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	<id>https://brave-ro.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Sharp_Shooter</id>
	<title>Sharp Shooter - Revision history</title>
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	<updated>2026-04-30T12:04:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Sharp_Shooter&amp;diff=13488&amp;oldid=prev</id>
		<title>Lullaby06 at 10:42, 14 April 2020</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Sharp_Shooter&amp;diff=13488&amp;oldid=prev"/>
		<updated>2020-04-14T10:42:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:42, 14 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Only cards and equipment that increase CRIT in the status window will increase Sharp Shooting&amp;#039;s chance to CRIT. Cards that increase CRIT rate but does not show in the status window such as Drosera cards and +7 CRIT, +10% damage vs race cards will not work with this skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Only cards and equipment that increase CRIT in the status window will increase Sharp Shooting&amp;#039;s chance to CRIT. Cards that increase CRIT rate but does not show in the status window such as Drosera cards and +7 CRIT, +10% damage vs race cards will not work with this skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;STATS:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;STATS:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;STR:for supplies only&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;STR:for supplies only&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AGI:195 aspd&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AGI:195 aspd&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;VIT:atleast 1.5m hp&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;VIT:atleast 1.5m hp&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;INT:up to you&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;INT:up to you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DEX:Max&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DEX:Max&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LUK:MAX&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LUK:MAX&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Focus on LHZ Mobs&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Focus on LHZ Mobs&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key BraveWiki:diff::1.12:old-13487:rev-13488 --&gt;
&lt;/table&gt;</summary>
		<author><name>Lullaby06</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Sharp_Shooter&amp;diff=13487&amp;oldid=prev</id>
		<title>Lullaby06: Created page with &quot; ===Sharp Shooting/STP===  Sharp Shooting shoots an arrow with great might towards a targeted enemy. The arrow will be shot straight towards the target and will inflict great...&quot;</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Sharp_Shooter&amp;diff=13487&amp;oldid=prev"/>
		<updated>2020-04-14T10:42:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; ===Sharp Shooting/STP===  Sharp Shooting shoots an arrow with great might towards a targeted enemy. The arrow will be shot straight towards the target and will inflict great...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
===Sharp Shooting/STP===&lt;br /&gt;
&lt;br /&gt;
Sharp Shooting shoots an arrow with great might towards a targeted enemy. The arrow will be shot straight towards the target and will inflict great damage to enemies in the way. Can only be activated with a Bow equipped&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&lt;br /&gt;
*The area of effect for Sharp Shooting is a little tricky, and almost unique in the game. The line algorithm is likely the same as the one used for the final resting place of objects pushed by Arrow Repel.&lt;br /&gt;
*Maximum distance from the targeted object is 9 cells.&lt;br /&gt;
*The full damage area extends 12 cells from the caster, along the line from caster to target as determined by a Bresenham type algorithm, as well as the cells immediately tangent to this line. Covers 3x12 cells.&lt;br /&gt;
*Monsters in the 13th cell along the line receive a reduced damage.&lt;br /&gt;
*Sharp Shooting has a 20% base chance of bypassing enemy defense and flee (also know as CRIT) and is also increased by the Sniper&amp;#039;s CRIT rate. The chance to bypass defense with this skill is also lowered depending on the opponent&amp;#039;s LUK (Also known as CRIT Shield).&lt;br /&gt;
*The chance to bypass defense with Sharp Shooting is calculated as [ (crit rate + 20) - (monster&amp;#039;s luk/5) ]%. CRIT/LUK gear is recommended in order to maximize the chance of bypassing defense with this skill.&lt;br /&gt;
*Sniping Suit is a suggested armor when heavily using this skill.&lt;br /&gt;
*Only cards and equipment that increase CRIT in the status window will increase Sharp Shooting&amp;#039;s chance to CRIT. Cards that increase CRIT rate but does not show in the status window such as Drosera cards and +7 CRIT, +10% damage vs race cards will not work with this skill.&lt;br /&gt;
&lt;br /&gt;
STATS:&lt;br /&gt;
STR:for supplies only&lt;br /&gt;
AGI:195 aspd&lt;br /&gt;
VIT:atleast 1.5m hp&lt;br /&gt;
INT:up to you&lt;br /&gt;
DEX:Max&lt;br /&gt;
LUK:MAX&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Focus on LHZ Mobs&amp;lt;br&amp;gt;&lt;br /&gt;
Stone Arrow ---&amp;gt; Vengeful Cecil (Wind Element) &amp;lt;br&amp;gt;&lt;br /&gt;
Immaterial Arrow ---&amp;gt; Deceitful Kathryne (Ghost Element)&amp;lt;br&amp;gt;&lt;br /&gt;
Frozen Arrow ---&amp;gt; Furious Seyren (Fire Element)&amp;lt;br&amp;gt;&lt;br /&gt;
Immaterial Arrow ---&amp;gt; Arachne (Ghost Element)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top Headgear:&amp;lt;br&amp;gt;&lt;br /&gt;
Green Captain&amp;#039;s Hat or Kingsmen Cap (Corona Event Hg) (Increase Long Range damage by 20%, Reduce damage to demi-humans by 25%)&amp;lt;br&amp;gt;&lt;br /&gt;
Chopper Hat (Reduce damage to demi-humans by 25%, Increase critical damage by 25%)&amp;lt;br&amp;gt;&lt;br /&gt;
*Card: Orc Hero (Immunity to Stun)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Middle Headgear:&amp;lt;br&amp;gt;&lt;br /&gt;
Unions Wings (Increase Long Range damage by 25%, Walking Speed +5%, Reduce after-skill delay by 15%)&amp;lt;br&amp;gt; &lt;br /&gt;
*Card:Kiel-D-01 9 (Reduces after-skill delay by 30%)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lower Headgear:&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon Aura (70% Movements, Attack +450, Reduce cast delay by 20%)&lt;br /&gt;
*Card:Kiel-D-01 9 (Reduces after-skill delay by 30%)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armors:&amp;lt;br&amp;gt;&lt;br /&gt;
+10 White Wing Suit (Must have Enchant) (Increases ranged attack damage by 2x refine level, Increases Flee by 1 per refine level)&lt;br /&gt;
*Card: Tao Gunka (MaxHP +100%, Reduce Hard Def and Mdef by 50)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shield:&amp;lt;br&amp;gt;&lt;br /&gt;
Valkyrie Shield (Reduce damage taken from Water,Fire,Undead and Shadow Element Attack by 20%)&amp;lt;br&amp;gt;&lt;br /&gt;
*Card:Thara Frog (Reduces damage taken from demi-humans by 30%)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Garment:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+8-+`0 Albite Garment (Str/Dex +15, MaxHP +5%, Increase resistance against Neutral,Holy and Ghost elemental attacks by 15%[Refine Rate +8~10] ATK +10%)&amp;lt;br&amp;gt;&lt;br /&gt;
*Card: Assassin Cross (Enable lvl 3 cloak)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shoes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Temporal Boots (Luk) (MaxHp/12%, Luk +25, Every 2 refine levels crit damage +2%, If Base LUK at least 350: Increase crit damage by 30%, [Drawback] Increase damage received from holy property attacks by 15%)&amp;lt;br&amp;gt;&lt;br /&gt;
Twilight Boots (Perfect Dodge +5 Movement Speed + 60% MATK AND ATK +5%)&amp;lt;br&amp;gt;&lt;br /&gt;
Sleipner Of the Gods (Maximum HP and SP by 20%, SP Recovery +15%, MDEF +10, Slighty Increase Movement Speed)&lt;br /&gt;
*Card 1: Furious Seyren (Maximum HP +8%, Increase physical damage against medium sized enemies by 5% [Refine Rate +8~+10]Hit Rate +5% Additional 3% physical damage against medium sized enemies)&amp;lt;br&amp;gt;&lt;br /&gt;
*Card 2: Fused Eddga (Attack Rate +5%, MaxHP +10%, Permanent Endure Effect)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon 1: : &amp;#039;&amp;#039;&amp;#039;Quincy Cross&amp;#039;&amp;#039;&amp;#039; (Dex +20, Luk +15, Reduce damage received by demi-humans by 8-9-10%, Increase Double Strafe Damage by 40-45-50%, 5% of Cursing the enemy when attacking [Level 4 Effect] Increase damage of Sharpshoot by 20%)&lt;br /&gt;
*Card 1: Tyrant (Increase Physical Range damage by 18%, 0.75% chane to cast Lex Aterna when using long range attack(&amp;lt;br&amp;gt;&lt;br /&gt;
*Card 2: White Knight (Increase Physical Damage to Medium/Large Monster by 20%, ATk +150)&amp;lt;br&amp;gt;&lt;br /&gt;
*Card 2: White Knight (Increase Physical Damage to Medium/Large Monster by 20%, ATk +150)&amp;lt;br&amp;gt;&lt;br /&gt;
*Card 4: Vengeful Eremes (Increase critical damage by 25%, Perfect Dodge +2)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accessory 1:&amp;#039;&amp;#039;&amp;#039; Medal of Honor (Archer) (MaxHP +300, MaxSP +80, Increase Physical Damage to all race by 5%, Matk +5%, Crit +10, Chance to blind and when attacking with long ranger attack)&lt;br /&gt;
*Card: Ifrit (Increase ATK, Critical Rate, and HIT every 10 Job Level,Add a 1% chance of auto casting Level 10 Earthquake on the user when the user receives Physical Damage)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accessory 2:&amp;#039;&amp;#039;&amp;#039; Medal of Honor (Archer) (MaxHP +300, MaxSP +80, Increase Physical Damage to all race by 5%, Matk +5%, Crit +10, Chance to blind and when attacking with long ranger attack)&lt;br /&gt;
*Card: Ifrit (Increase ATK, Critical Rate, and HIT every 10 Job Level,Add a 1% chance of auto casting Level 10 Earthquake on the user when the user receives Physical Damage)&lt;/div&gt;</summary>
		<author><name>Lullaby06</name></author>
		
	</entry>
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