;#039; may look like Crystals.&lt;br /&gt;
*You can capture the enemy flag/crystal by touching it with your character. After doing this, return to your base and touch your team&amp;#039;s flag/crystal with your character to successfully capture the flag and score a point.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who picks up the flag/crystal. It is highly advisable that your team protects the player carrying the flag or kill any enemies trying to kill your team&amp;#039;s flag carrier.&lt;br /&gt;
*While you carry the flag/crystal, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
*This game mode has a chance to end up in a tie. When this happens, both teams lose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Team Death Match====&lt;br /&gt;
* Each team will be given 50 lives.&lt;br /&gt;
* Kill the enemy team players until their lives reach 0 to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*A pretty straightforward Battleground mode.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stone Control====&lt;br /&gt;
* There will be 6 stones in the middle of battlefield.&lt;br /&gt;
* Capture as many stones as possible and bring them to your base to earn points.&lt;br /&gt;
* While your team has captured stones, each stone will continuously earn your team 1 point every few seconds. &lt;br /&gt;
* The more stones that a team controls, the faster they will earn points.&lt;br /&gt;
* While you carry the stones, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
* There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match, there are six stones around the middle of the map. Your team has to get as much as you can.&lt;br /&gt;
*Each player can only carry one stone at a time.&lt;br /&gt;
*You can capture a &amp;#039; &amp;#039;&amp;#039;&amp;#039;stone&amp;#039;&amp;#039;&amp;#039; by walking towards them and touching them with your character. Once you&amp;#039;ve done this, go back to your team&amp;#039;s base and deposit the stone by walking towards one of the six flames in your base. This same method can also be done to capture or steal the stones that your enemy have in their base.&lt;br /&gt;
*Since your enemy can also steal your team&amp;#039;s stones, you have to defend your team&amp;#039;s stones from getting stolen. A common strategy is using Rangers and Super Novice to set up traps around the stones and all over the base. Skills that slow down enemies movement, such as Decrease Agi, and Quagmire are useful to give your team time to kill any enemies that might have stolen some of your stones. Area of Effect skills such as Storm Gust, and Lord of Vermillion are useful to control areas and slightly slow your enemies advance or escape. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eye of Storm====&lt;br /&gt;
* There will be two bases that you can control on the battlefield.&lt;br /&gt;
* Stay within the base area to dominate it.&lt;br /&gt;
* Score points overtime for each base you capture.&lt;br /&gt;
* Increase points overtime by capturing both bases.&lt;br /&gt;
* Earn extra points by capturing the flag in the middle and bring it to your base.&lt;br /&gt;
* First team that reach 70 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can &amp;#039;&amp;#039;&amp;#039;capture&amp;#039;&amp;#039;&amp;#039; the flag in the middle of the map by attacking it.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who deals the last hit to the flag (picks up the flag). It is advisable to tell your team to protect you while carrying the flag or kill the enemy players.&lt;br /&gt;
*The player that has the flag must then move towards the base that their team controls. You will capture the &amp;#039;&amp;#039;&amp;#039;flag&amp;#039;&amp;#039;&amp;#039; by walking towards and touching the flag in either north or south base, whichever your team has control of.&lt;br /&gt;
*While you carry the flag, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bossnia====&lt;br /&gt;
* Attack enemy base and destroy each MVP guardian to earn points.&lt;br /&gt;
* You must capture Balance Flag in the middle of the map to do significant damage to the guardian.&lt;br /&gt;
* Each successful enemy MVP Guardian kill will give your team 1 point.&lt;br /&gt;
* First team that reach 5 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*To capture the flag in the middle of the map, you and your team must damage it. Once your team successfully captures the flag, it will be renamed as either Blue or Red, depending on which team captured it.&lt;br /&gt;
*While a team controls the flag in the middle, that team will be able to significantly damage the MVP in their enemies&amp;#039; base. If you did not capture the flag, the damage you and your team deals to the MVP is low.&lt;br /&gt;
*After a team kills an MVP, the flag ownership in the middle will reset and it&amp;#039;s once again a race to capture it. Take note that even though a team has already captured the flag in the middle, the opposing team can always steal the flag ownership by damaging it.&lt;br /&gt;
*This Battleground mode is often the fastest to complete, considering the objective is fairly straightforward. In the event that this mode drags on, some teams may consider defending their team&amp;#039;s MVP to prevent enemies from killing it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domination====&lt;br /&gt;
* There will be three bases that you can control on the battlefield.&lt;br /&gt;
* Dominate as many bases as you can to earn points.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You team will be able to capture a base by having one or more characters stand near the base flag. &lt;br /&gt;
*Likewise, the enemy team can steal base by occupying it with their team members.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Triple Inferno====&lt;br /&gt;
* There will be three teams, your team and the other two are enemies.&lt;br /&gt;
* Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.&lt;br /&gt;
* If you are killed while carrying skulls, all the skulls will be dropped.&lt;br /&gt;
* First team that reach 80 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can collect skulls by touching them with your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Conquest====&lt;br /&gt;
* If you are the attacker, destroy enemy defenses and break the Emperium/flag.&lt;br /&gt;
* If you are the defender, defend your flag until time runs out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match you are randomly placed into either the attacker or defender team.&lt;br /&gt;
*If you&amp;#039;re the attacking team, take note that you cannot immediately rush to the enemies&amp;#039; main base where their Emperium/flag is located. Your team must break the guardian stones first that are located around the map.&lt;br /&gt;
*If you&amp;#039;re the defending team, make sure to defend the Emperium/flag by killing your enemies, setting traps, slowing their advance, etc. Furthermore, you can also defend the guardian stones. As long as the guardian stones remain intact, the enemy team cannot break into the room with the Emperium/flag. &lt;br /&gt;
*If you&amp;#039;re the defending team, you can use the flags/portals located at a distance from the Emperium to warp to certain points of a map to defend the guardian stones, or attack enemies from behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rush====&lt;br /&gt;
* Fight to capture the castle and organize your team to defend it.&lt;br /&gt;
* If you fail on the first capture, kill the defender and destroy the Emperium to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the start, both teams must race to the and break it. Whichever team breaks the Emperium, that team must then defend it.&lt;br /&gt;
*If your team failed to break the Emperium first, your team must then attack the team that holds the Emperium and break it.&lt;br /&gt;
*A common strategy in defending the room where the Emperium is located is by setting traps and spamming area of effect skills near the entrance portal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battleground NPCs==&lt;br /&gt;
====[[File:BG usables shop.jpeg|thumb|none|Usable Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Usable_Shop|Battleground Usable Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG headgear shop.jpeg|thumb|none|Headgear Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Headgear_Shop|Battleground Headgear Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG weapons shop.jpg|thumb|none|Weapons Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Weapon_Shop|Battleground Weapon Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG equipment shop.jpg|thumb|none|Equipment Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Equipment_Shop|Battleground Equipment Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG pyl.png|thumb|none|Press Your Luck]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:doubledown.png|thumb|none|BG Double Down]]====&lt;br /&gt;
* Using the &amp;#039;&amp;#039;&amp;#039;BG Double Down Token&amp;#039;&amp;#039;&amp;#039;, you can bet a certain amount of Victory Badges&lt;br /&gt;
**For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
**You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
**If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
**Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
**You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will be returned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;Under Construction&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 1000px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BATTLEGROUND NPCS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;NPC TYPE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;PURPOSE / USE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;War Badge Shops&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Usable_Shop|Battleground Usable Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Headgear_Shop|Battleground Headgear Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200x; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Weapon_Shop|Battleground Weapon Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Equipment_Shop|Battleground Equipment Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Gems Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Auras Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Wings Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Headgears Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19470</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19470"/>
		<updated>2026-05-20T14:06:51Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (Blue/Lion side) or Prince Croix (Red/Eagle side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.&lt;br /&gt;
&lt;br /&gt;
Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut. &lt;br /&gt;
[[File:Prince croix.jpeg|thumb|right|Prince Croix]]&lt;br /&gt;
[[File:General guillaume.jpeg|thumb|right|General Guillaume]]&lt;br /&gt;
[[File:Battleground recruit.jpg|thumb|none|&amp;#039;&amp;#039;@warp caspen 161 217&amp;#039;&amp;#039;]]&lt;br /&gt;
* Click on Battle Recruiter or type @joinbg to automatically join the queue.&lt;br /&gt;
* You must wait in any city for the queue. &lt;br /&gt;
* 6 players are the minimum requirement to start the round otherwise the battle won&amp;#039;t start.&lt;br /&gt;
* Each round can have a maximum of 60 players, being 30/30 on each sides.&lt;br /&gt;
* Capture flags, destroy Emperium, or kill enemy players to win.&lt;br /&gt;
* There will be 9 battlegrounds arenas and each round will start at random arena.&lt;br /&gt;
* Win or lose, players will still be rewarded.&lt;br /&gt;
* Battlegrounds is open for queuing 24/7.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Old Schedule:&amp;#039;&amp;#039;&amp;#039; In the past, Battlegrounds is only open for 1 hour during set times.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Battleground time.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* Each round of battlegrounds will have a time limit.&lt;br /&gt;
* When you die, you will be warp to a special room until you re-spawn to the arena again.&lt;br /&gt;
* The special room will also contain an NPC to heal, access storage or repair any broken equipment.&lt;br /&gt;
* Playing battleground can reward you with war badge, silvervine fruit, and victory badge.&lt;br /&gt;
* Each battleground arenas will have different objectives.&lt;br /&gt;
* Battleground follows WoE mechanics by which some skills can&amp;#039;t be used in battlegrounds.&lt;br /&gt;
* Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Teams&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
When a Battlegrounds round starts (aside from Triple Inferno), you will be placed in one of two teams. To further check, your team will have a guild logo that has the team&amp;#039;s color.&lt;br /&gt;
*[[File:bgblueteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Blue Team&amp;#039;&amp;#039;&amp;#039; - has a lion symbol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:bgredteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Red Team&amp;#039;&amp;#039;&amp;#039; - has an eagle symbol&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your team&amp;#039;s score, points, or remaining lives are displayed in the upper right side of your screen, beside the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
===Common Rewards===&lt;br /&gt;
You normally get the following rewards when you participate in a Battlegrounds round:&amp;lt;br&amp;gt;&lt;br /&gt;
Win:&lt;br /&gt;
*1x Victory Badge&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lose:&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Win Streak Reward===&lt;br /&gt;
If you &amp;#039;&amp;#039;&amp;#039;win&amp;#039;&amp;#039;&amp;#039; 5 Battlegrounds rounds at a row (consecutively), you will get &amp;#039;&amp;#039;&amp;#039;1x Divinium Ore&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Double Down Token ===&lt;br /&gt;
If you have BG Double Down Tokens, you can bet your Victory Badges before the start of a Battlegrounds round. Using the BG Double Down Token, you can bet a certain amount of Victory Badges&lt;br /&gt;
*For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
*You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
*If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
*Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
*You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will *be returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Battlegrounds Momentum ===&lt;br /&gt;
This system has been added as of February 9, 2026. Every time you complete a Battleground round, the system checks how quickly you re-queue and stay active. Basically, stay active, earn more.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
How Momentum Works&lt;br /&gt;
*If you play another BG within 15 minutes of your last one, your Momentum Combo increases.&lt;br /&gt;
*If you take longer than 15 minutes, the combo resets to 1.&lt;br /&gt;
*Starting at Combo x2, you begin earning bonus War Badges.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Momentum Rewards&lt;br /&gt;
*Bonus War Badges scale with your combo.&lt;br /&gt;
*The more consecutive rounds you play, the higher the bonus.&lt;br /&gt;
*Cap: +25 War Badges per round.&lt;br /&gt;
*This is in addition to normal BG rewards, which scale based on round duration and whether you win/lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example&lt;br /&gt;
*Round 1 → Combo x1 → No bonus yet&lt;br /&gt;
*Round 2 within 15 mins of previous → Combo x2 → 6 Bonus War Badges&lt;br /&gt;
*Round 3 within 15 mins of previous → Combo x3 → 8 Bonus War Badges&lt;br /&gt;
*Round 10 within 15 mins of previous → Combo x3 → 22 Bonus War Badges&lt;br /&gt;
*Keep going → Bigger rewards up to the cap of 25 Bonus War Badges (per round)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Daily BG Milestones===&lt;br /&gt;
You also receive extra milestone rewards for simply playing a certain number of BG rounds each day. This resets daily at server midnight (0:00 server time; check using @time command). These rewards are granted instantly when you finish the milestone round. These can be completed regardless of momentum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
5 Rounds Completed&lt;br /&gt;
*+25 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10 Rounds Completed &lt;br /&gt;
*+50 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Event Rewards===&lt;br /&gt;
During events, such as Seasonal Events, you can earn additional rewards from participating in Battlegrounds. Please bear in mind that not all events will involve Battlegrounds. The items that you can get will depend on the event. Event rewards may or may not include the following:&lt;br /&gt;
*Seasonal Event Tokens/Coins&lt;br /&gt;
*Seasonal Event EXP Crystals&lt;br /&gt;
*Other Seasonal Event Items - such as Raffle Tickets, Paragon Tickets, Seasonal Event Keys, and more!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Battleground Arenas and Objectives&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
* Score points by capturing the enemy flag and bring it to your base flag.&lt;br /&gt;
* For each successful flag capture, your team earns 1 point. The first team to reach 3 points will win.&lt;br /&gt;
* If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*The &amp;#039;&amp;#039;flags&amp;#039;&amp;#039; may look like Crystals.&lt;br /&gt;
*You can capture the enemy flag/crystal by touching it with your character. After doing this, return to your base and touch your team&amp;#039;s flag/crystal with your character to successfully capture the flag and score a point.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who picks up the flag/crystal. It is highly advisable that your team protects the player carrying the flag or kill any enemies trying to kill your team&amp;#039;s flag carrier.&lt;br /&gt;
*While you carry the flag/crystal, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
*This game mode has a chance to end up in a tie. When this happens, both teams lose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Team Death Match====&lt;br /&gt;
* Each team will be given 50 lives.&lt;br /&gt;
* Kill the enemy team players until their lives reach 0 to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*A pretty straightforward Battleground mode.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stone Control====&lt;br /&gt;
* There will be 6 stones in the middle of battlefield.&lt;br /&gt;
* Capture as many stones as possible and bring them to your base to earn points.&lt;br /&gt;
* While your team has captured stones, each stone will continuously earn your team 1 point every few seconds. &lt;br /&gt;
* The more stones that a team controls, the faster they will earn points.&lt;br /&gt;
* While you carry the stones, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
* There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match, there are six stones around the middle of the map. Your team has to get as much as you can.&lt;br /&gt;
*Each player can only carry one stone at a time.&lt;br /&gt;
*You can capture a &amp;#039; &amp;#039;&amp;#039;&amp;#039;stone&amp;#039;&amp;#039;&amp;#039; by walking towards them and touching them with your character. Once you&amp;#039;ve done this, go back to your team&amp;#039;s base and deposit the stone by walking towards one of the six flames in your base. This same method can also be done to capture or steal the stones that your enemy have in their base.&lt;br /&gt;
*Since your enemy can also steal your team&amp;#039;s stones, you have to defend your team&amp;#039;s stones from getting stolen. A common strategy is using Rangers and Super Novice to set up traps around the stones and all over the base. Skills that slow down enemies movement, such as Decrease Agi, and Quagmire are useful to give your team time to kill any enemies that might have stolen some of your stones. Area of Effect skills such as Storm Gust, and Lord of Vermillion are useful to control areas and slightly slow your enemies advance or escape. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eye of Storm====&lt;br /&gt;
* There will be two bases that you can control on the battlefield.&lt;br /&gt;
* Stay within the base area to dominate it.&lt;br /&gt;
* Score points overtime for each base you capture.&lt;br /&gt;
* Increase points overtime by capturing both bases.&lt;br /&gt;
* Earn extra points by capturing the flag in the middle and bring it to your base.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can &amp;#039;&amp;#039;&amp;#039;capture&amp;#039;&amp;#039;&amp;#039; the flag in the middle of the map by attacking it.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the flag. It is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
*The player that has the flag must then move towards the base that their team controls. You will capture the &amp;#039;&amp;#039;&amp;#039;flag&amp;#039;&amp;#039;&amp;#039; by walking towards and touching the flag in either north or south base, whichever your team has control of.&lt;br /&gt;
*While you carry the flag, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bossnia====&lt;br /&gt;
* Attack enemy base and destroy each MVP guardian to earn points.&lt;br /&gt;
* You must capture Balance Flag in the middle of the map to do significant damage to the guardian.&lt;br /&gt;
* Each successful enemy MVP Guardian kill will give your team 1 point.&lt;br /&gt;
* First team that reach 5 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*To capture the flag in the middle of the map, you and your team must damage it. Once your team successfully captures the flag, it will be renamed as either Blue or Red, depending on which team captured it.&lt;br /&gt;
*While a team controls the flag in the middle, that team will be able to significantly damage the MVP in their enemies&amp;#039; base. If you did not capture the flag, the damage you and your team deals to the MVP is low.&lt;br /&gt;
*After a team kills an MVP, the flag ownership in the middle will reset and it&amp;#039;s once again a race to capture it. Take note that even though a team has already captured the flag in the middle, the opposing team can always steal the flag ownership by damaging it.&lt;br /&gt;
*This Battleground mode is often the fastest to complete, considering the objective is fairly straightforward. In the event that this mode drags on, some teams may consider defending their team&amp;#039;s MVP to prevent enemies from killing it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domination====&lt;br /&gt;
* There will be three bases that you can control on the battlefield.&lt;br /&gt;
* Dominate as many bases as you can to earn points.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You team will be able to capture a base by having one or more characters stand near the base flag. &lt;br /&gt;
*Likewise, the enemy team can steal base by occupying it with their team members.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Triple Inferno====&lt;br /&gt;
* There will be three teams, your team and the other two are enemies.&lt;br /&gt;
* Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.&lt;br /&gt;
* If you are killed while carrying skulls, all the skulls will be dropped.&lt;br /&gt;
* First team that reach 80 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can collect skulls by touching them with your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Conquest====&lt;br /&gt;
* If you are the attacker, destroy enemy defenses and break the Emperium/flag.&lt;br /&gt;
* If you are the defender, defend your flag until time runs out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match you are randomly placed into either the attacker or defender team.&lt;br /&gt;
*If you&amp;#039;re the attacking team, take note that you cannot immediately rush to the enemies&amp;#039; main base where their Emperium/flag is located. Your team must break the guardian stones first that are located around the map.&lt;br /&gt;
*If you&amp;#039;re the defending team, make sure to defend the Emperium/flag by killing your enemies, setting traps, slowing their advance, etc. Furthermore, you can also defend the guardian stones. As long as the guardian stones remain intact, the enemy team cannot break into the room with the Emperium/flag. &lt;br /&gt;
*If you&amp;#039;re the defending team, you can use the flags/portals located at a distance from the Emperium to warp to certain points of a map to defend the guardian stones, or attack enemies from behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rush====&lt;br /&gt;
* Fight to capture the castle and organize your team to defend it.&lt;br /&gt;
* If you fail on the first capture, kill the defender and destroy the Emperium to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the start, both teams must race to the and break it. Whichever team breaks the Emperium, that team must then defend it.&lt;br /&gt;
*If your team failed to break the Emperium first, your team must then attack the team that holds the Emperium and break it.&lt;br /&gt;
*A common strategy in defending the room where the Emperium is located is by setting traps and spamming area of effect skills near the entrance portal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battleground NPCs==&lt;br /&gt;
====[[File:BG usables shop.jpeg|thumb|none|Usable Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Usable_Shop|Battleground Usable Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG headgear shop.jpeg|thumb|none|Headgear Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Headgear_Shop|Battleground Headgear Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG weapons shop.jpg|thumb|none|Weapons Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Weapon_Shop|Battleground Weapon Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG equipment shop.jpg|thumb|none|Equipment Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Equipment_Shop|Battleground Equipment Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG pyl.png|thumb|none|Press Your Luck]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:doubledown.png|thumb|none|BG Double Down]]====&lt;br /&gt;
* Using the &amp;#039;&amp;#039;&amp;#039;BG Double Down Token&amp;#039;&amp;#039;&amp;#039;, you can bet a certain amount of Victory Badges&lt;br /&gt;
**For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
**You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
**If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
**Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
**You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will be returned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;Under Construction&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 1000px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BATTLEGROUND NPCS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;NPC TYPE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;PURPOSE / USE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;War Badge Shops&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Usable_Shop|Battleground Usable Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Headgear_Shop|Battleground Headgear Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200x; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Weapon_Shop|Battleground Weapon Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Equipment_Shop|Battleground Equipment Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Gems Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Auras Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Wings Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Headgears Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19469</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19469"/>
		<updated>2026-05-20T14:05:09Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (Blue/Lion side) or Prince Croix (Red/Eagle side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.&lt;br /&gt;
&lt;br /&gt;
Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut. &lt;br /&gt;
[[File:Prince croix.jpeg|thumb|right|Prince Croix]]&lt;br /&gt;
[[File:General guillaume.jpeg|thumb|right|General Guillaume]]&lt;br /&gt;
[[File:Battleground recruit.jpg|thumb|none|&amp;#039;&amp;#039;@warp caspen 161 217&amp;#039;&amp;#039;]]&lt;br /&gt;
* Click on Battle Recruiter or type @joinbg to automatically join the queue.&lt;br /&gt;
* You must wait in any city for the queue. &lt;br /&gt;
* 6 players are the minimum requirement to start the round otherwise the battle won&amp;#039;t start.&lt;br /&gt;
* Each round can have a maximum of 60 players, being 30/30 on each sides.&lt;br /&gt;
* Capture flags, destroy Emperium, or kill enemy players to win.&lt;br /&gt;
* There will be 9 battlegrounds arenas and each round will start at random arena.&lt;br /&gt;
* Win or lose, players will still be rewarded.&lt;br /&gt;
* Battlegrounds is open for queuing 24/7.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Old Schedule:&amp;#039;&amp;#039;&amp;#039; In the past, Battlegrounds is only open for 1 hour during set times.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Battleground time.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* Each round of battlegrounds will have a time limit.&lt;br /&gt;
* When you die, you will be warp to a special room until you re-spawn to the arena again.&lt;br /&gt;
* The special room will also contain an NPC to heal, access storage or repair any broken equipment.&lt;br /&gt;
* Playing battleground can reward you with war badge, silvervine fruit, and victory badge.&lt;br /&gt;
* Each battleground arenas will have different objectives.&lt;br /&gt;
* Battleground follows WoE mechanics by which some skills can&amp;#039;t be used in battlegrounds.&lt;br /&gt;
* Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
When a Battlegrounds round starts (aside from Triple Inferno), you will be placed in one of two teams. To further check, your team will have a guild logo that has the team&amp;#039;s color.&lt;br /&gt;
*[[File:bgblueteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Blue Team&amp;#039;&amp;#039;&amp;#039; - has a lion symbol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:bgredteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Red Team&amp;#039;&amp;#039;&amp;#039; - has an eagle symbol&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your team&amp;#039;s score, points, or remaining lives are displayed in the upper right side of your screen, beside the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
===Common Rewards===&lt;br /&gt;
You normally get the following rewards when you participate in a Battlegrounds round:&amp;lt;br&amp;gt;&lt;br /&gt;
Win:&lt;br /&gt;
*1x Victory Badge&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lose:&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Win Streak Reward===&lt;br /&gt;
If you &amp;#039;&amp;#039;&amp;#039;win&amp;#039;&amp;#039;&amp;#039; 5 Battlegrounds rounds at a row (consecutively), you will get &amp;#039;&amp;#039;&amp;#039;1x Divinium Ore&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Double Down Token ===&lt;br /&gt;
If you have BG Double Down Tokens, you can bet your Victory Badges before the start of a Battlegrounds round. Using the BG Double Down Token, you can bet a certain amount of Victory Badges&lt;br /&gt;
*For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
*You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
*If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
*Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
*You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will *be returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Battlegrounds Momentum ===&lt;br /&gt;
This system has been added as of February 9, 2026. Every time you complete a Battleground round, the system checks how quickly you re-queue and stay active. Basically, stay active, earn more.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
How Momentum Works&lt;br /&gt;
*If you play another BG within 15 minutes of your last one, your Momentum Combo increases.&lt;br /&gt;
*If you take longer than 15 minutes, the combo resets to 1.&lt;br /&gt;
*Starting at Combo x2, you begin earning bonus War Badges.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Momentum Rewards&lt;br /&gt;
*Bonus War Badges scale with your combo.&lt;br /&gt;
*The more consecutive rounds you play, the higher the bonus.&lt;br /&gt;
*Cap: +25 War Badges per round.&lt;br /&gt;
*This is in addition to normal BG rewards, which scale based on round duration and whether you win/lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example&lt;br /&gt;
*Round 1 → Combo x1 → No bonus yet&lt;br /&gt;
*Round 2 within 15 mins of previous → Combo x2 → 6 Bonus War Badges&lt;br /&gt;
*Round 3 within 15 mins of previous → Combo x3 → 8 Bonus War Badges&lt;br /&gt;
*Round 10 within 15 mins of previous → Combo x3 → 22 Bonus War Badges&lt;br /&gt;
*Keep going → Bigger rewards up to the cap of 25 Bonus War Badges (per round)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Daily BG Milestones===&lt;br /&gt;
You also receive extra milestone rewards for simply playing a certain number of BG rounds each day. This resets daily at server midnight (0:00 server time; check using @time command). These rewards are granted instantly when you finish the milestone round. These can be completed regardless of momentum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
5 Rounds Completed&lt;br /&gt;
*+25 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10 Rounds Completed &lt;br /&gt;
*+50 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Event Rewards===&lt;br /&gt;
During events, such as Seasonal Events, you can earn additional rewards from participating in Battlegrounds. Please bear in mind that not all events will involve Battlegrounds. The items that you can get will depend on the event. Event rewards may or may not include the following:&lt;br /&gt;
*Seasonal Event Tokens/Coins&lt;br /&gt;
*Seasonal Event EXP Crystals&lt;br /&gt;
*Other Seasonal Event Items - such as Raffle Tickets, Paragon Tickets, Seasonal Event Keys, and more!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Battleground Arenas and Objectives&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
* Score points by capturing the enemy flag and bring it to your base flag.&lt;br /&gt;
* For each successful flag capture, your team earns 1 point. The first team to reach 3 points will win.&lt;br /&gt;
* If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*The &amp;#039;&amp;#039;flags&amp;#039;&amp;#039; may look like Crystals.&lt;br /&gt;
*You can capture the enemy flag/crystal by touching it with your character. After doing this, return to your base and touch your team&amp;#039;s flag/crystal with your character to successfully capture the flag and score a point.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who picks up the flag/crystal. It is highly advisable that your team protects the player carrying the flag or kill any enemies trying to kill your team&amp;#039;s flag carrier.&lt;br /&gt;
*While you carry the flag/crystal, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
*This game mode has a chance to end up in a tie. When this happens, both teams lose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Team Death Match====&lt;br /&gt;
* Each team will be given 50 lives.&lt;br /&gt;
* Kill the enemy team players until their lives reach 0 to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*A pretty straightforward Battleground mode.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stone Control====&lt;br /&gt;
* There will be 6 stones in the middle of battlefield.&lt;br /&gt;
* Capture as many stones as possible and bring them to your base to earn points.&lt;br /&gt;
* While your team has captured stones, each stone will continuously earn your team 1 point every few seconds. &lt;br /&gt;
* The more stones that a team controls, the faster they will earn points.&lt;br /&gt;
* While you carry the stones, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
* There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match, there are six stones around the middle of the map. Your team has to get as much as you can.&lt;br /&gt;
*Each player can only carry one stone at a time.&lt;br /&gt;
*You can capture a &amp;#039; &amp;#039;&amp;#039;&amp;#039;stone&amp;#039;&amp;#039;&amp;#039; by walking towards them and touching them with your character. Once you&amp;#039;ve done this, go back to your team&amp;#039;s base and deposit the stone by walking towards one of the six flames in your base. This same method can also be done to capture or steal the stones that your enemy have in their base.&lt;br /&gt;
*Since your enemy can also steal your team&amp;#039;s stones, you have to defend your team&amp;#039;s stones from getting stolen. A common strategy is using Rangers and Super Novice to set up traps around the stones and all over the base. Skills that slow down enemies movement, such as Decrease Agi, and Quagmire are useful to give your team time to kill any enemies that might have stolen some of your stones. Area of Effect skills such as Storm Gust, and Lord of Vermillion are useful to control areas and slightly slow your enemies advance or escape. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Eye of Storm====&lt;br /&gt;
* There will be two bases that you can control on the battlefield.&lt;br /&gt;
* Stay within the base area to dominate it.&lt;br /&gt;
* Score points overtime for each base you capture.&lt;br /&gt;
* Increase points overtime by capturing both bases.&lt;br /&gt;
* Earn extra points by capturing the flag in the middle and bring it to your base.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can &amp;#039;&amp;#039;&amp;#039;capture&amp;#039;&amp;#039;&amp;#039; the flag in the middle of the map by attacking it.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the flag. It is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
*The player that has the flag must then move towards the base that their team controls. You will capture the &amp;#039;&amp;#039;&amp;#039;flag&amp;#039;&amp;#039;&amp;#039; by walking towards and touching the flag in either north or south base, whichever your team has control of.&lt;br /&gt;
*While you carry the flag, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bossnia====&lt;br /&gt;
* Attack enemy base and destroy each MVP guardian to earn points.&lt;br /&gt;
* You must capture Balance Flag in the middle of the map to do significant damage to the guardian.&lt;br /&gt;
* Each successful enemy MVP Guardian kill will give your team 1 point.&lt;br /&gt;
* First team that reach 5 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*To capture the flag in the middle of the map, you and your team must damage it. Once your team successfully captures the flag, it will be renamed as either Blue or Red, depending on which team captured it.&lt;br /&gt;
*While a team controls the flag in the middle, that team will be able to significantly damage the MVP in their enemies&amp;#039; base. If you did not capture the flag, the damage you and your team deals to the MVP is low.&lt;br /&gt;
*After a team kills an MVP, the flag ownership in the middle will reset and it&amp;#039;s once again a race to capture it. Take note that even though a team has already captured the flag in the middle, the opposing team can always steal the flag ownership by damaging it.&lt;br /&gt;
*This Battleground mode is often the fastest to complete, considering the objective is fairly straightforward. In the event that this mode drags on, some teams may consider defending their team&amp;#039;s MVP to prevent enemies from killing it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domination====&lt;br /&gt;
* There will be three bases that you can control on the battlefield.&lt;br /&gt;
* Dominate as many bases as you can to earn points.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You team will be able to capture a base by having one or more characters stand near the base flag. &lt;br /&gt;
*Likewise, the enemy team can steal base by occupying it with their team members.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Triple Inferno====&lt;br /&gt;
* There will be three teams, your team and the other two are enemies.&lt;br /&gt;
* Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.&lt;br /&gt;
* If you are killed while carrying skulls, all the skulls will be dropped.&lt;br /&gt;
* First team that reach 80 points wins the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*You can collect skulls by touching them with your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Conquest====&lt;br /&gt;
* If you are the attacker, destroy enemy defenses and break the Emperium/flag.&lt;br /&gt;
* If you are the defender, defend your flag until time runs out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the beginning of the match you are randomly placed into either the attacker or defender team.&lt;br /&gt;
*If you&amp;#039;re the attacking team, take note that you cannot immediately rush to the enemies&amp;#039; main base where their Emperium/flag is located. Your team must break the guardian stones first that are located around the map.&lt;br /&gt;
*If you&amp;#039;re the defending team, make sure to defend the Emperium/flag by killing your enemies, setting traps, slowing their advance, etc. Furthermore, you can also defend the guardian stones. As long as the guardian stones remain intact, the enemy team cannot break into the room with the Emperium/flag. &lt;br /&gt;
*If you&amp;#039;re the defending team, you can use the flags/portals located at a distance from the Emperium to warp to certain points of a map to defend the guardian stones, or attack enemies from behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rush====&lt;br /&gt;
* Fight to capture the castle and organize your team to defend it.&lt;br /&gt;
* If you fail on the first capture, kill the defender and destroy the Emperium to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&lt;br /&gt;
*At the start, both teams must race to the and break it. Whichever team breaks the Emperium, that team must then defend it.&lt;br /&gt;
*If your team failed to break the Emperium first, your team must then attack the team that holds the Emperium and break it.&lt;br /&gt;
*A common strategy in defending the room where the Emperium is located is by setting traps and spamming area of effect skills near the entrance portal.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battleground NPCs==&lt;br /&gt;
====[[File:BG usables shop.jpeg|thumb|none|Usable Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Usable_Shop|Battleground Usable Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG headgear shop.jpeg|thumb|none|Headgear Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Headgear_Shop|Battleground Headgear Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG weapons shop.jpg|thumb|none|Weapons Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Weapon_Shop|Battleground Weapon Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG equipment shop.jpg|thumb|none|Equipment Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Equipment_Shop|Battleground Equipment Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:BG pyl.png|thumb|none|Press Your Luck]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====[[File:doubledown.png|thumb|none|BG Double Down]]====&lt;br /&gt;
* Using the &amp;#039;&amp;#039;&amp;#039;BG Double Down Token&amp;#039;&amp;#039;&amp;#039;, you can bet a certain amount of Victory Badges&lt;br /&gt;
**For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
**You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
**If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
**Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
**You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will be returned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;#039;&amp;#039;&amp;#039;Under Construction&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;height: 50px; width: 1000px;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;BATTLEGROUND NPCS&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;NPC TYPE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #4c64e0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;&amp;#039;&amp;#039;&amp;#039;PURPOSE / USE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;War Badge Shops&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Usable_Shop|Battleground Usable Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Headgear_Shop|Battleground Headgear Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200x; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Weapon_Shop|Battleground Weapon Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Equipment_Shop|Battleground Equipment Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Gems Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Auras Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Wings Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Headgears Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19468</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Battlegrounds&amp;diff=19468"/>
		<updated>2026-05-20T11:24:25Z</updated>

		<summary type="html">&lt;p&gt;Kymchi: /* Daily BG Milestones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (Blue/Lion side) or Prince Croix (Red/Eagle side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.&lt;br /&gt;
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Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut. &lt;br /&gt;
[[File:Prince croix.jpeg|thumb|right|Prince Croix]]&lt;br /&gt;
[[File:General guillaume.jpeg|thumb|right|General Guillaume]]&lt;br /&gt;
[[File:Battleground recruit.jpg|thumb|none|&amp;#039;&amp;#039;@warp caspen 161 217&amp;#039;&amp;#039;]]&lt;br /&gt;
* Click on Battle Recruiter or type @joinbg to automatically join the queue.&lt;br /&gt;
* You must wait in any city for the queue. &lt;br /&gt;
* 6 players are the minimum requirement to start the round otherwise the battle won&amp;#039;t start.&lt;br /&gt;
* Each round can have a maximum of 60 players, being 30/30 on each sides.&lt;br /&gt;
* Capture flags, destroy Emperium, or kill enemy players to win.&lt;br /&gt;
* There will be 9 battlegrounds arenas and each round will start at random arena.&lt;br /&gt;
* Win or lose, players will still be rewarded.&lt;br /&gt;
* Battlegrounds is open for queuing 24/7.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Old Schedule:&amp;#039;&amp;#039;&amp;#039; In the past, Battlegrounds is only open for 1 hour during set times.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Battleground time.jpg]]&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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* Each round of battlegrounds will have a time limit.&lt;br /&gt;
* When you die, you will be warp to a special room until you re-spawn to the arena again.&lt;br /&gt;
* The special room will also contain an NPC to heal, access storage or repair any broken equipment.&lt;br /&gt;
* Playing battleground can reward you with war badge, silvervine fruit, and victory badge.&lt;br /&gt;
* Each battleground arenas will have different objectives.&lt;br /&gt;
* Battleground follows WoE mechanics by which some skills can&amp;#039;t be used in battlegrounds.&lt;br /&gt;
* Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.&lt;br /&gt;
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==Teams==&lt;br /&gt;
After queueing for a battleground, aside from Triple Inferno, you will be placed in one of two teams. To further check, your team will have a guild logo that has the team&amp;#039;s color.&lt;br /&gt;
*[[File:bgblueteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Blue Team&amp;#039;&amp;#039;&amp;#039; - has a lion symbol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:bgredteam.png|link=]] &amp;#039;&amp;#039;&amp;#039;Red Team&amp;#039;&amp;#039;&amp;#039; - has an eagle symbol&lt;br /&gt;
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Your team&amp;#039;s score, points, or remaining lives are displayed in the upper right side of your screen, beside the map.&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
===Common Rewards===&lt;br /&gt;
You normally get the following rewards when you participate in a Battlegrounds round:&amp;lt;br&amp;gt;&lt;br /&gt;
Win:&lt;br /&gt;
*1x Victory Badge&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lose:&lt;br /&gt;
*War Badges&lt;br /&gt;
*Yinyang Flowers&lt;br /&gt;
*Silvervine Fruits&lt;br /&gt;
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===Win Streak Reward===&lt;br /&gt;
If you &amp;#039;&amp;#039;&amp;#039;win&amp;#039;&amp;#039;&amp;#039; 5 Battlegrounds rounds at a row (consecutively), you will get &amp;#039;&amp;#039;&amp;#039;1x Divinium Ore&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
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=== Double Down Token ===&lt;br /&gt;
If you have BG Double Down Tokens, you can bet your Victory Badges before the start of a Battlegrounds round. Using the BG Double Down Token, you can bet a certain amount of Victory Badges&lt;br /&gt;
*For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
*You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
*If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
*Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
*You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will *be returned.&lt;br /&gt;
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=== Battlegrounds Momentum ===&lt;br /&gt;
This system has been added as of February 9, 2026. Every time you complete a Battleground round, the system checks how quickly you re-queue and stay active. Basically, stay active, earn more.&lt;br /&gt;
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How Momentum Works&lt;br /&gt;
*If you play another BG within 15 minutes of your last one, your Momentum Combo increases.&lt;br /&gt;
*If you take longer than 15 minutes, the combo resets to 1.&lt;br /&gt;
*Starting at Combo x2, you begin earning bonus War Badges.&lt;br /&gt;
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Momentum Rewards&lt;br /&gt;
*Bonus War Badges scale with your combo.&lt;br /&gt;
*The more consecutive rounds you play, the higher the bonus.&lt;br /&gt;
*Cap: +25 War Badges per round.&lt;br /&gt;
*This is in addition to normal BG rewards, which scale based on round duration and whether you win/lose.&lt;br /&gt;
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Example&lt;br /&gt;
*Round 1 → Combo x1 → No bonus yet&lt;br /&gt;
*Round 2 within 15 mins of previous → Combo x2 → 6 Bonus War Badges&lt;br /&gt;
*Round 3 within 15 mins of previous → Combo x3 → 8 Bonus War Badges&lt;br /&gt;
*Round 10 within 15 mins of previous → Combo x3 → 22 Bonus War Badges&lt;br /&gt;
*Keep going → Bigger rewards up to the cap of 25 Bonus War Badges (per round)&lt;br /&gt;
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===Daily BG Milestones===&lt;br /&gt;
You also receive extra milestone rewards for simply playing a certain number of BG rounds each day. This resets daily at server midnight (0:00 server time; check using @time command). These rewards are granted instantly when you finish the milestone round. These can be completed regardless of momentum.&lt;br /&gt;
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5 Rounds Completed&lt;br /&gt;
*+25 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
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10 Rounds Completed &lt;br /&gt;
*+50 War Badges&lt;br /&gt;
*+2 Victory Badges&lt;br /&gt;
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===Event Rewards===&lt;br /&gt;
During events, such as Seasonal Events, you can earn additional rewards from participating in Battlegrounds. Please bear in mind that not all events will involve Battlegrounds. The items that you can get will depend on the event. Event rewards may or may not include the following:&lt;br /&gt;
*Seasonal Event Tokens/Coins&lt;br /&gt;
*Seasonal Event EXP Crystals&lt;br /&gt;
*Other Seasonal Event Items - such as Raffle Tickets, Paragon Tickets, Seasonal Event Keys, and more!&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;Battleground Arenas and Objectives&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
====Capture the Flag====&lt;br /&gt;
* Score points by capturing the enemy flag and bring it to your base flag.&lt;br /&gt;
* For each successful flag capture, your team earns 1 point. The first team to reach 3 points will win.&lt;br /&gt;
* If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*The &amp;#039;&amp;#039;flags&amp;#039;&amp;#039; may look like Crystals.&lt;br /&gt;
*You can capture the enemy flag/crystal by touching it with your character. After doing this, return to your base and touch your team&amp;#039;s flag/crystal with your character to successfully capture the flag and score a point.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who picks up the flag/crystal. It is highly advisable that your team protects the player carrying the flag or kill any enemies trying to kill your team&amp;#039;s flag carrier.&lt;br /&gt;
*While you carry the flag/crystal, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
*This game mode has a chance to end up in a tie. When this happens, both teams lose.&lt;br /&gt;
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====Team Death Match====&lt;br /&gt;
* Each team will be given 50 lives.&lt;br /&gt;
* Kill the enemy team players until their lives reach 0 to win.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*A pretty straightforward Battleground mode.&lt;br /&gt;
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====Stone Control====&lt;br /&gt;
* There will be 6 stones in the middle of battlefield.&lt;br /&gt;
* Capture as many stones as possible and bring them to your base to earn points.&lt;br /&gt;
* While your team has captured stones, each stone will continuously earn your team 1 point every few seconds. &lt;br /&gt;
* The more stones that a team controls, the faster they will earn points.&lt;br /&gt;
* While you carry the stones, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
* There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*At the beginning of the match, there are six stones around the middle of the map. Your team has to get as much as you can.&lt;br /&gt;
*Each player can only carry one stone at a time.&lt;br /&gt;
*You can capture a &amp;#039; &amp;#039;&amp;#039;&amp;#039;stone&amp;#039;&amp;#039;&amp;#039; by walking towards them and touching them with your character. Once you&amp;#039;ve done this, go back to your team&amp;#039;s base and deposit the stone by walking towards one of the six flames in your base. This same method can also be done to capture or steal the stones that your enemy have in their base.&lt;br /&gt;
*Since your enemy can also steal your team&amp;#039;s stones, you have to defend your team&amp;#039;s stones from getting stolen. A common strategy is using Rangers and Super Novice to set up traps around the stones and all over the base. Skills that slow down enemies movement, such as Decrease Agi, and Quagmire are useful to give your team time to kill any enemies that might have stolen some of your stones. Area of Effect skills such as Storm Gust, and Lord of Vermillion are useful to control areas and slightly slow your enemies advance or escape. &lt;br /&gt;
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====Eye of Storm====&lt;br /&gt;
* There will be two bases that you can control on the battlefield.&lt;br /&gt;
* Stay within the base area to dominate it.&lt;br /&gt;
* Score points overtime for each base you capture.&lt;br /&gt;
* Increase points overtime by capturing both bases.&lt;br /&gt;
* Earn extra points by capturing the flag in the middle and bring it to your base.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*You can &amp;#039;&amp;#039;&amp;#039;capture&amp;#039;&amp;#039;&amp;#039; the flag in the middle of the map by attacking it.&lt;br /&gt;
*There will be a &amp;#039;&amp;#039;&amp;#039;&amp;quot;HELP&amp;quot;&amp;#039;&amp;#039;&amp;#039; emoticon above the character who pick up the flag. It is advisable to tell your team to protect you while carrying the stone or kill the enemy players.&lt;br /&gt;
*The player that has the flag must then move towards the base that their team controls. You will capture the &amp;#039;&amp;#039;&amp;#039;flag&amp;#039;&amp;#039;&amp;#039; by walking towards and touching the flag in either north or south base, whichever your team has control of.&lt;br /&gt;
*While you carry the flag, you will not be able to heal, and use skills. Your HP will drain over time as well.&lt;br /&gt;
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====Bossnia====&lt;br /&gt;
* Attack enemy base and destroy each MVP guardian to earn points.&lt;br /&gt;
* You must capture Balance Flag in the middle of the map to do significant damage to the guardian.&lt;br /&gt;
* Each successful enemy MVP Guardian kill will give your team 1 point.&lt;br /&gt;
* First team that reach 5 points wins the game.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*To capture the flag in the middle of the map, you and your team must damage it. Once your team successfully captures the flag, it will be renamed as either Blue or Red, depending on which team captured it.&lt;br /&gt;
*While a team controls the flag in the middle, that team will be able to significantly damage the MVP in their enemies&amp;#039; base. If you did not capture the flag, the damage you and your team deals to the MVP is low.&lt;br /&gt;
*After a team kills an MVP, the flag ownership in the middle will reset and it&amp;#039;s once again a race to capture it. Take note that even though a team has already captured the flag in the middle, the opposing team can always steal the flag ownership by damaging it.&lt;br /&gt;
*This Battleground mode is often the fastest to complete, considering the objective is fairly straightforward. In the event that this mode drags on, some teams may consider defending their team&amp;#039;s MVP to prevent enemies from killing it.&lt;br /&gt;
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====Domination====&lt;br /&gt;
* There will be three bases that you can control on the battlefield.&lt;br /&gt;
* Dominate as many bases as you can to earn points.&lt;br /&gt;
* First team that reach 100 points wins the game.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*You team will be able to capture a base by having one or more characters stand near the base flag. &lt;br /&gt;
*Likewise, the enemy team can steal base by occupying it with their team members.&lt;br /&gt;
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====Triple Inferno====&lt;br /&gt;
* There will be three teams, your team and the other two are enemies.&lt;br /&gt;
* Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.&lt;br /&gt;
* If you are killed while carrying skulls, all the skulls will be dropped.&lt;br /&gt;
* First team that reach 80 points wins the game.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*You can collect skulls by touching them with your character.&lt;br /&gt;
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====Conquest====&lt;br /&gt;
* If you are the attacker, destroy enemy defenses and break the Emperium/flag.&lt;br /&gt;
* If you are the defender, defend your flag until time runs out.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*At the beginning of the match you are randomly placed into either the attacker or defender team.&lt;br /&gt;
*If you&amp;#039;re the attacking team, take note that you cannot immediately rush to the enemies&amp;#039; main base where their Emperium/flag is located. Your team must break the guardian stones first that are located around the map.&lt;br /&gt;
*If you&amp;#039;re the defending team, make sure to defend the Emperium/flag by killing your enemies, setting traps, slowing their advance, etc. Furthermore, you can also defend the guardian stones. As long as the guardian stones remain intact, the enemy team cannot break into the room with the Emperium/flag. &lt;br /&gt;
*If you&amp;#039;re the defending team, you can use the flags/portals located at a distance from the Emperium to warp to certain points of a map to defend the guardian stones, or attack enemies from behind.&lt;br /&gt;
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====Rush====&lt;br /&gt;
* Fight to capture the castle and organize your team to defend it.&lt;br /&gt;
* If you fail on the first capture, kill the defender and destroy the Emperium to win.&lt;br /&gt;
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Additional Info:&lt;br /&gt;
*At the start, both teams must race to the and break it. Whichever team breaks the Emperium, that team must then defend it.&lt;br /&gt;
*If your team failed to break the Emperium first, your team must then attack the team that holds the Emperium and break it.&lt;br /&gt;
*A common strategy in defending the room where the Emperium is located is by setting traps and spamming area of effect skills near the entrance portal.&lt;br /&gt;
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==Battleground NPCs==&lt;br /&gt;
====[[File:BG usables shop.jpeg|thumb|none|Usable Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Usable_Shop|Battleground Usable Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
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====[[File:BG headgear shop.jpeg|thumb|none|Headgear Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Headgear_Shop|Battleground Headgear Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
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====[[File:BG weapons shop.jpg|thumb|none|Weapons Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Weapon_Shop|Battleground Weapon Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
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====[[File:BG equipment shop.jpg|thumb|none|Equipment Shop]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Equipment_Shop|Battleground Equipment Shop]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
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====[[File:BG pyl.png|thumb|none|Press Your Luck]]====&lt;br /&gt;
* &amp;#039;&amp;#039;See&amp;#039;&amp;#039; [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] &amp;#039;&amp;#039;for more details&amp;#039;&amp;#039;&lt;br /&gt;
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====[[File:doubledown.png|thumb|none|BG Double Down]]====&lt;br /&gt;
* Using the &amp;#039;&amp;#039;&amp;#039;BG Double Down Token&amp;#039;&amp;#039;&amp;#039;, you can bet a certain amount of Victory Badges&lt;br /&gt;
**For each bet, you will need 1x BG Double Down Token&lt;br /&gt;
**You can bet a maximum of 3 Victory Badges.&lt;br /&gt;
**If you win the next Batttlegrounds game, you will receive twice of what you&amp;#039;ve bet. If you lose, the Victory Badges will be lost.&lt;br /&gt;
**Make sure not to logout after making a bet. If you logout or select another character, the Victory Badges that you&amp;#039;ve bet will be lost.&lt;br /&gt;
**You can cancel your bet as long as you haven&amp;#039;t joined any Battlegrounds yet after making a bet. If you chose to cancel, your BG Double Down Token, and Victory Badges will be returned.&lt;br /&gt;
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&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;War Badge Shops&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Usable_Shop|Battleground Usable Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Headgear_Shop|Battleground Headgear Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200x; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Weapon_Shop|Battleground Weapon Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 200px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Battleground_Equipment_Shop|Battleground Equipment Shop]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Gems Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Auras Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Wings Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Donation Headgears Shop&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50px; text-align: center;&amp;quot;&amp;gt;Baits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 150px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kymchi</name></author>
		
	</entry>
</feed>